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Terran Massacre: Fantasy, Flash Eliminated in Ro16
The Round of 16 started with eight Terrans, and the Round of 8 will only have two, both winners of TvTs. The fallen include the two top Terran players, Flash and Fantasy. While Flash had been struggling with consistency (he's out of the OSL), Fantasy had been riding a red hot 10-1 streak going into his series with Bisu. Fans of the two will have to settle for finals of GOM, where Flash faces the winner of Effort and Iris, and the OSL, where Fantasy is up against Canata.
Speaking of Canata, he's the only Terran alive in both the OSL and MSL. Ironically, he's best known for failing early in leagues, and now he is the Terran race's only hope for a dual title. He was widely regarded as the heir to Boxer and iloveoov, but repeatedly failed to meet expectations and eventually was surpassed by fantasy. Could he finally fulfill those lofty goals and become the a true SK Telecom Terran? Just take a second and step back: this is Canata and he's in the quarterfinals of both the OSL and MSL. If he pulls this out, it'd be like tennis player winning his first two majors in the same year when he's 30 years old.
Current Avalon MSL Round of 8 Bracket
+ Show Spoiler [Avalon MSL Round of 8 Bracket] +
![[image loading]](http://www.teamliquid.net/staff/SilverskY/MSLAvalonRo8.jpg)
Bracket by SilverskY
It looks like we're headed toward a Jaedong-Bisu finals, but lets not start counting our chickens before they hatch. We all know crazy things can happen and the brackets rarely turn out the way we want. Canata versus Iris TvT finals anyone? Thousands of fans just threw up a little in their mouths.
Match A: More Skill, More Effort
Game 1 Live Report Thread | Game 2 Live Report Thread
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Upmagic opens with a proxy ebay, delaying Effort's natural hatch. Effort quickly pulls drones to kill it and puts down a pool and extractor. Up follows that up with a 14cc, starting his rax slightly before Efforts pool finishes. The rush distances on Carthage are long, and Up timed his bunker perfectly. Effort gets a fast lair while Up goes for a factory. Effort sneaks three slowlings through, and while three isn't a lot, they do their best to stay alive and disrupt timing. Effort gets speed and sneaks ten more lings through, which occupy Up's vulture and delay turrets. By the time the lings are dead, Efforts mutas are there, and Up doesn't have enough turrets. Up only has one goliath and one valk to and seveal misplaced turrets to deal with the mutas at his natural. The valk quickly dies to scourges and Up is in trouble. Losing your first valkyrie to nothing when doing such a greedy build (1 fac, 1 port) is extremely costly, and Up can never recover, losing his nat and the game.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Effort drone scouts on 9, and 12 hatches behind that while making an offensive gas in Up's main. Up 1-rax expands, kills the gas, and goes for two port wraiths. Efforts first lings do some cosmetic damage, but his second eight speedlings get into the main, scouting the wraiths, killing a vulture, and are generally very disruptive. Up's wraiths don't do much damage, and Effort is already at 3-hatch muta, with his double gas base morphing. Up adds a port and goes for valk-wraith, which is a creative strategy but ultimately doomed. Effort didn't go all-in on 2-hatch muta, instead expanding and using his mutas for control rather than offense. Up's air force is superior, but Effort switches to hydra-lurk, giving him map control and denying Up's expansions with drops. By the time Up has mech units to move out, his army is pitifully small compared to Effort's gigantic hydra-lurker-muta group, backed by hive and defilers on the way. Effort simply rolls over Up's weird strategy.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Upmagic was outmatched as soon as this series began. There was no challenge for Effort here, who showed why he was clearly the better player with a combination of solid, methodical, and cerebral play. The young CJ Ace is looking for his first major title. Can he follow in Savior's footsteps and begin an MSL reign? The kid has the tools, but two very big names stand in his way.
Match B: Refocused Iris, No Excuses for Hwasout
Game 1 Live Report Thread | Game 2 Live Report Thread
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Both players open expand and make a ton of vultures. Both players proceed to make a lot of tanks and split the map, but Iris gains a big advantage with a few well-timed wraiths. Hwasin eventually recovers with goliaths, but Iris has taken an extra gas base, and this allows him to add dropships to his large ground army. Hwasin's largely tank army is immobile, unable to attack Iris' bases, and he doesn't have the gas to keep making an army and add dropships. Iris adds a ton of factories, and uses his fleet of dropships to repeatedly outposition and out drop Hwasin, whose final SCV-led push break fails miserably.
