• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:05
CET 20:05
KST 04:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2138 users

[M](2) Heimdall's Sanctuary

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-10-12 15:15:39
July 14 2011 21:52 GMT
#1
Heimdall's Sanctuary 1.3
Everything is done~
Name is from a tropical planet in SC1. Also from Norse mythology like lots of planets~

[image loading]

  • Players: 2 - 1v1 design, 7/1 starting.
  • Size: 140x124 playable
  • Expansions: 10.
    • 8x 8 minerals expansions. 2 gas.
    • 2x 6 high yield mineral expansons. 2 normal gas.

  • Rush Distance: 49s main to main, 36s nat to nat (blizzard time).
  • XWTs: 2.
  • Destructible Rocks: Block gold base.
  • LoSBs: Reeds blocking vision into the sunken area.
  • Servers: EU


Concept: I've been wanting to make an overgrown grotto/cavern kind of map for some time. The middle was a little inspired from destination, but the bridges/chokes turned out to be much further apart than intended, and I'm not sure if this makes it worse or better.

Regardless, the concept is the same. The initial rush distances are reasonably long, but each expansion up to the third/gold brings you considerably closer to your opponent. The chokes, however are tight enough to make any big push difficult to pull off easily,


Overview:
+ Show Spoiler +

[image loading]
Main
[image loading]
[image loading]
Natural
[image loading]
Aggressive third
[image loading]
All together
[image loading]
Gold, alternate third
[image loading]
South expo
[image loading]
Very open center.
[image loading]
Very open area outside the natural
[image loading]
Very open attack route. ...hmm.
[image loading]
Now there's an alternate acess ramp to the gold, for rescuing or trapping workers, harassing if the front is too defended, and just providing a little more movement.
[image loading]
Entire map, visual shot.
[image loading]
Entire map, higher res shot.


Map Analysis and Rush Distances:
+ Show Spoiler +

Down until I stop being lazy about renaming the map files into MPQs and extracting them every time I change.


Detail Shots:
+ Show Spoiler [Towers, Creep on water] +

[image loading]
[image loading]
Creep is a lot clearer on low detail now that there's sand texture below the water. It's still a little less clear on the edges, unfortunately.
Towers are really powerful, I may have to rejig them. They are pretty far apart, though.


Changelog:
  • 14/07/2011 - v0.1 - Initial map published!
  • 28/07/2011 - v0.9 - Map slightly altered, and fleshed out.
  • 01/08/2011 - v1.0 - Moar doodads, thirds moved slightly further away to discourage turtling.
  • 18/08/2011 - v1.1 - Few more doodads, naturals made smaller. Tiny rock wall added to compensate for new space.
  • 12/10/2011 - v1.3 - Chokes tightened around thirds and the north and south bases, widened around the gold. Back door added to the gold expo.


Concerns:
  • That centre is looking really really open, it worries me. Not sure how to play with that to be honest.
  • Watchtowers are pretty strong.



Download:
    None yet.


Other maps by me:
(2) Heartstone Canyon
(2) Gaia's Cradle
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 15 2011 02:38 GMT
#2
It is extremely difficult to identify some of the ramps. If you could texture them in a way that make it more clear, that would help a ton.

Is that center area surrounded by pillars impassable?
FlaShFTW
Profile Blog Joined February 2010
United States10293 Posts
July 15 2011 02:56 GMT
#3
i dont like the rox... makes it too easy to go up to 5 bases and defending only 2 chokes. id say get rid of the high yield or get rid of the 3/9 base and push the high yield a little more back so more room to attack it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 15 2011 03:14 GMT
#4
Those 2 chokes in the middle seem to be veeery narrow. Maybe widen them a bit by making the hole in the middle a bit smaller?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 15 2011 05:41 GMT
#5
--- Nuked ---
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
July 15 2011 07:38 GMT
#6
On July 15 2011 11:56 FlaShFTW wrote:
i dont like the rox... makes it too easy to go up to 5 bases and defending only 2 chokes. id say get rid of the high yield or get rid of the 3/9 base and push the high yield a little more back so more room to attack it.

