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[CSL] Community Map-Making Contest

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 7 Next All
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
Last Edited: 2013-08-29 01:01:22
July 31 2013 19:10 GMT
#1
[image loading]

WINNERS

Congratulations to our winners! These maps will be used in Summer Collegiate Champions. One will be selected for the season.

ESV Ravage
Eureka
[sCion] Derelict Colony
DF Illumination
DF Panwa





VOD



Hi SC2 Map-Makers!

Last Fall, we brought you a mapjam at FallCraft. This summer, we're hosting a community map contest from August 3-18!

Maps will be used in the our summer individual tournament, the Summer Collegiate Champions, and then one map from the Summer Collegiate Champions will be selected to be used in the teamleague map pool. This means thousands of players, playing on your maps for a year-long season!

We encourage small map-making teams as well as individuals to send in maps for consideration for the Summer Collegiate Champions event. Any maps used by any major tournament, such as WCS, Tier 1/Tier 2, and other large events, will not be considered, as the point is to highlight smaller teams and individuals.

The contest officially kicks off with a demonstration by the DreamForge Mapmaking Team on the CSL Stream, August 3 @ 5pm PST.



Submissions

Please submit maps via email to admin [@] cstarleague.com by August 18, 11:59pm PST. Mapmakers are limited to two maps per entity (teams are counted as a single entity). Please include as much information as you can, such as liquipedia page information, a short overview of the map, as well as the name on battle net if published (so we can test them internally).

What We're Looking For
We are looking for creative and competitive 1v1 maps!

Maps will be judged on overall balance such as number of bases as well as placement, chokes versus open space, amount of attack paths, airspace, etc. as well as interesting usage of HotS features and overall “look”.



FAQ
Is there a limit of the number of submissions any one individual map maker can submit?

A maximum of 2 maps per individual or team.

Will the CSL accept submissions that have non-standard features such as mixed resource bases (i.e. Icarus) or "slow-movement" zones, etc. . . features that fall outside the boundaries of the Blizzard policy?

Due to the format of CSL as a competitive tournament series, the Blizzard policies should be followed.

How old can the maps be?

Maps can be however old the mapmaker desires them to be, but maps under judgement will be considered in the context of current metagame standards and playstyles in conjunction with normal items such as types of chokes, placement of chokes, etc.

Are features such as 6 mineral pocket bases similar to GSL Daybreak allowed? What about usage of Unorthodox features such as timed/destructible Xel'Naga Watchtowers?

Usage of extra features are allowed, as we have seen tournament maps with interesting new features (for their time) appear and be used for some time. Keep in mind on how the features fit into the current state of the game as well as overall balance; pocket bases such as GSL Daybreak have been shown to work well within the context of the map, whereas maps such as Arkanoid with its use of its own original features, in the timed rocks, were not well received, comparatively.

Could you be more precise on the judging on the specific traits of the map such as open space/attack paths/HotS Features?

It is difficult to express the requirements for each point, as it is not just a set of independent criterion, but how the entire map works as a whole that is important. Essentially, we will look into how each of the different aspects of the map come together and how everything would affect the play styles of each race. There is no hard limit or requirement on any of the traits of the map, as we will check the map as a whole.



About the Collegiate Starleague:

The Collegiate Starleague is the premiere collegiate gaming league, with over 600 universities participating in its sixth season. In addition to the league, we run contests, tournaments, and work with universities to host and promote LAN events across North America. Check out www.cstarleague.com for more info!

Partners
Dream Forge Maps mission is to develop the best Starcraft II maps for use in competitive play. To promote and develop the greater eSports industry. To promote and develop each individual team member as a capable leader in their endeavors.

