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[M][N] Mini Mafia: The (kinda) Vanilla Experience

Forum Index > TL Mafia
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1 2 3 4 5 18 19 20 Next All
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 14 2015 04:05 GMT
#43
/in
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 17 2015 23:53 GMT
#81
wow the old crew is getting back together! :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 19 2015 19:46 GMT
#110
I strongly prefer seperate thread, because it is easier for hosts 100% of the time
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 19 2015 19:48 GMT
#114
On October 20 2015 04:48 Xatalos wrote:
Show nested quote +
On October 20 2015 04:46 Blazinghand wrote:
I strongly prefer seperate thread, because it is easier for hosts 100% of the time


(actually with the votecount tool it's easier without a seperate thread since you don't need to worry about posting phase cycle posts in another thread as well)


Ah. I guess it's easier for hosts 100% of the time, 70% of the time then.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 19 2015 21:10 GMT
#117
##teamvanilla

Do you even lift
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 20 2015 17:08 GMT
#150
I'm hyped. I'm looking forward to a good game, everyone. Let's all try our best and have a good time!
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 20 2015 17:12 GMT
#152
On October 21 2015 02:10 raynpelikoneet wrote:
It's a bit shame i can't ask BlazingHand to claim in this game. :/


I don't see why I wouldn't claim this game. It's just, the thing I'm claiming is going to be VT, since everyone is VT :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:24 GMT
#199
It seems clear to me that it's time for an RNG lynch.

So here's what happens

1) you all will follow me since I'm the best player here

2) I will lynch the guy via RNG as determined by this post (the one you're reading right now)'s sitewide post count modulo 13. Since so many people are posting at once on TL it's impossible for us to know what's going down. Basically, in addition to a "what post in this thread" post ID, each post has a unique sitewide id # that's increasing so quickly because of TL traffic, I can use it to RNG effectively.

I've done this before. It works. If you don't know what "modulo" means or how my rng lynch works after this explanation, you are not mathematically and educationally qualified to claim that this lynch is not RNG. Historically, people have objected to my RNG strategy by arguing that RNG is a bad idea, NOT that my RNG doesn't work. Everyone agrees: my RNG works and is transparently RNG. If you think this isn't a true unbiased RNG, i PROMISE you you're just wrong or don't understand what's happening here.

Player list and rules are laid out in this post, which is written before I know what its sitewide post ID will be, which means this is a true RNG. Believe it.

For RNG, this post will be used for generating a random lynch. The # in the upper left corner can be right-clicked and used to access the absolute TL post # for this post. That number mod 9 is the random lynch. 1 =Oats, 2 = rayn, etc, all the way up to 8 = holyflare and 0 = sloosh.

The reason we use the absolute TL post number is that posts are constantly being made, so the number is truly random. We turn it into a number 1-14 by taking that number mod 14. What is mod? effectively, it's the remainder after division. For example. 13 mod 14 = 13. 14 mod 14 = 0. 18 mod 14 = 4. 19 mod 14 = 5. and so on.

Basically, this generates a random number 1 through 14. I am in favor of the random lynch (though am somewhat interested in a policy lynch today as well-- TL does not do this enough. I will start off by voting for the random lynched based on THIS POST.


In this case,
1 = marv
2 = Vivax

etc etc all the way up to

12 = ritoky
0 = yamato77

(since a multiple of 13 modulo 13 is 0, not 13, we end with 0).

Player List

1. marvellosity
2. Vivax
3. Blazinghand
4. gumshoe
5. GlowingBear
6. Hopeless1der
7. raynpelikoneet
8. Xatalos
9. Onegu
10. Chromatically
11. Alakaslam
12. ritoky
0. yamato77

there is no force on earth that can persuade me that RNG lynch is sub-optimal. bow before the RNG lynch. behold its glory and its horror and all of its majesty
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:24 GMT
#200
The Post count for my RNG declaration post was 23757725

24999098 mod 13 = 7

7th player is rayn

##vote raynpelikoneet

rayn, your lynch has been determined by RNG. SUBMIT YOURSELF UNTO DEATH.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:24 GMT
#201
On October 22 2015 06:24 Blazinghand wrote:
The Post count for my RNG declaration post was 24999098

24999098 mod 13 = 7

7th player is rayn

##vote raynpelikoneet

rayn, your lynch has been determined by RNG. SUBMIT YOURSELF UNTO DEATH.



