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Every one is posting their newest maps, so I do too... Mine has some serious drawbacks though:
- it does not look like a giant penis. - it is not a SC2 conversion - it does not look like a giant dick! - .... ???? .... well... ?? ... er ..... something!!!! - have I mentioned that it does not look like a giant cock, yet?!
Anyway - here's a picture:
DOWNLOAD LINK
I always feel stupid mentioning the blatantly obvious to people, such as "mains are at 2, 3, 7 & 8", so I will stick to mentioning only those features that are not evident from the picture... which are... so to speak... rather: is... well... 1 (one): There are vision blockers below the mineral only formations. so ground units in the centre cannot see the workers mining.
So far I only finished this as far as was required to make it fully playable. Any more detailed decoration is still pending. Don't worry, there won't be any more snow than there is right now (which is the barest minimum required to make the blends work).
It was also pointed out to me, that there's obviously some old blizzard map by the same name. But that map is obviously so bad (as is clearly implied by "blizzard map", so why do I even mention this again?!) that I suspect no one actually knows it... I mean, the name does not even make sense for that map... So I'll be a dickhead about the map name, that is, unless some one comes up with a counter-suggestion, one that really makes me want to change the name...
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Sick symmetry dude. I'm a mapmaker for SC2 but I wanted to drop by and say great work! Loving the layout. Could I borrow some ideas?
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Needs more destructable rocks mmm Is it me or I count 7 mineral patches in the natural exp
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On April 06 2013 03:35 therockmanxx wrote: Needs more destructable rocks mmm Is it me or I count 7 mineral patches in the natural exp 7 mins in the nat is pretty standard nowadays.
Anyway, great map as usual and nice use of the shifted symmetry, although it really could use a bit more SC2 or large phallus-landforms.
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Don't rag on Thin Ice man. I remember having the most goddamn fun FFAs back in middle school with my friends. I went DT/Carrier and thought I was hot shit with 40 apm.
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Canada5155 Posts
Island right by the main? uh Terrans?
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NICE MAP MAN, love it : D
On April 06 2013 05:13 HawaiianPig wrote: Island right by the main? uh Terrans? Minerals blocking?
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Sick tile editing skills from you as usual :D
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It sure looks good!
Are the 3 and 9 natural chokes wider than the 2 and 7 ones?
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United Kingdom3685 Posts
I think there is a positional imbalance in PvT where the 3 and 9 spawns are much worse for the protoss if they spawn horizontally from the terran compared to the other spawns. Basically, the amount of space between the narrow bridge and the protoss natural opening is much smaller for those spawns, so it's much harder to make a good arc when defending a push. Rough sketch of what I mean:
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Freakling I want to see yur D (shaped map)
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I actually like the way this map looks good job! mains seem a bit small though tbh.
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- 3 and 9 are harder to defend vs herras - small bridges are sucky
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On April 06 2013 06:35 traceurling wrote: Freakling I want to see yur D (shaped map) Next BWMN mapmaking contest: make a phallic map which is actually balanced and playable.
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YES!!! I totally love the concept of fighting on ice. I remember when BW first came out and playing on this tileset, I could totally feel like I was doing battle on some snow/ice planet. However as more and more pro maps came out, nobody wanted to make a map where you fought on ice. (Not talking about the snow tileset like tau cross, I meant actually fighting on large amounts of ice)
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit. I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
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United Kingdom3685 Posts
On April 06 2013 07:18 razorsuKe wrote: I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit. I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.
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On April 06 2013 07:20 Sayle wrote:Show nested quote +On April 06 2013 07:18 razorsuKe wrote: I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit. I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.
ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!
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United Kingdom3685 Posts
On April 06 2013 07:37 razorsuKe wrote:Show nested quote +On April 06 2013 07:20 Sayle wrote:On April 06 2013 07:18 razorsuKe wrote: I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit. I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint. ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!
Actually, that's exactly the reason that many programmers switch their text/code editors to black background + white/coloured text. The standard of white background + black text is actually quite bad for your eyes.
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United States9941 Posts
so you aren't making the map cross spawns only? (which, sadly, is impossible in BW i think?)
regardless, solid map and great symmetry.
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