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Iris opens FE, getting a cc before his first factory. Hwasin goes for fac-cc, and there's a pause to solve some technical issues before the game resumes. Iris ups his factory count while Hwasin takes his third, and then executes a picture-perfect break on Hwasin's line of tanks, drawing fire with his vultures while sieging. Iris takes his own third. Hwasin' loses a few SCVs to a vulture raid at his nat, and then his counter fails to break Iris' tank line. The result is both players on three bases, but Iris with the larger army, better map position, and more SCVs. Iris just walks his big army up to Hwasins third and destroys it, and Hwasin taps out.
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
Iris seemed destined for mediocrity after his Daum finals loss to GGPlay after leading 2-0. He failed to qualify for a few leagues and was being steadily replaced by CJ's new Terran star Skyhigh. But Iris has suddenly shown some rejuvenated play, and now is in the MSL Quarters and GOM Semis. Can he finally get that big title that eluded him so painfully? It would be an awesome feel-good story for Iris, but even his most die-hard fans recognize that he's a huge, huge underdog against Bisu.
Hwasin has always been the bridesmaid, losing to the eventual champion in several individual leagues. He was the best Terran around for a little while, but we all know that didn't mean much when Savior and Bisu were romping through the leagues. Now, Hwasin seems in the twilight of his career, and simply has no excuses left. Iris is not one of the big names, and was simply better than Hwasin in these two games. It's a tough pill to swallow, that you just don't have what it takes any more.
Match C: GomTV4 Repeat: Kal Can't Touch Jaedong
Game 1 Live Report Thread | Game 2 Live Report Thread
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler [VOD] +
The game opens standard 12-hatch against FE into sair-archives. Kal tries very hard to use probes to get into Jaedong's main, and finally gets one through, spotting four slow hydras walking forward. Kal reacts by adding several cannons, while Jaedong's slow hydras kill the gate and forge. Kal waits, and waits, but no hydra break comes, because sneaky Jaedong has instead morphed a lair at his third base, adding hatches and drones. Jaedong only had four slow hydras and a handful of zerglings, and forced Kal to severely delay his extra gates. Kal's DT only gets one or two drone kills before being dispatched, and now Kal was facing a full lair tech Zerg with a better eco. Jaedong has scourge to deal with sairs, and lurkers out before Kal's robo is finished. Kal moves out, taking his third, but Jaedong mass drops Kal's main, which includes a single lurker dropped at Kal's nat which gets a ton of probe kills. This forces Kal's army to come back, while Jaedong takes another base. This happens a few more times, Kal unable to move out while Jaedong counter-drops, and eventually Kal cannot replenish his army because he has no gates. Jaedong does one final attack on Kal's third, and it's over.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler [VOD] +
Standard openings for both players, Jaedong going 12-hatch into scourge and lurkers and Kal going FE into sair templar. Kal attempts to secure a third, killing two lurkers with archon-zealot splash, but its eventually shut down by lots of speedlings. Jaedong makes a muta switch, and Kal is unprepared, losing many probes in his main. Kal's speedlot counter fails to do much damage, as Jaedong already has hydras and his mutas return to clean it up. Jaedong is now running on four bases and 6+ hatches, while Kal has failed to secure a third, and doesn't even have storm when Jaedong attacks with hydra muta. The attack breaks Kal's natural, and the game mercifully ends. Great game management by Jaedong or horrible play by Kal, either way, Kal never seemed to have a chance this game.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
Very dominant performance by Jaedong. Kal is just not on the level -- not many players are. It's nice to see Jaedong rebound from his mini-slump (1-4) over the past few weeks. The concerns about his practice time are gone now that he's out of GOM. He's up against Canata in the quarterfinals, and Jaedong is actually 0-1 versus him in 2009, losing that long, drawn out game on Destination to Canata's turtle mech style. The broken up Bo5 will certainly impact how they prepare for the series, and I'm not sure who it benefits -- a practice freak like Jaedong, or the underdog Canata who has an array of genius Terran coaches behind him.
