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On August 10 2006 12:12 thedeadhaji wrote: hm well there are more reasons why hunters aint too good a map, other than mineral patch #s so... hm well there are even more reasons why hunters indeed is a good map.
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I think the change of adding gas to the nat on Peaks will really help toss vs Zerg, weaken Toss vs T and strengthen Z vs T. ; [
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Taiche
France1963 Posts
On August 10 2006 06:28 HonestTea wrote: 1. The neutral warp gates that were at each expo spot in Arkanoid have been replaced by four zerg cocoons with 250hp each(Kerrigan's cocoon from old missions).
I loved how the neutral Gateways looks, replacing them with some slimy zerg is too bad.
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will someday be a map that is p>z z>t and t>p simultaniously? =/
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I like the new changes. Hopefully this will be a part of WGT/PGT mappacks, as it looks quite fun.
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I'm predicting a lot of FE on Longinus, especially 14 CC. A quick barracks after CC can block the choke pretty well, eh? In PvZ, looking at the space outside of the nat, I'd imagine we're in for some bitchin' lurk contains. Check out the arc you get compared to the tiny opening!
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Bill307
Canada9103 Posts
On August 10 2006 17:14 Aileon wrote: I like the new changes. Hopefully this will be a part of WGT/PGT mappacks, as it looks quite fun.
If it can be downloaded from somewhere, then sure.
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Aotearoa39261 Posts
i know we can extract maps from replays... now all we need is a prog that turns images into maps!
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Terran can tank the hall of the small-ramp expos fromt he middle. This will be telling.
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About arkanoid:
Does anyone know if cocoons come with creep under them? It's been a long time since I played the campaigns and I don't play UMS maps, so I wouldn't really know.
If it is true that cocoons come with creep under them, then it provides a distinctive advantage to Zerg in terms of expansion timing and IMO is necessary for balance purposes.
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HonestTea
5007 Posts
On August 11 2006 10:32 Mortality wrote: About arkanoid:
Does anyone know if cocoons come with creep under them? It's been a long time since I played the campaigns and I don't play UMS maps, so I wouldn't really know.
If it is true that cocoons come with creep under them, then it provides a distinctive advantage to Zerg in terms of expansion timing and IMO is necessary for balance purposes.
No worries, I know for sure, no creep
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Well, then what's the point of the change? I don't get how it will effect balance.
And IMO it would be a good thing to have creep there, because a P or T with 2 base right off the bat will stomp all over a Z with only 2 base. Fast expo every game gogo.
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