• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:05
CET 05:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1642 users

[G] TvP Hellion Banshee Opener/All in

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2013-01-19 20:28:42
December 31 2012 01:43 GMT
#1
12.30.12 - Update #1: Added liquidSea vs Genius game 1 of EGMC, and a german guide to VODs section
12.30.12 - Update #2: Added Spoilers to pictures
1.19.13 - Update #3: Added Mech Transition Replays!!

Introduction:

This is one of the newer 1 base all ins in the TvP matchup. It uses a gas first into 1-1-1 into obviously, hellions, banshees, marines, and scvs pulled. This build works in all leagues, has been used by pros(liquidSea) to great effect, and is not as well known as it should.

Minimum league required: Silver
Most challenging aspect: Multi tasking 2 banshees and your main attack force.

Build order:
10 Depot (wal)
12 Refinery
14 Barracks
17-18 OC
18 Depot (wall)
Reactor Hellions ASAP
Starport + techlab swap from Barracks ASAP

Bunker: Optional as factory is building
Benchmark:
+ Show Spoiler +

[image loading]


The build is designed to hard counter 1 gate FE, and if the protoss decides to do anything else, it allows you to secure an economic gas lead, and transitions into Mech almost seemlessly, with the possibility of being ahead with helion/banshee harass. It is safe from almost all Protoss openings. (except blind gas first Void Rays)

How to all in vs 1 gate Expo
+ Show Spoiler +

[image loading]

This is the cookie cutter protoss opener that this build is designed to beat

Build Manifesto:
The nature of hellions and banshees splits the protoss forces between his natural and his main. You utilize this fog of war advantage by consistently harassing probes at odd angles, while maintaining minimum damage on your banshees. He cannot position all his stalkers to deny all your harassment without losing probes at one front or the other.
+ Show Spoiler +

[image loading]
Phase1: Notice the banshee attack in minimap


While he is in a defensive posture, you surprise him with a large force of marines, SCVs and hellions at the front. While he is busy micro'ing that army. Group your banshees and strike at the main and kill his stalkers there, then focus down the probes. Retreat with your main army to save army size.
+ Show Spoiler +

[image loading]
Phase2: Group banshees together, overwhelm stalkers, profit from probe deaths

Notice the fact that since he has lost so many probes, he cannot have all his production running at maximum capacity.
+ Show Spoiler +

[image loading]

Also note that he MUST make stalkers to deal with the banshees (don't lose any! repair before any attack). This means that your scvs are excellent buffers to soak up stalker fire, and marines and helions and banshees do full damage to immortals. Since you pull SCVs, he must pull probes for an even fight. The nature of the helion splash pushes the advantage to your favor (as well as mules for recovery) allowing you to secure your win with this timing attack.
+ Show Spoiler +

[image loading]


Details of the attack written in text:
+ Show Spoiler +
THE ALL IN:

This can only be done on maps with wide naturals (Daybreak, Antiga, Entombed Valley)

Harass with banshee in the back, Helions run in to natural to roast probes. Keep 1 banshee at back, to keep Protoss forces split.

When second banshee pops, Pull all but 5 SCVs, pull all off gas. Use SCV’s as meatshield to absorb stalker fire. Keep a few to repair banshee, hellions, try to keep marines alive and focus fire when possible. Attempt to block off ramp with hellions to kill half the army at the bottom of the ramp. If high zealot count, focus down stalker, ignore zealots and kill all probes.

This attack is only meant to distract protoss, if you win good job, but if you don't you will still attack soon. Keep banshees and since he messed up his grouping, attempt to kill some more probes, you should have grouped them up (at least 3) and focused down stalkers in the main. Pull rest of SCVs (save maybe 1 or 2 depending on bank)10 seconds after first SCV wave, and repair all injured banshees. Group all units together, and charge up the ramp. Focus down stalkers first. Once only zealots are left, run weak ground army and use banshees to kill any warping in stalkers, and whittle down the protoss forces for your ground army to finish and mop up.



