• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6693 users

[Q] Overlord Scouting Techniques

Forum Index > Brood War Strategy
Post a Reply
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-03-03 18:11:41
March 03 2013 06:13 GMT
#1
Hey guys, so this has been something I've been planning on learning for a long time as Overlord scouting is a pretty small thing to do, but also very important, and a forum search turned up some info but not everything I wanted to know...So I was wondering if you guys could give me a quick lesson on how to scout with my overlord for each matchup properly, I know there are like rules of thumbs and minor tricks to follow...this is what I know so far...

General
-On (2) player maps, send the overlord to their natural to see if they're going early expo or not
-On (3) and (4) player maps, scout the main where your overlord will pass over their natural as it travels to the main

vZ
-If your initial overlord meets their overlord halfway or 3/4 of the way towards a main, they are there
-if your second overlord meets their overlord 1/4 of the way towards a main, they are there
-if possible, know where you should have vision of their creep so you can turn your overlord faster
-if you want to 12 hatch, send overlord to scout cross map on (4) player maps so your overlords won't run into eachother

vP

vT
-keep overlord outside their natural, don't lose it to marines.
-use second overlord to scout for bunker rush

Some things I don't understand
-In one of Day[9]'s Dailies, he analyzed a ZvP where the Zerg send I believe his second overlord to the middle of the map, Day[9] said something along the lines that by being in the center of the map, this overlord can reach any of the other 3 spawn locations really quickly...how is this beneficial why didnt he just scout another main?
-Why do some people (in ZvP) send their overlord to just outside their natural, I know it's in the hope they can see which direction the probe comes from, but does the benefits really outweight the costs?

That's all I know, are there any more tips and tricks and general rules? I found out the thing about scouting cross map when you 12 hatch from Bakuryu(I think it was him) commenting on one of Sayle's casts...I thought it was really cool and I was wondering if there were any other neat tricks...I guess I'll update the OP with what you guys say so other people can use this as a resource...
"Appreciate the things you have before they become the things you had."
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 03 2013 06:30 GMT
#2
-Why do some people (in ZvP) send their overlord to just outside their natural, I know it's in the hope they can see which direction the probe comes from, but does the benefits really outweight the costs?

If you keep it at your natural I believe it's to watch for cannon rushing inside your mineral line, so you usually move it so that you can see the mineral line.

In ZvP (let's say you're bottom right, you send first overlord to bottom left) you send your scouting drone to top right anyway so you don't have to send the overlord there, you can send it to the middle instead where it can see proxy gates and can go to either top right or top left naturals quickly depending on what your drone and first overlord scout. So if your drone scouts top right and nothing's there, and your first overlord scouts bottom left and nothing's there, your second overlord is already on its way to the top left and you've also got a chance of seeing proxy gates.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Harem
Profile Joined November 2007
United States11393 Posts
March 03 2013 07:07 GMT
#3
They send it outside natural so that they know if they can 12hat safely or have to overpool if they see a probe. In addition, they know where the protoss is. Now, since every P will double scout assuming FE, you'll eventually start to be wary if you don't see a probe by x time, this means that you send that ovie through middle in case of proxy gates (or they are 1basing)

However, you can also accomplish this by drone scouting which arguably is even better on iccup esp with how much 1base and 2gate people like to do. Send that drone cross-map, first ovie to nearest nat ie fs bott left to top left and then second ovie to bott right.

Also for zvz, on maps like ground zero, if you are 9pooling then you send the first ovie horizontally. This is because lings will see their overlord as they see ramp. If they don't see ovie and your first ovie doesn't see them, then they are cross-spawn.
Moderator。◕‿◕。
Slayer_Chessi
Profile Joined January 2013
Czech Republic30 Posts
March 03 2013 11:26 GMT
#4
dont forget ZVT, when u 12hatch, u always got to place ovie infront of your naturl to see bunker making, on destination u preferably want to see if hes making bunkers early midgame behind the bridges too.
traceurling
Profile Joined December 2012
United States1240 Posts
March 03 2013 16:39 GMT
#5
Oh also, on a related note, when should I drone scout on ZvP? Ive been relyin on overlord scouts but I've seen good players drone scout...
"Appreciate the things you have before they become the things you had."
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 03 2013 17:31 GMT
#6
11th drone when u go overpool and 12th drone when u go fe.
traceurling
Profile Joined December 2012
United States1240 Posts
March 03 2013 18:11 GMT
#7
Should I drone scout every game or only in some games?
"Appreciate the things you have before they become the things you had."
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 03 2013 18:32 GMT
#8
u must have a reason to drone scout, otherwise u dont drone scout.
if u have a reason to drone scout, u can play safe by always drone scouting, or u play risky and dont drone scout.
FlaShFTW
Profile Blog Joined February 2010
United States10550 Posts
March 05 2013 04:54 GMT
#9
vP should be something like...
send to natural first before the main to see if they are forge fe, 2 gate aggro, or 1 base play.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
LRM)INF3cted
Profile Joined October 2012
Bulgaria242 Posts
March 05 2013 21:55 GMT
#10
They send it outside natural so that they know if they can 12hat safely or have to overpool if they see a probe. In addition, they know where the protoss is. Now, since every P will double scout assuming FE, you'll eventually start to be wary if you don't see a probe by x time, this means that you send that ovie through middle in case of proxy gates (or they are 1basing)

However, you can also accomplish this by drone scouting which arguably is even better on iccup esp with how much 1base and 2gate people like to do. Send that drone cross-map, first ovie to nearest nat ie fs bott left to top left and then second ovie to bott right.

Also for zvz, on maps like ground zero, if you are 9pooling then you send the first ovie horizontally. This is because lings will see their overlord as they see ramp. If they don't see ovie and your first ovie doesn't see them, then they are cross-spawn.


100% accurate.I have 2-3 secret overlord scouting in ZvZ but i can`t reveal it.Always scout whit drone and check proxy locations first.On maps like Ground Zero u can scout whit first overlord horizontally in ZvT match , just because your second overlord can safely fly over the natural and u get better position early in the game.
Play whit honor , die whit glory.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2013-03-06 18:27:03
March 06 2013 18:26 GMT
#11
About ZvP drone scouting: You can also use your scouting drone to 3 hatch far expand to another nat, if you play standard.

If you send your ovi to scout your opponents main in a 3+ player map, it can pay off to not send it there directly, but directed a bit towards the middle, and then into the main in a diagonal angle, leaving your enemy guessing where it came from, but also delaying your scouting slightly, so this is most suited for builds like 12 hatch, where you are not going to be aggressive early, but need to be wary of enemy aggression.
It does not require additional micro, just shift-click the intended ovi path on the minimap. You also have to consider their scouting paths, of course, because your overlord could run into their scout. So this is somewhat map-specific.
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL s11 code S FINALs
Freeedom34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 109
JuggernautJason53
StarCraft: Brood War
Britney 28169
Shuttle 2277
Dewaltoss 170
HiyA 53
Mong 49
Last 33
hero 28
Shine 25
sSak 16
Dota 2
qojqva3657
420jenkins505
Counter-Strike
fl0m5353
minikerr57
edward21
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor295
Other Games
gofns12523
Grubby2440
Liquid`RaSZi2361
FrodaN968
Beastyqt877
Mlord449
Organizations
Other Games
EGCTV896
BasetradeTV47
StarCraft 2
angryscii 7
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV644
League of Legends
• Nemesis2776
Other Games
• imaqtpie1475
• Shiphtur310
Upcoming Events
Sparkling Tuna Cup
14h 41m
Afreeca Starleague
14h 41m
Monday Night Weeklies
20h 41m
GSL
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.