• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:28
CEST 23:28
KST 06:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou19Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? SnOw's Awful Building Placements vs barracks BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvP Marine Usage Roaring Currents ASL final Current Meta BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1713 users

What Blizzard's WCS Means & Entails (Armchair A.)

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-04-03 20:44:26
April 03 2013 20:06 GMT
#1
[image loading]

Main Website & Archives

Topic One: Dependent Journalism & its Constraints
Topic Two: The Thin Corridors of New Content
Topic Three: Splitting the Scene for Regional Champions
Topic Four: The Problematic Comparisons of Female Progaming
Topic Five: The Overabundance of Tournaments & Branching Problems
Topic Six: The Lack of Storytelling in E-Sports’ Events
Topic Seven: What Makes an E-Sport
Topic Eight: Balance between Professionalism & Personality
Topic Nine: E-Sports is not a Sport
Topic Ten: Website Organization - Choice of Information
Topic Eleven: Teams of E-Sports - Portals for New Fans
Topic Twelve: Minor Tournaments – A Progamer’s Résumé
Topic Thirteen: Heart of the Swarm – An Overview & Review

@TorteDeLini



The Armchair Athleticism critical series is an opinion-base article series regarding the issues and sociocultural deficiencies of the E-Sports and StarCraft scene. All articles are perceptive-base and revolving around my own experiences and understanding of the subculture.

+ Show Spoiler [summary introduction] +

The Solo Trail – Unbeaten - Posted on October 20th, 2012

Short version of credentials:
  • Manager of 5 progaming teams (50+ professional players)

  • Writer for 11 E-sports websites (5 team sites + 4 organizations: 150+ docs/articles)

  • Organizer or Contributor of 11 community events (74,000 viewers/attendants)

  • Some video-editing for one or two organizations, nothing big, just twitch.tv highlight-editing, presentational writing, etc.
Why are you starting your own space? I was listening to the suggestions of several friends and I finally started this space after I hit a dead-end in my endeavours in E-Sports. I’m at a point where I am not really affiliated with anyone and now’s a better time than ever to do some opinion topics. Doing my own content meant I would be alone and would work around my own initiative, drive and interest. However, it also meant that I may do something that requires more work than I thought and I would be on my own. It meant that the community reception can be more direct and harsh towards me personally and my views as I would not be backed by some credible organization as when I was writer for some. In the end, this series that took me about a month of writing, editing, verification and re-writing will really be everything I’ve learned, observed and felt throughout my time. I started out with three pieces and ended up going to ten. All of them delve into inspecting the five perspectives of the scene: teams, tournaments, players, spectators and contributors. Ultimately, it aims to really take a strong look into the many issues that inhibit the StarCraft community and E-Sports culture.


What Blizzard's World Championship Series Means & Entails - Posted on April 3, 2013

With the announcement of the StarCraft II World Championship Series (2013) made public, many questions and excitement have arose around the scene. Teams, fans and organizers are both delighted with what’s been planned, but also anxious to see how it’ll further the reach of the idea of E-Sports. We called for the idea back in November, 2012 under the article name: Splitting the Scene for Regional Champions with hope that something similar to WCS would be pushed forward to help all scenes and their players prosper and rank amongst one another:

“But at the same time, there is definitely a lack of outlets for foreign players to shine and rank themselves amongst one another with a monetary prize-finish at the end. The suggestion of regional-prized tournaments ranging from different levels helps alleviate the frustrations for many players and connect them back with challengers they can build off from one another.

[…] A good mix of region-based leagues and international tournaments creates a balanced and constant cycling of both aspiring professional players and levels of champions from local to national to international. With a more gradual spread of tournaments, there should be a result of less emphasis on having a Korean (currently the best players) on your team and more demand for foreigners to improve instead of becoming the marketing extremity. This will also add more stable grounds for smaller teams to compete rather than rely on mercenaries to compensate (Team Legion, Check-Six, Alt-Tab) for roster inadequacies.”