Resources on Mech transitions
+ Show Spoiler +
terranmech.blogspot.com


Replays: (more will be added later)
http://drop.sc/289421
http://drop.sc/289420


Replays with MECH TRANSITIONS (double expand)
Game 1: http://drop.sc/296679
+ Show Spoiler +

Vs 1g FE on Cloud kingdom. He does the fast 2 base blink build that's supposedly stomps mech players. I hold it off with a combination of frantic micro and him getting apprehensive because he can't lose the observer, so he thinks I have more defenses in my natural than whats actually there.

This replay really shows the power of doing a double expand from a gas first opening. Even though I lose so many SCVS, I actually float over 1000 minerals during the bulk of the harass! And again, to any people who say mech is too harassable, just watch as I stabilize. He keeps trying to harass me, and I send my hellions right into his bases. I repeat this cycle and eventually weasel my way back into the game. He does a miscalculation (very common for people who don't face mech very often) and loses his entire army with me having 4 tanks left and some hellions. I deny his fourth, kill some more probes, then I'm able to finish the game. Insane game where both of us are at 200 APM for the whole game.


Game 2: http://drop.sc/296678
+ Show Spoiler +

Vs 1g FE on Daybreak. He does the standard 3g into robo followup from an expand. I harass him with hellions and banshees. Also note that he kept a lot of his probes inside his main until he had enough stalkers. But I still do quite a bit of economic damage with this build, and I am able to get away with a double expand BECAUSE I saw how defensive he was getting. He was even keeping multiple obs with his units even though I didn't have cloak. I still trust my gut and don't reveal my expansion until I have a large enough army size + siege mode. He tries to feign an attack, but I simply run my hellions in from the third when my watchtower hellion sees his army moving out. That move solidified my win, I hold off various attacks and end the game with tank mode a-move lol.


VODS: (more will be added later)
[image loading]
http://www.twitch.tv/onemoregametv/b/341990997?t=131m24s


(German)
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
December 31 2012 02:25 GMT
#2
This seems promising, but wouldn't a protoss who scouted would be able to tell you're doing something funky? That would lead to say a 3 gate expo or something or even a 2 gate robo expo to be super safe.
This does seem promising though, I'll have to try it out, maybe make a few tweaks myself
"Want some? Go get some!"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-12-31 02:42:28
December 31 2012 02:41 GMT
#3
Thanks for sharing, been wanting to learn this build for a while now.

On December 31 2012 11:25 LiLSighKoh wrote:
This seems promising, but wouldn't a protoss who scouted would be able to tell you're doing something funky? That would lead to say a 3 gate expo or something or even a 2 gate robo expo to be super safe.
This does seem promising though, I'll have to try it out, maybe make a few tweaks myself



If you see he doesn't have an expansion you could just switch the reactor back to the barracks and bunker up.

Regarding void rays, again you could easily switch the reactor to the barracks, and get siege tanks + vikings + marines right?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2012-12-31 02:55:28
December 31 2012 02:53 GMT
#4
I watched the replays. I am a mech player that uses gas first helion opener; however, I feel this is too "all-inish" for any transition if you fail. Your relplays even show you taking all your scvs off the line to attack. I can see that this is designed to kill a 1-base expand, but if it is held, you are dead. My preference is to do the same opener (without the starport) but make mauraders and helions simultaneously. Then take 4-5 scvs to repair the helions. I'd say I have a 90+ % ratio of taking out the Protoss expansions without exposing myself to an all-in. If I fail (which is not often) then i have some opportunity to recover with the turtly mech style of play. You also neglect to mention the hard counters to this build (aside from voidray). In my experience, 3 gate blink is a autowin against this and FE into 4 gate can also hold this if they chrono out stalkers. But thanks for the contribution.
How much better to get wisdom than gold; to get insight rather than silver!
ihOpe
Profile Blog Joined December 2012
192 Posts
December 31 2012 03:02 GMT
#5
Bahahaha i had my fun with this build already. It causes a lot od rage on ladder
terran hots stream ---> http://www.teamliquid.net/video/streams/iheartEDM
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
December 31 2012 03:24 GMT
#6
On December 31 2012 11:41 Yoshi Kirishima wrote:
Thanks for sharing, been wanting to learn this build for a while now.

