• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:36
CEST 21:36
KST 04:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 299Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8Weekly Cups (June 29-July 5): Solar Doubles0
StarCraft 2
General
Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4375 users

[G] 4 Gate PvP - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 09 2010 07:08 GMT
#41
There are several ways to do a gateway-based pressure build in PvP. (Ignoring 2 gate before core builds, which obviously can apply a lot of early pressure.)

1 gate: If you open no-zealot core, you can pressure early because you have an extra goon and earlier goon range against a zcorez player. The correct response by the opponent is to stay up his ramp until goon range completes, but on a flat map, this can be quite threatening. You're not going to kill anyone this way unless they're terrible, but you may get some early damage off on their units, and perhaps force them to reveal their opening build or buy something defensive (second gateway/shield battery/AI pylons) they didn't want.

2 gate: A zcorez-->2gate cannot apply much pressure unless the opponent skips range or cuts gateway units, unless they're silly enough to expand off 1 gate. However, if you accelerate your goon production by cutting zealots and/or some probes and/or delaying probe scouting (extra early minerals), you can be surprisingly aggressive, possibly to the point of even containing another 2-4 gate goon build at its ramp or breaking a 1 gate tech build on a no-ramp map. I've not seen anyone use 10/15 in PvP, but it can be ferocious. You will have 3 dragoons when a zcorez player has one, and your range upgrade will be faster. (Susceptible to early zealot pressure, though, and with a low probe count you can't afford many losses.)

3 gate: Can apply plenty of pressure, usually designed to give you the faster expansion and be safe (and possibly contain at ramp) against anything but a DT opening. (And if you successfully notice a DT opening you may still be able to robo up, or break the front before DTs because the opponent went unit-light to tech so fast.)

4 gate: Not actually all-in (cheesy because it dies vs. DT), but you MUST contain your opponent at the entrance to his base if you fail to destroy him. He has more probes, so you will need to expand and let his money run out. As Darth noted, watch out for harass. (Also watch out for your opponent elevatoring his units out. When you expand, you may well have fewer units than your opponent as they're mining more minerals and haven't spent on a nexus, so you really rely on that contain to make your dragoons >> his dragoons. Speedlots are also a reasonable choice to break a contain, but since your opponent didn't open DT (or you wouldn't be in this position) it takes a while to get them and you'll probably be fine.)

It should be born in mind whenever you take an early edge in dragoon count, that while the top of a ramp is extremely defensible against dragoons (they miss HALF their shots shooting up a ramp), so is the bottom. Dragoons are very bad at moving up or down ramps, so if your army is focused on the spot they have to step out of? You can kill quite a few dragoons before his army is properly down the ramp to hit you. A dragoon force can contain a noticeably larger one, with a ramp in EITHER direction, if you can take the position. (Zealots help for breaking this sort of contain, because they absorb more hits + are cheaper + move more easily down a ramp.)

The other thing to bear in mind, if you do not have the early unit advantage (or range upgrade advantage) don't engage! I've murdered a lot of players for having one dragoon less than me (even if they're a zealot up) because they met me in the field before their build actually has units.
My strategy is to fork people.
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 09 2010 08:11 GMT
#42
The fact that this build insta-loses to DT makes it by definition all-in. I did this in the CSL last season, only I canceled a citadel instead of a robo... because a citadel is cheaper, and you generally want to force them into the direction of cannons/robo. Robo, if anything, will lead them to think you have an opening and go 3/4-gate goon themselves, which makes it a very hard fight.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 09 2010 11:01 GMT
#43
On April 09 2010 11:49 MasterReY wrote:
4gate goon is all-in (your behind if you dont kill him early)
3gate goon is more save (you still have a quite normal economy and you can transfer in teching or expanding more easily)

I think both strats are only good on no-ramp maps like longinus and medusa.
3gate goons could be viable on other maps too but not really good.
On ramp maps, 2gate robo, 2gate expansion or 1gate tech are prolly better options.


what about heartbreaker?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 09 2010 16:34 GMT
#44
On April 09 2010 09:42 3FFA wrote:
Is this at all optimal? I just stumbled upon this and I was wondering whether this is just some all-in or if its actually viable.


You're contradicting yourself. Many allins are quite viable, they aren't mutually exclusive terms.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 09 2010 17:52 GMT
#45
On April 09 2010 17:11 love1another wrote:
The fact that this build insta-loses to DT makes it by definition all-in. I did this in the CSL last season, only I canceled a citadel instead of a robo... because a citadel is cheaper, and you generally want to force them into the direction of cannons/robo. Robo, if anything, will lead them to think you have an opening and go 3/4-gate goon themselves, which makes it a very hard fight.

4 gate goon isn't all-in. It loses straight up to a DT opening, which makes it risky/cheesy. But you do not have to break your opponent's main to win. A four gate goon build can still win if you only contain rather than kill your opponent.

On April 09 2010 20:01 Re-Play- wrote:
Show nested quote +
On April 09 2010 11:49 MasterReY wrote:
4gate goon is all-in (your behind if you dont kill him early)
3gate goon is more save (you still have a quite normal economy and you can transfer in teching or expanding more easily)

I think both strats are only good on no-ramp maps like longinus and medusa.
3gate goons could be viable on other maps too but not really good.
On ramp maps, 2gate robo, 2gate expansion or 1gate tech are prolly better options.


what about heartbreaker?

Heartbreak Ridge has a choke, but no ramp, and has a cliff to help you contain, which makes it pretty good for 4 gate goon. It's harder to break the opponent's main than on medusa or longinus, since those maps have very wide base entrances that you can just walk through, but 4 gate goon is certainly a viable build there.
My strategy is to fork people.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 09 2010 19:31 GMT
#46
On April 10 2010 01:34 Pokebunny wrote:
Show nested quote +
On April 09 2010 09:42 3FFA wrote:
Is this at all optimal? I just stumbled upon this and I was wondering whether this is just some all-in or if its actually viable.


You're contradicting yourself. Many allins are quite viable, they aren't mutually exclusive terms.

Sorry. I didn't know what else to say besides viable. IDK, standard?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 09 2010 20:41 GMT
#47
Love this build. My first win vs a korean was 4 gate goons, he got dt's but i ended up winning by blocking my choke and getting a cannon. The dude was like C-
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 10 2010 22:16 GMT
#48
On April 10 2010 05:41 HazMat wrote:
Love this build. My first win vs a korean was 4 gate goons, he got dt's but i ended up winning by blocking my choke and getting a cannon. The dude was like C-

LOL. Nice job.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 581
UpATreeSC 299
IndyStarCraft 203
RushiSC 36
Railgan 15
StarCraft: Brood War
Calm 3051
Mini 199
ggaemo 91
ZZZero.O 27
NaDa 21
Bale 13
Counter-Strike
fl0m1965
Heroes of the Storm
Liquid`Hasu338
Other Games
Grubby3019
tarik_tv1679
singsing1506
ceh9847
C9.Mang0173
RotterdaM164
Organizations
Other Games
gamesdonequick2591
BasetradeTV282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 23
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1357
• Shiphtur375
Upcoming Events
The PondCast
14h 25m
Replay Cast
1d 13h
CrankTV Team League
1d 15h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.