Europa Universalis 3 - Page 38
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Vequeth
United Kingdom1116 Posts
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Fruscainte
4596 Posts
On August 10 2011 10:21 Vequeth wrote: I think I missed this part, how do you get ninjas? It's a National Decision. | ||
GhostOwl
766 Posts
Conquered all the vassal / neutral states that were hindering me from making the 'modern' France map. Then engaged a pretty costly war with England where I had to punish Portugal for interfering, conquered some Portugal territory, but sold it back to them because it was so far from my territory and hard to protect. Conquered about half of England. Expanded east a little bit, took over those annoying pests like Avignon and other small countries. Burgandy declared war on me when I was almost done fighting England, and Burgandy brought Milan and Switz and other nations to the fight, where I was on the brink of death from revolts + combined large enemy army. After I was able to white peace with them somehow, I regained my strength and completely annhilated Burgandy. Currently boasting about 140k manpower with huge economy and miltary power. I seem to be unable to recruit admirals...is it because of my low navy tradition? Austria is a major threat to the East, while Portugal / Aragon conquered what used to be Spain. Who should I attack next? a) Finish off remaining half of England (But England allied with Portugal) b) Expand East and Attack Switzerland + Austria + Prussia + Bunch of annoying powerful countries c) Expand West toward Spain and get rid of Portgual + Aragon | ||
Pieismyign
United States176 Posts
On August 10 2011 12:58 GhostOwl wrote: currently playing as France. Conquered all the vassal / neutral states that were hindering me from making the 'modern' France map. Then engaged a pretty costly war with England where I had to punish Portugal for interfering, conquered some Portugal territory, but sold it back to them because it was so far from my territory and hard to protect. Conquered about half of England. Expanded east a little bit, took over those annoying pests like Avignon and other small countries. Burgandy declared war on me when I was almost done fighting England, and Burgandy brought Milan and Switz and other nations to the fight, where I was on the brink of death from revolts + combined large enemy army. After I was able to white peace with them somehow, I regained my strength and completely annhilated Burgandy. Currently boasting about 140k manpower with huge economy and miltary power. I seem to be unable to recruit admirals...is it because of my low navy tradition? Austria is a major threat to the East, while Portugal / Aragon conquered what used to be Spain. Who should I attack next? a) Finish off remaining half of England (But England allied with Portugal) b) Expand East and Attack Switzerland + Austria + Prussia + Bunch of annoying powerful countries c) Expand West toward Spain and get rid of Portgual + Aragon if i were you i'd just finish england. | ||
Garnuba
24 Posts
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BloodNinja
United States2791 Posts
Anyone had good success with Muscovy or know of a good AAR with them? Its certainly a difficult country to play as. | ||
Lucumo
6850 Posts
On August 10 2011 03:43 Skilledblob wrote: european nations can change their religion when the reformation starts. a port is good to have but playing as Brandenburg means that you wont have time to do major overseas conquest anyway. Concentrade on Europe. To build a trade center you have to click on your province where you want to build it and then there is a small button above the button which tells you where this province is trading to. Building a trade center will cost you 500 gold and I would recommend you to refrain from doing so as brandenburg. It will cost you too much and yield small profits because everybody around you will still trade through Lübeck. Which means your Center of Trade will be worthless. Yeah, did so now. But somehow it takes forever until the religious revolts settle. And even though I became protestant, there are still events which change my territories to other religions -.