• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:20
CEST 16:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1548 users

Heart of the Swarm Unit Stats

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 46 47 48 Next All
Bair
Profile Joined May 2010
United States698 Posts
Last Edited: 2012-06-13 23:35:56
June 09 2012 08:50 GMT
#1
Due to a variety of things I was unable to update this as planned. Tonight I will be going ahead and getting the info I have up there. Sorry about the delay!

Hello everyone! As an attendee to MLG I figured I would go ahead and grab all of the stats for the HotS changes since I have had a hard time finding them. Here is a link to a nicely formatted version, or just check out the quotes below.

Quick note. I took all this information whilst quickly scribbling in my notebook and my writing is terrible. I need to re-verify that widow mines take a tech lab to build and that reapers have range 7, as people have brought this up to me. I will double check those tomorrow (and any other errors you guys point out ^^) while testing the stasis spell as well.


Terran:
Reaper – Light, Biological


Requirement: Barracks w/ Tech Lab

Minerals: 50
Gas: 50
Supply: 1
Build Time: 40
Health: 60
Speed: 2.95
Base Armor: 0
Attack Damage:2 x 4 (7 vs. Light)
Attack Range: 7
Attack Delay: 1.1
Upgrade: Combat Drugs

Minerals: 50
Gas: 50
Research Time: 80
This lets the Reaper regenerate health outside combat. Very rough estimates show about 6 in game seconds after shooting or being shot the Reaper begins to regenerate 2 health per second.

Initial Thoughts: It feels like the Reaper is still trying to be a bit of a harassment unit. The problem is that it is still not fast enough. Also, the speed upgrade is no longer in the game. Oddly enough I ran into David Kim and voiced this to him. So if Reaper is faster in release you all have me to thank (or blame) :D

Hellion


Requires Factory

Minerals: 100
Gas: 0
Supply: 2
Build Time: 30
Health (Battle Mode): 135
Base Armor (Battle Mode): 0
Speed (Battle Mode): 2.25
Attack Damage (Battle Mode): 10
Attack Range (Battle Mode): 2 in an AoE cone
Attack Delay (Battle Mode): 1.9
Health (Vehicle Mode): 90
Base Armor (Vehicle Mode): 0
Speed (Vehicle Mode): 4.25
Attack Damage (Vehicle Mode): 8 (14 vs. Light)
Attack Range (Vehicle Mode): 5 in a linear AoE
Attack Delay (Vehicle Mode): 2.5
Ability – Transformation: Switches between battle and vehicle mode. 3 second transformation time. When built the Hellion comes out of the factory in battle mode.

Upgrade – Blue Flame: Functions same as in Wings of Liberty.

Initial Thoughts: I did not have as much time to play around with battle Hellions as I would like, but I did play against them. They seem alright. Good for cannon fodder but not too much else. There are good uses for it I am sure I am missing but I was not able to find them in the small time allowed to us.

Warhound – Armored, Mechanical


Requires Factory w/ Tech Lab

Minerals: 150
Gas: 75
Supply: 2
Build Time: 45
Health: 220
Base Armor: 1
Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3
Ability – Haywire:

Autocastable

Does 30 damage to a single target at range 7 with a 6 second CD. Does not interrupt the Warhound's regular attack.

Initial Thoughts: Plain and simple the Warhound is a scary unit. It is fast, has good range, and does a TON of damage. I think this will become a new staple in matchups if it stays in its current form. Good all around and rather cheap for as good as it is. However it is important to note that while this unit was originally debuted as a mini-Thor the Warhound actually has no ground to air attack. The Thor however remains in this build identical to how it currently is in Wings of Liberty.

Widow Mine – Light, Mechanical


Requires Factory

Minerals: 75
Gas: 25
Supply: 1
Build Time: 20
Health: -
Speed: -
Attack Damage: 200*
Attack Range: *
Attack Delay: 10 Seconds after latching on.
Special Ability – Burrow: 3 seconds to burrow. Aside from the time to burrow it functions exactly the same as regular burrow.

After burrowing and a brief arming time the mine will launch up and latch itself to a unit. The mine has a limited type of detection in that it will not give you detection, but will latch on to and reveal invisible units. Ground or air. The range is approximately 5-6 and the explosion does an AoE with a radius of about 3-4.

Multiple mines cannot latch on to the same unit, and a small countdown animation visible to you and your opponent appears on the unit affected. There is a 10 second delay between attachment and detonation. There is no known way to remove the mines short of detonation.