This World Championship Series from Blizzard is definitely in the right step, but also has various drawbacks. Their reasons to create this season World Championship Series is a dilemma readers and fans are probably already familiar with:

“First, while the abundance of tournaments spawned tons of lively competition, it also made it difficult for players and teams to avoid scheduling conflicts. More importantly, for spectators, there was nothing tying the events together to create a unified storyline, and it was hard to identify who the best players were from week to week.”

[we wrote the same things in The Lack of Storytelling in E-Sports’ Events (Dec. 2012) and The Overabundance of Tournaments & Branching Problems (Nov. 2012)]

[image loading]


Indeed, as explained in the 2013 WCS overview, this system not only creates a proper boundary schedule for any person’s career (between April and November), it also allows for tournament organizations to properly line up their event for equal distribution of fan-interest as well as high-player attendance (both from the reputable players to the aspiring ones).

In 2010 and 2011, Blizzard was in the background, delegating power and rights to various groups to establish a base of major tournaments and organizations. 2012 and 2013, they shifted away from a background position to being the forefront and captain of the E-Sports boat. Their semi-RIOT LCS (League of Legends) and FGC EVO (fighting games) system enables a consistent format for spectators to comprehend. It streamlines importance for all events of all regions equally and events within WCS (ESL, MLG, GSL, OGN/OSL and Proleague) grant seedings to WCS Season Finals. Here are some of the positives that WCS entails:
  • Creates an even schedule of multiple seasons, allowing for proper budgetary planning and scheduling for players and teams (I expect contracts to be drawn up less annually and more every two seasons, especially with newer recruits).
  • It creates regional champions and helps teams earn reputation and reward for their players (see: Minor Tournaments – A Progamer’s Resume [Jan. 2013])
  • Limits power struggles between organizations and the need to “one-up” one another through amount of prize-pool (to thus attract popular progamers) and other tactics.
  • Easy system to rank players regionally and worldwide to know who really is the best not through number of achievements, but through consistent performance and ranked points.
  • Allows the possibility of new champions rising and recycles those who longer are ahead of the curve.
The drawbacks to this system are evident, but were also inevitable as the scene expanded beyond its capability and reached. What people called “oversaturation” was merely a race to be relevant and a staple to the E-Sport. MLG, ESL and OGN/GSL are clearly the winners here and while Blizzard’s point-system can also be attributed to non-WCS events, it also means the following:
  • NASL (NA), DreamHack (EU) and Proleague (KeSPA) [KR] will likely be part of the scoop of points attributed to WCS rankings and seeds, it also means they are considered second-class events due to their less impactful effect on a WCS season.
  • This point-system also means that any other tournament organizations looking to get involved in StarCraft II will have a steeper climb to reach relevancy.
  • Minor tournaments will likely see even less activity and participation as WCS online components of participation will attract many aspiring players (since it is more likely to attract a major team’s attention: see; Minor Tournaments – A Progamer’s Resume [Jan. 2013])
  • Events that are not associated with WCS nor receiving points to attribute to WCS seedings will have to fit their events within the championship series (and also create a reason why people should watch it).
As stated, the drawbacks are minor given the downward slope in terms of number of new tournaments and competitions being created. The online portion of WCS will also attract cheaters and potential hackers, but that is something that is both inevitable and small in exchange for convenience and widening the ability to attract as many new competitors as possible.

