• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship2[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

[M] (2) TPW Rocky Waste

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2013 21:03 GMT
#1
[image loading]


Second submission for TLMC. Standard Desert design.
The third and the low main are risky but i like it.

Overview:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: Phaeton
Playable: 144x136
Expands: 10
Xel'Naga: 0

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
WedRine
Profile Joined March 2013
Denmark64 Posts
April 21 2013 21:33 GMT
#2
the low main, i love it! the third, i love it! the middle, i love it! - but whats up with the reactor doodads? great aesthetics aswell.
Mike Kilo Papa!
Gfire
Profile Joined March 2011
United States1699 Posts
April 21 2013 21:39 GMT
#3
I'm not sure about the name... "Rocky Waste" is so dull.

Low ground main seems silly since you could raise it up two levels, but whatever. Good to find out if it works, anyway.

Seems like the unpathable high ground bits could use some more doodads.

Layout is neat, though. I like the style.
all's fair in love and melodies
moskonia
Profile Joined January 2011
Israel1448 Posts
April 21 2013 22:08 GMT
#4
Low main does not work, there is no reason I can think of that would make it better to have a low ground other than being different.
Kruxxen
Profile Joined April 2010
United States149 Posts
Last Edited: 2013-04-21 22:18:23
April 21 2013 22:17 GMT
#5
The only reason I think the lowground main might work in this situation is that the whole rest of the main can't be accessed by anything but air. Blink allins could still be really hard to defend but the natural is relatively safe so I'm not so sure it's a problem. Can't speak for pvp though, would probably cause for too many shenanigans.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 21 2013 22:17 GMT
#6
Idk if the lowground is good or not and that's sth you probably have to find out during testing and can change easily in some minutes.

However the general layout of the map is really cool imo. The way the thirds are quite close and straight forward to move to by ground, yet blocked by rocks. And even if you'd expect your enemy to take out the rocks and pressure you hard third to third, you can take another alternative corner base that's very far away instead. The last base has a very interesting neutrality going on, kinda between the nat of one player and the fourth of another, yet not a strong strategical position to take and also very close by air to the main. Overall the bases are all very unqiue, nothing is too turtly or too hard. Brilliant map layout imo.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-04-21 23:05:49
April 21 2013 23:05 GMT
#7
the only thing i want to comment about is the lack of reaper harass options ;d
starleague forever
Quakecomm
Profile Joined April 2012
United States344 Posts
April 21 2013 23:21 GMT
#8
do i like it?shhhoooooooorre i do
naw but 4 real great job with the map
I wonder if the low main will be a bit easy to siege? However it's something new and that's good.
gorkey island is the only good map
Fatam
Profile Joined June 2012
1986 Posts
April 21 2013 23:33 GMT
#9
Definitely some interesting things here. Corner bases and how they are doodaded is very cute. Interesting choice to have each rock block in the middle be 2 separate rocks, instead of just 1. As some people have said, lowground main could ruin the map, but hopefully not, and if so it's an easy fix.

Securing 4ths + 5ths should be important here, since they are far away.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
KingCorwin
Profile Joined February 2013
United States134 Posts
April 22 2013 00:14 GMT
#10
Heres how I would grade this map out of 5.
1 point for perfect use of map space/boundary
1 point for low ground main
1 point for layout (bases flow well, alternate paths flow well)
.5 points for textures (getting tired of seeing endless phaetheon, even tho theres a little temple mixed in here)
.5 for the awesome temple corner bases (i feel like if i were to play this, id just ditch my main and go make new base up there where its so neat)
Thats 4 out of 5, very good work on this one!
Corwin#12780
Caviar
Profile Joined April 2011
70 Posts
April 22 2013 01:10 GMT
#11
Great stuff.
Very unique layout.
I just wish the aesthetics were as interesting as the layout
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 22 2013 01:32 GMT
#12
dunno why but this maps appeals alot to me. Like it alot.
Quakecomm
Profile Joined April 2012
United States344 Posts
April 22 2013 01:40 GMT
#13
is this published anywhere?
gorkey island is the only good map
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-22 02:24:11
April 22 2013 02:23 GMT
#14
On April 22 2013 06:33 WedRine wrote:
the low main, i love it! the third, i love it! the middle, i love it! - but whats up with the reactor doodads? great aesthetics aswell.

mereel can correct me if wrong, but they seem meant to harken back to the BW badlands doodads, which is awesome, like this map. skeptical about lowground but it's probably the best take on it I've seen.
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
April 22 2013 02:37 GMT
#15
On April 22 2013 11:23 EatThePath wrote:
Show nested quote +
On April 22 2013 06:33 WedRine wrote:
the low main, i love it! the third, i love it! the middle, i love it! - but whats up with the reactor doodads? great aesthetics aswell.

mereel can correct me if wrong, but they seem meant to harken back to the BW badlands doodads, which is awesome, like this map. skeptical about lowground but it's probably the best take on it I've seen.

correct
SDMF
Meerel
Profile Joined March 2012
Germany713 Posts
April 22 2013 02:37 GMT
#16
On April 22 2013 10:40 Quakecomm wrote:
is this published anywhere?

on EU ofc
SDMF
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 22 2013 03:00 GMT
#17
There is a glaring problem with lowground mains.
You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down.
I am a dirty Protoss bullshit abuser
Gfire
Profile Joined March 2011
United States1699 Posts
April 22 2013 03:13 GMT
#18
On April 22 2013 12:00 gobbledydook wrote:
There is a glaring problem with lowground mains.
You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down.

Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time?
all's fair in love and melodies
Quakecomm
Profile Joined April 2012
United States344 Posts
April 22 2013 19:47 GMT
#19
On April 22 2013 11:37 Terranlover wrote:
Show nested quote +
On April 22 2013 10:40 Quakecomm wrote:
is this published anywhere?

on EU ofc

NA Please? I really want to test it, and I get a lot of lag on EU.
gorkey island is the only good map
Quakecomm
Profile Joined April 2012
United States344 Posts
April 22 2013 19:49 GMT
#20
On April 22 2013 12:13 Gfire wrote:
Show nested quote +
On April 22 2013 12:00 gobbledydook wrote:
There is a glaring problem with lowground mains.
You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down.

Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time?

I agree, the meta game will never evolve if we never put players in uncomfortable situations. That's why Blizzard is taking so long to patch HotS and I think it's a good thing.
gorkey island is the only good map
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #2
Solar vs PercivalLIVE!
TBD vs Ryung
WardiTV547
LiquipediaDiscussion
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 33
StarCraft: Brood War
Sea 24672
Rain 8769
Bisu 3654
Pusan 530
Stork 425
Hyuk 325
Last 233
Leta 153
Barracks 132
ToSsGirL 120
[ Show more ]
Liquid`Ret 63
Aegong 56
Sharp 42
sas.Sziky 29
JulyZerg 28
zelot 24
Icarus 23
Free 18
Yoon 18
Terrorterran 6
Shine 4
Dota 2
qojqva1055
XcaliburYe739
420jenkins130
Dendi111
BananaSlamJamma17
Counter-Strike
x6flipin493
edward36
Other Games
singsing1666
B2W.Neo326
crisheroes325
Pyrionflax237
Fuzer 195
DeMusliM187
Happy177
XaKoH 127
SortOf96
Sick77
Organizations
Counter-Strike
PGL190
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 95
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2179
Other Games
• Shiphtur67
Upcoming Events
LAN Event
4h 56m
OSC
9h 56m
The PondCast
20h 56m
LAN Event
1d 1h
Replay Cast
1d 9h
OSC
1d 22h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.