Whoops!
Yeah, I thought the same, and removed them before publishing this.

My mistake in not updating the top-down images, however.

As for other concerns, I'll address them after I eat. I might the chokes larger towards the centre as that solves something else I was concerned about.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 15 2011 08:13 GMT
#7
Is it just me, or are there 4 levels of elevation? (the bottom two look like you can walk between them, but do they still have high/low ground sight properties?)

If so, cool
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Larsin
Profile Joined April 2011
Netherlands162 Posts
July 15 2011 08:56 GMT
#8
middel chokes are to narrow.
also that small highground behind the third. siege tank heaven?
those 10/11 and 4/5 o clock expansions are way to big. u could make those smaller so the middle gets bigger.

good start good luck.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
July 15 2011 08:58 GMT
#9
Okay, map should be clearer now! Texturing this is going to be a nightmare though, I forgot how to get a good mossy look. D:

Anyway - yeah Yoshi, if I can work out how to sort out LOS like that, it will be the plan. Otherwise, it's just a visual height difference and you can walk over it. It's a good deal clearer ingame than the overview picture suggests.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-07-29 02:39:20
July 29 2011 01:15 GMT
#10
Huuuuuuuuge update!
Textures, doodads and prettyness added! Check it out and critique!

Centre divide has now been made smaller and put in 2 areas instead of 1. Distant high ground areas tidied up a little.
An entire map tour's worth of screenshots added.

Only real gameplay concern I have left is whether or not I should reduce the size of the dead space next to the golds - deep water surrounded by pillars.

Edit: Oh, I could use a better name. Cave of Life sounds so uninspired. Ideas? I really can't get anything imaginitive working.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 29 2011 01:34 GMT
#11
i like some of the areas alot texture wise and others not so much, as for the name, keep it simple.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
July 29 2011 01:44 GMT
#12
I feel much the same way, hence the disclaimer.
I might make all of the second level have the same texture style as the distant areas, and move the sandy style to the mains.Then I just have to work out how to make the really mossy areas look more natural and nice.

The water is plain texture at the moment because I don't really know what to do with it. If I get too flashy it becomes harder to distinguish creep.
EternalSC
Profile Joined May 2011
Sweden313 Posts
July 29 2011 02:09 GMT
#13
looks a hell of alot better then the new season 3 maps!
SHIT'S ON LIKE DONKEY KONG!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 29 2011 02:16 GMT
#14
Cave of life eh? This gets my imagination going ^__^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Homework
Profile Joined December 2010
United States283 Posts
July 29 2011 03:33 GMT
#15
Call it....
Heart/Soul (more alliterative) of the Subterrane?

J'larre Fen
Formica Lowlands

(both planets in the Starcraft universe. :D)

Maybe one of those will stick. we'll see.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 29 2011 07:53 GMT
#16
That sand in the main with the light is way too bright. That's not eye candy but eye cancer for players^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
.DrK
Profile Joined January 2011
Canada326 Posts
August 01 2011 14:39 GMT
#17
damn, it looks pretty sexy.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-08-01 23:38:20
August 01 2011 23:15 GMT
#18
Gasp, after repeatedly retaking/reuploading images, I think I'm done for now.

Thirds were exposed a little more - it was too convenient to defend them. To compensate, the middle dead space has been extended slightly. Overall, it's more open in that route however.

New name is Heimdall's Sanctuary

(J'larre Fen sounded cool, but I wanted it to sound more peaceful/undisturbed than murky)

[image loading]
Pax
Profile Joined August 2010
United States175 Posts
August 08 2011 19:52 GMT
#19
My only beef is the extreme length of the LOS blockers in the middle. As it stands, they seem kind of clunky. I would suggest that they just be from the outcropping by the close third to the nearest sinkhole.