Initial Thoughts: This is an insanely good unit. It does take up valuable factory time but it is worth it. There are so many uses to this from defense to offense to harassment that for the time being the best I can say is that this will be an amazing units in all matchups.

Other things of note:
Redline Reactor – Doubles speed and increases acceleration of the Battlecruiser for 6 seconds at a cost of 100 energy.

Thors – As noted in the warhound section. Still present in the same form as in Wing of Liberty.

Zerg
Swarm Host – Armored, Biological


Requires Infestation Pit

Minerals: 200
Gas: 100
Supply: 3
Build Time: 40
Health: 120
Base Armor: 1
Speed: 2.25
Attack Damage: N/A
Attack Range: N/A
Attack Delay: N/A
Special Ability – Spawn Locusts

Swarm Host spawns 2 locusts which rally on an attack-move command. The Swarm Host spawns them every 25 seconds as long as burrow and the locusts last 15 seconds.

Special Ability – Burrow:

Works like for the Widow Mine. 3 seconds to burrow during which the Swarm Host can be attacked.

Upgrade – Increase Locust Time:

Minerals: 200
Gas: 200
Time: 100
Increases the time the locusts last by 10 seconds (to a total of 25 seconds).

Locusts – Light, Biological
Health: 65
Speed: 1.88
Attack Damage: 16
Attack Range: 2
Attack Delay: 1.2
Initial Thoughts: Wow. Just wow. Locusts are good. While playing Celebreth we found out that not only do they have minor range but they also can hit air. This is an insanely good unit at this stage in the game. Coupled with support of any kind the constant pressure that these Swarm Hosts can put on is impressive. This definitely opens up an aggressive playstyle for Zerg that did not exist before. I daresay it is actually a little too strong...

Viper – Armored, Biological, Air


Requires Hive

Minerals: 100
Gas: 200
Supply: 3
Build Time: 40
Health: 120
Base Armor: 1
Speed: 2.25
Special Ability – Consume:

The Viper does 200 damage to a friendly building over 10 seconds to regenerate 50 energy.

Special Ability – Abduct (75 Energy):

The Viper pulls a unit instantly to the Viper's location. Approximate range of 7.

Special Ability – Blinding Cloud (125 Energy):

Creates a cloud that reduces the attack range of any biological units in the AoE to melee. Same AoE and range as fungal growth.

Initial Thoughts: One of the largest problems with Zerg engagements was that positioning had a more powerful impact on Zerg than any other race. The Viper tackles that problem and allows us to manipulate the field in a dynamic way that at the moment no other race has. This is a unit I hope remains unchanged and cannot wait to see used by people better than I.

Other Things of Note:
Burrowed Movement for Banelings is out.

Hydralisk Upgrade – Muscular Augmentation:

Minerals: 150
Gas: 150
Time: 100
This gives the Hydralisks 50% faster movement off creep which brings the Hydralisk speed to 3.38 in all situations.

Ultralisk Burrow – Ultralisks come with this ability innately.

Cooldown: 30 Seconds
Range: ~7
Takes roughly 1 second at max range.
All units in the space the ultralisk unburrows take regular attack damage and are knocked back.
Creep Tumors – The Creep Tumors have a cool little animation. A tad slower now but worth it because we all know looks are an upgrade right?

Protoss
Mothership Core – Mechanical, Armor, Psionic, Massive, Unique
No requirement (As in you can make it with nothing but a Nexus and an Assimilator)

Minerals: 100
Gas: 50
Supply: 3
Build Time: 60
Health: 350
Shields: 350
Armor: 2
Speed: Immobile
Special Ability – Teleport (25 Energy):

The Mothership Core teleports to another Nexus.

Special Ability – Energize (25 Energy):

At a range of ~8 the Mship Core recharges the energy of any unit/building at the rate of about 25 per second. If energy is spent during this recharge time the building/unit will still recharge to maximum energy (Basic Application: Mass Chronoboost).

Special Ability – Purify (75 Energy):

The Mship Core gains a powerful attack for 20 seconds.

Damage: 60
Range: 13
Delay: 1.25
Special Ability – Mass Recall: Functions the same as the current Mothership spell.

Special Ability – Build Mothership

Requires Fleet Beacon

Minerals: 300
Gas: 350
Time: 100
Supply: 8
Basically finishes building the Mothership. Takes up production at the Nexus. Cannot be chrono boosted from what I could tell. This needs better verification though. Mothership is the same as in Wings of Liberty with the exception of having a Stasis spell I was unable to test.

