On July 07 2011 19:09 Kipsate wrote:
And hyuk still looks like he doesn't give a shit.
And hyuk still looks like he doesn't give a shit.
When does Hyuk ever give a shit about anything XD
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Spica
United States5582 Posts
On July 07 2011 19:09 Kipsate wrote: And hyuk still looks like he doesn't give a shit. When does Hyuk ever give a shit about anything XD | ||
okum
France5776 Posts
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baubo
China3370 Posts
When you open 12-hatch vs 12-pool, and your opponent makes a sunken, it seems to me the "logical" strategy is to keep the same number of lings(or even less), drone up, and get that 2nd gas up earlier or even add enough drones to eventually get a 3rd hatch. When your opponent invest so much in defense, this seems the most natural transition. Small econ advantage in ZvZ generally can turn into a win if you don't screw up. Trying to mass lings and sunken break seems in my mind the worst possible way to play it. Yet I see it all the time at the progame level. | ||
okum
France5776 Posts
On July 07 2011 19:11 baubo wrote: Trying to mass lings and sunken break seems in my mind the worst possible way to play it. Yet I see it all the time at the progame level. I don't understand it either. I facepalmed hard when I saw Hoejja run in the first time. | ||
sixfour
England11060 Posts
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mmdmmd
722 Posts
On July 07 2011 19:11 baubo wrote: Okay, maybe a good zerg player can explain this to me, since I never played zerg and don't really care about ZvZ in general. When you open 12-hatch vs 12-pool, and your opponent makes a sunken, it seems to me the "logical" strategy is to keep the same number of lings(or even less), drone up, and get that 2nd gas up earlier or even add enough drones to eventually get a 3rd hatch. When your opponent invest so much in defense, this seems the most natural transition. Small econ advantage in ZvZ generally can turn into a win if you don't screw up. Trying to mass lings and sunken break seems in my mind the worst possible way to play it. Yet I see it all the time at the progame level. Z has a third economy. Lava count. Also with the exception of woojin zerg and Great. Most z don't want to go late game. they will take the win at the earliest opportunity. | ||
prosatan
Romania7395 Posts
I so happy! | ||
4vvhiplash7
South Africa392 Posts
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trexbqs
Malaysia1731 Posts
Congrats to Bogus and Hyuk. | ||
RJGooner
United States2038 Posts
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PineappleLumpsToss
New Zealand2434 Posts
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Ravencruiser
Canada519 Posts
And bogus, I hate Bogus. | ||
baubo
China3370 Posts
On July 07 2011 19:17 mmdmmd wrote: Show nested quote + On July 07 2011 19:11 baubo wrote: Okay, maybe a good zerg player can explain this to me, since I never played zerg and don't really care about ZvZ in general. When you open 12-hatch vs 12-pool, and your opponent makes a sunken, it seems to me the "logical" strategy is to keep the same number of lings(or even less), drone up, and get that 2nd gas up earlier or even add enough drones to eventually get a 3rd hatch. When your opponent invest so much in defense, this seems the most natural transition. Small econ advantage in ZvZ generally can turn into a win if you don't screw up. Trying to mass lings and sunken break seems in my mind the worst possible way to play it. Yet I see it all the time at the progame level. Z has a third economy. Lava count. Also with the exception of woojin zerg and Great. Most z don't want to go late game. they will take the win at the earliest opportunity. Not sure what larva count has to do with anything. 12-hatch inherently gives you what, 2-3 extra larva? Not making a sunken gives you another one. So that's at least 3 extra larva you have for free. If you turn that into 6 lings, you see what happens in that last game, where the sunken kills the lings and everything returns to equality. Turn that into 3 drones, and that's either quicker 2nd gas or if you go into mid-game, 3 extra drones on mineral which means more muta vs scourge. And this type of play doesn't imply late-game ZvZ. Mid-game is all about the muta count, since scourge vs progamer micro with high muta count becomes almost useless. | ||
Ryo
8787 Posts
On July 07 2011 19:21 RJGooner wrote: Oh Tyson...still slumping. A very fine chance to get out of this group blown. I think he had a really tough group. Bogus and Hoejja are in form and Hyuk has been progressing in indiv leagues of late. But of course, there's no doubt that he's slumping. Edit: Hmm... I just remembered that Lazy rolled Hoejja 2-0 at the OSL prelims. So yup, Tyson is really not doing well. | ||
KristianJS
2107 Posts
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mmdmmd
722 Posts
On July 07 2011 19:27 baubo wrote: Show nested quote + On July 07 2011 19:17 mmdmmd wrote: On July 07 2011 19:11 baubo wrote: Okay, maybe a good zerg player can explain this to me, since I never played zerg and don't really care about ZvZ in general. When you open 12-hatch vs 12-pool, and your opponent makes a sunken, it seems to me the "logical" strategy is to keep the same number of lings(or even less), drone up, and get that 2nd gas up earlier or even add enough drones to eventually get a 3rd hatch. When your opponent invest so much in defense, this seems the most natural transition. Small econ advantage in ZvZ generally can turn into a win if you don't screw up. Trying to mass lings and sunken break seems in my mind the worst possible way to play it. Yet I see it all the time at the progame level. Z has a third economy. Lava count. Also with the exception of woojin zerg and Great. Most z don't want to go late game. they will take the win at the earliest opportunity. Not sure what larva count has to do with anything. 12-hatch inherently gives you what, 2-3 extra larva? Not making a sunken gives you another one. So that's at least 3 extra larva you have for free. If you turn that into 6 lings, you see what happens in that last game, where the sunken kills the lings and everything returns to equality. Turn that into 3 drones, and that's either quicker 2nd gas or if you go into mid-game, 3 extra drones on mineral which means more muta vs scourge. And this type of play doesn't imply late-game ZvZ. Mid-game is all about the muta count, since scourge vs progamer micro with high muta count becomes almost useless. I myself don't really understand Z's 3rd economy because I don't play Z. But there is a very interesting article here on TL a while back that explain "how to watch ZvZ". You can search for it. edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=193354 | ||
Reyis
Pitcairn287 Posts
On July 07 2011 19:31 KristianJS wrote: HYUK HYUK HYUK HYUK HYUK | ||
Toadily
United States837 Posts
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Dakkas
2550 Posts
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flamewheel
FREEAGLELAND26780 Posts
On July 07 2011 04:44 flamewheel wrote: Bogus and Hyuk I say. Yay! | ||
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