EBWOP
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:25 GMT
#203
On October 22 2015 06:24 Blazinghand wrote:
http://www.teamliquid.net/forum/viewpost.php?post_id=24999098

The Post count for my RNG declaration post was 24999098

24999098 mod 13 = 7

7th player is rayn

##vote raynpelikoneet

rayn, your lynch has been determined by RNG. SUBMIT YOURSELF UNTO DEATH.


EBWOP again

you get the idea
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:27 GMT
#205
I'd enjoy it even more if you voted rayn
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:30 GMT
#209
On October 22 2015 06:28 Vivax wrote:
What's modulo again? Like in this case the 13th square root of that shitty number?


Modulo is best thought of as "where do we roll over and become 0"

For example, all numbers you think of normally are "modulo 10"

We go "1 2 3 4 5 6 7 8 9 0"

right?

now with modulo instead we go "1 2 3 4 5 6 7 8 9 10 11 12 0"

Another way of looking at it is "modulo = remainder in division"

So for example, 16 modulo 13 would be 16 / 13, which is "1 remainder 3"

and we grab that remainder

it's a way of taking a randomly generated integer (like absolute post count) and splitting it into an evenly spaced probability of a bunch of other andom integers. So I get a random number between 0 and 12 by taking the random post count and modulo 13ing it
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:33 GMT
#214
On October 22 2015 06:28 Xatalos wrote:
I'd say that's more like pseudo-pseudo-random though. It's not really as sophisticated as something like the Random class in Java. I'll give you that it's somewhat good in the sense that you can "prove" it's not just some number you made up, even if it's not exactly fully random.

In the end, I think we're utterly doomed if we can't make a better than RNG lynch with this list of players.... It could be somehow feasible if the players were mostly inactive to get things rolling (lol)


I mean, it is "psuedo-random", but calling it that doesn't actually say anything negative about its use here. It's like noting that a dice roll isn't always perfectly random, or that it's really hard to generate randomness using computer. Sure, the Random class in Java isn't great, and maybe this is less random, but still this is SUPER random, so random you'd have to do it probably hundreds of thousands of time before there was a problem, or alternatively, due it a few hundred times per second or something.

It's random enough taht it's already way more random than it needs to be, and unlike literally all other attempts at RNG, it's provably not influenced by me.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:35 GMT
#219
On October 22 2015 06:30 Chromatically wrote:
BH, you talk a lot about why your lynch is random but not at all about why we should follow it.


I have to first establish that it *is* random (and this is harder than you might think given how much people know about math) before explaining why.

Now here's why:

I'm offering a 3/13 (23%) change to lynch scum, right here. that's a really good chance! We don't have blue claims to fall back on or mayoral elections or whatever, and we don't have coaches or power roles that activate during D1. This is all vanilla. Historicdally TL towns only barely beat RNG anyways, and although we are a strong group of players, unless the scumteam is like chrom ritoky marv (no offense marv, but you know as well as I do...) then the scumteam is ALSO strong. So we need to defeat their strength with our own resolution

resolution to RNG

23% success rate
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:43 GMT
#231
On October 22 2015 06:38 Xatalos wrote:
Why does marv being in the scumteam make it weak? :D

He has been super fatigued of rolling scum since he rolled scum for several games in a row. In the last game or two he rolled scum, he barely played and complained about wanting to be town. This game, if Marv is scum, he'll probably say/do nothing. If he's town expect him to be excited and energized about finally being able to be town and "recharge his batteries". Contrast Scum Marv that's on his game, who busts out hecka sweet moves. Marv's alignment should be obvious this game, even after he reads this post from me.


On October 22 2015 06:38 Xatalos wrote:
Anyways I was under the impression that TL towns have mostly beaten RNG in recent years.


in general, maybe, but

1. Not by much
2. the reasons I laid out (skilled scum players, vanilla setup without extra townies, etc) all apply here
3. even in setups where town does have these advantages, RNG is still a good idea.

Why don't we sit down and discuss rayn's play so far? Is anyone else suspicious of his lack of contribution?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:45 GMT
#235
On October 22 2015 06:44 ritoky wrote:
bh sleeping on me winning 6 of my 7 games as mafia on these forums made me die a little inside.


Okay if you're good at scum then that's even MORE argument for RNG! almost everyone here is good at scum! We'll never catch them D1 without lynching raynpelikoneet

thanks for your support voting raynpelikoneet

look, he's lurking even now, let's vote him
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:52 GMT
#242
On October 22 2015 06:51 Xatalos wrote:
Show nested quote +
On October 22 2015 06:45 Blazinghand wrote:
On October 22 2015 06:44 ritoky wrote:
bh sleeping on me winning 6 of my 7 games as mafia on these forums made me die a little inside.


