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How would you feel about frequent/monthly balance patches…

Forum Index > SC2 General
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1 2 3 Next All
TL.net Bot
Profile Joined June 2004
TL.net137 Posts
July 20 2026 07:59 GMT
#1
Discussion thread for front page poll: "How would you feel about frequent/monthly balance patches for SC2?"
TelecoM
Profile Blog Joined January 2010
United States10802 Posts
July 20 2026 08:13 GMT
#2
Somewhat positive, not really sure how that would work with how drastic everything has been lol
AKA: TelecoM[WHITE] Protoss fighting
bela.mervado
Profile Joined December 2008
Hungary413 Posts
July 20 2026 08:37 GMT
#3
asking for a friend?

could work or should i say, would like to see
with one, two at most, small changes.

i can imagine pairing this with monthly ~5k events.
after each event the intern would take a hard unforgiving look at the results, and do some random shit with the aim of changing the balance for the better.
i hope the intern can arrange the funding for these events.

but first, please, revert this 8 worker bullshit (i think most of the other changes should stay for a while, we do not have anything better to do, we can as well test these ideas).
Slydie
Profile Joined August 2013
1992 Posts
July 20 2026 09:02 GMT
#4
No. Changes for the sake of it is stupid in a game like that.

Strive to make all matchups (including mirrors) s fair and enjoyable as possible, then let the map pool do the rest.

Unfortunately, it seems like the game is quite far away from that goal right now, and might not hit it for at least a year.
Buff the siegetank
jameswiilliamms00
Profile Joined July 2026
1 Post
July 20 2026 09:56 GMT
#5
--- Nuked ---
victorkhalachi
Profile Joined July 2026
1 Post
July 20 2026 11:36 GMT
#6
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19371 Posts
July 20 2026 12:06 GMT
#7
We need bi-monthly new units added and a xel'naga 4th race trickled in too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TequilaMockingbird
Profile Joined February 2013
Germany67 Posts
July 20 2026 13:12 GMT
#8
Feels like they have opened Pandora's box with these drastic changes. The game surely wasn't perfect before the 8 worker change, but at least in a somewhat stable position. This patching and tweaking will go on for years and then we end up right where we started.
Creager
Profile Joined February 2011
Germany1953 Posts
July 20 2026 13:39 GMT
#9
Albeit I cannot deny I've been VERY excited for the starting worker change since I've always hated 12 worker start and I definitely am enjoying the breath of fresh air for the time being, I still voted 'very negative', as I am generally in favor of having a settled meta and only minor balance changes/adjustment where absolutely needed and with the way they started all this on an extended PTR period and are now just hotfixing shit directly to live doesn't exactly induce trust in their abilities to pull it off.

What I think they should've done with the current situation is making sure to iron out issues with the starting worker change first and foremost by internally checking the change history of the game and which adjustments happened in correlation to the 12 worker start and THEN proceed with more profound "meta shake up" changes.

Constant balance patches are just a way to ensure that whatever is left of the pro scene will collapse in the shortest amount of time. Blizzard from the ground up designed SC2 to be an esport, you don't change the environment of any (e)sport that constantly, but they clearly don't really give a flying f**k at this point and don't really seem to have any concept of what to do with this game.
... einmal mit Profis spielen!
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
July 20 2026 13:57 GMT
#10
I think it just adds too much churn and things never really settle at that kind of cadence, and not in the fun ‘freshening things up’ way

I’m always banging on about more varied maps and I think you could rotate at least a few more experimental maps in/out of the pool at that kind of pace

But the game is hard enough to play as it is without having to constantly relearn things
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SC-Shield
Profile Joined December 2018
Bulgaria872 Posts
July 20 2026 17:15 GMT
#11
The game was fine or almost fine before the 8 workers patch. If Blizzard stopped making patches at that point, then that would be preferable. Just like Brood War. As I said before, I say it again, I don't think the 8 workers patch will bring players back. Not for long at least.
ejozl
Profile Joined October 2010
Denmark3521 Posts
July 20 2026 17:31 GMT
#12
I was still finding ways to do builds with 12 worker start, thinking on how it differs from 6 worker start, and this was 10 years after the fact. I don't believe in changes, mass shake up is a crutch for games that lack depth, yet we have one of the deepest games out there.

