• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:59
CEST 09:59
KST 16:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2544 users

[M] (3v3) Island Settlement

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 12 2012 23:57 GMT
#1
Island Settlement v0.1
Made by: NegativeZero
Published on: NA
Playable bounds: 148x184

[image loading]

This is my second SC2 map, and I thought making a team map would be a good way to mess around with the editor without worrying too much about balance - plus, non-Blizzard 3v3 maps are pretty rare. This map is actually a very close copy of a BW map I made a while ago. The aesthetics aren't great since I'm still figuring stuff out, but they're definitely slightly better than my first map.

Additional images: (slightly outdated version)
+ Show Spoiler +
Angled overview:
[image loading]

Main:
[image loading]

Nat:
[image loading]

Third:
[image loading]

Center/gold:
[image loading]

random1
[image loading]

random2
[image loading]

random3
[image loading]


Textures/Cliffs:
+ Show Spoiler +
-Agria Grass Green
-Xil Dirt
-Xil Sand
-Meinhoff Concrete
-Castanar Mesh

-Xil Organic Cliffs
-Agria Manmade Cliffs
vibeo gane,
Infidler
Profile Joined June 2012
Norway49 Posts
August 13 2012 00:11 GMT
#2
3v3 macro map! YEAH! nice work! Blizzard needs more of these in 3v3!
Eggs Dee
Bobnoble
Profile Joined October 2011
Luxembourg52 Posts
August 13 2012 00:27 GMT
#3
Great to see more team maps coming up

I actually have no idea about 3v3 so don't take this for granted, but here I go^^ :

The main could be a little bigger I think, just a little though. I just think 3 twobase allins won't have enough space. 2 base allins are realistic since you provide a quite defendable natural (I think) and this is exactly my taste.

Another thing you might consider is making the area between the natural and the 3rd second base a bit wider, I would position myself there and max out on colo or mech off two bases since this area is really easy to defend.
Now this may have been intentional: It is pretty simple to inch yourself forward and to take base by base because there are always two attack paths to defend once you take a base further out. Provides for pretty turtly playstyle. I don't know 3v3 maps could need that.

I love your aesthetics actually, very clean look. Maybe too clean though. You might either add another few textures on your "sand area" and concrete area or the other way around, like really clean: Every single piece of grass beeing sepreated from sand by a decal or another feature to give it sort of a golf course look.

Again I'm neither an experienced mapper myself nor have I ever played a 3v3 in my life so don't take my balance suggestions too seriously.
Favorite caster: ST Legend
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 13 2012 02:15 GMT
#4
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.
~ ~ <°)))><~ ~ ~
HamzasSister
Profile Joined February 2011
United States26 Posts
August 13 2012 04:56 GMT
#5
Very impressive negativezero! I hope blizzard starts taking your maps into consideration. This could use a little help but I would love playing a 3v3 on here.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 15 2012 01:13 GMT
#6
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.
vibeo gane,
PMACProspekt
Profile Joined June 2012
5 Posts
August 15 2012 01:29 GMT
#7
This looks very nice...VERY nice. Love the naturals but I would consider widening the ramp going down to them. And possibly the destructible rock one too.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-15 04:36:07
August 15 2012 04:33 GMT
#8
On August 15 2012 10:13 -NegativeZero- wrote:
Show nested quote +
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.


I think you could do this, but I would rework the terrain in the middle a bit if you do. (Looking at the gold base on the left side) I'd move the dome doodad next to the water, and tuck the gold minerals and gas just to the north of it. I'd still say that the double base with the half base and the regular base should be opened up more, since I think its too easy to defend right now to be a double base.
~ ~ <°)))><~ ~ ~
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech142
Livibee 100
Nina 99
StarCraft: Brood War
Mind 1018
Killer 419
firebathero 301
Pusan 288
Hm[arnc] 285
NotJumperer 50
Dewaltoss 40
yabsab 37
Bale 29
ZergMaN 22
[ Show more ]
Nal_rA 17
Dota 2
monkeys_forever689
NeuroSwarm150
League of Legends
JimRising 664
Counter-Strike
Stewie2K1285
shoxiejesuss838
ceh9384
Other Games
summit1g6743
WinterStarcraft588
C9.Mang0453
Happy414
Sick250
Organizations
Other Games
gamesdonequick562
Dota 2
PGL Dota 2 - Main Stream117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt745
• TFBlade605
• Jankos322
Upcoming Events
Replay Cast
1h 2m
Escore
2h 2m
INu's Battles
3h 2m
Classic vs ByuN
SHIN vs ByuN
OSC
5h 2m
Big Brain Bouts
8h 2m
Replay Cast
16h 2m
Replay Cast
1d 1h
RSL Revival
1d 2h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 3h
IPSL
1d 8h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 11h
Replay Cast
1d 16h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.