Okay if you're good at scum then that's even MORE argument for RNG! almost everyone here is good at scum! We'll never catch them D1 without lynching raynpelikoneet

thanks for your support voting raynpelikoneet

look, he's lurking even now, let's vote him


Hahaha... Really rock solid reasoning :D

It'd be funny if he came online and saw a big wagon on himself immediately.

Just for that, I might even vote for him.


Honestly I kinda want to get the wagon rolling just for that (he would be SO mad hueheue), but it's probably more reasonably to let rayn make a token defense before we lynch him
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 21:55 GMT
#246
On October 22 2015 06:55 Vivax wrote:
I'm always open to getting people to have WTF moments.

##Unvote
##Vote rayn


yesss, yessssssssss

give in to the darkness, and don't forget the voting thread
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 21 2015 22:26 GMT
#275
On October 22 2015 07:15 gumshoe wrote:
Show nested quote +
On October 22 2015 07:00 Xatalos wrote:
On October 22 2015 06:56 gumshoe wrote:
On October 22 2015 06:30 Chromatically wrote:
BH, you talk a lot about why your lynch is random but not at all about why we should follow it.


Theres no point to him trying to convince us to follow his lynch. RNG is viable when reads are shit, convincing town to rng lynch requires shit reads. The game has just begun therefore reads have not had the time to develop quality, which means bh does not yet posses his convince condition.

In the absence of the means to convince us to choose his method, all he can do is argue how his is truly random. Because a mafia player who argues for an actual rng lynch is forfeiting his ability to protect his teammates (and potentially himself) from rng. A competent scumer would usually have faith in his ability to sway town one way or another, which means he probably wouldn't risk an rng team kill. Basically there are only 3 kinds of players who would propose this strat.

1) a player who is so insecure about his play, he is honestly proposing to just roll the dice instead of play(at least on day 1). This player could be town or scum.

2) A town player who is just using this as a means to prove his innocence "why would I risk killing myself or my teamies as mafia? I must be town!" this works sorta because your odds are quite low of hitting yourself and if you do then you can always say "well I know I'm town, so I'll just disregard this result" -_-

3) A scummer who believes that town will not actually rng lynch because it is objectively a bad strat compared to a really solid case/read. He must hope for this, because to a scummer the rng lynch can actually just backfire, since mafia as an entity operate on a clear pool of lives as opposed to towns mist of health.

we can probally straight up rule out the first possibility (bh be goods not scrubs), which leaves 2 and 3. This whole thing seems pre written so hard to tell between them. Honestly best just to ignore the whole thing unless it gets to the point where our reads are so junk an rng lynch is actually more likely.

ether way, I dont think bh expects us to actually straight up rng lynch, this was probably just a way to look active early on without actually offering substance (though it might draw substance out of others, which is always good)


Well I think it's better than the standard "hi" / "I'm town" openings


Bh, question, if your town please be honest : D were you planning this from the get go? Did you have your post pre written? When did you conceive the idea to use the random tl tag info? Would you have done this if you were mafia?

if this was all pre thought up (which it seems to me it was) than it might not be any better than a glorified "hi, im town."

not that this at all detracts from your argument for rng(which has it's convincing points but I still feel is a last resort) it's the possibility of you using this opening banter as an aegis that worries mah / :





"From the get go" --> I wasn't particularly thinking of using RNG, but it's one of my most useful tools for hunting and lynching scum. I'd say I use it more often than not nowadays when I play. When the game started, I was like "you know what would be great here? Given the setup and the player list, this is perfect for RNG" and then I did it.

"pre written" --> I copied/pasted it from the last time I used RNG, then filled in the names and list size from this game. The second RNG post where I announced the result, I also copied/pasted, so in a sense, yes, this was prewritten

"when did you think of random tl tag info?" --> I first thought of this idea in September of 2013, and I used it for the first time in November 2013. Since then I've used it probably 5-10 times in games here on TL.

"would you have done this if you were mafia?" --> the answer to this question is always "yes". I'm willing to lie, cheat, steal, doctor photographs, put items in boxes, fake plane tickets, pretend to have depression, a death in the family, etc, whatever it takes to win regardless of alignment. I'm one of the few players that does not pull punches as mafia. So yes, as mafia, I'd be fully willing to RNG if I percieved it to be a good idea (which it isn't; I've outlined why RNG is pro-town this game)
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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