Match D: Batoo Revenge
Game 1 Live Report Thread | Game 2 Live Report Thread
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Bisu opens gate-expo into DT drop, while Fantasy does an FD, expanding while laying a few mines. Bisu's drop does decent damage, but is driven off by a wraith. Fantasy gets a dropship, but Bisu is ready in his main, killing the vultures without taking any damage. Fantasy takes a third and drops again, but doesn't get very many kills. Bisu makes sure to secure his eco against drops and techs to arbiter as he takes his third. Both players on three bases should favor the Terran, but Fantasy has lost some SCVs and vultures while doing no real damage with harass. Fantasy then does his tanks-in-dropship with ground vultures attack, which is more successful, but Bisu snuffs it before it does too much damage. Both players take a fourth, and Bisu attacks right then, blowing through Fantasy's spread-too-thin tank line with a well timed stasis on a vessel. Fantasy's third base is destroyed, and his forces are split between his fourth and his natural, and Bisu just runs him over after that.
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Bisu sends two early probes out, checking for Fantasy's location, then proxies two gates in Fantasy's back natural. Fantasy walls, completely oblivious until two zealots happily stroll into his main. Fantasy's response is actually quite good: he gets a bunker and his factory completed, but some nice zealot micro kills all but three SCVs. Bisu's eco is largely intact, and even though he loses both gates and the pylon, is way ahead. Both players expand, but Bisu has the larger army and better tech. After squashing a Fantasy drop on his back natural, Bisu eventually just steamrolls through Fantasy's front natural.
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
No mercy from Bisu despite his teammate as his opponent. This time the match was boring and predictable, with Bisu taking two easy games. Yes, Bisu cheesed the second game, but he was clearly the superior player in this series. The two SK Telecom aces seem destined to do well in their respective arenas: Bisu in the MSL and Fantasy in the OSL. Next up for Bisu, another Terran: Iris. Bisu will be a huge favorite here, but will have to adjust to deflect Iris' brute force aggression after facing Fantasy's finesse harass. Bisu is now the only Protoss alive in the MSL.
Match E: Canata Breaks Through
Game 1 Live Report Thread | Game 2 Live Report Thread
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Piano 14cc's, and Canata reads him like a book, going for proxy rax, fac, and starport. Piano's bunker is too far fowrad, allowing Canata to run by with his first few vultures. It's a slippery slope from there, as Piano is unable to defend from Canata's marine, then vulture, then wraith, then siege tank attacks without pulling (and losing) a ton of SCVs. Canata easily takes the game.
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Canata goes fac-cc while Piano opts for fac-port. Canata gets two ports himself after expanding, and while he takes some damage from cloaked wraiths, is able to defend rather easily, even taking a third base. Piano's expansion is dreadfully late, and Canata's third has two gas, allowing him to make more wraiths and tanks that easily crush Piano's natural before Piano can even start macroing fully.
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Clean, easy series for Canata, who is known to choke at this stage of the individual tournament. Many fans have griped about his solid, methodical, "boring" style, but now it's his greatest asset. He's even thrown in some creative twists, but the strong mechanics remain. Canata may seem ordinary, but he's playing better than ever. He'll have to play the series of his life in this next Bo5, because his opponent is defending OSL champ, Jaedong.