I lost interest in dota as an off-game, I used to know all of the item costs and facts, the same with wc3. This dota-esque patching is a way to keep the nerds engaged, while destroying it for everyone else.

Change for change's sake means, you welcome bad changes, just because. So it's a supposed short-term gain, but a long term loss. I hate to see what sc2 will be like in 5 years of this.

Dkim used to say, the smallest change with the biggest output.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Glorfindelio
Profile Joined October 2022
228 Posts
July 20 2026 18:23 GMT
#13
The changes are objectively terrible from a competitive standpoint...but for the casual gamer/sc2 fan, they're probably kinda fun. Bleh.
Fleetfeet
Profile Blog Joined May 2014
Canada2799 Posts
Last Edited: 2026-07-20 19:27:08
July 20 2026 19:22 GMT
#14
On July 21 2026 02:31 ejozl wrote:
I was still finding ways to do builds with 12 worker start, thinking on how it differs from 6 worker start, and this was 10 years after the fact. I don't believe in changes, mass shake up is a crutch for games that lack depth, yet we have one of the deepest games out there.

I lost interest in dota as an off-game, I used to know all of the item costs and facts, the same with wc3. This dota-esque patching is a way to keep the nerds engaged, while destroying it for everyone else.

Change for change's sake means, you welcome bad changes, just because. So it's a supposed short-term gain, but a long term loss. I hate to see what sc2 will be like in 5 years of this.

Dkim used to say, the smallest change with the biggest output.


I think I agree generally that it doesn't/shouldn't work for SC2 in large part because the game is about refined builds and execution per-map, then strategy per-series. You kind of put that structure in the blender with monthly patches, because how your strategy interacts with other strategies, at least intuitively, would change patch-per-patch. Consider how tight BW TvP Terran holding a bunker against goons is, if you do much of anything to mess with those timings it ripples throughout the whole matchup.

Then compare Dota where they do wild shit like invent entirely new mechanics for the game some patches, make the map 20% bigger other patches, decide to just fully obsolete parts of the meta (trilanes and jungles, looking at you) and are fully content to just 100% backtrack on their choices and undo any of them in later patches. I think both the game is better suited for it, AND dota has had 20 years or whatever of us all culturally accepting that Dota is kind of a shit game (its also the best) and Dota patches are made by the chemically enhanced.

Fundamentally if a dev was to come and ask me "We're thinking about doing monthly patches to SC2. What do you think about that idea?" I'd respond with "What do you hope to achieve?" and unless the answer to my question is refining balance towards a specific game design and game state, I'd be deeply skeptical. I think "patches to shake things up" is antithetical to the design of 'blizzard RTS', at least in the context of competitive 1v1. I'd tell them to put their design energy into coop commander, as its a better fit for patches to shake things up, and would probably meet a more receptive audience.
baldgye
Profile Joined April 2011
United Kingdom1109 Posts
July 21 2026 10:16 GMT
#15
I think the changes have, on the whole, been pretty bad... but, the fact that Blizzard is keeping at least one person on the payroll for Starcraft 2 and they're able to do so much, inc adding graphics and icons etc... at least gives me some hope that they've not entirely abandoned the IP
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
July 22 2026 10:55 GMT
#16
I play once a week 2-3 hours. Have been doing that for years now. I hate this patch because I have to relearn everything. I don't want to relearn everything every other week. That would be my final nail
Go Serral! GG EZ for Ence. Flashbang dance FTW
BlackEyed
Profile Joined October 2024
33 Posts
Last Edited: 2026-07-22 18:28:32
July 22 2026 18:14 GMT
#17
I don't know if this will save the game or if it's already too late, but frequent patches are absolutely necessary. The lack of them is exactly why the game is in such a terrible state.

