• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview
Tourneys
WardiTV Mondays HomeStory Cup 27 (June 27-29) SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 662 users

Massive changes to Longinus

Forum Index > Brood War Tournaments
Post a Reply
1 2 3 Next All
HonestTea *
Profile Blog Joined December 2005
5007 Posts
Last Edited: 2006-08-09 21:30:43
August 09 2006 21:28 GMT
#1
Current Version
[image loading]


Old Version
[image loading]


1. The tileset is now Jungle, instead of Twilight. Why? Because...

2. Only Jungle has a tile called "raised jungle." Raised jungle is important because it is the only tile in all of Starcraft that is a) higher than ground yet b)does not impede vision

... and this tile was used to make the borders for the mains in the new Longinus.

Thus, Longinus has Guillotine/Cultivation Period - like same-level chokes created by walls, except units have vision as if it were flat land.

As far as I know, this is the first time a main was constructed like this, so it should be interesting. Sorry Terrans.

3. There are now 10 mineral clumps in the main, instead of 9 from before. Sorry Zergs.

4. The expansions at 12, 5, and 9 are now only accessible by small units (like 815) and are not connected to the middle ground.

5. The middle ground is now mostly un-buildable terrain.




Two other bits of important map news

1. The neutral warp gates that were at each expo spot in Arkanoid have been replaced by four zerg cocoons with 250hp each(Kerrigan's cocoon from old missions). Who knows how this changes gameplay.

2. Changes made to New Peaks of Baekdu:
a) one of the two ramps to the main is blocked by a small patch of minerals
b) there is now gas at the nat (!!!)
c) the ramp to the cliff that leads from the nat to the middle has been enlarged.
returns upon momentous occasions.
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
August 09 2006 21:33 GMT
#2
wow neat. i thought terrans would own up longinus so maybe not as much now ;-!
Luhh
Profile Joined October 2003
Sweden2974 Posts
August 09 2006 21:34 GMT
#3
Longinus looks interesting. Hopefully it won't be yet another P>T>Z>P map.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
August 09 2006 21:40 GMT
#4
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
HonestTea *
Profile Blog Joined December 2005
5007 Posts
August 09 2006 21:46 GMT
#5
On August 10 2006 06:40 Reason wrote:
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?


Usually, the problem is if a map is somewhat balanced PvZ, then it'll be horribly T>>Z
Terrans just have the best map adaptability... those stim-addicted bastards.
returns upon momentous occasions.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
August 09 2006 21:49 GMT
#6
nice.

sick of Luna tileset
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
IamLove
Profile Joined October 2004
252 Posts
August 09 2006 21:50 GMT
#7
On August 10 2006 06:40 Reason wrote:
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?

Mercury, Bifrost
infecteddna
Profile Blog Joined November 2004
Slovenia243 Posts
August 09 2006 21:53 GMT
#8
lance pierces moon! moon no jungle!!111
tKd_
Profile Joined February 2005
United States2916 Posts
August 09 2006 21:55 GMT
#9
isn't z>p in bifrost
SP)diQ
Profile Joined May 2005
1107 Posts
August 09 2006 21:59 GMT
#10
On August 10 2006 06:50 IamLove wrote:
Show nested quote +
On August 10 2006 06:40 Reason wrote:
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?

Mercury, Bifrost

PvT on these maps is as ugly as PvZ :/
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
August 09 2006 22:05 GMT
#11
On August 10 2006 06:59 SP)diQ wrote:
Show nested quote +
On August 10 2006 06:50 IamLove wrote:
On August 10 2006 06:40 Reason wrote:
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?

Mercury, Bifrost

PvT on these maps is as ugly as PvZ :/

If that's the case then the answer has not yet been found. I don't understand every aspect of this game, I don't think anyone does, and I'm not an experienced map creater either, but what I'm getting at is that if the reasons for P>T on a map are the same for Z>P on a map, then if we make a map which is completely balanced PvT we won't have such Z>P imbalances. I'm probably wrong, but this P>T>Z>P scenario must have a reason...
All responses welcome.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-08-09 22:19:40
August 09 2006 22:17 GMT
#12
On August 10 2006 07:05 Reason wrote:
Show nested quote +
On August 10 2006 06:59 SP)diQ wrote:
On August 10 2006 06:50 IamLove wrote:
On August 10 2006 06:40 Reason wrote:
Is there a possible correlation between a map where P>T and the Z>P?
Could those imbalanced be present for the same reasons?
Could a map perfectly balanced PvT be extremely imba ZvP ?

