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[G] 4 Gate PvP

Forum Index > Brood War Strategy
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DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
Last Edited: 2009-02-08 10:51:34
January 21 2009 20:17 GMT
#1
4 Gate goon



Recently I've really gotten into old but still sexy maps such as Longinus II, Andromeda, and Rush Hour. I play on a C+/C level on Iccup and follow the proscene very closely. One match that particularly caught my eye was (P)free[gm] vs (P)Bisu Clubday MSL semi's set 2, when Free went for a 4 gate goon build.

+ Show Spoiler [VOD] +
http://www.youtube.com/v/mhl4C5AC_YM&hl=en&fs=1


Free completly ignored any higher tech and went straight 1gate/core -> 4 gates. Bisu on the other hand went for a standard 1 gate robo. This would give free a dragoon advantage, and if timed correctly would produce enough dragoons to attack the opponents base before the reaver/shuttle comes out. Free fucked up a bit and attacked before he could utilize the full effects of his 4 gates, but this had me thinking. The early goon/range advantage would give me earlier map control and possibly the game. I subsequently tried this build on Longinus II vs a very good B- toss player and to my suprise I completly ran over him.

Basically go for the standard 1 gate/core. I had originally put down a robo, but canceled when his scouting probe died. I placed 3 additional gates and rallied towards the center of the map. Once I had a full control group of goons ( around 2-3 rounds of goons ) i attacked. To my suprise, all he had was 2 zeals, 5 goons and a shuttle. ( He had expanded ) I ran over his army and danced my way into his main. After about a minute of probe raping he GG'ed.

I do not mean for this build to be an allin. I have played other PvP's where I have gone 4 gate goon, and the opponent has successfully blocked my attack. One of the factors that helped me stay in the game was that I did NOT stop my probe pump. Never keep pumping probes. Also, out of my 4 gate, i only produced about a control group of goons. As soon as the last round of goons came out, I immediatly set up my natural expansion. ( With 2 goons as defense ) I'm just using this 4 gate as a different alternative in PvP

***NOTE***


This strat is only for PvP. ( A terran wallin will screw with the early goon push, and a robo strat is a better idea vT, and why in hell would you go 4 gate goon vZ? ) From what i know, versus a 1 gate robo or 2 gate robo expand, this is a good counter build and a good allin. As in all PvP make sure you know what build your opponent is going. SCOUT SCOUT SCOUT. This build will EPIC FAIL vs a dt build.


NEVER MIND FOLKS
BISU HAS JUST RAPED THIS BUILD


cw)minsean(ru
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
January 21 2009 20:40 GMT
#2
It's a viable build on rampless maps like Medusa or Longinus. On a map like Python, the defender could just sit on top of his ramp.
Oracle comes in, Scvs go down, never a miscommunication.
drug_vict1m
Profile Blog Joined May 2007
844 Posts
January 21 2009 20:47 GMT
#3
On January 22 2009 05:40 T.O.P. wrote:
It's a viable build on rampless maps like Medusa or Longinus. On a map like Python, the defender could just sit on top of his ramp.

but u still rape his expo.with good defence against reaver you still have an advantage.
dt builds own you tho.
One must feel chaos within, to give birth to a dancing star.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 21 2009 20:49 GMT
#4
From what I remember it used to be an extremely effective build that SKT1 Protosses used on Medusa until people started to figure out how to block it.

The open rampless nat of Longinus is pretty similar to Medusa so I think the build should be pretty viable on the map.

On ramped maps though, you probably won't accomplish much besides maybe breaking the nat nexus if they expanded.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-01-21 20:51:04
January 21 2009 20:49 GMT
#5
On January 22 2009 05:40 T.O.P. wrote:
It's a viable build on rampless maps like Medusa or Longinus. On a map like Python, the defender could just sit on top of his ramp.

I think that yes, it would be a lot harder to assault up the ramp, but the sheer goon advantage SHOULD be enough to break the ramp block if you did not let your enemy see your strategy. I haven't tested this, I'm just speculating.

EDIT: And yes what other people have brought up is true - you would take their nat rather easily, and would have a few goons to spare for defense against reaver drop I believe.
Peace~
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2009-01-21 21:04:41
January 21 2009 20:51 GMT
#6
No shit sherlock ;o
But protosses usually go 2gate robo expand, and if you go obs first you usually make the nexus before you scout him, as if you didn't and he went 2g robo and expanded before obs, you would be in a severe disadvantage.

PvP is all about mind games, scouting (and counting opponents units) and sometimes also about good old rock paper scissors...

but if your opponent is cautious, sees your dragoon count and does the math(meaning you have to have more than 2gateways) he can defend your rush even on medusa. ( See http://uk.youtube.com/watch?v=G62ftD7hKHI&eurl=http://www.teamliquid.net/tlpd/games/10981_GuemChi_vs_Horang2/vod)

However if he doesn't he is dead the second his expansion is started.


So yes, it is a viable all-in and you should put it into your repertoir, but as every all-ins it is risky, and rarely leads into late game. I would definitely use it against better opponents, or against friends whom I know that they like to expand before knowing what I am up to..


Note: edited link, it works now


+ Show Spoiler +
haha its funny. I have played for 3 years only using strategies that ended the game during the mid period. 100+1 different rushes were up me sleeve and gay was my moto.
This season I play only safe, 20+ minute games where I avoid attacking, have 40% C- with 300 games, where I could be C+ with 65%. It unbelieveable how much it helped me understand me this game
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
January 21 2009 20:53 GMT
#7
Yup, I think this build is viable since it worked for you and sometimes it works with my sparing partner. He had tried this move on me for about 3 times and works like a charm when I go 1 gate/robo in andromeda.

