• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:31
CEST 19:31
KST 02:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1640 users

[G] TvP Hellion Banshee Opener/All in - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
December 31 2012 12:19 GMT
#21
I had time for 7 games today and I didn't get to face a Protoss at all.... Well since everyone else seem to be content with the build I'm sure it works very well. Thanks for posting the replays, I have had the pleasure of watching it at least.
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-12-31 13:22:56
December 31 2012 13:22 GMT
#22
Monk kicked my ass with this build a couple of times lol. Totally caught me off guard because i had never seen it before, but it's pretty scary :O
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
December 31 2012 14:38 GMT
#23
This style is EXTREMELY annoying for a protoss player. He knows that you're on one base, but he still can't have enough stalkers to shut down your harass when it hits, off of 1 gate FE. And he has to go 1 gate FE because he can't be sure whether there's a 2nd command center in your base or not. You can go all in but you can also just expand safely if he plays very defensively (which is a further damage to his economy and/or tech).
Vilanoil
Profile Blog Joined July 2010
Germany47 Posts
December 31 2012 20:39 GMT
#24
I just tried that build on ladder ( dia ) works pretty nice. Usually i play 1 Rax Fe and have a lot of problems with late game vs. toss. It's quite funny to play this way sometimes :D
JCKE
Profile Joined July 2008
United States52 Posts
January 02 2013 19:01 GMT
#25
The Sea vs Genius game only barely worked on daybreak (Sea only had like 6units remaining after killing everything). If it's scouted, I imagine it'd be even harder to break through on a map with a natural ramp since the protoss could easily gateway wall the ramp or even just FF the ramp.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2013-01-02 19:48:40
January 02 2013 19:39 GMT
#26
I've faced this style before a few times on the ladder, and I do remember losing to it a couple times. But in general, I'd say this is pretty all-in, as if protoss keeps his expansion then you're kind of screwed since you one base for so long. (And in the replay, you actually pull ALL your scvs because you know that after the first attack, you can't really catch up in macro even though your banshees did a good amount of damage)

The main thing against this is still scouting I think, if the protoss had gotten an observer in your base, he would've seen one gas, meaning no cloak for the banshees (and tech lab not researching), he would see the factory with a reactor, telling him no tanks, so immortals are useless (Chobbits made 2-3 immortals in the replay I think, that could've been 4-6 more stalkers).

Most protoss will see the hellion banshee, and just assume it's going to be a 1/1/1, make immortals to prepare for tanks, etc. but if a protoss can actually know for certain that you are just making hellion banshee, I think if he makes pure stalker off the 1 gate FE he can hold it (with some sentries to obviously). It is kind of cool build though, as if I was going against 1/1/1 I wouldn't really want a lot of stalkers since they get owned by the tanks, I'd want like 2 for each banshee he has, but no more if I can help it.

Chobbits could've held your push I think if he had:
a) built 2 observers right away and sent one to your base.
b) not waste money on immortals, which vs hellion banshee is just a really expensive zealot with more health
c) sim city, since he knows you're making only hellions from the factory, he can assume that walling will be good, he had 5 gateways, even if he builds the initial 3 in base (since he can't really know it's not a regular 1/1/1 while building them), the extra 2 and even the twilight council could've been used to create a pvz style wall-off.
d) better FFs, he doesn't use any FFs til the last engagement, and even then he doesn't actually cut the army off, if I saw an attack like that coming, i would wait for the scvs to get on the ramp, force field the hellions out, kill the scvs, then deal with the hellions. Of course the banshees are the real annoying part of your army, so killing the banshees is the most important part, but it also means that the terran player needs to have good banshee control, as sitting around with the banshees or losing even one banshee is not an option.
e) I know he took economic damage from the banshees, but I still feel like he could've gotten blink by 10 minutes to hold your push, the main punch of your army is the banshees, so if he has blink your banshees become a lot more vulnerable.

That being said I think this style would probably get you a good amount of ladder wins just because people will expect a regular 1/1/1, and they might be too scared of cloaked banshees to send out an early observer to your base (but I mean....if I saw banshees I wouldn't be afraid to build even 3 observers before an immortal, because the immortal is only useful against tanks in the final push, and observers build so fast anyways) I'm only dia though, so I don't know how accurate my analysis is
framtidenskrig
Profile Joined May 2011
Sweden92 Posts
January 04 2013 18:09 GMT
#27
Have been doing this quite alot and ive also seen MKP using this a couple of times i think, its a really strong opening and i really recommend it to players who want to be more aggressive
75-80°C are absolutly fine! A CPU can handle ~95-100°C. User was banned from Tech Support for being wrong.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-01-04 18:29:01
January 04 2013 18:27 GMT
#28
What do you do if the protoss suspects hellions and just doesn't mine from his natural? Yeah, he's a little behind where he'd want to be from not mining and he might lose it, but holding your all-in attack isn't that hard from one base against hellion/banshee without tanks with siege mode. Defending harass on your probe line while you're only mining from one base is fairly trivial.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
January 17 2013 03:15 GMT
#29
On January 05 2013 03:27 Whitewing wrote:
What do you do if the protoss suspects hellions and just doesn't mine from his natural? Yeah, he's a little behind where he'd want to be from not mining and he might lose it, but holding your all-in attack isn't that hard from one base against hellion/banshee without tanks with siege mode. Defending harass on your probe line while you're only mining from one base is fairly trivial.



