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iloveoov's interview after returning to SKT

Forum Index > SC2 General
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regizer239
Profile Joined March 2012
Guam327 Posts
Last Edited: 2013-09-30 21:28:23
September 30 2013 20:25 GMT
#1
Full interview:
http://www.fomos.kr/board/board.php?mode=read&keyno=135851&db=issue

iloveoov talks about current state of SC2 in Korea and shares his thoughts on the game as a whole.

Credit for translation goes to Reddit user allmylifethereyougo



"The vibe of venues has changed a lot. I saw a girl wandering around in the venue so I thought she was a reporter but turned out to only be a fan. I once saw somebody who I thought was a fan walking around while scraping his slippers along the floor, not picking up his feet. He turned out to be a coach. Things seemed very amateurish(?) but during my two hear hiatus I just figured that these things will be fixed as time goes on."

Reporter: What are your thoughts on SC2?

"Before my military service, I played SC2 a lot. After a while of playing it, I felt nostalgic and loaded up SC1 and had more fun. This is me telling the truth. But after playing HOTS I have not loaded SC1 again. All in all, HOTS is better than WOL"

Reporter: what do you think is the biggest problem with SC2?

"I have played all blizzard games with the exception of WC3. In WoW, there was a character called the Warlock. He could win 2:1 and 3:1. But blizzard kept releasing balance patches. WoW has 10 classes but I saw as blizzard kept releasing buffs and nerfs. So what ended up happening was, people started playing Warlock when it was powerful but soon jumped to Hunter when that was proven to be powerful. One day I awoke to see that they were also doing the same thing to SC2."

Reporter: I think you're referring to something other than balance.

"Let's compare the two games; In SC1, they only released bug patches and was relatively untouched for ten years. We would do starleagues where at times there would only be one or two protosses. Terrans would occupy more than half the pool. If David Kim were there at that time he would have buffed protoss. That would have meant that we would have been without the exciting and awe-inspiring play of Bisu's prime. Protoss was the minority race and difficult. Thus, its play was given birth to by players like Reach and Nal_Ra. To be frank, I think it is David Kim who creates the winner when it is the gamer who must create the game. It doesn't matter what I say though; the truth is David Kim will keep on tweaking the game. I don't know what his true motives are. Is it to create a 5:5:5 of balance? I truly do not know."

How good would you say your players are at the moment?


"Honestly, about average. I asked them individually about this and they seemed to agree. If proleague were to open now, I don't think we would get very far. We're in a situation where we must try harder.

-You had a nickname as the old build cutter because of your prowess at making them. What about SC2?

"SC2 is an easier game so I think it is easier to make builds. I have made about two Terran strategies. I gathered the players and gave them a preview not too long ago telling them that it was only the first part of my return to the scene. But, what I have realized during this job is that it's not about making builds but making it so that the players will/can use them. Pro-gamers are surprisingly conservative. They'll stick to their winning ways. Of course, if a player is truly out of ideas and wins using a build the coach told them to do, they will become reliant on you. Coaches have to be careful while also forming strategies based on the current trend. That's my belief."

"It was just hard to do transitions in SC1 but in SC2, you can do them on a whim. Thus, it is easier to make builds until it is stopped by the balance patch. For example, I made a build with emphasis on the widow mine until it was nerfed. I have made one with the banshee in mind but I fear for it getting nerfed as well."

"In SC1, even builds had a history. It was on a course of innovation. If you look at PvZ, there was 2 Gate, 1 Gate, and they even came up with forge double nexus. Protosses were so bent on being safe from early lings until came the Bisu build. If you keep balancing a game saying that it's too hard without even going through these cycles then your game ends up being a never ending beta test. I even heard that Boxer had emailed David Kim about this. Judging from his skepticism, I don't think David Kim ever replied.
LtCalley
Profile Joined March 2011
United States244 Posts
Last Edited: 2013-09-30 20:29:48
September 30 2013 20:28 GMT
#2
he is absolutely right about david kim and how they have been patching sc2 like they patch wow. I have been saying this for a long time now

"never ending beta test" this is so GENIUS
"No matter how good you are at something, there's always about a million people better than you" - Homer Simpson
forumtext
Profile Joined September 2011
575 Posts
September 30 2013 20:31 GMT
#3
David Kim's idea of balance is a 50/50 chance of winning for all pros. Aka coin-toss.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 30 2013 20:31 GMT
#4
wow

iloveoov laying the smack down on david kim
starleague forever
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
September 30 2013 20:31 GMT
#5
OOV sounds like a Boss. I Just have this good tingly feeling people like him and boxer will wind up pushing and pushing until David Kim asks their opinion and we will have an amazing game again!!!!!! anyways awesome Interview ILOVEOOV!!!! <3
Abominous
Profile Joined March 2013
Croatia1625 Posts
September 30 2013 20:32 GMT
#6
Lots of praise for Bisu!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 30 2013 20:34 GMT
#7
Thank you for the translation!
Moderatorlickypiddy
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 30 2013 20:38 GMT
#8
Ha ha ha. Amateurs. The Gorilla is not impressed.
BuzzKillington
Profile Joined September 2013
United States47 Posts
Last Edited: 2013-09-30 20:41:32
September 30 2013 20:38 GMT
#9
Balance is never the problem of SC2, I always believed that SC2 is more balanced than BW. Those constant balance patches ruins players and fans' passion. Just like he said, they release balance patches before one single cycle completes, usually not even half a cycle.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-09-30 20:41:27
September 30 2013 20:39 GMT
#10
That last sentence is very disheartening to read. My heart sank, honestly. If they cannot contact them then who can? Such horrendous support from Blizzard.

