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[Map] Fervor

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
Last Edited: 2009-08-10 07:49:58
August 09 2009 16:08 GMT
#1
This is a hybrid map, a mix of four different maps, similar to Monghwan and Monghwan II.

Fervor 2.2
[image loading]


Comprised of four different maps:
Top left corner - Colosseum
Top right corner - Andromeda
Bottom left corner - Sin Chupung-Ryeong
Bottom right corner - Arcadia 2

Resources:
Colosseum main:
Main: 9M1G
Nat: 8M1G
Mineral-only expo: 6M

Andromeda main:
Main: 9M1G
Nat: 8M1G
Mineral-only expo: 6M

Sin Chupung-ryeong main:
Main: 9M1G
Nat: 8M1G
6 mineral-only expo: 6M

Arcadia 2 main:
Main: 9M1G
Nat: 8M1G
Mineral-only expo: 6M
3 expo: 6M1G

+ Show Spoiler [Version 2.0] +
Fervor 2.0
[image loading]


Comprised of four different maps:
Top left corner - Colosseum II
Top right corner - Andromeda
Bottom left corner - Sin Chupung-Ryeong
Bottom right corner - Arcadia 2

Resources:
Colosseum II main:
Main: 9M1G
Nat: 6M1G
9 expo: 6M1G

Andromeda main:
Main: 9M1G
Nat: 8M1G
Mineral-only expo: 5M
12 island expo: 6M1G

Sin Chupung-ryeong main:
Main: 9M1G
Nat: 7M1G
6 expo: 6M1G

Arcadia 2 main:
Main: 9M1G
Nat: 8M1G
Mineral-only expo: 6M
3 expo: 6M1G


+ Show Spoiler [Version 1] +
Fervor 1.0
[image loading]


Comprised of four different maps:
Top left corner - Colosseum II
Top right corner - Baekmagoji
Bottom left corner - Sin Chupung-Ryeong
Bottom right corner - Troy

Resources:
Colosseum II main:
Main: 9M1G
Nat: 6M1G
9 expo: 6M1G

Baekmagoji main:
Main: 17M2G (2x 300, 1x 500, 14x 1500 for minerals, 5000 gas for each geyser)
Mineral-only expo: 3M
12 expo: 6M1G

Sin Chupung-ryeong main:
Main: 9M1G
Nat: 7M1G
6 expo: 6M1G

Troy main:
Main: 10M1G
Nat: 8M1G
Island expo: 5M1G
3 expo: 8M1G

All troy gate mechanics work perfectly (through testing).


Download link:
Version 1.0: http://www.mediafire.com/?ymymluiomym
Version 2.0: http://www.mediafire.com/?h25dybnlhgm
Version 2.2: http://www.mediafire.com/?eurmxzhinmo

Comments and feedback welcome, accepting play-tests atm :p
POGGERS
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
August 09 2009 16:15 GMT
#2
Sorry but baekmagoji and troy spots are terribly imbalanced.
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
Last Edited: 2009-08-09 16:17:22
August 09 2009 16:16 GMT
#3
lol why?

and imba in a positive or negative way?
POGGERS
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2009-08-09 16:19:03
August 09 2009 16:18 GMT
#4
Troy spot is worse then other spots because you can be locked in your base but you cant lock them in and in baekmagoji you dont have to even expand and you still get 2 base eco which is a huuuge advantage and colo spot has a easy 3rd gas compared to chupung.

It is a nice idea but you shouldnt use concept maps in this concept imo
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 09 2009 16:22 GMT
#5
On August 10 2009 01:18 Hyperionnn wrote:
It is a nice idea but you shouldnt use concept maps in this concept imo

Mm that's quite true.. haha. Initially I used Destination but it kinda messed up the entire map layout.

Might consider a version 2 where those two corners are changed. But for now, I'm keeping them because I want to see how different positions will cause the gameplay to change (which is the main reason why I used concept maps :p)
POGGERS
Piste
Profile Blog Joined July 2006
6184 Posts
August 09 2009 16:26 GMT
#6
You should have select another maps, since the differences are too huge in this map. It's horribly imbalanced :/
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
August 09 2009 16:34 GMT
#7
-sigh- kona. everytime you post a new map i keep thinking its gonna be a new PL map
cw)minsean(ru
Pioneer
Profile Joined December 2008
994 Posts
August 09 2009 16:38 GMT
#8
The multi-map maps don't work out that well balance wise, look at how Fantasy was. =/
Lycaeus
Profile Blog Joined February 2006
United States1420 Posts
August 09 2009 16:40 GMT
#9
First thing that was glaringly obvious was how easy the third expansion is to get on collo while the others are just much harder to get...
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 09 2009 16:41 GMT
#10
Looks really nice, i'm gonna try it out.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
August 09 2009 16:44 GMT
#11
so are there geysers under those assimilators?
AdministratorI'm dancing in the moonlight
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 09 2009 16:54 GMT
#12
On August 10 2009 01:44 Julmust wrote:
so are there geysers under those assimilators?

if you destroy them then there will be unbuildable assimilators that trap you inside (or outside) forever, same way like Troy and Battle Royal.

Looks the the main problem is the right side, I'll try to change those two corners and see how it goes.
POGGERS
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 09 2009 16:58 GMT
#13
Seems like theres a huge positional advantage for top left.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
zobz
Profile Joined November 2005
Canada2175 Posts
August 09 2009 17:12 GMT
#14
Yeah this is fucking crazy. The experiment has some merit in itself though. I too am curious how it would play out, how fun it would be despite imbalances, etc. Although it's kind of not as good if it's not posted on bwm.net seeing as there won't be so many games played on it.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Empyrean
Profile Blog Joined September 2004
17082 Posts
August 09 2009 17:40 GMT
#15
Fantasy used this same concept when it was used a while ago in some league.

Didn't work out too well
Moderator
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 09 2009 17:41 GMT
#16
On August 10 2009 01:54 konadora wrote:
Show nested quote +
On August 10 2009 01:44 Julmust wrote:
so are there geysers under those assimilators?

if you destroy them then there will be unbuildable assimilators that trap you inside (or outside) forever, same way like Troy and Battle Royal.

Looks the the main problem is the right side, I'll try to change those two corners and see how it goes.


Yea, you're taking maps that were already horribly imbalances (Baek and Troy - the 6 dragons were MADE in this era, some on these maps) and isolating them.

Your maps are getting better and better though. Keep up the work~!
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 09 2009 17:53 GMT
#17
On August 10 2009 02:40 Empyrean wrote:
Fantasy used this same concept when it was used a while ago in some league.

Didn't work out too well

Monghwan = Fantasy
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
August 09 2009 18:04 GMT
#18
Did the change on the right side.
POGGERS
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
August 09 2009 18:06 GMT
#19
that was fast O_O
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
August 09 2009 18:08 GMT
#20
lol I would hate to spawn at the chupung one.... imbalanced, but keep it up
Lim Yo Hwan forever!
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