Sponsors
The CSL is sponsored by:
MSI - check out MSI gaming for cutting edge laptop, tech, and gear
NCIX - an amazing online tech retail store that boasts "Great Technology, Selection, and Service"

Check us out on Liquipedia: Here
Follow @Cstarleague on Twitter: Here
Like CSL on Facebook: Here
Collegiate Starleague - cstarleague.com
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 31 2013 19:25 GMT
#2
Sounds interesting. It'll probably actually make me get on the sc2 editor and either create something new or just modify an existing map. Is there a limit on the number of submissions you can send in?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-07-31 19:51:22
July 31 2013 19:48 GMT
#3
CSL being awesome again. Really excited!

I anticipate a cool demo, DF.


Would you guys accept maps that have "non-standard" features that wouldn't pass blizzard policy for ladder? Like Icarus mixed bases or "slow movement" mud or stuff like that?

haha on the same wavelength fish
Comprehensive strategic intention: DNE
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-07-31 19:50:18
July 31 2013 19:49 GMT
#4
Awesome

Are you only looking for new, never before used maps or can we submit older maps as well - I will probably make something new but I'd like to know if I'll be 'competing' against the TLMC2 maps.

Oh, and also, do you allow non-standard bases
~ ~ <°)))><~ ~ ~
Fatam
Profile Joined June 2012
1986 Posts
July 31 2013 19:51 GMT
#5
Cool. # of submissions allowed would be helpful to know, since some people could easily submit 10+ and I imagine you guys wouldn't want that.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 31 2013 20:36 GMT
#6
Sweet! I submitted :D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-07-31 20:48:43
July 31 2013 20:48 GMT
#7
I have forwarded the questions to the CSL to see if I can get an answer.

On August 01 2013 04:48 EatThePath wrote:
CSL being awesome again. Really excited!

I anticipate a cool demo, DF.


Dont' get too excited ETP -- the stream will be for the purposes of teaching non-map makers the necessary information to create a map. It will probably not be beneficial to an experienced map maker such as yourself.
https://johnemerson.artstation.com/
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 31 2013 20:59 GMT
#8
On August 01 2013 05:48 SigmaFiE wrote:
I have forwarded the questions to the CSL to see if I can get an answer.

Show nested quote +
On August 01 2013 04:48 EatThePath wrote:
CSL being awesome again. Really excited!

I anticipate a cool demo, DF.


Dont' get too excited ETP -- the stream will be for the purposes of teaching non-map makers the necessary information to create a map. It will probably not be beneficial to an experienced map maker such as yourself.

Just teasing. I might still watch though cause I like seeing map knowledge flowwwwwwww.
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 31 2013 21:04 GMT
#9
On August 01 2013 05:48 SigmaFiE wrote:
I have forwarded the questions to the CSL to see if I can get an answer.

Show nested quote +
On August 01 2013 04:48 EatThePath wrote:
CSL being awesome again. Really excited!

I anticipate a cool demo, DF.


Dont' get too excited ETP -- the stream will be for the purposes of teaching non-map makers the necessary information to create a map. It will probably not be beneficial to an experienced map maker such as yourself.


hahahaha, looooooool, Sigma with the jokes. I love this guy!

:D

Not gonna lie, I opened the editor, messed around for about 5 minutes then closed it again. Ughhhhhhh
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 31 2013 21:06 GMT
#10
Does this mean I have a use for the 30+ maps I've made recently?
Or can I only submit 1/a few
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-07-31 22:04:04
July 31 2013 21:07 GMT
#11
omg I doubleposted
...
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 31 2013 21:12 GMT
#12
On August 01 2013 06:04 SidianTheBard wrote:
Show nested quote +
On August 01 2013 05:48 SigmaFiE wrote:
I have forwarded the questions to the CSL to see if I can get an answer.

On August 01 2013 04:48 EatThePath wrote:
CSL being awesome again. Really excited!

I anticipate a cool demo, DF.


Dont' get too excited ETP -- the stream will be for the purposes of teaching non-map makers the necessary information to create a map. It will probably not be beneficial to an experienced map maker such as yourself.


hahahaha, looooooool, Sigma with the jokes. I love this guy!

