• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:34
CEST 04:34
KST 11:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update227BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2073 users

[Map] (2)Overwatch

Forum Index > BW General
Post a Reply
1 2 3 Next All
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-01-30 22:55:21
April 12 2013 22:29 GMT
#1
Neo Overwatch
Featured in SBWI Team League

[image loading]

The original map has received a complete overhaul to produce Neo Overwatch. Changes include:

-3rds have been completely redesigned - they are now only accessible by 2 narrow ramps
-Mains enlarged for additional building space
-2 2x2 buildable squares added to each corridor in front of the 3rds for turrets
-3/9 bases are more "neutral", slightly easier to take counterclockwise
-Top and bottom air spaces balanced
-Minor proportion and aesthetic changes throughout the entire map

Download (at broodwarmaps.net)

Original map version + post:
+ Show Spoiler +

[image loading]

My entry for the ICCup mapmaking contest. Reasonably standard map, with a heavy emphasis on controlling the high-ground pods in front of the 3rds.

Features:
-Narrow rush/scouting path along bridges and through center choke - all ground units are capable of passing through center
-Forward high ground pods - control of these is important to stopping attacks and harassment
-Open close 3rds - vulnerable to harassment and attacks, defending from the high ground is advised. Backdoor entrances can be walled with 2 pylons or depots.
-Corner expansions - Zergs will probably take these as their 3rd (especially vs T). Extremely easy to defend by ground, in contrast to the closer expansions.
-Center min onlies - due to the arc of the surrounding terrain the mineral line can be walled off with 3 pylons to block vulture harass, though a couple of mineral patches and obviously the nexus itself are still vulnerable.
-A layout which surprisingly isn't adapted from a SC2 map (though to be fair the base placement was slightly Cloud Kingdom influenced...)

Concerns:
-Not much buildable area around the 3rds, T maybe should have a place to put turrets (perhaps make the high-ground pods buildable? add a couple of spots for turrets along the path between nat and 3rd?)

Download link (broodwarmaps.net)
vibeo gane,
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 12 2013 23:13 GMT
#2
wow, this looks like a really good map, and especially good looking
"When the geyser died, a probe came out" - SirJolt
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-04-12 23:27:20
April 12 2013 23:24 GMT
#3
i really like your map. great!

edit: but... isn't there any space for more buildings?
-
bigmak
Profile Joined March 2010
Canada6 Posts
April 12 2013 23:39 GMT
#4
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
April 12 2013 23:49 GMT
#5
On April 13 2013 08:39 bigmak wrote:
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)

the reason why map mains have the gases to the top of the town, is to have easier worker movement from the gas. pretty sure its most optimal with the gas to the top.

this is a great map. really solid.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 12 2013 23:55 GMT
#6
Cool looking map!

On April 13 2013 08:39 bigmak wrote:
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)

Making it truly mirrored (i.e. blue's gas on bottom) would be a disadvantage for blue as well as gas on top mines more efficiently than gas on bottom. Unless the map is layed out like RotV, that sort of positional disadvantage will always be there.
brood war for life, brood war forever
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
April 13 2013 00:15 GMT
#7
On April 13 2013 08:55 Crunchums wrote:
Cool looking map!

Show nested quote +
On April 13 2013 08:39 bigmak wrote:
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)

Making it truly mirrored (i.e. blue's gas on bottom) would be a disadvantage for blue as well as gas on top mines more efficiently than gas on bottom. Unless the map is layed out like RotV, that sort of positional disadvantage will always be there.

there we go. thats the answer ur looking for.

for example, look at fighting spirit. for it to be truely rotational, it would have minerals at super weird positions (above or below the town), and same with the gases (below and maybe left or right of the town). its just for more efficient mining and better for the pros. its hard as hell to split with minerals below you, so make it fair for all spawns by minerals left or right and gas on top always.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
traceurling
Profile Joined December 2012
United States1240 Posts
April 13 2013 03:48 GMT
#8
On April 13 2013 08:55 Crunchums wrote:
Cool looking map!

Show nested quote +
On April 13 2013 08:39 bigmak wrote:
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)

Making it truly mirrored (i.e. blue's gas on bottom) would be a disadvantage for blue as well as gas on top mines more efficiently than gas on bottom. Unless the map is layed out like RotV, that sort of positional disadvantage will always be there.