Show nested quote +
On December 31 2012 11:25 LiLSighKoh wrote:
This seems promising, but wouldn't a protoss who scouted would be able to tell you're doing something funky? That would lead to say a 3 gate expo or something or even a 2 gate robo expo to be super safe.
This does seem promising though, I'll have to try it out, maybe make a few tweaks myself



If you see he doesn't have an expansion you could just switch the reactor back to the barracks and bunker up.

Regarding void rays, again you could easily switch the reactor to the barracks, and get siege tanks + vikings + marines right?

No i mean, as a toss, and you're poking with a stalker and you see no expo !
"Want some? Go get some!"
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 31 2012 03:26 GMT
#7
I remember Polt doing this build a while before Sea, in GSTL. Worth a look. It's a very interesting build and I've seen Minigun hold it while claiming "you have to sacrifice your natural against this, but you can hold." Super strong all-in.
Creator of sc2unmasked.com
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
December 31 2012 03:29 GMT
#8
this build has a fundamental flaw, as you will not be making any marines early on and want to instead go for insta reactor, a competent protoss should notice (even if he did not go in all the way with his probe) that you played gas first and thus chronoboost out some units early on, or just prevent your factory from landing at its reactor by building a pylon there.
gas first is gimmicky at best and should always be an autoloss against someone who knows what he is doing.

but lets say you manage to get up hellion production untouched, this just becomes a very early 111 all in. very potent at straightup killing your opponent. i would advise against this build tho and have you go for a standart 13 gas 111 because of the aforementioned flaw.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-12-31 03:46:20
December 31 2012 03:45 GMT
#9
On December 31 2012 12:24 LiLSighKoh wrote:
Show nested quote +
On December 31 2012 11:41 Yoshi Kirishima wrote:
Thanks for sharing, been wanting to learn this build for a while now.

On December 31 2012 11:25 LiLSighKoh wrote:
This seems promising, but wouldn't a protoss who scouted would be able to tell you're doing something funky? That would lead to say a 3 gate expo or something or even a 2 gate robo expo to be super safe.
This does seem promising though, I'll have to try it out, maybe make a few tweaks myself



If you see he doesn't have an expansion you could just switch the reactor back to the barracks and bunker up.

Regarding void rays, again you could easily switch the reactor to the barracks, and get siege tanks + vikings + marines right?

No i mean, as a toss, and you're poking with a stalker and you see no expo !


Wow fail by me sorry, I read "3 gate" as in 1 base pressure and don't even remember the second part ;;

Hmm, doesn't anything but 1 gate robo expo and 1 gate expo weak to marine tank banshee all in? I remember that was what most were saying (even pros) back then, but maybe it's defendable with other builds now. (Well there's some 1 base tech builds but they are made to block specifically 1-1-1 but suck if he's not going 1-1-1, but i'm talking about other viable expo builds)

Also, maybe the Terran could be playing mindgames and is actually going 1 rax expo.

Just throwing out some ideas ^^;
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 31 2012 03:49 GMT
#10
On December 31 2012 12:29 alpenrahm wrote:
this build has a fundamental flaw, as you will not be making any marines early on and want to instead go for insta reactor, a competent protoss should notice (even if he did not go in all the way with his probe) that you played gas first and thus chronoboost out some units early on, or just prevent your factory from landing at its reactor by building a pylon there.
gas first is gimmicky at best and should always be an autoloss against someone who knows what he is doing.

but lets say you manage to get up hellion production untouched, this just becomes a very early 111 all in. very potent at straightup killing your opponent. i would advise against this build tho and have you go for a standart 13 gas 111 because of the aforementioned flaw.

