"I think the game will be more interesting if we play different maps. I wish Blizzard would support map makers more"
Note that TLO was sick at at the event so his voice is a bit off! Huge thanks to him for doing the interview anyway
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Forum Index > SC2 General |
Slasher
United States1095 Posts
"I think the game will be more interesting if we play different maps. I wish Blizzard would support map makers more" Note that TLO was sick at at the event so his voice is a bit off! Huge thanks to him for doing the interview anyway ![]() : | ||
SigmaoctanusIV
United States3313 Posts
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Timetwister22
United States538 Posts
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Spectreman
Brazil52 Posts
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Ushi
United States21 Posts
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kochanfe
Micronesia1338 Posts
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Darkdwarf
Sweden960 Posts
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MagnuMizer
Denmark384 Posts
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Eury
Sweden1126 Posts
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Shield
Bulgaria4824 Posts
On October 24 2013 08:01 Eury wrote: Have to partly blame the players and the community for the limited map design. Players especially are very conservative when it comes to anything outside the established norm for maps. Also many of them want as small map pool as possible and the same for every tournament. You can have a small map pool & new maps at the same time. It's how iCCup's MOTW worked. Thus said, Blizzard may implement MOTM (Maps Of The Month) or something. They may also go back to their MOTS (Maps Of The Season), too. | ||
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Plexa
Aotearoa39261 Posts
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TeslasPigeon
464 Posts
On October 24 2013 08:01 Eury wrote: Have to partly blame the players and the community for the limited map design. Players especially are very conservative when it comes to anything outside the established norm for maps. Also many of them want as small map pool as possible and the same for every tournament. I never understood this reasoning. I would think the tournaments are the ones to blame. Take DH for instance, if they introduced a new map pool for Winter players would still show up and compete for prize money. In 2012 we had a nearly universal map pool between IEM, DH, IPL, and MLG. If these organizations would change the maps between tournaments players wouldn't cease showing up. But I do agree that it would be nice if Blizzard changed their maps more often. Like every season they get rid of 4 maps and replace them with 4 new ones, then the next season get rid of 4 older maps replacing them as well so that by the end of the year you have a map pool that is completely different than the beginning of the year. | ||
PineapplePizza
United States749 Posts
I'm also 100% certain that Protoss will just veto or allin every single game on every good map they create. I think we should just ignore Protoss and make maps for interesting matchups. | ||
Quakecomm
United States344 Posts
On October 24 2013 07:31 Spectreman wrote: I miss scrap station ![]() yeah well... maybe if u used the symetry tool | ||
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Plexa
Aotearoa39261 Posts
On October 24 2013 09:05 TeslasPigeon wrote: That happened once, the two maps they introduced weren't played very much. http://www.teamliquid.net/tlpd/sc2-international/leagues/2701_2012_DreamHack_Eizo_Open:_Stockholm/main -- see Frigid Pass and Vicious.Show nested quote + On October 24 2013 08:01 Eury wrote: Have to partly blame the players and the community for the limited map design. Players especially are very conservative when it comes to anything outside the established norm for maps. Also many of them want as small map pool as possible and the same for every tournament. I never understood this reasoning. I would think the tournaments are the ones to blame. Take DH for instance, if they introduced a new map pool for Winter players would still show up and compete for prize money. | ||
Phanekim
United States777 Posts
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Ben...
Canada3485 Posts
On October 24 2013 09:32 PineapplePizza wrote: Wait, they don't already do that?I think we should just ignore Protoss and make maps for interesting matchups. With maps like Polar Night and Derelict Watcher, it shouldn't be surprising that Protoss all-ins every game on them given how hard expansions are to take. And then there's Akilon, where long games against Zerg are insanely hard if Zerg goes swarmhost/mass static defence, so Protoss is incentivized to finish the game fast or die by after two hours of fighting locusts. | ||
Slasher
United States1095 Posts
On October 24 2013 07:48 Darkdwarf wrote: Haha, gamespot cutting off Slasher's usual ending tirade was really hilarious to me (for some reason). GameSpot.com/esports doesnt exist anymore, so I don't have anything to say...yet ![]() | ||
NeThZOR
South Africa7387 Posts
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ott
United States74 Posts
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