so, what is a safe bo at the beginning, cause this is mainly where i die, and when to expand and so on... i've watched a lots of tvt replays and i've played quite a few tvt's as well, just cant seem to get the hang of it..
need help tvt
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lastas
Sweden1219 Posts
so, what is a safe bo at the beginning, cause this is mainly where i die, and when to expand and so on... i've watched a lots of tvt replays and i've played quite a few tvt's as well, just cant seem to get the hang of it.. | ||
roCh
Sweden870 Posts
I hardly play TvT because its so (pardon my french) fucking boring! Although to make things abit more exciting, go fast wraiths. It'll work against noobs, and maybe 1/40 games=) | ||
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Liquid`Jinro
Sweden33719 Posts
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Doomsday
Poland80 Posts
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ObsoleteLogic
United States3676 Posts
Watch Oddysay reps. | ||
BlackJack
United States10574 Posts
Loses to: BC Rush, def. matrix d ships, drop before your turrets are set up. | ||
Cresfy
Israel977 Posts
On November 03 2003 17:30 BlackJack wrote: set up tanks outside of his base and turrets around his entire base with tanks. He can't get past turrets with d ships, and when he drops, your tanks will blow him up. Loses to: BC Rush, def. matrix d ships, drop before your turrets are set up. also loses to: anything else - the cost of building turrets all around is way too much, and if u build just 1 per zone he can easily get away with dropships | ||
cjh
Canada857 Posts
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ObsoleteLogic
United States3676 Posts
The point of the turrets isn't to kill everything that he sends out. The point is that if he makes a mistake he might pay for it, and if he doesn't you know where he is going with what. | ||
hasuwar
7365 Posts
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Cresfy
Israel977 Posts
On November 03 2003 17:36 ObsoleteLogic wrote: :[ The point of the turrets isn't to kill everything that he sends out. The point is that if he makes a mistake he might pay for it, and if he doesn't you know where he is going with what. if you're playin vs someone who's gonna "make that mistake", as suggested earlier in this thread, just go 2 port wraiths and in case you aren't, it wont be such a great help knowing where 3 full dropships are coming at you from, since you wont have any units to stop them cause you've wasted all your money on those turrets and blockade of tanks of course, u could send those tanks back but then the entire strategy goes down the toilet | ||
lastas
Sweden1219 Posts
On November 03 2003 18:00 hasuwar wrote: http://www.wgtour.com/dossier.php?idD=1588&datab=broodwar thanks alot, i'll read that later | ||
i.Q
Canada38 Posts
-drops(lots of drops) -dropping main base > dropping expo. -expand like mad and ALWAYS defend them. -ups ups and more ups! | ||
lastas
Sweden1219 Posts
On November 03 2003 19:02 i.Q wrote: -have a good opening strat: proxi, gol drop, blockade, etc. -drops(lots of drops) -dropping main base > dropping expo. -expand like mad and ALWAYS defend them. -ups ups and more ups! thanks, i'll try to keep that in mind.. | ||
ObsoleteLogic
United States3676 Posts
He who sieges first unseiges last. In other words, in TvT, an inferior number of tanks in siege with proper vision can handle a superior number of units, so long as you're smart enough to target his tanks first. TvT is the one matchup I'm actually fairly good at. | ||
BlackJack
United States10574 Posts
On November 03 2003 17:33 Cresfy wrote: also loses to: anything else - the cost of building turrets all around is way too much, and if u build just 1 per zone he can easily get away with dropships Lol.. That is funny response. Looks very similar to the one Rekrul made on my PvZ strat. Good job on trying to play off his joke as if it was your own. Speaking of Rekrul, I am about 20-1 with that strategy, and the only person I ever lost to with it, was Rekrul. I had the entire map sealed off but I couldn't kill his island nat, so before I could expand and mass, he BC rushed me off of 3 bases. About 0.1% of the people who I use this strat on, have enough intelligence to counter with BC rush knowing that drops won't work. This led me to believe that Rekrul had either seen the strategy before, or he is just a genius. I hope it's the first one. | ||
BlackJack
United States10574 Posts
On November 03 2003 19:16 ObsoleteLogic wrote: Sigh. He who sieges first unseiges last. In other words, in TvT, an inferior number of tanks in siege with proper vision can handle a superior number of units, so long as you're smart enough to target his tanks first. TvT is the one matchup I'm actually fairly good at. Indeed. A few turrets forces him to unload his tanks right in the range of my sieged tanks waiting to blow them up. You won't win that unless you outnumber very very greatly | ||
Sadist
United States7255 Posts
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SpuniasauR
Australia1500 Posts
thats how a tvt should be played, i cant take all this dropping/counterdropping/countercounterdropping/RUSH BC crap | ||
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