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PBE Discussion Thread

Forum Index > LoL General
Post a Reply
1 2 3 4 5 15 16 17 Next All
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-07-23 19:51:20
January 24 2014 22:59 GMT
#1
Compiled Change List: Surrender @ 20
+ Show Spoiler +
Braum
Concussive Blows ( Passive ) passive trigger damage lowered to 32 (+8 per level ) from 38 (+12 per level )
Stand Behind Me ( W ) mana cost increased to 50/55/60/65/70 from 30/40/50/60/70
Glacial Fissure ( R ) his four second slow field's slow duration reduced to .25 seconds from 1.5 seconds
Glacial Fissure ( R ) knock up time reduced to 1/1.3/1.5 from 1.5 at all ranks
Glacial Fissure ( R ) slow field amount reduced to 40/50/60% from 60% at all ranks

Elise
Cocoon ( Human E ) missile width decreased to 55 from 70
Rappel ( Spider E ) range decreased to 700 from 925

Evelynn
Hate Spike ( Q ) damage lowered to 30/45/60/75/90 from 40/60/80/100/120 [may be additional changes ]
Hate Spike ( Q ) mana cost lowered to 12/18/24/30/36 from 16/22/28/34/40

Gragas
Barrel Roll ( Q ) now deals 70% damage to minions
Drunken Rage ( W ) mana cost increased to 30 from 0
Drunken Rage ( W ) damage reduction now lasts for 2.5 seconds down from 3 seconds
Drunken Rage ( W ) cooldown changed to 8/7/6/5/4 from 8/7.5/7/6.5/6

Graves
Buckshot ( Q ) enemies hit with multiple bullets now take 40% damage from each additional bullet, up from 35%
Collateral Damage ( R ) initial damage increased to 250/400/550 from 250/350/450
Collateral Damage ( R ) explosion damage increased to 200/320/440 from 200/280/360

Hecarim
Rampage ( Q ) mana cost reduced to 24/26/28/30/32 from 24/28/32/36/40

Janna
Howling Gale ( Q ) has been reworded and now specifically mentions
Howling Gale ( Q ) cooldown now starts as soon as it is cast.

Kayle
Righteous Fury ( ) AP ratio on both parts increased to .25 from .2
Intervention ( R ) cooldown lowered to 100/90/80 from 110/95/80

Kog'Maw
Base HP lowered to 400 from 440
HP Per level increased to 87 from 84
Caustic Spittle ( Q ) MR/Armor shred changed to 12/16/20/24/28 from 20/22/24/26/28

Le'Blanc
Distortion ( W ) mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120

Lissandra
Ice Shard ( Q ) cooldown lowered to 6/5.25/4.5/3.75/3 from 6/5.5/5/4.5/4
Ring of Frost ( W ) AP ratio down to .4 from .6
Frozen Tomb ( R ) slow increased to 30/45/75% from 20/30/40%

Lee Sin
Base HP Regen Per Second increased to 1.65 from 1.25
Safeguard ( W 1 ) shield duration lowered to 2 seconds from 4 seconds
Cripple ( E 2 ) no longer lists that it reduces attack speed

Lucian
Relentless Pursuit ( E ) cooldown increased to 18/17/16/15/14 from 14/13/12/11/10
Relentless Pursuit ( E ) no longer lists it reduces slow effects

Lulu
Whimsy ( W ) mana cost lowered to 65 at all ranks from 65/70/75/80/85
Whimsy ( W ) movement speed duration lowered to 3/3.5/4/4.5/5 seconds from 5 seconds at all ranks

Lux
Illumination ( Passive ) damage changed to 10 + ( 8 * level ) + ( .2AP ) from 10 + (10 * level )

Nami
Base movement speed lowered to 335 from 340
Ebb and Flow ( W ) cooldown increased to 10 seconds from 9 seconds

Olaf
Undertow ( Q ) cooldown reduced to 7 from 8 seconds
Vicious Strikes ( W ) increased healing from all sources changed to 1% for every 2% of health missing from 1% for every 2.5% of health missing.
Ragnarok ( R ) cooldown lowered to 100/90/80 from 120/100/80

Rammus
Tremors ( R ) now has a range indicator when you hover over it on your ability bar, nothing else about the spell has changed.