:D

Not gonna lie, I opened the editor, messed around for about 5 minutes then closed it again. Ughhhhhhh

D=

Sidian who will I have to look up to if you act this way??
+ Show Spoiler [you are my iroh] +

[image loading]
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 31 2013 22:03 GMT
#13
On August 01 2013 06:07 The_Templar wrote:
Does this mean I have a use for the 30+ maps I've made recently?
Or can I only submit 1/a few?

I have the same question....
+ Show Spoiler +
[image loading]
These are the old ones, i have another folder with even more maps and WiP :o!


Also, i have like 2 weeks of free time, so watch out for me!

I would like to know how wacky we can make the maps, can we go Icarus or ATTx Colosseum like on them? or must they be standarish yet interesting like Blizz ones but with better balance.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
July 31 2013 23:19 GMT
#14
I would invite everyone to post whatever they submit in this thread, doing it public makes it all the more exciting. Apart from that, how am I going to bitch that the least original map won again if I can't see the more original ones?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
July 31 2013 23:21 GMT
#15
Answered some questions. Huge props to Dream Forge for helping us organize this contest!

Is there a limit of the number of submissions any one individual map maker can submit?

A maximum of 2 maps per individual or team.

Will the CSL accept submissions that have non-standard features such as mixed resource bases (i.e. Icarus) or "slow-movement" zones, etc. . . features that fall outside the boundaries of the Blizzard policy?

Due to the format of CSL as a competitive tournament series, the Blizzard policies should be followed.

How old can the maps be?

Maps can be however old the mapmaker desires them to be, but maps under judgement will be considered in the context of current metagame standards and playstyles in conjunction with normal items such as types of chokes, placement of chokes, etc.
Collegiate Starleague - cstarleague.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 31 2013 23:25 GMT
#16
Should be fun! Thanks everyone at CSL!
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
July 31 2013 23:27 GMT
#17
On August 01 2013 08:21 CollegiateStarleague wrote:

Will the CSL accept submissions that have non-standard features such as mixed resource bases (i.e. Icarus) or "slow-movement" zones, etc. . . features that fall outside the boundaries of the Blizzard policy?

Due to the format of CSL as a competitive tournament series, the Blizzard policies should be followed.
Yeah man, GSL is so uncompetitive for allowing Icarus and Proleague has always been a farce with their gold bases, neutral creep and other stuff.

"We are looking for creative and competitive maps, just make sure you're not creative, because that's uncompetitive."
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 31 2013 23:39 GMT
#18
Are asymmetric maps allowed?
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 01 2013 00:09 GMT
#19
On August 01 2013 08:27 SiskosGoatee wrote:
Show nested quote +
On August 01 2013 08:21 CollegiateStarleague wrote:

Will the CSL accept submissions that have non-standard features such as mixed resource bases (i.e. Icarus) or "slow-movement" zones, etc. . . features that fall outside the boundaries of the Blizzard policy?

Due to the format of CSL as a competitive tournament series, the Blizzard policies should be followed.
Yeah man, GSL is so uncompetitive for allowing Icarus and Proleague has always been a farce with their gold bases, neutral creep and other stuff.

"We are looking for creative and competitive maps, just make sure you're not creative, because that's uncompetitive."

Yeah, smart thing to say. He means competitive in the same sense as Blizzard, where the maps could conceivably be ladder maps. Creativity goes beyond throwing in 2 gold minerals, actually. Give it a try sometime.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 01 2013 02:14 GMT
#20
Ok, icarus mineral lines are not allowed neither Siskos beloved permanent Time Warps and stuff like that, but how small changes? Like adding bases with less than 8min/2gas for sake of balance in maps similar to phantasm/crevasse? Or destructible Xel'naga towers? how about linked rocks? (you destroy a set of rocks and another gets destroyed in the other side of the map) Or "Standard" maps that have non-standard layouts (Koprulu), are these allowed? or should be avoided since the players have to change their approach to the map "too much"?

In short are you searching for Blizz Ladder maps or are you searching for Proleague/GSL maps?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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