- Well, I could colonize if I wanted to...but not interested in that. Also, I wanted to become Prussia but somehow another nation is that now. Poland actually annexed Teutonic Order and Pomerania but then...no idea what happened. Prussia just emerged at some point. Is there any way to turn those events on? I mean that you see the messages when war starts etc. I don't always want to click on the small symbol in the bottom right corner. Then I'm gonna cripple them somehow But I don't really get any money anyway, even though I have pretty good provinces. The investment costs are huge and I don't even know how to lower them...except for getting myself some treasure which will in turn increase the inflation? Not sure whether that helps. Other than that, where are trade buildings actually useful? Some goods are worth more than others, so should I build them there? Meh, I need more money and don't really know what to do D: Stupid Bohemia declared war against me, together with Bavaria and Hesse and I barely fought them off. The problem was, rebels took over two provinces and formed a nation which I annexed before. And when I took it back, I needed 50 years to get a core there again. Some time later, Bohemia attacked Poland and somehow won and since I had a mission, I joined the fun and in the end got two provinces from them which is pretty nice, I guess. Austria is getting bigger and bigger though, France is slowly taking over Castille and Sweden owns whole Scandinavia. And there is a funny bug. When I annexed a vasall, he was building something(the military 3 building) and normally all buildings disappear which was the case this time as well. But when the building finished, I had military 1-3 buildings. That really saved me some money which is pretty nice. | ||
BeigeVolvo
Norway17 Posts
On August 10 2011 15:58 BloodNinja wrote: Man, playing as Muscovy is hard. I managed to keep Novgrod off my back with solid peaceful relations. Took Yarslav and Ryzan for myself via conquest CB. Established a alliance with Poland (while they still had Lithuania). Golden Horde still managed to break us even though they were at war with Hungary (and their vassals) as well as the Ottomans (with their vassals). Frustrating setting up with good defensive positions only to have the GH throw ~35 units at my stacks and still able to push down on everybody else as well. Additionally losing battles when I was on defense, had more units, and had more morale was just aggravating. I might have to load up as them just to see what they have to work with. Anyone had good success with Muscovy or know of a good AAR with them? Its certainly a difficult country to play as. You want to make peace with GH as soon as humanly possible, even if it means giving them tribute. In the most recent patch tributes aren't that bad in my experience, so it's definitely worth it. I played the first few years with muscovy a few weeks ago and then got tired of it, but I still think I got the start figured out. What you need to do is of course take out the minors (yaroslavl, tver, ryazan) as soon as possible granted that you have the mission. Usually, novgorod will enter one of those wars, and when they do it's pretty important to complete stomp on them. Having an ally like teutonic order helps with that, but it should be possible to do on your own as well, given the insane manpower muscovy gets. Since you don't really get any infamy from taking out the minors, I think it's pretty good to take some of novgorod's provinces even though you take the full infamy cost. This is mainly to make it possible to vassalize them later for the vassalize novgorod mission. After that, it's a question of lithuania either getting owned by GH and/or losing the PU with Poland so that you can expand westwards. I wouldn't waste my time too much trying to colonize GH until you get a tech advantage (military drill being the most important). | ||
revoN
Japan804 Posts
It will show up in the National Decisions tab only if you hire a Spymaster advisor though. The decision itself will cost you 100 ducats but it's worth it - you get +50% to both National Spy Defence and Spy Efficiency for duration of 5 years. | ||
Ingwaz
Sweden70 Posts
On August 10 2011 20:45 revoN wrote: It will show up in the National Decisions tab only if you hire a Spymaster advisor though. The decision itself will cost you 100 ducats but it's worth it - you get +50% to both National Spy Defence and Spy Efficiency for duration of 5 years. Don't forget the extra prestige you can get from a random event when hiring ninjas! | ||
revoN
Japan804 Posts
On August 10 2011 21:19 Ingwaz wrote: Don't forget the extra prestige you can get from a random event when hiring ninjas! Ninjas are OP. There's only so much Kanrei heads they can bring me but they seems to do it en masse | ||
Velr
Switzerland10569 Posts