The truth of it all is that Blizzard’s World Championship Series is a step in the right direction, few disagree, many don’t agree with some of the smaller issues such as the pseudo-region lock. Such as ways to bypass the system in which Koreans will be in North American system knowing they are not up to snuff to prevail in the GSL/OSL and Proleague. The point system can also be trouble if improperly balanced where we may see another Pool Play issue (players who have not been succeeding, continue to maintain seedings and points due to their achievement many months ago). In short, the faults and issues with the World Championship Series are both minor and hastening the process that was occurring already, the upside to it all is that the prize-money is elevated, the opportunity to compete is less costly and stories are created. With Blizzard’s WCS, the foundation of competition is elevated and the next step for StarCraft II has begun!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
delo
Profile Joined August 2010
United States333 Posts
April 03 2013 20:07 GMT
#2
Wow, very nice write-up.
luckylefty
Profile Joined November 2010
United States272 Posts
April 03 2013 20:07 GMT
#3
Good overview for people who missed it. I think you nailed the whole analysis!
siist3m
Profile Joined December 2010
United States113 Posts
April 03 2013 20:14 GMT
#4
Great write up.
I'd rather be dead in California than alive in Arizona.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 03 2013 20:18 GMT
#5
Thank you very much.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
m0ck
Profile Blog Joined November 2010
4194 Posts
April 03 2013 20:18 GMT
#6
I think you would do yourself a favor by spreading your text out - as it stands, it is too dense. Hard to read and easy to skip. Thanks for your effort in any case!
Aeroplaneoverthesea
Profile Joined April 2012
United Kingdom1977 Posts
April 03 2013 20:18 GMT
#7
The points ranking system could really ruin the whole thing if they don't get it right. For example if say Stephano, Nerchio, Huk, Scarlett, Grubby etc... completely dominate their regions they could theoretically end up with more points than any Koreans just off dominating their regionals even if they bomb out of the end of season Globals, just because the Korean scene is likely to be a lot more fluid in terms of winners/successful players than the foreign scenes.
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 03 2013 20:18 GMT
#8
Good write-up
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 03 2013 20:28 GMT
#9
Thank you very much!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Otolia
Profile Blog Joined July 2011
France5805 Posts
April 03 2013 20:30 GMT
#10
I think you should have waited to post this. When I woke up this morning, I was eager to be blown away by the news but it was underwhelming. There is very little details regarding the intricacies of the system and though it is in spirit a step in the right direction, I wonder if it's going to work as well as planned. Nevertheless I think the subject warrants a deeper analysis down the road - which I'm eagerly awaiting to read because right now I have little opinion on the matter.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 03 2013 20:37 GMT
#11
On April 04 2013 05:18 Aeroplaneoverthesea wrote:
The points ranking system could really ruin the whole thing if they don't get it right. For example if say Stephano, Nerchio, Huk, Scarlett, Grubby etc... completely dominate their regions they could theoretically end up with more points than any Koreans just off dominating their regionals even if they bomb out of the end of season Globals, just because the Korean scene is likely to be a lot more fluid in terms of winners/successful players than the foreign scenes.


I am sure Blizzard will get it right. Point systems in leagues have always been part of playing the "game" of competing and strategic decisions on which events to attend is part of that game. I think it is good that some Korean players will have to look at their ranking and say "damn, I need to go to Dream Hack/NASL to make sure I qualify for WCS this season."(Assuming the points can be applied to any region).

It is part of the fun and part of being a competitor. Do you practice and focus on the next event or do you make travel time to go to another event to secure WCS points? Which is better. Do you double down and try to place highly, or spread yourself a bit thinner?

It is part of a complex league is playing the system within the league. As long as the system is fair and all events have appropriate weight, it will be a blast to watch and speculate about.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
April 03 2013 20:40 GMT
#12
Great GREAT move by Blizzard. SC2 has been at each others throats for a while I feel like, with so many tournaments and diminishing market share, it's awesome to see Blizzard really attempting to put together a viable, long term structure that while not perfect (cmon we should know that by now), is built to last a very long time.

Blizzard could have easily raked in profits, sat back, and slowly developed LotV, but instead, shows incredible passion to develop a huge, worldwide event structure.

Bravo.
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 03 2013 20:43 GMT
#13
Good write-up, I think you nailed the case spot on. I'm personally greatly looking forward to this new, cleaner system of competitive Starcraft 2.

One thing though:

Indeed, as explained in the 2013 WCS overview, this system not only creates a proper bordoundary schedule for any person’s career (between April and November), it also allows for tournament organizations to properly line up their event for equal distribution of fan-interest as well as high-player attendance (both from the reputable players to the aspiring ones).


What does this word mean, I can't find it on any translator! Is it a typo for border?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 03 2013 20:44 GMT
#14
boundary ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheSir
Profile Joined February 2012
1830 Posts
April 03 2013 21:06 GMT
#15
I will have to see if MLG/ESL are winners in this case. They will have to hire some extra/new employees to handle all that content and it being online... i dont think it will draw a lot of viewers but i dont know if Blizzard will pay for the production as well etc so will see.

