• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CEST 15:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
an AI researcher's take on the ladder bot Syncronization issues and can't find games Man Bnet can't even load profile now, WTF Bot on ladder Ladder (still) not working?
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13198 users

[G] 4 Gate PvP - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 09 2010 07:08 GMT
#41
There are several ways to do a gateway-based pressure build in PvP. (Ignoring 2 gate before core builds, which obviously can apply a lot of early pressure.)

1 gate: If you open no-zealot core, you can pressure early because you have an extra goon and earlier goon range against a zcorez player. The correct response by the opponent is to stay up his ramp until goon range completes, but on a flat map, this can be quite threatening. You're not going to kill anyone this way unless they're terrible, but you may get some early damage off on their units, and perhaps force them to reveal their opening build or buy something defensive (second gateway/shield battery/AI pylons) they didn't want.

2 gate: A zcorez-->2gate cannot apply much pressure unless the opponent skips range or cuts gateway units, unless they're silly enough to expand off 1 gate. However, if you accelerate your goon production by cutting zealots and/or some probes and/or delaying probe scouting (extra early minerals), you can be surprisingly aggressive, possibly to the point of even containing another 2-4 gate goon build at its ramp or breaking a 1 gate tech build on a no-ramp map. I've not seen anyone use 10/15 in PvP, but it can be ferocious. You will have 3 dragoons when a zcorez player has one, and your range upgrade will be faster. (Susceptible to early zealot pressure, though, and with a low probe count you can't afford many losses.)

3 gate: Can apply plenty of pressure, usually designed to give you the faster expansion and be safe (and possibly contain at ramp) against anything but a DT opening. (And if you successfully notice a DT opening you may still be able to robo up, or break the front before DTs because the opponent went unit-light to tech so fast.)

4 gate: Not actually all-in (cheesy because it dies vs. DT), but you MUST contain your opponent at the entrance to his base if you fail to destroy him. He has more probes, so you will need to expand and let his money run out. As Darth noted, watch out for harass. (Also watch out for your opponent elevatoring his units out. When you expand, you may well have fewer units than your opponent as they're mining more minerals and haven't spent on a nexus, so you really rely on that contain to make your dragoons >> his dragoons. Speedlots are also a reasonable choice to break a contain, but since your opponent didn't open DT (or you wouldn't be in this position) it takes a while to get them and you'll probably be fine.)

It should be born in mind whenever you take an early edge in dragoon count, that while the top of a ramp is extremely defensible against dragoons (they miss HALF their shots shooting up a ramp), so is the bottom. Dragoons are very bad at moving up or down ramps, so if your army is focused on the spot they have to step out of? You can kill quite a few dragoons before his army is properly down the ramp to hit you. A dragoon force can contain a noticeably larger one, with a ramp in EITHER direction, if you can take the position. (Zealots help for breaking this sort of contain, because they absorb more hits + are cheaper + move more easily down a ramp.)

The other thing to bear in mind, if you do not have the early unit advantage (or range upgrade advantage) don't engage! I've murdered a lot of players for having one dragoon less than me (even if they're a zealot up) because they met me in the field before their build actually has units.
My strategy is to fork people.
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 09 2010 08:11 GMT
#42
The fact that this build insta-loses to DT makes it by definition all-in. I did this in the CSL last season, only I canceled a citadel instead of a robo... because a citadel is cheaper, and you generally want to force them into the direction of cannons/robo. Robo, if anything, will lead them to think you have an opening and go 3/4-gate goon themselves, which makes it a very hard fight.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 09 2010 11:01 GMT
#43
On April 09 2010 11:49 MasterReY wrote:
4gate goon is all-in (your behind if you dont kill him early)
3gate goon is more save (you still have a quite normal economy and you can transfer in teching or expanding more easily)

I think both strats are only good on no-ramp maps like longinus and medusa.
3gate goons could be viable on other maps too but not really good.
On ramp maps, 2gate robo, 2gate expansion or 1gate tech are prolly better options.


what about heartbreaker?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 09 2010 16:34 GMT
#44
On April 09 2010 09:42 3FFA wrote:
Is this at all optimal? I just stumbled upon this and I was wondering whether this is just some all-in or if its actually viable.


