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NOTE: I think I forgot to mention that this is FREE. Also Multiplayer. Editor is 1.78MB. Main exe is 2.8 MB. All told, the instalation is about 58.5MB(Windows)
Main Page HERE: http://www.wesnoth.org Download Page HERE: http://www.wesnoth.org/wiki/Download Direct Download for Windows HERE: HERE
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Ok.
I have been playing this game for about a year now, but it just went from fun to OMG HOW IS THIS MUCH AWESOME POSSIBLE.
Wesnoth is a turn based game closer to the style of original warlords (If you've played it) than civ.
Each player gets a leader unit. This leader unit starts off as the strongest unit for that player, and while in a keep, can recruit units for gold, ogre battle style. Both (or many) players take turns moving their units and capturing cities for gold. A city provides income while it is held each turn, while a unit consumes gold for eachh turn it is out.
When a player recalls, he can choose a variety of units from whichver race he selected to play. Units have advancement trees, and gain experience through killing blows. So:
Horseman>Knight OR Lancer>Great Knight OR Paladin, etc.
There are a whole bunch of different units. As well, terrain affects the strength of units, and units can have abilities such as heal, leadership, skirmish, backstab, poison etc.
This game is amazingly fun. It is Open Source and free, but with the 1.2 release is now on the level of a commercial game. It is actively developed and runs on linux, mac and windows.
There are several official campaigns which are both long and fun with multiple paths to take for each campaign. Units level up throughout the campaign and can be recalled for succeeding levels throughout the campaign.
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Modes of play -Single Player (Campaign) -Single Player (Melee vs AI) -MULTIPLAYER
Graphics -2D -Custom attack animations and attack icons -Extremely well drawn Terrain -Character Drawings
Sound -Sound effects (Still checking ^^) -Music AMAZING I AM IN LOVE WITH THIS MUSIC. LOVE. -Unit Speech in campaign is text only and clickthrough (no sound for this)
Story -Varies based on Campaign selected -Quality ranges from decent to good -Click-through dialogue boxes with no scroll for those who are impatient
Features -Extensive in-game graphical help-system -WPL: Wesnoth Programming Language. Allows for any person to modify the game without digging through C++ -Strong Forum/Help Community -Graphically based Map Editor -Ability to Save/Load Multiplayer/Singleplayer Games. -Fully functioning online Lobby, with ability to ban based on IP-Address -Many different translations available. Support for right to left languages -Single Player Tutorial -A lot of stuff I am forgetting in my excitement.
Depth/Replayability -Limitless
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Reviews - http://www.wesnoth.org/wiki/WesnothReviews Wiki/Maual - http://www.wesnoth.org/wiki/WesnothManual FAQ - http://www.wesnoth.org/wiki/FAQ Forum - http://www.wesnoth.org/forum/ Release Notes - http://www.wesnoth.org/start/1.2/
Current Version: 1.2 FULL UNIT TREE: http://zapicm.freeshell.org/stable/index.html
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IMAGES: + Show Spoiler +
PM me if you want to play!
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iNcontroL
USA29055 Posts
that actually looks really fun. Your links/info on it are great, ty.
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it's fairly fun- there's a few things to note:
1. 1v1's are pretty good- there's like 3-4 maps that are standard for 1v1's 2. lots of people play team games. they take a long time though. 3. there's also custom "dotaish" games.
if you want to 1v1 sometime, we can play- there's a lot of elements that are similar to every strategy game. for example, loyalist (human) vs undead is based on a back and forth timing stuggle each day (2 turns of day, 2 turns of night, 2 turns in between) in which each side tries to push and do as much damage as possible. as you can guess, human pushes during day and undead during night (elves, for example, are neutral).
that's kind of the macro strategy element and the more complex and precise part is tactics/unit positioning. there's a number of things to know, involving areas of control -> unit blocking, creating chokes.
as for the campaign, sure it's kinda fun, especially for an open source game. the multiplayer certainly shines and it has a strong community.
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WHY IS THIS GAME SO HARD. DAMN YOU AI.