I love oov, and this interview is a clear demonstration of those with the strongest dedication to not only the game, but the team SKT. I very much look forward to the return of the best KT ! With his drive they can accomplish even more!! gogogo~
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
disciple
Profile Blog Joined January 2008
9071 Posts
Last Edited: 2013-09-30 20:40:58
September 30 2013 20:40 GMT
#11
He is right about a lot of things but at the same time he dismisses the fact sc2 doesn't have 8 years of time for build innovations and map making. Blizzard went global with SC2 and foreigners just lose/move their interest whenever they see game commercials on the TV. There's just no time for SC2 to become scbw naturally.
Administrator"I'm a big deal." - ixmike88
Ettick
Profile Blog Joined June 2011
United States2434 Posts
Last Edited: 2013-09-30 20:43:21
September 30 2013 20:42 GMT
#12
Well it seems like he's enjoying the game at least. I completely agree with him when he says that Blizzard is patching the game like they're patching WoW, patching overpowered things out just makes people go do something else that's overpowered instead of having people learn to deal with imbalance.

Also holy shit, did David Kim really not respond to Boxer, the emperor himself? Who does this guy think he is?
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 30 2013 20:44 GMT
#13
I think a bigger issue than balance patching is the inherent flaws in the game design that make the game stale.
forumtext
Profile Joined September 2011
575 Posts
Last Edited: 2013-09-30 20:47:27
September 30 2013 20:45 GMT
#14
edit
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
September 30 2013 20:45 GMT
#15
On October 01 2013 05:40 disciple wrote:
He is right about a lot of things but at the same time he dismisses the fact sc2 doesn't have 8 years of time for build innovations and map making. Blizzard went global with SC2 and foreigners just lose/move their interest whenever they see game commercials on the TV. There's just no time for SC2 to become scbw naturally.


On your point about map making: It's not like the people who made the maps for leagues all quit - though some have admittedly. The part that kind of irks me when people mention something like this is that the map making community in SC2 is working completely separate from the ideas that created such incredible maps in BW. Have you ever actually compared map structures or the ideas behind the natural progression of bases and their unit/environment interaction between the games? Sure SC2 has not had 8 years, but let us not forget that it is the fact that the editors have already had 8 years to learn ways to apply similar knowledge to HotS. Yet, this has been done on very, very few occasions. His point about build innovation is that you cannot have that innovation if the game is constantly changing beyond your own control.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
GhostFiber
Profile Joined January 2012
Australia88 Posts
September 30 2013 20:45 GMT
#16
David Kim ruining the game. I think it's too late now... He should keep balancing SC2, finish what he started.. He has already killed off so many super risky and suspense driven builds like the WoL reaper, Queen rush, Thor drops, etc. He should just continue to kill everything off because that is what Blizzard pay him to do.
Waxangel
Profile Blog Joined September 2002
United States33664 Posts
Last Edited: 2013-09-30 20:48:51
September 30 2013 20:46 GMT
#17
Good ol' controversial iloveoov, he always did love his interviews. He's gonna be the mourihou of SC2 if this SKT squad can do well in Proleague.

he sure has strong opinions on SC2, considering he was in the military for the last two years
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2013-09-30 20:49:58
September 30 2013 20:47 GMT
#18
iloveoov seems like a boss. But what is David Kim supposed to do. There are always people complaining, either about balance or about too many patches. It doesn't really matter now anyways. Until LotV is released sc2 is in fact a never ending beta test, so let's wait for 2 years after it has been released. Then the balance patches will stop and the real meta starts.

Edit: Also, not responding to the Emperor? wtf
Maru and Serral are probably top 5.
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 30 2013 20:47 GMT
#19
On October 01 2013 05:45 GhostFiber wrote:
David Kim ruining the game. I think it's too late now... He should keep balancing SC2, finish what he started.. He has already killed off so many super risky and suspense driven builds like the WoL reaper, Queen rush, Thor drops, etc. He should just continue to kill everything off because that is what Blizzard pay him to do.


Thor drops were so cool
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
September 30 2013 20:48 GMT
#20
I would love it if David Kim lost a bet sometime and promised to sit down and listen (and also obey) to a guy like Oov. I think SC2 is a great game, but Oov (maybe not right now but in a month or two) and co. are the kind of guys that know how to make it even better without the sometimes unbearable bias progamers will try to bury you with ^^
AdministratorBreak the chains
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