Actually RoV, map is called "Ride of Valkyries", but yah, losing the gas mining would be an even greater disadvantage in ZvZ, just unfortunate thing that blizzard never addressed...
"Appreciate the things you have before they become the things you had."
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 13 2013 05:09 GMT
#9
On April 13 2013 12:48 traceurling wrote:
Show nested quote +
On April 13 2013 08:55 Crunchums wrote:
Cool looking map!

On April 13 2013 08:39 bigmak wrote:
Looks great. The blue base appears to have a slight disadvantage in gas location for ZvZ. (Gas drones are more snipeable.)

Making it truly mirrored (i.e. blue's gas on bottom) would be a disadvantage for blue as well as gas on top mines more efficiently than gas on bottom. Unless the map is layed out like RotV, that sort of positional disadvantage will always be there.

Actually RoV, map is called "Ride of Valkyries", but yah, losing the gas mining would be an even greater disadvantage in ZvZ, just unfortunate thing that blizzard never addressed...

fair, but just because they named a map "Battle Royal" doesn't mean I'm not going to call it "Battle Royale"
brood war for life, brood war forever
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 13 2013 08:15 GMT
#10
I'm not usually a fan of amateur maps, but this actually looks really good. The only slight concern which has already been voiced is that there isn't that much buildable ground. This applies both to Terran for their turrets and building walls, as well as to Protoss where there isn't any space to do a lategame gateway explosion. Having said that, lategame PvT on this map may turn into a carrier affair like it was on Desti anyway so it's not so big of a problem.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2013-04-13 08:54:03
April 13 2013 08:52 GMT
#11
Wow, this is actually really really good negativezero, your skills skyrocketed with this map!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2013-04-13 19:18:06
April 13 2013 13:20 GMT
#12
Ive made an observer version. If like me you are desperate to give this a try, you can download it from
EDIT
http://www.panschk.de/mappage/comments.php?mapid=4599
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Sinedd
Profile Joined July 2008
Poland7052 Posts
April 13 2013 13:26 GMT
#13
looks really sweet !

nice!
T H C makes ppl happy
Dakkas
Profile Joined October 2010
2550 Posts
April 13 2013 13:43 GMT
#14
This map looks absolutely amazing!
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
April 13 2013 15:06 GMT
#15
On April 13 2013 17:15 Sayle wrote:
I'm not usually a fan of amateur maps, but this actually looks really good. The only slight concern which has already been voiced is that there isn't that much buildable ground. This applies both to Terran for their turrets and building walls, as well as to Protoss where there isn't any space to do a lategame gateway explosion. Having said that, lategame PvT on this map may turn into a carrier affair like it was on Desti anyway so it's not so big of a problem.

silly sayle. just build on the ridges xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 13 2013 15:28 GMT
#16
Apparently the ridges aren't buildable either?
Peeano
Profile Blog Joined March 2009
Netherlands5134 Posts
April 13 2013 15:58 GMT
#17
I like it. Maybe a bit easy for ZvT?
FBH #1!
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-13 16:19:05
April 13 2013 16:12 GMT
#18
I've looked at this map for like a month now and the more I look at it the more I like it...seems like a great balance between encouraging macro play, and aggressiveness...also good tactical positioning...must get some games on this...
If you ever have time, you should remake it to deal with Cliff Assymetry issue
Needs more doodads!
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 13 2013 21:09 GMT
#19
Thanks for all the positive feedback! I'm thinking of making the high ground ridges buildable, just to have some more somewhat-protected buildable space on the map, but I'm just concerned about the advantage for T in a sieged up position with turrets there.
vibeo gane,
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
April 13 2013 21:29 GMT
#20
On April 14 2013 00:28 Sayle wrote:
Apparently the ridges aren't buildable either?

SCREW THE BASES BUILD GATEWAYS THERE
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft509
Nina 129
Nathanias 104
RuFF_SC2 64
trigger 12
StarCraft: Brood War
Leta 1468
Sharp 65
yabsab 42
Icarus 4
Counter-Strike
Stewie2K410
Coldzera 257
m0e_tv20
Heroes of the Storm
Khaldor109
Other Games
summit1g8994
JimRising 422
Day[9].tv398
C9.Mang0308
NeuroSwarm208
XaKoH 153
Maynarde117
Trikslyr50
semphis_21
Organizations
Other Games
gamesdonequick981
BasetradeTV128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv398
Upcoming Events
Sparkling Tuna Cup
7h 26m
Afreeca Starleague
7h 26m
Snow vs EffOrt
Wardi Open
8h 26m
PiGosaur Monday
21h 26m
LiuLi Cup
1d 8h
OSC
1d 12h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.