Mercury, Bifrost

PvT on these maps is as ugly as PvZ :/

If that's the case then the answer has not yet been found. I don't understand every aspect of this game, I don't think anyone does, and I'm not an experienced map creater either, but what I'm getting at is that if the reasons for P>T on a map are the same for Z>P on a map, then if we make a map which is completely balanced PvT we won't have such Z>P imbalances. I'm probably wrong, but this P>T>Z>P scenario must have a reason...
All responses welcome.

It usually just comes down to travel distances between expansions and large center area battleground and flanking opportunities. P wants that against T just like Z wants that against P. So I think 3 player maps are -in theory- bad for PvZ, since zerg can get the extra main and not protoss etc.

But games on this map may turn out cool anyway so.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 09 2006 22:20 GMT
#13
in general p>t and z>p tend to come together because the same map styles account for both. large open spaces good for mass unit maneuvering and flanking. not too easy for t (in pvt) and p (in zvp) to secure econ safely, but easy enough for the opposing races to get enough econ to get their large masses going.

http://www.splitreason.com/product/1152 release the gracken tshirt now available
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-08-09 22:41:12
August 09 2006 22:36 GMT
#14
Wait, on second thought, I forgot about the narrow ramp, so protoss may treat the highground expansions like islands and secure their third gas (for PvZ). This may very well be a greatly balanced map for all matchups, only question remaining then TvZ, since terran should be able to use those ramps and highground for something TvP. Awesome.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Jathin
Profile Blog Joined February 2005
United States3505 Posts
Last Edited: 2006-08-09 23:00:50
August 09 2006 22:56 GMT
#15
--- Nuked ---
SP)diQ
Profile Joined May 2005
1107 Posts
August 09 2006 23:19 GMT
#16
Min only is there 2 allow P double expo PvT as a counter 2 T fast CC.
Luhh
Profile Joined October 2003
Sweden2974 Posts
August 09 2006 23:31 GMT
#17
On August 10 2006 08:19 SP)diQ wrote:
Min only is there 2 allow P double expo PvT as a counter 2 T fast CC.

Terran can't fast expo here easily or at all. There's no ramp to defend main.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
TaDa1.
Profile Blog Joined May 2006
655 Posts
August 09 2006 23:35 GMT
#18
wow, seem to be very interesting, btw, what will pgt map pack be next season?
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
Death-Link
Profile Joined March 2004
Greece126 Posts
August 09 2006 23:37 GMT
#19
The amount of minerals that has been placed on Longinus is much higher than any other map I can think of. 10 at main, 8 at nat, 7 at min only and 8 at 2nd gas expo is alot and this will definately favour toss players imo. Just compare it with LT for example (8+8+6) or Luna (9+7+6) or some other map.

And also this is only the 2nd map after Neo Forte with 10 minerals at the mains.

Things like these do have an impact on the game, and I don't see many people taking this into consideration when judging a map for balance. Just my opinion.
I hate journalists...
NonYold
Profile Joined April 2004
United States2814 Posts
August 09 2006 23:48 GMT
#20
It looks like a really fun map. I hope it's included in PGT10
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#20
SteadfastSC730
FunKaTv 428
ZombieGrub281
BRAT_OK 171
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 730
FunKaTv 428
ZombieGrub281
MaxPax 204
BRAT_OK 171
MindelVK 22
StarCraft: Brood War
Calm 2597
Rain 2135
Horang2 778
EffOrt 531
Mini 376
Stork 251
firebathero 190
Soulkey 119
sas.Sziky 72
Rush 60
[ Show more ]
Free 27
soO 25
Shinee 5
Bale 2
Dota 2
qojqva3326
League of Legends
Grubby2688
JimRising 58
Counter-Strike
Stewie2K322
sgares288
Super Smash Bros
Mew2King107
Heroes of the Storm
Liquid`Hasu452
Other Games
FrodaN2063
fl0m1886
ceh9683
mouzStarbuck522
KnowMe266
Pyrionflax69
Trikslyr59
ToD37
RushiSC23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 245
• LUISG 26
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 18
• Azhi_Dahaki10
• FirePhoenix8
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1673
• masondota2603
Other Games
• imaqtpie1387
• Shiphtur353
Upcoming Events
Replay Cast
4h 48m
Wardi Open
15h 48m
PiGosaur Monday
1d 4h
The PondCast
1d 14h
Replay Cast
2 days
RSL Revival
2 days
WardiTV European League
2 days
Replay Cast
3 days
RSL Revival
3 days
WardiTV European League
3 days
[ Show More ]
FEL
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.