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konadora
Singapore66161 Posts
This is a hybrid map, a mix of four different maps, similar to Monghwan and Monghwan II.
Fervor 2.2
Comprised of four different maps: Top left corner - Colosseum Top right corner - Andromeda Bottom left corner - Sin Chupung-Ryeong Bottom right corner - Arcadia 2
Resources: Colosseum main: Main: 9M1G Nat: 8M1G Mineral-only expo: 6M
Andromeda main: Main: 9M1G Nat: 8M1G Mineral-only expo: 6M
Sin Chupung-ryeong main: Main: 9M1G Nat: 8M1G 6 mineral-only expo: 6M
Arcadia 2 main: Main: 9M1G Nat: 8M1G Mineral-only expo: 6M 3 expo: 6M1G
+ Show Spoiler [Version 2.0] +Fervor 2.0Comprised of four different maps:Top left corner - Colosseum IITop right corner - AndromedaBottom left corner - Sin Chupung-RyeongBottom right corner - Arcadia 2Resources:Colosseum II main:Main: 9M1G Nat: 6M1G 9 expo: 6M1G Andromeda main:Main: 9M1G Nat: 8M1G Mineral-only expo: 5M 12 island expo: 6M1G Sin Chupung-ryeong main:Main: 9M1G Nat: 7M1G 6 expo: 6M1G Arcadia 2 main:Main: 9M1G Nat: 8M1G Mineral-only expo: 6M 3 expo: 6M1G
+ Show Spoiler [Version 1] +Fervor 1.0Comprised of four different maps:Top left corner - Colosseum IITop right corner - BaekmagojiBottom left corner - Sin Chupung-RyeongBottom right corner - TroyResources:Colosseum II main:Main: 9M1G Nat: 6M1G 9 expo: 6M1G Baekmagoji main:Main: 17M2G (2x 300, 1x 500, 14x 1500 for minerals, 5000 gas for each geyser) Mineral-only expo: 3M 12 expo: 6M1G Sin Chupung-ryeong main:Main: 9M1G Nat: 7M1G 6 expo: 6M1G Troy main:Main: 10M1G Nat: 8M1G Island expo: 5M1G 3 expo: 8M1G All troy gate mechanics work perfectly (through testing).
Download link: Version 1.0: http://www.mediafire.com/?ymymluiomym Version 2.0: http://www.mediafire.com/?h25dybnlhgm Version 2.2: http://www.mediafire.com/?eurmxzhinmo
Comments and feedback welcome, accepting play-tests atm :p
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Sorry but baekmagoji and troy spots are terribly imbalanced.
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konadora
Singapore66161 Posts
lol why?
and imba in a positive or negative way?
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Troy spot is worse then other spots because you can be locked in your base but you cant lock them in and in baekmagoji you dont have to even expand and you still get 2 base eco which is a huuuge advantage and colo spot has a easy 3rd gas compared to chupung.
It is a nice idea but you shouldnt use concept maps in this concept imo
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konadora
Singapore66161 Posts
On August 10 2009 01:18 Hyperionnn wrote:It is a nice idea but you shouldnt use concept maps in this concept imo  Mm that's quite true.. haha. Initially I used Destination but it kinda messed up the entire map layout.
Might consider a version 2 where those two corners are changed. But for now, I'm keeping them because I want to see how different positions will cause the gameplay to change (which is the main reason why I used concept maps :p)
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You should have select another maps, since the differences are too huge in this map. It's horribly imbalanced :/
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-sigh- kona. everytime you post a new map i keep thinking its gonna be a new PL map
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The multi-map maps don't work out that well balance wise, look at how Fantasy was. =/
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First thing that was glaringly obvious was how easy the third expansion is to get on collo while the others are just much harder to get...
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Looks really nice, i'm gonna try it out.
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so are there geysers under those assimilators?
