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Russian Federation1401 Posts
On April 10 2007 07:27 marquis wrote: The only weakness about creating said clan is that there is no really lobby system.
Do you chill in the TL IRC channel SF-Fork/yisun? If so, we could always organize games that way - and just ask who wants to play.
Sadly my internet connection is currently unstable so I am not able to play without disconectin every 15 min, which is quite annoying.
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On April 10 2007 07:27 marquis wrote: The only weakness about creating said clan is that there is no really lobby system.
Do you chill in the TL IRC channel SF-Fork/yisun? If so, we could always organize games that way - and just ask who wants to play.
hmmm, i havent used IRC for a while, and never went to teamliquid irc once LoL. have not intensively played wesnoth yet, much more to learn about it ^_^
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Looks amazing, reminds me back when I played Lords of Magic. Thanks!
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This game is freaking awesome FFT style - old school I love it I'm doing Heir to the Throne campaign atm Almost finished it
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lolol im also doing heir to the throne.
But this game is hella annoying. I refuse to let my "main characters" die. So..... I reload every 2 min. haha T_T i suck
oh and it didnt help that im always outnumbered like 5 to 1. First few lvls were really hard cus I had a few lvled up chars and thats all I used. Now I have a pretty good group of lvl 2 or 3 so I can steamroll everyone. Oh and AI is brutal.. if u leave one guy exposed they gangbang him so bad
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On April 15 2007 21:24 gameguard wrote: lolol im also doing heir to the throne.
But this game is hella annoying. I refuse to let my characters die if they are even lvl 2. So..... I reload every 2 min. haha T_T i suck
lol, ur kinda like me, i refuse to let any of my char die in almost all the strategy games -_-
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Just beat it
btw, is all the campaigns end up as the same ending or something?
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Russian Federation1401 Posts
On April 15 2007 21:24 gameguard wrote: lolol im also doing heir to the throne.
But this game is hella annoying. I refuse to let my "main characters" die. So..... I reload every 2 min. haha T_T i suck
oh and it didnt help that im always outnumbered like 5 to 1. First few lvls were really hard cus I had a few lvled up chars and thats all I used. Now I have a pretty good group of lvl 2 or 3 so I can steamroll everyone. Oh and AI is brutal.. if u leave one guy exposed they gangbang him so bad
Meh I don't think the AI is that good. They surround your units correctly but they don't choose the units they make very well, and never adapt to your strategy. It is extremely easy to fool.
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Bumping this post because Wesnoth 1.6 was released Sunday, March 22 2009. The easy-to-read changelog can be found here.
If you haven't played the game yet, read the OP because it is still accurate. There have been loads of changes to the game since the OP but it's mostly been graphical (adding animations, improving unit pictures and descriptions). The core game is still the same; it's still really balanced and loads of fun to play multiplayer.
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lol i remember a friend of mine used to play Orcs and go mass goblins with some grunts every game.
He did surprisingly well with it too
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I used to play this many versions ago, but eventually forgot it. I guess it's time to check it again after all this time.
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United States20661 Posts
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I've played this for years now and it's a really good game.
Btw this game is way more awesome in multiplayer than in singleplayer.
Edit: oh it was a bumped post o_o
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On April 15 2007 21:24 gameguard wrote: lolol im also doing heir to the throne.
But this game is hella annoying. I refuse to let my "main characters" die. So..... I reload every 2 min. haha T_T i suck
oh and it didnt help that im always outnumbered like 5 to 1. First few lvls were really hard cus I had a few lvled up chars and thats all I used. Now I have a pretty good group of lvl 2 or 3 so I can steamroll everyone. Oh and AI is brutal.. if u leave one guy exposed they gangbang him so bad
yeah on that campaign I find you really have to pay attention for the first few levels to make sure you have units leveling up etc for the harder difficulties. You can still do it without rerolling, you just have to be careful not to assume you're going to get the hit you want and leave a valuable unit vulnerable.
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Bump, Wesnoth 1.8 just came out.
+ Show Spoiler +
I randomly discovered this game about a month ago when someone posted an image of it in a thread about Civ V and i have to say i love it.
Being a big fan of turn based strategy games (Tactics Ogre, Fire Emblem, Advance Wars and Final Fantasy Tactics) this game was surely my kind of thing with it's many campaings and replay value.
So far, i think i can describe the game like this:
On the good side:
-Impressive sprite and animation quality for an open source game.
-Dozens of official campaings totalling about two hundred scenarios in all.
-Full multiplayer support with a decent number of people playing most of the time.
-Many "UMS" types of games.
-Six really different and mostly balanced factions for multiplayer.
On the bad side:
-Most campaings are really bad as far as story and dialogue goes, but the fun gameplay (at least for me) makes up for it.
-Game is very random because chance to hit is determined only by terrain, going from 30% (40 to 50 being the most common) up to 90%. The developers have stated many times that is just they way they want the game to be, so it might not be a good choice to play if you hate random non deterministic games.
-People tend to leave way too early in MP games, which can be frustrating.
If you can:
A) Play this game as just that, a game, and not try to find some competitive aspect in a game not designed for it and just have fun, Wesnoth might be a good experience.
B) Not play the campaigns as if you were playing Fire Emblem (trying to keep every single leveled unit alive at all times) or Advance Wars (using only recruits) beacuse otherwise the game will just become a retarded sea of frustration and mass reloading.
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I've thought many times about starting to play this multiplayer, but never gotten round to it, though I played some campaigns 4-5 years ago (and played only fps online then heh)...
And I dont see any problem with the randomness. You know what the chances are for different things to happen, and have to take into account your units failing - your move is not good if you cant deal with bad luck with it. Unless youre behind and need some risk to catch up or such, of course. But randomity forces you to constantly improvise, which should very much favor a good clever player.
http://ladder.subversiva.org/ Wessnoth ladder site
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I was going to play this after I finished all the tactics games on the DS. I've only played an older version a few times on LAN and some of the campaign but it was good fun.
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When I needed good strategy games for Linux, Wesnoth was there for me! Very tactical, you need to master movement, formations, different damage types, managing income/upkeep, and even when you think you're on top of everything, a streak of bad luck can make it all fall apart. This game keeps you on your toes... Brilliant!
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Wesnoth is an awesome game ( especially for a free game ), but in my opinion it lacks something to be truly outstanding. I know that the developers did an awesome job of balancing the game and fixing all the potential bugs but i still think that their decision to keep the game "simple" is not good. This game could be one of the best games ever made with a couple of changes and campaigns with a good storyline. i.e my main complaints ( from a previous post ):
- Give fucking range to ranged units ffs.
- Make riders really fast ... they arent really faster than infantry.
- Dont heal units when they level up. That ruined many battles for me and it isnt realistic at all.
- Make units a bit more different. Their stats are often really close.
- Make level up a bit more interesting even if you have completed the unit progression tree ... because it become really boring after level 3.
- Change the hit system. That magic 70% attack isnt realistic at all and it lacks of complexity.
- Change healers abilities. The auto heal around the caster is retarded and imba. You should have to chose the unit you want to heal. Casters should be slightly more expensive and have many different spells with range and different effects ( it isnt fun to have a wizard who is like a melee unit + a 70% hit ratio )
- Make many more abilities for units + new kind of ground tiles ( a goldmine, some sort of buildings to recruit special units and so on ). A sapper unit able to build defenses would be awesome for example.
- give items for your hero ( he is just like a normal unit and i think it is lame )
Anyway i think that everyone should try this game.
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