Sivir
On The hunt ( R ) movement speed bonus reduction time increased to 2/4/6 secons from 2/3/4 seconds

Sona
Base HP lowered to 353 from 380
HP Per Level increased to 77 from 70
Base armor increased to 15 from 12
Passive - Power Chord:
Q Powerchord amplification down from +100% damage to +50% damage
+ Show Spoiler [Q - Hymn of Valor] +
Creates a 350 unit aura that lasts for 3 seconds.
Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent AP and AD aura
Mana cost increased by 10 at all ranks (55/60/65/70/75)

+ Show Spoiler [W - Aria of Perseverance] +
Initial cast heals Sona plus the lowest health nearby ally for 20/40/60/80/100 (+ 0.2 AP) heath. This heal is increased by 1% for each 1% missing health of the target.
Creates a 350 unit aura that lasts for 3 seconds.
Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage.
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent MR and Armor aura
Mana cost increased by 10 at all ranks (70/75/80/85/90)

+ Show Spoiler [E - Song of Celerity] +
Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.
Creates a 350 unit aura that lasts for 3 seconds
Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds.
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent move speed aura
No longer grants allies % move speed on cast

+ Show Spoiler [R - Crescendo] +
Ranking up Crescendo increases the strength of Sona’s auras
+10/20/30 magic damage for Hymn of Valor
+10/20/30 extra shield for Aria of Perseverance
+2%/4%/6% move speed for Song of Celerity
Crescendo has new VFX that more accurately show the affected area of the spell


Thresh
Dark Passage ( W ) now shields Thresh and up to one ally from all nearby allies.
The Box ( R ) now lists "no damage" on remaining walls once one is broken, down from half.

Tristana
Rocket Jump ( W ) slow duration now 1/1.5/2/2.5/3.0 from 2.5 at all ranks
Explosive Shot ( E ) dot damage lowered to 80/125/170/215/260 from 110/150/190/230/270

Varus
Chain of Corruption ( R ) cooldown decreased to 110/90/70 from 120/105/90

Vayne
Attack speed per level increased to 4 from 3.1
Final Hour ( R ) bonus AD increased to 30/50/70 from 25/40/55

Vel'Koz
Void Rift ( W ) initial blast width increased to better match the second explosion ( ~22.5 increase )

Yasuo
Wind Wall ( W ) tool tip no longer lists that he builds a % of his maximum flow on each dash, down from 3/6/9/12/15%

Ziggs
Mega Inferno Bomb ( R ) cooldown increased to 120 at all ranks from 120/105/90

Items

Banshee Veil
Spell shield unique passive now refreshes after 40 seconds up from 25

Blackfire Torch
Unique active cooldown increased to 90 seconds from 60 seconds.

Chalice of Harmony
Magic resist lowered to 20 from 25.

Deathfire Grasp
Unique Active cooldown increased to 90 seconds from 60

Entrophy ( Aram / Domininon )
Active reduces movement speed and deals true damage over 2 seconds, down from 2.5

Frostfang
Gold per 10 reduced to 2 from 4

Frost Queen's claim
Gold per 10 reduced to 2 from 4

Nomad's Medallion
Mana regen per 5 reduced to 5 from 7
Now grants +10 movement speed

Rylai's Crystal Scepter
Health reduced to 400 from 500
AP increased to 100 from 80

Talisman of Ascension
Health regen increased to 15 from 10
Cooldown reduction decrased to 10% from 20%
Now grants 20 movement speed

Spirit of the Ancient Golem, Quill Coat, The Lightbringer, Hextech Sweeper, Grez's Spectral Lantern
Unqiue active that makes a ward now named "Hunter's Sight" rather than having no name.

Summoner Spells

Exhaust
Exhaust now reduces "Movement Speed and Attack Speed by 30%, Magic and Armor resist by 10, and damage dealt by 40% for 2.5 seconds" from "Damage dealt by 50% and attack speed and movement speed reduction by 30%

Heal
Heal amount now 75 ( 15 x level ) so 90 ( level 1 ) - 345 ( level 18 ) from 95 - 475

TTL Jungle Mobs

Wolves [ TWISTED TREELINE ONLY ]

Small Wolf damage increased to 20 from 16.
Small Wolf crit chance lowered to 0 from 25%
Large wolf damge increased to 40 from 28
Large wolf crit chance lowered to 0 from 25%
cLutZ
Profile Joined November 2010
United States19574 Posts
January 24 2014 23:12 GMT
#2
Thanks yo.

Gragas nerfs seem pretty strong to me.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
January 24 2014 23:13 GMT
#3
First the OT thread, now this.

What are people even going to discuss in GD now?
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 24 2014 23:15 GMT
#4
On January 25 2014 08:13 TheYango wrote:
First the OT thread, now this.

What are people even going to discuss in GD now?


Wasn't it the sub forum admins who decided to have an OT? :3
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
January 24 2014 23:17 GMT
#5
On January 25 2014 08:13 TheYango wrote:
First the OT thread, now this.

What are people even going to discuss in GD now?


Man last game my team freaking....wait there's a thread for that?

How do i build (insert obscure champion here)....oh there are champion threads...

Did you guys see OGN/LCS/idk...wait tournament threads...

Off-Topic in GD? nope
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Gahlo
Profile Joined February 2010
United States35172 Posts
January 24 2014 23:32 GMT
#6
On January 25 2014 08:13 TheYango wrote:
First the OT thread, now this.

What are people even going to discuss in GD now?