Btw, skill level is D/D+.

It's a viable build on rampless maps like Medusa or Longinus. On a map like Python, the defender could just sit on top of his ramp.


Yeah, remember how Stork beat Best because he observed that SKT1 players keep going 1 gate robo on medusa.

I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 21 2009 21:04 GMT
#8
Stork did this build successfully vs BeSt during the last OSL, on Medusa



I doubt its very good outside of flat maps, but it seems viable enough here.

Does anyone have a relatively specific build for when you make gateways 2, 3, and 4, and when you cut probes? I've been trying to figure it out on my own but its really sub-optimal and my gateway timings never seem to be when the 'correct' timing is.
@RealHeyoka | ESL / DreamHack StarCraft Lead
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 21 2009 21:56 GMT
#9
we have to keep in mind that 4 gate all-in loses to dark templars. Stork was somewhat lucky that best went robo obs, as the usual SKT1 Protoss does and Stork expected this.

4 gate all in only works if you know your opponent won't go DT's
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2009-01-21 22:03:15
January 21 2009 21:58 GMT
#10
If I remember correctly there has to be a replay of Best vs foru (and Best was an underdog at that time while foru was the WCG 2005 title holder) at korean preliminaries to wcg 2006 when Best went 4 gate goon and won.

P.S. I also think it is nice to play against people better than you (he is unlikely to go darks).
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
January 22 2009 03:49 GMT
#11
I've tried 4 gate goon+forge for cannons at nat choke on medusa and its kind of worked but I ended up leaving it at 3 gates because if you go 4 gates you can't afford forge, or you can skip forge and just hope he doesn't do dt but that's a coin-flip.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
January 22 2009 03:53 GMT
#12
I hate this build or any variances of it with every fiber of my being (aka i get raped by it at least once everytime i play iccup)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 22 2009 04:12 GMT
#13
pray he doesnt go DT
Artillery spawned from the forges of Hell
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
January 22 2009 04:30 GMT
#14
Like tasteless said, PvP is a game of rock, paper, scissors. Every build has its counter, and it's a risk you have to take.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 22 2009 04:34 GMT
#15
On January 22 2009 06:58 Cheerio wrote:
If I remember correctly there has to be a replay of Best vs foru (and Best was an underdog at that time while foru was the WCG 2005 title holder) at korean preliminaries to wcg 2006 when Best went 4 gate goon and won.

P.S. I also think it is nice to play against people better than you (he is unlikely to go darks).


Anyone have this replay? The 2006 WCG Prelim replays apparently were released but the only links I found to the pack have been dead forever
@RealHeyoka | ESL / DreamHack StarCraft Lead
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 22 2009 05:38 GMT
#16
I've actually done this on ramped maps (read: python). I like to do fake 1 gate robo --->cancel when his scout dies.

Not only will he not expect the ramp break, some of his dragoons, usually 2-3, will be waiting to intercept the reaver drop they think is incoming. This small difference is dragoons defense and the unexpectedness of the frontal assault has really worked well for me.
[SECRET FONT] "Dragoon bunker"
ProberoO
Profile Joined November 2008
United States88 Posts
January 22 2009 06:19 GMT
#17
I prefer the fake DT rush into 4 gate speedlots all-in push.
The pandabearguy should be in every map.
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
Last Edited: 2009-01-22 07:00:03
January 22 2009 06:45 GMT
#18
As a contrast to that earlier game that was posted...

Watch the recent game between Guemchi and Horang2 to see a heavy goon vs heavy tech build fail.

http://jp.youtube.com/watch?v=G62ftD7hKHI

Despite having no ramp (although a narrow choke), Guemchi manages to tech reavers and dt vs 4 gate goon and wins with a drop.

edit - o crap it is the same one Lemon posted. I guess we are both brilliant.
ModeratorGodfather
Jaskwith
Profile Blog Joined March 2008
United States197 Posts
January 22 2009 06:58 GMT
#19
On January 22 2009 05:49 koreasilver wrote:
From what I remember it used to be an extremely effective build that SKT1 Protosses used on Medusa until people started to figure out how to block it.

The open rampless nat of Longinus is pretty similar to Medusa so I think the build should be pretty viable on the map.

On ramped maps though, you probably won't accomplish much besides maybe breaking the nat nexus if they expanded.


So how did their opponents block it?
sMi.jaSK
Yaqoob
Profile Blog Joined March 2005
Canada3404 Posts
January 22 2009 07:02 GMT
#20
On January 22 2009 15:45 Manifesto7 wrote:
As a contrast to that earlier game that was posted...

Watch the recent game between Guemchi and Horang2 to see a heavy goon vs heavy tech build fail.

http://jp.youtube.com/watch?v=G62ftD7hKHI

Despite having no ramp (although a narrow choke), Guemchi manages to tech reavers and dt vs 4 gate goon and wins with a drop.

edit - o crap it is the same one Lemon posted. I guess we are both brilliant.

Actually it was 3 Gate goon into 4 gate. He didn't add the 4th gate till Guemchi has his reaver out. Usually they have 1 gate and add 3. He had 1 gate and then added 2 quickly and was on 3 gateways for a while and then when the reaver came out he added a 4th gateway.
김택용 Fighting!
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