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[Map] Fervor - Page 2

Forum Index > BW General
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zergnewb
Profile Blog Joined April 2009
United States816 Posts
August 09 2009 18:16 GMT
#21
The chupung-ryeong starter looks like it would be kinda easy for an FE toss to lose to a pool first build.
Welcome to the Durst-Zone
PH
Profile Blog Joined June 2008
United States6173 Posts
August 09 2009 20:48 GMT
#22
haha. Since you combined the grip of different maps together, you should rename it, "(4)Unholy Bastard Child".

Hello
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
August 09 2009 20:58 GMT
#23
On August 10 2009 05:48 PH wrote:
haha. Since you combined the grip of different maps together, you should rename it, "(4)Unholy Bastard Child".



lmao

I'd be mildly horrified if this was a PL or OSL map, but it looks fun as heck to play on. The Collo corner seems pretty strong compared to, say, the Destination one.
May the BeSt man win.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 09 2009 21:23 GMT
#24
You made these from scratch right? As in, not while looking at the maps in scmdraft and copying them?

The map isn't terrible, but I think you picked too awkward combinations. The islands aren't really fair, and some bases have min onlys as their 3rds and others have gas expos, that's not really fair. In Fantasy the islands are basically fair, and they made sure 3rd base was min only for everyone, including swapping Nostalgia's 3rd gas with the nat.

Crags are a lot prettier than rocky dirt, and are unbuildable in large concentrations, I'd prefer to use those in most places.

Colosseum's nat isn't tankable at all, but the other bases' nats are all tankable to some degree.

Maybe you should've used a different tileset, for better ramps.

Chupung-Ryeung's spot is so different from the others, it has the tightest and weirdest pathing by far.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 10 2009 03:47 GMT
#25
The islands aren't really fair, and some bases have min onlys as their 3rds and others have gas expos, that's not really fair.


Yeah that was what I noticed halfway lol
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 10 2009 07:50 GMT
#26
Made a few changes, now all starting positions have 1 main, 1 nat with gas and 1 mineral-only expo.
POGGERS
GTR
Profile Blog Joined September 2004
51629 Posts
August 10 2009 08:15 GMT
#27
anyone want to play
Commentator
Vasoline73
Profile Blog Joined February 2008
United States8070 Posts
August 10 2009 08:22 GMT
#28
Arcadia 2's expos seems a bit too easy to defend. I guess there's the fact that it can be seiged from behind the cliff though..

However I think this is a pretty badass map :D. Keep up the good work
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 10 2009 08:25 GMT
#29
really cool haha
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 10 2009 08:25 GMT
#30
Arcadia and Andromeda have 3 expos with 1 choke, Colloseum has 2 chokes but ones small, and chupung has 2 expos and 1 far away .

Nice concept though.
sAviOr...
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 10 2009 08:29 GMT
#31
On August 10 2009 17:15 GTR wrote:
anyone want to play

meeeeeeeee
POGGERS
GTR
Profile Blog Joined September 2004
51629 Posts
August 10 2009 08:32 GMT
#32
go iccup
my name will be soshisica-
Commentator
boesthius
Profile Blog Joined February 2008
United States11637 Posts
August 10 2009 08:41 GMT
#33
--- Nuked ---
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 07 2009 08:54 GMT
#34
On August 10 2009 01:38 Pioneer wrote:
The multi-map maps don't work out that well balance wise, look at how Fantasy was. =/


You cant be serious, that map was beautiful
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
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