NASL is basically screwed but i think Dreamhack only wins from this hole situation if you get some WCS points at their events, in that case they only gain something without having to invest anything and they loose nothing.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
April 03 2013 21:11 GMT
#16
Thank you! This is great!
Team Liquid, IM, ViOlet!
bsdaemon
Profile Joined July 2012
618 Posts
April 03 2013 21:36 GMT
#17
Very good write-up. I remember what iNcontroL said yesterday in Lo3 this move is just not "good" but it is freaking awesome (or something to that effect). It is indeed a move in the right direction and even if there are valid concerns about the finer details of WCS, I am sure Blizz will do something to address those.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 03 2013 21:46 GMT
#18
Thanks guys (: I could use the feedback! checkout my other articles for interesting content
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 03 2013 21:55 GMT
#19
Limits power struggles between organizations and the need to “one-up” one another through amount of prize-pool (to thus attract popular progamers) and other tactics.


That's neutral. It has drawbacks in itself because competition is healthy for business and even though Blizzard increased their prize pool by just over double who's to say organizers and sponsors won't feel that need to put more into it.

Easy system to rank players regionally and worldwide to know who really is the best not through number of achievements, but through consistent performance and ranked points.


The system isn't that easy. Have to wait and see how they split the points and I don't like the idea of points being awarded for Team Leagues. I think those results should be separate because it makes the system more complicated than need be. The WCS should stand on it's own and the points for premiere tournaments should be minimal.

Allows the possibility of new champions rising and recycles those who longer are ahead of the curve.


That was never an issue to begin with. As we've seen with the short SC2 history. Champions change all the frigging time. Eras are relatively short but some names make themselves relevant like MC. That's where you have to consider how many more tournaments he plays in though at the same time. Sort of helps when you are the ambassador for SK in SC2.

The drawbacks to this system are evident, but were also inevitable as the scene expanded beyond its capability and reached. What people called “oversaturation” was merely a race to be relevant and a staple to the E-Sport. MLG, ESL and OGN/GSL are clearly the winners here and while Blizzard’s point-system can also be attributed to non-WCS events, it also means the following:

- NASL (NA), DreamHack (EU) and Proleague (KeSPA) [KR] will likely be part of the scoop of points attributed to WCS rankings and seeds, it also means they are considered second-class events due to their less impactful effect on a WCS season.


This doesn't address the saturation problem. Yes premiere tournaments reward you with points but the WCS is still another tournament. Instead of one season. We now have three. I would not consider the tournaments you described as 2nd class tournaments. They stand alone on themselves just like Iron Squid and look at how well they did. I'm sure tournaments like the Iron Squid will find a good time slot for the players who make it to the final.
Hollandrock
Profile Joined January 2012
United Kingdom158 Posts
April 03 2013 21:58 GMT
#20
The main thing I am confused about is the system for qualification to later seasons... How does the qualification system into the WCS regional seasons work? How will a new player, or a player that failed to qualify previously be able to make it into the season matches?
Basic questions -
How many players can play in each region per season?
How are these players decided?
What do players outside of the WCS seasons do while they are unable to gain points through the season they are missing?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 91
ROOTCatZ 78
Codebar 39
Livibee 16
StarCraft: Brood War
EffOrt 454
Backho 101
UpATreeSC 96
Dewaltoss 67
Free 58
NaDa 6
Dota 2
monkeys_forever421
Counter-Strike
Stewie2K506
Super Smash Bros
PPMD117
C9.Mang0101
Liquid`Ken37
Heroes of the Storm
Liquid`Hasu451
Other Games
Grubby4737
FrodaN1932
fl0m750
shahzam481
Skadoodle220
Trikslyr40
QueenE39
ViBE33
Maynarde32
Mew2King28
Organizations
Counter-Strike
PGL215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 82
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2759
Other Games
• imaqtpie1305
Upcoming Events
WardiTV Invitational
13h 32m
Online Event
18h 32m
RSL Revival
1d 4h
RSL Revival
1d 12h
WardiTV Invitational
1d 13h
OSC
1d 17h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.