Otherwise, this is a beautiful map that seems relatively balanced. I will have to play a couple games on this! ^^
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
RumbleBadger
Profile Joined July 2011
322 Posts
Last Edited: 2011-08-08 21:50:45
August 08 2011 20:01 GMT
#20
How do you do those cool lighting highlights? o.O' They're cool. =D
Games before dames.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 08 2011 22:05 GMT
#21
10/10 in aesthetics in MotM 8. I'm calling it right now.
Wait, you submitted this, right?
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-08-08 22:12:03
August 08 2011 22:11 GMT
#22
On August 09 2011 04:52 Pax wrote:
My only beef is the extreme length of the LOS blockers in the middle. As it stands, they seem kind of clunky. I would suggest that they just be from the outcropping by the close third to the nearest sinkhole.

Otherwise, this is a beautiful map that seems relatively balanced. I will have to play a couple games on this! ^^

You raise a really good point, there. I've been a little uncomfortable about it for a while, and it's really only necessary for the bases.

@Badger:

A doodad called "Sunrays". I added a couple of generic yellow lights under them.

--

Edit: Yeah I did.

Doubt it'll be 10 though, only 500 doodads : (
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 04:00 GMT
#23
@LunaSaint:

I probs sound like an idiot, but is that the light omni color lights? If so, how do you see them? xD I can't see them when I try to place them... =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 09 2011 04:12 GMT
#24
Yeah that's the one.

There's an option somewhere to make markers. View -> Show Helper Models. It's like shift+.
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 04:23 GMT
#25
Hmmm... I'm still having trouble, although it may just be that my graphics can't support it and I therefore can't see it. I can see the marker that shows where it should be, but in game I can't see it at all. =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 09 2011 04:48 GMT
#26
Oh !

Lighting effects like that don't show except on higher graphics settings.
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 15:55 GMT
#27
Gotcha. Thanks for all the info! And I really really like your map (especially the lighting effects, hence me asking about them)! Too bad my comp can't support shaders on any high than medium. =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 18 2011 15:49 GMT
#28
Update~

Naturals made smaller, tiny rock wall added.

[image loading]

Also, resources in expansions past the third reduced shortly.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 18 2011 18:30 GMT
#29
i dont like that white sand at all with the other mix, but your other eye candy shots look really good, always great to see new atmospheres.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 19 2011 02:05 GMT
#30
I really like this map's layout: the way one can chose between the third and a more vulnerable gold, the way the fourth is quite 'takable', but stretches defenses thin. Nice.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2011 23:02 GMT
#31
I am convinced this map is awesome like no other.
9.5/10.
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-10-12 15:19:39
October 12 2011 15:19 GMT
#32
Significant updates been made to this, including some changed specifically for the Blizzard/TL contest.

Map still feels Zerg favoured, but I'm not convinced I can really make this map particularly playable, wheras I'm much more comfortable with Gaia's Cradle and Heartstone Canyon.

Big update coming up for Gaia's Cradle (99% less eye cancer!), next. Will post that a bit later.
Normal
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#39
RotterdaM737
TKL 482
IndyStarCraft 262
SteadfastSC147
BRAT_OK 142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 3981
RotterdaM 737
mouzHeroMarine 618
TKL 482
IndyStarCraft 262
SteadfastSC 147
BRAT_OK 142
UpATreeSC 99
MaxPax 87
StarCraft: Brood War
Calm 2805
Bisu 842
Mini 432
EffOrt 424
firebathero 244
Hyuk 213
ggaemo 147
Soulkey 112
Bonyth 93
hero 75
[ Show more ]
Mong 70
Aegong 24
Shuttle 22
soO 15
Rock 8
Dota 2
qojqva2445
420jenkins402
League of Legends
C9.Mang097
Counter-Strike
fl0m2175
adren_tv108
ptr_tv97
Heroes of the Storm
Liquid`Hasu373
Other Games
FrodaN2640
Beastyqt873
ArmadaUGS228
Mew2King132
Hui .83
Trikslyr53
MindelVK6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 151
• Shameless 16
• Reevou 1
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV461
League of Legends
• TFBlade1882
• imaqtpie1820
• Shiphtur553
• Stunt410
Upcoming Events
Replay Cast
4h 55m
Sparkling Tuna Cup
14h 55m
LiuLi Cup
15h 55m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 5h
Replay Cast
1d 13h
LiuLi Cup
1d 15h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.