You don't need to follow every step of my build. Its a possible all in but by no means are you forced to do that. You can transition into double expand -> mech pretty smoothly as long as you kill at least 4 probes or so. I do this build so much that I can tell when protoss knows that he's vulnerable to an all in, and takes the necc. precautions. They are in a more defensive mood so I will use that to my advantage by just pullling ahead in economy. Othertimes, the protoss hasn't seen this build before and doesn't realize the all in timing that he can just lose at. When I see that, I pull my scvs and just go for the kill. As for them keeping probes inside their main.

A. You know that they are being defensive now, which means they may become quite aggressive later.
B. You know you can't do as much damage, so don't lose any hellions or banshees unnecessarily, and maybe build 1 or 2 extra bunkers, or get cloak to scare him in the mid game so he doesn't hit you with an gateway-immortal timing.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
Last Edited: 2013-01-17 03:30:48
January 17 2013 03:18 GMT
#30
On January 05 2013 03:09 framtidenskrig wrote:
Have been doing this quite alot and ive also seen MKP using this a couple of times i think, its a really strong opening and i really recommend it to players who want to be more aggressive

I agree, this build really helps terran players understand the concept of map control. Basically when a person has more map control, they are more likely to predict and adapt to what their opponent is about to do. With that being said, if one has map control, one's vulnerability is minimized, and a person should take more risks in such an instance.

easy example:

protoss sees a lot of hellions, and cloaked banshees, their gut instinct is to thwart your harass completely, IE be in a defensive posture. Terran player realizes this pattern, and double expands, or ninja expands, or goes double armory slightly earlier than he should.

Another example: In MVP's TVT, he often skips marines in the early game in favour of an earlier command center when its 1/1/1 vs 1/1/1 and he knows what the opponent is doing. Another illustration of my point.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
January 19 2013 20:21 GMT
#31
Updated replays with MECH TRANSITIONS! (check first post, and they are also below)


Replays with MECH TRANSITIONS (double expand)
Game 1: http://drop.sc/296679
+ Show Spoiler +

Vs 1g FE on Cloud kingdom. He does the fast 2 base blink build that's supposedly stomps mech players. I hold it off with a combination of frantic micro and him getting apprehensive because he can't lose the observer, so he thinks I have more defenses in my natural than whats actually there.

This replay really shows the power of doing a double expand from a gas first opening. Even though I lose so many SCVS, I actually float over 1000 minerals during the bulk of the harass! And again, to any people who say mech is too harassable, just watch as I stabilize. He keeps trying to harass me, and I send my hellions right into his bases. I repeat this cycle and eventually weasel my way back into the game. He does a miscalculation (very common for people who don't face mech very often) and loses his entire army with me having 4 tanks left and some hellions. I deny his fourth, kill some more probes, then I'm able to finish the game. Insane game where both of us are at 200 APM for the whole game.


Game 2: http://drop.sc/296678
+ Show Spoiler +

Vs 1g FE on Daybreak. He does the standard 3g into robo followup from an expand. I harass him with hellions and banshees. Also note that he kept a lot of his probes inside his main until he had enough stalkers. But I still do quite a bit of economic damage with this build, and I am able to get away with a double expand BECAUSE I saw how defensive he was getting. He was even keeping multiple obs with his units even though I didn't have cloak. I still trust my gut and don't reveal my expansion until I have a large enough army size + siege mode. He tries to feign an attack, but I simply run my hellions in from the third when my watchtower hellion sees his army moving out. That move solidified my win, I hold off various attacks and end the game with tank mode a-move lol.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 562
Hui .166
UpATreeSC 111
ProTech0
StarCraft: Brood War
Britney 25643
Calm 5686
ggaemo 390
Dewaltoss 107
Zeus 93
Backho 75
ToSsGirL 67
Movie 55
Sexy 39
Killer 34
[ Show more ]
Rock 25
soO 23
Bale 23
Terrorterran 14
Shine 13
eros_byul 0
Dota 2
qojqva2786
Counter-Strike
fl0m2147
byalli520
Other Games
Grubby2802
FrodaN1437
B2W.Neo1093
Beastyqt745
ceh9470
mouzStarbuck239
Trikslyr170
ArmadaUGS125
Fuzer 114
QueenE62
Mew2King50
Organizations
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki41
• HerbMon 26
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV564
League of Legends
• Nemesis4002
Other Games
• imaqtpie605
• Shiphtur204
Upcoming Events
RSL Revival
16h 30m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
WardiTV Map Contest Tou…
1d 17h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.