You're contradicting yourself. Many allins are quite viable, they aren't mutually exclusive terms.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 09 2010 17:52 GMT
#45
On April 09 2010 17:11 love1another wrote:
The fact that this build insta-loses to DT makes it by definition all-in. I did this in the CSL last season, only I canceled a citadel instead of a robo... because a citadel is cheaper, and you generally want to force them into the direction of cannons/robo. Robo, if anything, will lead them to think you have an opening and go 3/4-gate goon themselves, which makes it a very hard fight.

4 gate goon isn't all-in. It loses straight up to a DT opening, which makes it risky/cheesy. But you do not have to break your opponent's main to win. A four gate goon build can still win if you only contain rather than kill your opponent.

On April 09 2010 20:01 Re-Play- wrote:
Show nested quote +
On April 09 2010 11:49 MasterReY wrote:
4gate goon is all-in (your behind if you dont kill him early)
3gate goon is more save (you still have a quite normal economy and you can transfer in teching or expanding more easily)

I think both strats are only good on no-ramp maps like longinus and medusa.
3gate goons could be viable on other maps too but not really good.
On ramp maps, 2gate robo, 2gate expansion or 1gate tech are prolly better options.


what about heartbreaker?

Heartbreak Ridge has a choke, but no ramp, and has a cliff to help you contain, which makes it pretty good for 4 gate goon. It's harder to break the opponent's main than on medusa or longinus, since those maps have very wide base entrances that you can just walk through, but 4 gate goon is certainly a viable build there.
My strategy is to fork people.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 09 2010 19:31 GMT
#46
On April 10 2010 01:34 Pokebunny wrote:
Show nested quote +
On April 09 2010 09:42 3FFA wrote:
Is this at all optimal? I just stumbled upon this and I was wondering whether this is just some all-in or if its actually viable.


You're contradicting yourself. Many allins are quite viable, they aren't mutually exclusive terms.

Sorry. I didn't know what else to say besides viable. IDK, standard?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 09 2010 20:41 GMT
#47
Love this build. My first win vs a korean was 4 gate goons, he got dt's but i ended up winning by blocking my choke and getting a cannon. The dude was like C-
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 10 2010 22:16 GMT
#48
On April 10 2010 05:41 HazMat wrote:
Love this build. My first win vs a korean was 4 gate goons, he got dt's but i ended up winning by blocking my choke and getting a cannon. The dude was like C-

LOL. Nice job.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 776
CranKy Ducklings SOOP170
Rex22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 72
Cure 59
Rogue 52
MindelVK 32
Solar (SOOP) 30
Rex 22
StarCraft: Brood War
Bisu 7897
Jaedong 4127
Shuttle 1665
firebathero 651
Soulkey 561
Stork 271
Leta 246
Zeus 190
Last 139
Mini 115
[ Show more ]
ZerO 83
ToSsGirL 62
Sea.KH 60
910 54
Barracks 45
Aegong 29
SilentControl 18
sSak 16
Noble 11
ajuk12(nOOB) 7
Free 7
Icarus 6
JulyZerg 5
Britney 0
Dota 2
Gorgc6194
Dendi823
Other Games
singsing1854
B2W.Neo851
Lowko407
DeMusliM306
crisheroes284
mouzStarbuck229
XaKoH 147
Hui .71
Mew2King65
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream7727
PGL Dota 2 - Secondary Stream2899
Other Games
gamesdonequick899
BasetradeTV29
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4352
Upcoming Events
AI Arena Tournament
3h 37m
Replay Cast
10h 37m
GSL
21h 37m
Shopify Rebellion Sundays
1d 1h
Spirit vs Mixu
BSL
1d 5h
Ret vs TerrOr
Replay Cast
1d 10h
Afreeca Starleague
1d 20h
Shine vs Rush
WardiTV Weekly
1d 21h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.