People would bitch every now and then when I posted PBE stuff, or stuff like the update before this one that I posted didn't get as much discussion for as big an update it was, due to the timing of it.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 24 2014 23:34 GMT
#7
On January 25 2014 08:32 Gahlo wrote:
Show nested quote +
On January 25 2014 08:13 TheYango wrote:
First the OT thread, now this.

What are people even going to discuss in GD now?

People would bitch every now and then when I posted PBE stuff, or stuff like the update before this one that I posted didn't get as much discussion for as big an update it was, due to the timing of it.

Who bitched?
tbh, this should belong in GD. It's game discussion, even if it's tentative changes.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cLutZ
Profile Joined November 2010
United States19574 Posts
January 24 2014 23:40 GMT
#8
If Gahlo is a nerd and is going to document the PBE changes along with extrapolating the differences between PBE and Live i will throw an IRL party, and thus object to objections to this thread.
Freeeeeeedom
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 24 2014 23:48 GMT
#9
On January 25 2014 08:40 cLutZ wrote:
If Gahlo is a nerd and is going to document the PBE changes along with extrapolating the differences between PBE and Live i will throw an IRL party, and thus object to objections to this thread.

ok, that's a bit different. If he does what you stated (keeping OP updated and offer his personal insight to changes [doesn't have to be correct, something is better than nothing]) then this thread is definitely warranted.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35172 Posts
January 25 2014 00:43 GMT
#10
On January 25 2014 08:48 NeoIllusions wrote:
Show nested quote +
On January 25 2014 08:40 cLutZ wrote:
If Gahlo is a nerd and is going to document the PBE changes along with extrapolating the differences between PBE and Live i will throw an IRL party, and thus object to objections to this thread.

ok, that's a bit different. If he does what you stated (keeping OP updated and offer his personal insight to changes [doesn't have to be correct, something is better than nothing]) then this thread is definitely warranted.

That's the plan!

I'm gonna make a compilation post starting with 4.2, since what's currently up there is like a billion everything. -.-
Gahlo
Profile Joined February 2010
United States35172 Posts
January 28 2014 00:07 GMT
#11
1/27 Update.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 28 2014 00:35 GMT
#12
I don't care for the Mundo change because it doesn't address the problems IMO. Those are (in no order):
1. Spammable Axes earlygame means he can't be zoned too hard from creeps during his "weak" earlygame.
2. Too Tanky vs. No ignite.
3. Too much pushing for no cost after 1 major item made.
4. Its a waste to try to CC him.

I'd rather have seen an increase in his Ult's CD at ranks 1/2, plus an increase in his Axe's Earlygame CD.

Also, they continue to float that Orianna change, and remove it everytime a patch is going to live. Seems like it really reduces her power a lot more than one would initially think.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 28 2014 01:07 GMT
#13
I can't wait to talk about the MF changes when they go live, depending on the double up rework she has potential to be bonkers in solo Q, she's actually still a lot better in lane than a lot of people think, being able to spam double up with it's new mana cost, albeit reduced damage should put her way over the top in lane strength
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35172 Posts
January 28 2014 01:09 GMT
#14
On January 28 2014 10:07 Slusher wrote:
I can't wait to talk about the MF changes when they go live, depending on the double up rework she has potential to be bonkers in solo Q, she's actually still a lot better in lane than a lot of people think, being able to spam double up with it's new mana cost, albeit reduced damage should put her way over the top in lane strength

I can't believe they're even suggesting a lot of those changes. I expect them to be toned down before they hit the PBE.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 31 2014 00:17 GMT
#15
That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35172 Posts
January 31 2014 00:42 GMT
#16
Updated for 28th, 29th, and today's update.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 31 2014 01:39 GMT
#17
On January 25 2014 08:13 TheYango wrote:
First the OT thread, now this.

What are people even going to discuss in GD now?

pokemon/anime/hearthstone qq/game design/watching people get into car accidents/literature/etcetcetc.
and the circle is complete.
liftlift > tsm
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 31 2014 07:01 GMT
#18
Well why the fuck are they randomly nerfing J4 shield. He already hasn't seen much recent competitive play, this is just kicking him while he's down.
Porouscloud - NA LoL
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
Last Edited: 2014-01-31 07:17:19
January 31 2014 07:13 GMT
#19
On January 31 2014 16:01 Amui wrote:
Well why the fuck are they randomly nerfing J4 shield. He already hasn't seen much recent competitive play, this is just kicking him while he's down.

Yeah I was like wtf is wrong with them after I've seen the shield nerf :\ my little Jarvan. Rita buff please.

Edit : Oh wait, I just read :


"It's not really a nerf to j4. The indicator ring went down but the particle is unchanged.

Just to make the particle accurately match the indicator.

http://2.bp.blogspot.com/-ITZc4zRvrv8/Uur6_UiEFDI/AAAAAAAALqs/APhgZ0dgJtk/s1600/333.jpg "


So don't know if it's random nerf now or not.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 31 2014 07:30 GMT
#20
Looks like it's not a nerf but more of an indicator fix.
1 2 3 4 5 15 16 17 Next All
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