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konadora
Singapore66161 Posts
On August 10 2009 01:44 Julmust wrote: so are there geysers under those assimilators? if you destroy them then there will be unbuildable assimilators that trap you inside (or outside) forever, same way like Troy and Battle Royal.
Looks the the main problem is the right side, I'll try to change those two corners and see how it goes.
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Seems like theres a huge positional advantage for top left.
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Yeah this is fucking crazy. The experiment has some merit in itself though. I too am curious how it would play out, how fun it would be despite imbalances, etc. Although it's kind of not as good if it's not posted on bwm.net seeing as there won't be so many games played on it.
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16986 Posts
Fantasy used this same concept when it was used a while ago in some league.
Didn't work out too well
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On August 10 2009 01:54 konadora wrote:Show nested quote +On August 10 2009 01:44 Julmust wrote: so are there geysers under those assimilators? if you destroy them then there will be unbuildable assimilators that trap you inside (or outside) forever, same way like Troy and Battle Royal. Looks the the main problem is the right side, I'll try to change those two corners and see how it goes.
Yea, you're taking maps that were already horribly imbalances (Baek and Troy - the 6 dragons were MADE in this era, some on these maps) and isolating them.
Your maps are getting better and better though. Keep up the work~!
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konadora
Singapore66161 Posts
On August 10 2009 02:40 Empyrean wrote:Fantasy used this same concept when it was used a while ago in some league. Didn't work out too well  Monghwan = Fantasy
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konadora
Singapore66161 Posts
Did the change on the right side.
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lol I would hate to spawn at the chupung one.... imbalanced, but keep it up
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The chupung-ryeong starter looks like it would be kinda easy for an FE toss to lose to a pool first build.
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haha. Since you combined the grip of different maps together, you should rename it, "(4)Unholy Bastard Child".
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On August 10 2009 05:48 PH wrote:haha. Since you combined the grip of different maps together, you should rename it, "(4)Unholy Bastard Child". 
lmao
I'd be mildly horrified if this was a PL or OSL map, but it looks fun as heck to play on. The Collo corner seems pretty strong compared to, say, the Destination one.
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You made these from scratch right? As in, not while looking at the maps in scmdraft and copying them?
The map isn't terrible, but I think you picked too awkward combinations. The islands aren't really fair, and some bases have min onlys as their 3rds and others have gas expos, that's not really fair. In Fantasy the islands are basically fair, and they made sure 3rd base was min only for everyone, including swapping Nostalgia's 3rd gas with the nat.
Crags are a lot prettier than rocky dirt, and are unbuildable in large concentrations, I'd prefer to use those in most places.
Colosseum's nat isn't tankable at all, but the other bases' nats are all tankable to some degree.
Maybe you should've used a different tileset, for better ramps.
Chupung-Ryeung's spot is so different from the others, it has the tightest and weirdest pathing by far.
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konadora
Singapore66161 Posts
The islands aren't really fair, and some bases have min onlys as their 3rds and others have gas expos, that's not really fair.
Yeah that was what I noticed halfway lol
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konadora
Singapore66161 Posts
Made a few changes, now all starting positions have 1 main, 1 nat with gas and 1 mineral-only expo.
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51449 Posts
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Arcadia 2's expos seems a bit too easy to defend. I guess there's the fact that it can be seiged from behind the cliff though..
However I think this is a pretty badass map :D. Keep up the good work
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Arcadia and Andromeda have 3 expos with 1 choke, Colloseum has 2 chokes but ones small, and chupung has 2 expos and 1 far away .
Nice concept though.
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konadora
Singapore66161 Posts
On August 10 2009 17:15 GTR wrote: anyone want to play meeeeeeeee
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51449 Posts
go iccup my name will be soshisica-
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United States11637 Posts
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On August 10 2009 01:38 Pioneer wrote: The multi-map maps don't work out that well balance wise, look at how Fantasy was. =/
You cant be serious, that map was beautiful
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