Anyone want to play a game? It only takes like 5minutes to download, and is easy to figure out. I need someone easy to play, as I appear to still be sucky after a year of playing :/
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hmm can anyone upload or find a link to dl lords2? i believe it was called lords of realm or something like that-lords3 or aka warlords:battlecry is a bit more known to newer generations :D
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i've never heard of this game. i'll definitely check it out.
edit: after playing through the tutorial (it was very good, btw) and a few missions of the campaign i have to say this game is really good. this is actually there first turn-based game i've ever played and i'm really enjoying it. is the civilization series similar to this as it is turn-based as well?
i highly recommend everyone give this game a go.
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Cayman Islands24199 Posts
This is pretty good, but I haven't exactly figured out the game's mechanics (like what to recruit and how much speed matters in advancing army groups, etc) so i'm really really bad after a month of playing.
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On December 25 2006 19:45 oneofthem wrote: This is pretty good, but I haven't exactly figured out the game's mechanics (like what to recruit and how much speed matters in advancing army groups, etc) so i'm really really bad after a month of playing.
Yes. Very difficult. I think it is best to recruit ranged units first turn for scouting ( if shroud is on) and to capture villages for upkeep, then transfer to your main army. But I still cant get everything to work properly.
First, pick a faction and figure out the uses of the individual units. Wesnoth isnt like sc where everyone already knows the most efficient build orders and strategies. So you will have to experiment. Hopefully someone figures out the best strategies and tactics :D
But the only real way to learn is to practice. Dont be discouraged by the multiplayer AI, as it is absolutely brutal .
I will be playing tomorrow! See you on the server!
And I will definitely PM you for game tomorrow seed
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disagree. in multiplayer there are optimal openings in terms what you can recruit. in an 1v1 with set races you only open with 100 gold and make enough to make 1.3-1.5 units a turn. so there are very specific limitations on what is optimal to recruit.
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Played it with a friend today, and it is quite fun Still gotta figure it all out though, I have no idea what all of the races and leaders and such are
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Dude, you're the fucking man. I wish I would have read this sooner.
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Wesnoth is so awesome. I actually paypal'ed $100 to the main developer a few months ago, just because I thought he deserved it.
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Yeah it's fun to play, would want to play it in multiplayer mode because of so much chance involved (hitchance).
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Random hit is not a bad thing. Skill in the game requires that you control the game with the knowledege of random hits in mind.
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And that helps you against that troll squashing your entire army due to bad luck/regeneration. Ok.
Edit: Forgot to mention I started playing because of the GREAT music too.
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I want to play someone. But most likely tomorrow, my aim is: soy giz msn is imurkoreanbrotha@Yahoo.com
msg me around 12:00 EST
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So what are you doing attacking a troll on unfavorable terrain with some thing that takes a large risk from being hit? Also ask yourself if better positioning and prioritization would have helped- any reason you are focusing down the troll? It's not a particularly dangerous target (take out assassins? grunts?) considering that it's fairly difficult to kill without the necessary firepower on the field. You might not be able to take it out effectively until X turns later etc.
All I'm saying is that your understanding of the game is at fault and not the random generator. There was a thread exactly on this topic and that was the voiced opinion of the undisputed top players in the game.
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I can't believe you're serious.
1. There is hitCHANCE in Wesnoth. 2. Even with 70% hitCHANCE, which is about as high as it gets under normal circumstances, there is a probability that most of your hits will miss, foiling your battleplan completely. Most people would call that bad LUCK. It's like you go after 2 Zerglings with 4 Marines and there is, even though it's small, a chance that they'll all get killed in a head on fight. Since Wesnoth is otherwise quite balanced such loses can hurt you decisively. I have played Wesnoth extensively and there were quite some occasions where battles got turned around by such bad LUCK. 3. I don't like strategy games with that much LUCK involved.
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I don't know how much luck there is in practice. Going 0/3 with a unit that has 70% chance to hit probably won't completely foil a battle plan, since you likely have 10+ units, which you still expect to do their average damage. According to posts on the wesnoth forums, there is clear skill differentiation, so for example, great players nearly always beat merely good players, etc.
I didn't play much multiplayer, but it was very rare for me to be anything more than disappointed with poor random results in the single player campaigns.
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