On the contrary, since you walled (with 2 depots and the suggested bunker), I would actually encourage zealot + stalker early aggression. This is because once you have 4 hellions, you can kite around the zealots, and focus down the stalker. You get a free stalker kill, since the second one won't be at your base yet. If he chrono'ed out 2 zealots, you will get 2 free zealot kills as well, losing 0 to 1 hellion. If you have any questions, please include a replay showing us you losing to some sort of early aggression...

with the early aggression risk factored removed, this build is basically exactly what you presumed, an early 1-1-1. It has a harass period just like a standard 1-1-1, but hellions are even better at harassing the front than marines because they can run away from anything, and also if they lack proper building placement, you can dive in and just tank the sentry + stalker damage and kill probes if he has too few stalkers in front. This cannot happen with a standard 1-1-1.
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
December 31 2012 03:54 GMT
#11
I'm dying to try this build out! I hope I'll be able to play some games before new years celebration.
Thanks for sharing the build!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 31 2012 03:55 GMT
#12
On December 31 2012 12:54 Sweetfrost wrote:
I'm dying to try this build out! I hope I'll be able to play some games before new years celebration.
Thanks for sharing the build!

np bro my pleasure
ImNaked
Profile Joined December 2012
United Kingdom13 Posts
December 31 2012 04:08 GMT
#13
This is definitely an all-in unless you do significant damage. I've used it on ladder loads of time ever since Polt used it against Creator in GSTL and there's only been 1 time I can remember that no damage was done and I still won.

Usually if you do damage it's easy to double expand.
LuisFrost
Profile Joined February 2011
Mexico130 Posts
December 31 2012 04:11 GMT
#14
LOL I just lost to this.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 31 2012 04:49 GMT
#15
wait got a question, what if they simply make 4 gates instead of 3 gates 1 robo?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 31 2012 05:38 GMT
#16
On December 31 2012 13:49 Yoshi Kirishima wrote:
wait got a question, what if they simply make 4 gates instead of 3 gates 1 robo?

your call, depends on how much damage you did with the first 2 phase of harass (i think you should still pull 1 round of scvs). But the point of this is to damage. If you simply run up the ramp, and massacre all the probes, hes stuck on 4 gates, has to get a robo as well (since you can get cloak after ur first attack), and then he's in an awkward spot, and you transition to mech with a little mineral deficit, which is definitely okay.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-12-31 05:58:35
December 31 2012 05:52 GMT
#17
No offence to anyone but.......I think you are overestimating silver leaguers XD
IceLemonTea23
Profile Joined June 2012
Malaysia18 Posts
December 31 2012 06:32 GMT
#18
Hahaha just tried out this build and it got me a free win :D thanks !
NoZyneighbor
Profile Joined October 2010
Canada77 Posts
December 31 2012 06:45 GMT
#19
If you are looking for more examples of this, you can check out LiquidSea during his run at IPL5 against Naniwa.

In game 1 on Cloud Kingdom he did the exact same build

But on game 2 on Ohana he went 1 rax FE into reactor hellion banshee, Sea instead went for a raven and a viking first before producing banshees in order to kill the obs and eventually transitioned into mech. But you can still go for the heavy harrass with cloak banshees
Information is the best weapon to have
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 31 2012 07:25 GMT
#20
On December 31 2012 15:45 NoZyneighbor wrote:
If you are looking for more examples of this, you can check out LiquidSea during his run at IPL5 against Naniwa.

In game 1 on Cloud Kingdom he did the exact same build

But on game 2 on Ohana he went 1 rax FE into reactor hellion banshee, Sea instead went for a raven and a viking first before producing banshees in order to kill the obs and eventually transitioned into mech. But you can still go for the heavy harrass with cloak banshees


That's pretty much an entirely different build, just also mech. It's not uncommon for mech to utilize hellion and banshee harass, and lately mech builds have been centered around hellion openers with or without banshees to follow (the very few times it's ever used in pro games)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
PiGStarcraft497
CranKy Ducklings145
davetesta40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft497
RuFF_SC2 123
Nina 78
StarCraft: Brood War
Leta 231
Noble 37
Icarus 8
Dota 2
monkeys_forever374
XaKoH 2
Super Smash Bros
hungrybox451
Other Games
summit1g16758
JimRising 497
shahzam366
C9.Mang0225
ViBE162
Organizations
Other Games
gamesdonequick903
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 67
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21684
League of Legends
• Scarra1612
• Stunt312
• Lourlo269
Upcoming Events
RSL Revival
5h 55m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
7h 55m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
7h 55m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 7h
Cure vs Reynor
IPSL
1d 12h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 15h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.