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I am happy you decided to go for both Sanctuarium and Hysteria, I was having a hard time figuring which I thought was the better map. They are both so very excellent and deserve to be played a lot more.
@People who like to argue: Did you actually look at the maps? Do you know what makes a good map? Can you look at a map and at a glance and decide whether it's actually a good map? The map makers here on team liquid have spent the past year analyzing maps for balance and features, critizising each other into perfection. Go have a look at the Map section. Open up random map threads and look at the amount of analysis and testing going through to make a good map.
These maps arent coinsidentaly good; they are the result of hours and hours of testing, analysis and critique of map makers and top players.
This is not hate against Blizzard maps; Some blizzard maps like XNC are actually quite good. The latest batch of maps arent though; they are terrible. Flawed in originality, balance and features. We as a community should do what we can to promote the good maps made by the community to take the place of the bad maps.
This is not in the personal interest of iGrok, he didnt make these, he is doing it for the players and the community so we can get some prober maps to play on.
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Signed it! agree with Tatari, they'll say okay we take your maps community, and then put a pile of rocks all over and say there you go!
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Hm.... I get an error saying the petition is already signed... I want to support new maps and community maps as well T_T
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I would love it if this works and we can get rid of DQ and other unmentionables. Signed it, and hope many others do so aswell.
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I'll sign it because they look like half decent maps overall (definitely better than some current maps).
That said, these maps are not 100% balanced.
For example in the first map, if terran spawns in top left and zerg in top right or any adjacent positions in the circular positioning, its worse than close positions metalopolis for the zerg - tanks can safely siege the natural from the low ground.
The second map seems to favor protoss in the expanding section, and all paths go along one direction, so counterattacks are difficult and death pushes will be the only way to go for any race.
Not saying they're bad maps, just that they could be improved to some degree.
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On June 30 2011 15:17 Halcyondaze wrote: Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it
Is that why we got Kulas Ravine, Steppes of War, Jungle Basin, Delta Quadrant, Desert Oasis, Scrap Station, Blistering Sands and other largely imbalanced maps from them?
They might make good maps but they're far from perfect. And well, I don't even need to mention the season 3 map pool.
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signed! The maps are decent, but nothing beat player made maps
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signed. hopefully this works.
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I'd kill to play on these maps instead of Blizzard's shitty Season 3 maps. These look really fun and interesting.
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I like Sanctuarium alot and played it a few times, Hysteria is kinda meh... Still better than DQ. Wish there was more maps to choose from so the players can choose aswell and not only the map makers them sleves.
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I'm not sure about these maps they look OK but if you think those maps should be added to the map pool we should go the whole way and add a load of the maps produced by the iccup map team. They have so many good maps fetured in MLG, ESL tournaments and probably a few other things they have so many amazing maps.
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On June 30 2011 15:41 rancidmeat wrote: I'll sign it because they look like half decent maps overall (definitely better than some current maps).
That said, these maps are not 100% balanced.
For example in the first map, if terran spawns in top left and zerg in top right or any adjacent positions in the circular positioning, its worse than close positions metalopolis for the zerg - tanks can safely siege the natural from the low ground.
The second map seems to favor protoss in the expanding section, and all paths go along one direction, so counterattacks are difficult and death pushes will be the only way to go for any race.
Not saying they're bad maps, just that they could be improved to some degree. Regarding the first point: Fortunately, the Zerg could just as easily expand in the other direction. Thats one of the things that makes Sanctuarium so good - even though its rotational symmetry, positionally the imbalance is quite minimal.
To your second point: While all the paths do follow the same direction, there are 3 paths from one base to the other, making counterattacks very viable. I really encourage you to watch the VODs and play on it yourself!