So, how did this go I mainly did 2 things for the whole evening.: Balance my income with the "Treasury slider"... And the other "research" sliders. "Raise Army or Mercenaries" and move/attack with it, I still don't know how to "fuse" armies so I had tons of 1000 stacks. "The speed settings".. There wasn't much to do with that few buttons . Ahm, yeah, that’s pretty much it aside from the very obvious ones (the ones that show up as "buttons" when you can/should do something . I had 0 Trade income... Nothing aside from the stuff that really gets "thrown at your face"... Btw: My Quest for "Neutrality for everyone by assimilation" went as follows: Conquered Burgundi, well 2 cores of it, I think france took the rest (I'm bigger than true Switzerland!), fought of it's allies and made peace again (well, I fought mainly savoy). I'm actually still alive and kicking, just my inflation is a little out of bounds... Btw2: I search a tutorial that shows all the basic menus... I don't know I I'm totally retarded or tons of stuff is hidden behind buttons that don't look like buttons... there just has to be "more". | ||
Chiller274
Germany59 Posts
Bought the games because of this thread. It was a mess the first two days Had to restart all the time and didn't understand the fight system ( I don't thing I got it fully but I can win some fights) My current Situation is the following: I had a time were I used the "magic" print money button to build manufactures. Now I have an Inflation of 33%. Does the Inflation inproves only the cost of the units/buildings or tech too ? How do I get it down ? and how do I get good advisors. I can only Buy 1 Star advisors. Beside these problems I managed to big parts of america and africa& maroko. I know try to become Spain as I play as Castille. I hope someone can help me ! sincerly chiller | ||
Fruscainte
4596 Posts
On August 10 2011 21:42 Velr wrote: I started this yesterday whiteout a single clue.. The Tutorial crashed once so I didn't bother: So, how did this go I mainly did 2 things for the whole evening.: Balance my income with the "Treasury slider"... And the other "research" sliders. "Raise Army or Mercenaries" and move/attack with it, I still don't know how to "fuse" armies so I had tons of 1000 stacks. "The speed settings".. There wasn't much to do with that few buttons . Ahm, yeah, that’s pretty much it aside from the very obvious ones (the ones that show up as "buttons" when you can/should do something . I had 0 Trade income... Nothing aside from the stuff that really gets "thrown at your face"... Btw: My Quest for "Neutrality for everyone by assimilation" went as follows: Conquered Burgundi, well 2 cores of it, I think france took the rest (I'm bigger than true Switzerland!), fought of it's allies and made peace again (well, I fought mainly savoy). I'm actually still alive and kicking, just my inflation is a little out of bounds... Btw2: I search a tutorial that shows all the basic menus... I don't know I I'm totally retarded or tons of stuff is hidden behind buttons that don't look like buttons... there just has to be "more". First of all, you shouldn't "balance" your sliders. Treasury should almost never go into the red zone (when you're holding it and moving it, you will see green or red numbers, never let it get to .01 red or higher). There are situations where it's needed, but for the sake of learning the game -- never let it get over. It's so not worth it in the long run if you don't know what you're doing. You need to be making ducats per year, not per month. Keep that in mind. A lot of times as a great nation, I'll be losing 5-7 ducats a month, but still be making 150 a year or something. Don't worry if you're only losing per month. Your slider order should go: Stability (until 3, then it auto goes to 0.0) <- Government <- Everything else. Like I said earlier, once you get a grip on the game this changes. When I'm going for specific strategies, I might put Government and Production and Land at 0.0 and just put Trade/Naval as far up as possible. Don't worry about all that now, just do the above for the time being. And Government shouldn't be TOO far up, just a bit ahead. To fuse armies, you box over them (they must be in the same province) and click the arrows pointing at each other on the top of the unit boxes on the top left. Try to avoid using mercenaries at first, they rape your income. Go to the EU3 wiki page and read up on that shit. The only way to truly learn though is trial by fire. I knew absofuckinglutely nothing about this game at first for the first couple weeks, if not month or so. It takes a while, you just need to learn to lose and enjoy doing it. Also, try playing a larger nation. It will help you learn better. Castille if you want to learn a bit of everything, I suggest this. France if you want to learn how Vassalation mechanics + land combat. England if you want to learn Naval Combat. Portugal if you want to learn Colonization (you should be able to set up colonies in the New World by 1435-1440 with them). Austria if you want to learn