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How would you feel about frequent/monthly balance patches…

Forum Index > SC2 General
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redloser
Profile Joined May 2011
Korea (South)1751 Posts
July 27 2026 01:52 GMT
#41
I would have been pro-patch if blizz can actually manage it well, but it seems they clearly lack manpower to balance things out.

Nobody asked for larvae buff, and they buff larvae, so zerg goes OP, so they go CC cheap, next what? Nexus 300 minerals?

then they go for another larvae buff because no one wants it, and zerg goes OP, then CC 200 in next patch? mmhm
ETisME
Profile Blog Joined April 2011
12866 Posts
July 27 2026 03:30 GMT
#42
Annual large change, with monthly fixes and rebalancing would be good.
Potentially frequent patches in the first 3 months and then quarterly for letting the meta plays out and fine adjustments.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Duplicity85
Profile Joined July 2026
15 Posts
July 27 2026 04:35 GMT
#43
I welcome monthly patches.
ejozl
Profile Joined October 2010
Denmark3544 Posts
July 27 2026 14:18 GMT
#44
What more evidence do you need, the golden age of games is way behind us, and their recipe was one release, and then perhaps an expansion or two. Now we have games that never settles into any game, so they are almost uncharacterizeable. WoL and what we have now are not the same game. WoW is forever mutating into something that the original enjoyers despise, and in 20 years the ones who enjoy it now will despise it then. I find it very unfair that people buy games out of an expectation and then slowly it just gets chipped away by a thousand cuts.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
matju
Profile Joined June 2012
Poland6 Posts
August 24 2026 09:20 GMT
#45
At the begining I thought 8 worker is bad change, but at least in zvz it make match more fun. Some more variants in other games also. BW still ahve nice early game and i think sc2 also need it to get back to main stage (at least as a support ).
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States717 Posts
August 24 2026 11:34 GMT
#46
Congrats to printf and his long lived excel <3 giggles.
别问,问就是查无此人。
sidasf
Profile Joined February 2023
108 Posts
August 24 2026 18:18 GMT
#47
On July 24 2026 12:36 jimminy_kriket wrote:
Very fuckin positive. This is super fun. They are changing and observing. It should have been like this the entire time. Are things perfect? Fuckin not close but I wont lie I havent played on this patch because my pc died. The colossus change gets me hard though. And the gateway change makes me really want to experiment with it.


Average patch supporter, can't make this shit up.
SC-Shield
Profile Joined December 2018
Bulgaria874 Posts
August 25 2026 17:48 GMT
#48
I wonder where were all those people who were so sure that people quit StarCraft 2 because of LotV economy and the patch with 8 workers is going to make the game fun again. I don't see more people in ladder compared to time before patch.
ejozl
Profile Joined October 2010
Denmark3544 Posts
August 26 2026 17:14 GMT
#49
Because it's 10 years later and ppl have their lives to attend to.

It's just a testament to why epic change is bad.

Half of all players on forums were against 12 worker, much like ca. half is against 8 worker start now, though I do not have the numbers. The only difference is that with lotv there was a forward going momentum as well as with the downwinding one, and f2p was a big thing.

12 worker start was probably a bad call, and so is the 8 worker start, even if one would be objectively better than another.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WGT-Baal
Profile Blog Joined June 2008
France3539 Posts
Last Edited: 2026-08-26 17:42:46
August 26 2026 17:38 GMT
#50
On August 26 2026 02:48 SC-Shield wrote:
I wonder where were all those people who were so sure that people quit StarCraft 2 because of LotV economy and the patch with 8 workers is going to make the game fun again. I don't see more people in ladder compared to time before patch.


For me personally, the lotv beta was fun then they went 12 worker and it was the last straw. Before that my time was 70% bw - 30% sc2 (ignoring non rts games), then it was bw 100%. That remastered came out hot on the heels of lotv also contributed. Finally the death of the sc2 ecosystem (clan leagues etc for non pro) around the same period contributed too. What would I even play for?

Now i like the 8 worker (not sold on 300min cc and the larva buff though) and played a few 2v2/3v3 for fun with friends since then but sc2 solo is forever dead to me, there is no coming back to 1v1, even if they made it back to 6 or even 4 workers. It s too late. Also for a lot of people, life happened (kids, work, you name it)
Horang2 fan
Slydie
Profile Joined August 2013
2005 Posts
August 26 2026 20:16 GMT
#51
One big problem with SC2 is keeping up with the meta. Learning new builds and units of a new expansion takes a lot of time and effort to get into the system, and so does major patches. Even without changes to units, maps and trends at different levels of the ladder keep changing.