On June 30 2011 15:53 crpeh wrote: I like Sanctuarium alot and played it a few times, Hysteria is kinda meh... Still better than DQ. Wish there was more maps to choose from so the players can choose aswell and not only the map makers them sleves. Just fyi, when picking the maps, we pulled opinions from the pros who played on them as well as those who didn't, and took their opinions into account ^^
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On June 30 2011 15:56 Zedex wrote: I'm not sure about these maps they look OK but if you think those maps should be added to the map pool we should go the whole way and add a load of the maps produced by the iccup map team. They have so many good maps fetured in MLG, ESL tournaments and probably a few other things they have so many amazing maps. Im more for the idea of implementing the community's maps as a whole much more than just these specific maps, if something like this were to actually work it could get the ball rolling. Thats why i signed.
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On June 30 2011 13:22 monitor wrote:Show nested quote +On June 30 2011 12:04 Ocedic wrote: If you took 20 never before seen maps, 10 from Blizzard and 10 that were community made, and you had to decide which were which, no one would be able to do it.
If Blizzard makes new maps, I accept the challenge. Unless they dramatically improve their concepts, aesthetics, and balance, it'll always be easy to tell. However, the true point is to get good maps into tournaments, not just remove Blizzard maps. For example, the OP/Petition clearly states that there are good Blizzard maps like Metalopolis. This point is to remove bad ones and replace them with these community maps. Show nested quote +On June 30 2011 12:04 Ocedic wrote: Fact is, people reject Blizzard maps simply because they're Blizzard, and embrace community maps (even awful ones) simply because they aren't Blizzard maps. I wish I could give an anti-signature to this petition. What? How about XelNaga Caverns (one, if not the most popular sc2 map)? What about all of love for Shakuras Plateau? I don't hear anybody begging for them to be removed from the ladder. Show nested quote +On June 30 2011 12:04 Ocedic wrote: It's one thing to create maps and hope the community embraces them, it's other to insult other peoples' (Blizzard's) work in order to promote your own. When is Blizzards work insulted? Insult - in·sult/inˈsəlt/ Speak to or treat with disrespect or scornful abuse. iGrok only mentions in the petition that there are currently bad maps in the map pool. This is a fact of the map, not disrespect towards Blizzard. The promotion is justified; the proposed maps are much better than some of those in the current ladder.
Wasn't necessarily directed at the OP in general, simply the general attitude on these forums. If you don't think there is automatic hate for Blizzard maps (before they're even played on, no less,) then you don't read these map threads enough.
What the OP is doing is taking advantage of that irrational hatred of Blizzard maps to promote the amateur maps he wants. Positive that 95% of posters in this thread have not even played the proposed maps and are bandwagon-ing onto it.
And lol if you don't think Blizzard's work is insulted. Read the Season 3 map thread. In short: read before you talk, peace.
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On June 30 2011 15:41 rancidmeat wrote: I'll sign it because they look like half decent maps overall (definitely better than some current maps).
That said, these maps are not 100% balanced.
For example in the first map, if terran spawns in top left and zerg in top right or any adjacent positions in the circular positioning, its worse than close positions metalopolis for the zerg - tanks can safely siege the natural from the low ground.
The second map seems to favor protoss in the expanding section, and all paths go along one direction, so counterattacks are difficult and death pushes will be the only way to go for any race.
Not saying they're bad maps, just that they could be improved to some degree.
Valid conserns, BUT as sanctuarium is a proberly tested map the issue with siege tanks on low ground was fixed; doodads and the mineral patches blocks large units from getting in range.
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btw GSL = global starcraft 2 league and ESL = electronic sports league
on topic: well it would be nice to have new maps - I didn't play on these 2 maps so I can't talk about them. I would love though to have a petition for updates on the Blizzard ladder pool for nearly any other map currently used instaed of these 2 specific maps
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From my uneducated point of view I dont like Sanctuarium. Hysteria looks fine though.
But (!) you got my vote because it sets a precedent. If we manage to get those maps in it will be more likely to get other maps in as well. I think it's better to see the vote as a "we want the ability to decide what maps are played" petition compared to a "we want those 2 specific maps" petition.
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signed ! good to see that i am not the only one unsatisfied with the mappool! but i doubt blizzard cares bout all this
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Signed. If this doesn't work out I will sign a petition that lets me veto more than 3 maps. lol
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Signed :D I've played a few games on both of these maps and they DEFINITELY beat the majority of the current map pool
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