And to the conservative old-timers who DON'T WANT TO LEARN NEW STRATEGIES IN A GAME WHOSE ENTIRE GENRE IS STRATEGY, I'd like to say this: it's not 2003 anymore, when there were only a handful of games and people could play the same one for years without any changes.Today, players have far more choice and variety. If the developers keep releasing five lines of balance changes every couple of years, the game will be left with only a few hundred a couple hundred smoothbrains. Everyone else - the people WHO ARE ACTUALLY CAPABLE OF ADAPTING TO CHANGE - will move on to games like Dota, LoL, and others where patches are released regularly and the meta changes at least a couple of times a year.

The most important thing for any game to have a long life is a regular shake-up of the meta. For some reason, the StarCraft II developers decided that reaching some kind of mystical balance was all that mattered. No, it is not enough. And if that was not obvious before, then by now any sane person really should have no doubts left.

So patches need to be not just frequent, but also bold, with major changes. Like replacing Medivacs with Medics, for example *winks*.
Moonerz
Profile Joined March 2014
United States467 Posts
Last Edited: 2026-07-22 18:44:17
July 22 2026 18:40 GMT
#18
Some good points in this thread. I'm only interested in patches that bring the game towards some ideal iteration of the game. Whether that ideal version is attainable or not I would want the changes to be moving towards a goal. Strategy games don't need constant reshuffles for changes sake, ideally the game gives the player tools to keep the game and matchups fresh.

The other thing is you have to know your player base. The people playing sc2 for the most part at this point have been playing it forever and we enjoy the game we left. I don't mind balance changes etc but to change the starting worker count when the build order resources at this stage of sc2 are so minimal seems so out of touch. There's a reason even when blizz had people working on this game they waited for a full expansion to make a worker count change, not just in a random patch.
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
July 22 2026 18:55 GMT
#19
On July 23 2026 03:14 BlackEyed wrote:
I don't know if this will save the game or if it's already too late, but frequent patches are absolutely necessary. The lack of them is exactly why the game is in such a terrible state.

And to the conservative old-timers who DON'T WANT TO LEARN NEW STRATEGIES IN A GAME WHOSE ENTIRE GENRE IS STRATEGY, I'd like to say this: it's not 2003 anymore, when there were only a handful of games and people could play the same one for years without any changes.Today, players have far more choice and variety. If the developers keep releasing five lines of balance changes every couple of years, the game will be left with only a few hundred a couple hundred smoothbrains. Everyone else - the people WHO ARE ACTUALLY CAPABLE OF ADAPTING TO CHANGE - will move on to games like Dota, LoL, and others where patches are released regularly and the meta changes at least a couple of times a year.

The most important thing for any game to have a long life is a regular shake-up of the meta. For some reason, the StarCraft II developers decided that reaching some kind of mystical balance was all that mattered. No, it is not enough. And if that was not obvious before, then by now any sane person really should have no doubts left.

So patches need to be not just frequent, but also bold, with major changes. Like replacing Medivacs with Medics, for example *winks*.

Brood War.

I’d wager a lot of SC2’s playerbase are people in their 30s+ who simply don’t have the time to keep relearning a game on the regular

Sure shake it up sometimes, but it has to be at a reasonable cadence
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BlackEyed
Profile Joined October 2024
33 Posts
July 22 2026 20:18 GMT
#20
On July 23 2026 03:40 Moonerz wrote:
The people playing sc2 for the most part at this point have been playing it forever and we enjoy the game we left.


Most players have already left SC2. The game has seen a massive drop-off over the last few years. So let us not pretend this is about “what people like.” Look at Dota 2: everyone’s happy there, and it still has 700k players online every day.

So what is better — catering to 500 old-timers who are perfectly content while the game slowly dies, or actually trying to keep the game alive?
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