As mentioned, most SC2 ladder players left a long time ago, and I would assume the average player now is over 35 years old. Clem and Serral are anomalies of their generation. Many have kids they could introduce the game to, but RTS with complex mechanics is not what kids play anymore.

I just saw a video about "optimizing the fun out of strategy games". I think he had a great point! These games are the strongest when you can explore new units, and find your very own ways to win. The old SC2 ladder, with an actual bronze league with players you could destroy with a homebrew BC-rush was magical!

About patches, it is a question of pleasing invested players vs. returning players. I dislike changes because of Heroes of the Storm, where the lack of new heroes turned out to be an advantage for many players. There are patches, but you knew what each hero could do! There were still way more heroes available than even pros could truly master anyway.
Buff the siegetank
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States717 Posts
August 28 2026 02:09 GMT
#52
On August 27 2026 05:16 Slydie wrote:
One big problem with SC2 is keeping up with the meta. Learning new builds and units of a new expansion takes a lot of time and effort to get into the system, and so does major patches. Even without changes to units, maps and trends at different levels of the ladder keep changing.

As mentioned, most SC2 ladder players left a long time ago, and I would assume the average player now is over 35 years old. Clem and Serral are anomalies of their generation. Many have kids they could introduce the game to, but RTS with complex mechanics is not what kids play anymore.

I just saw a video about "optimizing the fun out of strategy games". I think he had a great point! These games are the strongest when you can explore new units, and find your very own ways to win. The old SC2 ladder, with an actual bronze league with players you could destroy with a homebrew BC-rush was magical!

About patches, it is a question of pleasing invested players vs. returning players. I dislike changes because of Heroes of the Storm, where the lack of new heroes turned out to be an advantage for many players. There are patches, but you knew what each hero could do! There were still way more heroes available than even pros could truly master anyway.



Unfortunately that's the problem for every single competitive game out there , this includes rocket league, CS, Apex Legends, League of Legends, Dota 2 .

The commonly shared issue is ...... meta, timing , strats become fully analyzed, it comes down to who executes better. It's quite boring after sometime.
别问,问就是查无此人。
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States717 Posts
August 28 2026 03:07 GMT
#53
And you know.... in team game like Apex Legends, it's still got all the same problems, but it's easier to find idiots to play with you, that are just trolling around for funzies and get some good laugh while grinding.......... Solo PVP RTS don't offer that easily, it's more like 2 geek can sit down and private practice and chat... become friend and such, only then learning a build is easier, I really miss some of the old days with buddies on Bnet, it's increasingly hard to do that, I am 38 now , it's way beyond college or student , middle school, high school years.
别问,问就是查无此人。
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States717 Posts
August 28 2026 03:14 GMT
#54
One other strange observation I'd like to add is in 1998~2002 , you meet someone on bnet from another country, you all speak broken English except like American etc. And you go cool, buddy buddy now.

Nowadays, people be like Get these Chinese out of my server :D
别问,问就是查无此人。
TheMax
Profile Joined July 2026
2 Posts
August 29 2026 20:22 GMT
#55
Fun thing is that most of the people voting isn't even playing starcraft. Less fun thing is that people is not playing starcraft anymore, even the few heroes that were still playing it in 2026. Thanks for killing our beautiful game!
Slydie
Profile Joined August 2013
2005 Posts
August 30 2026 12:53 GMT
#56
On August 28 2026 12:14 PurE)Rabbit-SF wrote:
One other strange observation I'd like to add is in 1998~2002 , you meet someone on bnet from another country, you all speak broken English except like American etc. And you go cool, buddy buddy now.

Nowadays, people be like Get these Chinese out of my server :D


This was years before Social Media.

I just checked the "active players" data, and this August is worse than last year. Players votes with they time, they did not seem to enjoy this patch. Lowko made a video about this as well.
Buff the siegetank
ejozl
Profile Joined October 2010
Denmark3544 Posts
Last Edited: 2026-08-31 09:42:10
August 31 2026 09:41 GMT
#57
The biggest part for me is the balance. Actually this patch was almost aimed at me, but the hate protoss got is ridiculous, and the knee-jerk patching, like the larva, cc was even worse.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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