how the HRE works. On August 10 2011 21:53 Chiller274 wrote: Hi, Bought the games because of this thread. It was a mess the first two days Had to restart all the time and didn't understand the fight system ( I don't thing I got it fully but I can win some fights) My current Situation is the following: I had a time were I used the "magic" print money button to build manufactures. Now I have an Inflation of 33%. Does the Inflation inproves only the cost of the units/buildings or tech too ? How do I get it down ? and how do I get good advisors. I can only Buy 1 Star advisors. Beside these problems I managed to big parts of america and africa& maroko. I know try to become Spain as I play as Castille. I hope someone can help me ! sincerly chiller Inflation is tricky. It comes out of nowhere. To get higher than 1 star advisers, you need Tradition. If you go to the Tradition Panel, you see 3 types: Cultural, Military, Naval. If you mouse over the Advisers, you see shit like "15% cultural 10% naval", you need 15% cultural and 10% naval minimum to get them because that's how much it costs. And the more of those types you got if you do buy them, the better (more stars) they are. The best way to get this up in a pinch is to spend a bunch of Magistrates on "Commission Painting." It costs nothing but a Magistrate and gives 5 Cultural Tradition. There are other ones that cost a few Ducats and a Magistrate and give you Cultural Tradition per year. Basically, get your Tradition as high as possible and buy a Master of the Mint and put your treasury at 0.0. Pay off your debts, and let your MotM do his work. A few years should do the trick, assuming you didn't get too overboard. Also, if you're not at war, go to the Military Panel and turn your Military Maintenance for your navy/army down to a minimum. It will greatly increase your income. Just make sure to turn it up and wait a month or so for your morale to go up if you go to war or have rebels. I can't count the amount of times I forgot to turn it back up and had my 15k army defeated by a 2k rebellion. | ||
Velr
Switzerland10569 Posts
But I will go a little more serious "into" it this evening, I was just playing around yesterday (and suddenly it was 2 a.m. ... ...). | ||
Fruscainte
4596 Posts
On August 10 2011 22:20 Velr wrote: I actually understood how the "treasury/inflation" slider worked... I just didn't find another way to influence my income so I used it, often :p. But I will go a little more serious "into" it this evening, I was just playing around yesterday (and suddenly it was 2 a.m. ... ...). Oh, lol Ways to increase income include, but are not limited to: * Reducing Military Maintenance * Terminating military units you do not need, most primarily Mercenaries if you have them * Master of the Mint + raising Treasury * Making a Constable to increase tax income (note: non-cores only produce 10% tax) * Trading, this is HIGHLY profitable if you tech into it and get Markets and whatnot. It's a joke how simple it is to dominate every CoT in Europe. I can get into a huge post to explain it to you if you are completely lost, since I think the Wiki doesn't do it justice. | ||
Vequeth
United Kingdom1116 Posts
On August 10 2011 22:22 Fruscainte wrote: * Trading, this is HIGHLY profitable if you tech into it and get Markets and whatnot. It's a joke how simple it is to dominate every CoT in Europe. I can get into a huge post to explain it to you if you are completely lost, since I think the Wiki doesn't do it justice. Doo eeet | ||
Fruscainte
4596 Posts
Alrighty. So, I'm going to try my best to explain this. Remember that the only way to truly learn is to actually go do it yourself and that I'm going to ramble on. A lot. But nonetheless, trading. The thing to keep in mind, is that trading is almost always reserved to smaller nations. Large ones like Castille, Hungary, France, etc. usually stick to their own CoT (Center of Trade) if they have one, if not the one nearby. Most of their income should be coming from taxes from their own and new territories. It's not impossible or hard to play Trading with them, it's just usually you have to pick between a Tax heavy income or a Trade heavy, you can't really do both efficiently until later in the game. Not to mention, if you got high infamy (which conquering nations tend to have), your trading isn't going to be that....effective. Now, Trading. Every CoT has a value. Each Merchant you have in that CoT increases how much of that value you take home to your country. You can have up to 5 Merchants there, unless you are a Merchant Republic and have your own CoT, you can have 6 then in that one. To send merchants, you simply click on the territory with the CoT, a