Match F: Kwanrolled
Game 1 Live Report Thread | Game 2 Live Report Thread
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Kwanro opens 12-hatch while Flash goes rax-cc without making a single marine. Kwanro does a speedling attack, but Flash defends, losing several SCVs and marines. Kwanro then tries a second speedling attack with the same number of lings, and this time gets into the main, killing a medic and disrupting turret timing. Flash clearly is expecting muta, making anti-air turrets, but Kwanro has gone lurker break. Flash is completely unprepared, with no scan and only one bunker when four lurkers blow through his natural and into his natural. Well executed aggressive play by Kwanro.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Flash 14ccs while Kwanro goes 2-hatch muta. The advantage from the earlier cc is clear: Kwanro's lings do less damage, his mutas face faster turrets and mm. Credit to Kwanro for holding his third and getting to hive and defilers off three gas, but Flash has achieved freight train mode and cannot be stopped. Flash's huge Terran ball, complete with a cloud of Vessels, rolls Kwanro over after a very successful opening.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Kwanro 12-hatches and Flash expands after making two marines from one rax. Flash rushes to vessel, staying on two raxes. Kwanro takes his back natural and double gas, and the race is on. The Zerg player on Outsider often rushes hive and makes a dozen sunkens, hoping to stall for his hive tech, because he can easily hold 4+ gas. It's the job of the Terran to break him before then. Even though Flash rushed vessel, his turrets were late and slightly out of position, allowing Kwanro to inflict a decent amount of damage with mutas. Flash is unable to break Kwanro before hive tech is achieved -- Kwanro is getting all three: guards, defiler, and ultra. Flash's vessels find the morphing guardians, but his dropships are late. Kwanro has reached critical mass and upgrades with his army, and Flash is nowhere close to breaking him. It's only a matter of time now, because a 3-base Terran simply cannot fight 4+ gas hive zerg, no matter how good you are at control. That's exactly what happens: Kwanro's ultras, swarm, and lings whittle down and destroy Flash's SK army, and the #1 Terran is out of the MSL.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Did anyone see this coming? Yes, Kwanro was on a roll, and Flash recently had shaky TvZ, but nobody seriously expected Flash to go out in the Ro16. Especially in the way that he did. Kwanro, once considered a sideshow fluke for his recklessly aggressive style, has finally learned to play standard on television. His aggression is now smart, selective, and far from predictable. Look how far he's come: he's now one of CJ's best PL players and should be considered a threat to go deep into this MSL. Who would've guessed that two non-Savior CJ Zergs have great chances of making the MSL semis?
Match G: Forgg Fails As Only Forgg Can
Game 1 Live Report Thread | Game 2 Live Report Thread
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Calm opens 12-pool while Forgg opens 2-fac before expo, making lots of goliaths. Instead of attacking, he expands. He doesn't make turrets, so when he finally moves out, he immediately gets countered by Calm's mutas. Forgg's army comes back and chases the mutas, but after they get a ton of SCV kills. Forgg moves out, again barely leaving any defense, and gets countered by mutas again. This happens repeatedly until Calm has a huge army and can finally crush Forgg. Credit Calm for making the obvious play, but extremely stubborn and illogical decision making by Forgg.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler [VOD] +
Forgg 8-raxes and bunker rushes, following it up with a vulture. Forgg tries to get into the main, but Calm does a very good job of blocking with his drones and lings. Meanwhile, Calm has already started spire, and Forgg's backup plan seems to be speed vulture runby. Unfortunately, its extremely badly timed, and vulture speed completes only after mutas are already out. Forgg kills just about every drone in Calm's main, but it doesn't matter: he has no defense for air units, so Calm wins with his mutas despite barely any drones mining.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Two frustrating, painful games to watch. Horrible, horrible play by Forgg. Did he really expect to win with these builds? Both strategies hinged on his opponent playing extremely stupid, and while Calm may not have the mechanics, he's not going to simply give the series away. Calm lucked out this round, but he'll be a huge underdog in the Ro8. His worst matchup is ZvZ and he's facing Effort, a Zerg who recently 2-0'd Jaedong and carried CJ in a super ace ZvZ against Yarnc.
Match H: Zero Chance For Pure
Game 1 Live Report Thread | Game 2 Live Report Thread
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler [VOD] +
Game opens standard, with Pure going FE into sair templar and Zero making scourge and lurkers. Pure masses an impressive army, but simply is unable to crack the three screens of lurker hydra ling that Zero lays out. There's two ways to win this type of game: be super aggressive, breaking it head on with superb control, or sitting back, taking bases, and harassing. Pure chooses the first option, but simply does not have the storm or large army control to pull it off. He attacks Zero's mass of lurker hydra ling several times, but is never close to fully breaking through. Soon, Zero has hive and is operating off 4+ gases, and the game is over.
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler [VOD] +
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Zero's style is so great to watch. He just makes a giant mass of units, and dares the Protoss to attack through it. It's as brute force as it gets. A mediocre toss will never beat Zero on this map, simply because there's a large margin of error when you're so macro oriented -- something special needs to happen. Jaedong versus Bisu might be the premier ZvP matchup, but I'd take Zero vs Bisu as a close second. Yes, I believe Zero's ZvP is on par or greater than Effort's. Unfortunately, Zero's ZvZ is his worst matchup by far, and that's exactly what he's playing. Effort and Kwanro are teammates, and they'll presumably be practicing with each other since both are playing ZvZ. It doesn't look good for their opponents.
Next: Avalon MSL Round of 8 Previews Coming Soon!