province connected to that CoT and click on the button for it on the bottom right, or open the Trading Panel and select one from there and click on "Send." Easy peasy. If you don't want to have to go find all the CoT's on the map, you can simply go to any CoT, and on the bottom right there will be a pink book thing, click on that and all available CoT's will be listed out along with their worth and how many merchants you got there. Thing of note, NEVER turn Merchants on auto-send unless you got a lot of money and have other shit to focus on. The AI will send them without stopping, and you can, as a small nation, find yourself having taken 2-3 loans automatically because they just keep on sending Merchants to CoT's. For every OPM (One Province Minor), it's almost essential to be a trading nation. I recommend starting out with either Venice or The Hansa since they start with really good CoT's in their borders already. Now, the most confusing thing about Trading (as if my explanation so far wasn't confusing enough), getting the money itself. If you have a CoT where it says you are taking home 130 Ducats, that doesn't mean you are getting 130 ducats. It's up to your Trade Efficiency to know how much you take home. Trade Tech, Marketplaces, National Ideas, Great People. They increase your Trade Efficiency. Essentially, and correct me if I'm wrong more experienced players, if you have 100 Ducats and 10% trade efficiency, you are literally taking 10 Ducats home for that CoT. And this is the reason why small nations are the best for Trading. Not only is it necessary for them to stay afloat because they don't have enough provinces to tax, but they benefit the most from this mechanic. Small nations get bonus' to tech. The smaller you are, the faster you tech and the more money you can get to tech. It's not uncommon to have Venice or someone similarly strong to be 10-15 Tech ahead of everyone else by 1500-1550. So you can get your Trade Tech up so ridiculously high, your efficiency will shoot through the fucking roof. And because of your bonus', your other techs go up at a still sufficient speed, keeping you up with everyone else. Make sure to bribe everyone around you to love you, by the way. The way to increase CoT worth is to make deals with other countries. Other countries have resources, you can request them to trade those resources exclusively through your CoT. Be careful which you choose though, and don't be afraid to bribe even more to make them more accepting of your offer. This is very simple, if your CoT is worth 500 Ducats and France gives you access to their Grapes which are worth 28.5 Ducats, your CoT is now wroth 528.5 Ducats. Basically: Send Merchants to profitable CoT's, keep sending them to keep them up to 5 when possible. Once you have one CoT dominated, go to the next most profitable. Keep going down the chain. Put a majority of your tech into Trade/Government, get the Trade Efficiency NI, spend all your Magistrates on Cultural Tradition to get Trade Tech/Trade Efficiency Great Men. One thing I like to do SOMETIMES (aka - do not do this almost ever), is when a bit early game when I'm getting my mad tech bonus', I put 100% of my ducats into Treasury for a single year. It gives me like 500-600 ducats super fast, and I can get a MotM Great Man and put my Treasury back to 0.0 and in a couple years, the inflation will be gone and it will be a boost I need to get some buildings and shit. Like I said, I hardly ever do it -- and probably only would do it once in a game early on at like 1420-1430 to give a boost to my income for bribes and shit. Not recommended unless you really in a pinch. | ||
Skilledblob
Germany3392 Posts
my trade income is pretty low in that screenshot because of my infamy but in peace times it is around 150 or more per month | ||
Fruscainte
4596 Posts
On August 11 2011 00:50 Skilledblob wrote: and if you followed the above guide like I mainly did with Brandenburg you can get something like this after some years of waiting until you are ready to pwn your neighbours ^^ my trade income is pretty low in that screenshot because of my infamy but in peace times it is around 150 or more per month Lol, yeah. You'd have to be actively trying to hurt yourself to not be like 3-4k Ducats rich by 1500 if you play the trading card right. It's just a very "boring" thing to do, since you have few provinces to manage and you can't let your infamy get high otherwise your trading income just tanks. Also, do you have Lucky Nations on? I've had it turned off for ages and I never have games where France or Castille or England are still that powerful by 1500, let alone 1669 | ||
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