Initial Thoughts: Another great addition to the game. Allows a great deal of versatility throughout the game. Super early build time makes it so that early expansion builds will be much easier to pull off in the PvP matchup. Aside from that it is a great economy booster, a great way to make sure your Oracles have full energy (or Sentries). Just really what this means for Protoss is that the game for Toss players has changed far more than it has for Terrans or Zergs at all stages of the game.

Tempest – Armored, Mechanical, Massive


Requires Fleet Beacon

Minerals: 300
Gas: 300
Supply: 6
Build Time: 75
Health: 300
Shields: 150
Speed: 2.25
Attack Damage: 49 (66 vs. Massive)
Attack Range: 10
Attack Delay: 6
Upgrade – Gravity Sling:

At Fleet Beacon

Minerals: 150
Gas: 150
Time: 100
The Tempest gets +12 range.

Intial Thoughts: You know, I am trying to like the Tempest. I really am. But since the cost is so insanely high it seems like it is not worth it. 300/300 for a lot of single target damage. To me this is not so great. Granted with the 22 range I am sure there will be some interesting pressure uses for the tempest, but it is severely lackluster for a straight up engagement type unit. I could see it more paired with the Oracle to stop things like Brood Lords, other Tempests, Bcs, and Thors.

Oracle – Light Mechanical


Requires Stargate

Minerals: 150
Gas: 200
Supply: 3
Build Time: 60
Health: 80
Shields: 20
Speed: 3.75
Special Ability – Preordain (75 Energy):

Gain vision and detection around a building in a range of ~12 for 2 minutes.

Special Ability – Entomb (75 Energy):

Creates an energy barrier around mineral patches for 45 seconds. These barriers can be destroyed with attacks and have 75 HP. Barriers have no innate armor/shield armor and do not benefit from upgrades.

Special Ability – Cloaking Field (100 Energy):

Cloaks all units and buildings within ~7 range of the Oracle for 60 seconds. Works like Arbiter cloak from BW. 2 Oracles cannot cloak each other.

Initial Thoughts: I looooooove this unit. Sneaky, fast, annoying, useful in all stages of the game. Very useful especially when paired with the Mothership Core of upgraded tempests. Keep your eye on this unit and pray it is not changed.

Other Things of Note:
Just reminding the Replicator has been removed a while ago.

Final Thoughts:
I really enjoy how HotS is shaping up to be. These units all are good and have enough versatility to breath life into the game yet at the same time are not overshadowing other units that one can currently build. I think that while minor balancing issues are still present if this is what Heart of the Swarm will be like everyone is going to agree that it is a greatly appreciated breath of freshness into Starcraft II.

A thank you for reading this and stay tuned for more content. Twitter is the best place to see announcements when new content is put up (@Bair4D) and until my next one....

<3 Bair


Edit: Where the hell did Buttow come from? o.O

Edit 2: Added additional info about the oracle energy barriers (Thanks Lecan93!)
In Roaches I Rust.
SpecFire
Profile Joined December 2010
United States1681 Posts
Last Edited: 2012-06-09 08:54:53
June 09 2012 08:52 GMT
#2
Thank you! very helpful

also, wtf, Warhound only 150/75? seems cheap.
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
June 09 2012 08:57 GMT
#3
Spoiler would be nice, but other than that good job!
And warhound price does not sound too bad, it is like a mini thor so it should be a lot cheaper
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 09 2012 08:59 GMT
#4
Maybe the guy with the HOTS custom map should implement this, so we can play the new units before the start of the beta
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
covetousrat
Profile Joined October 2010
2109 Posts
June 09 2012 09:02 GMT
#5
What is the energy for Recall on Mothership core?
ipwntbarney
Profile Joined September 2011
United States141 Posts
June 09 2012 09:10 GMT
#6
Love the new units, they seem to basically fill the weaknesses that most of the races have. Really looking forward to seeing what kind of builds the pros can make. Also, really hoping I get into the beta
Encrypto
Profile Joined August 2010
United States442 Posts
June 09 2012 09:10 GMT
#7
Man i am lovong a lot of the zerg additions. Seems to fix some of the really inherent disadvantages, mainly positional issues. Adds a ton of new play styles too! So stoked!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 09 2012 09:10 GMT
#8
All hail to buttow XD but nice input. Thanks
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50865 Posts
June 09 2012 09:11 GMT
#9
On June 09 2012 18:02 covetousrat wrote:
What is the energy for Recall on Mothership core?


150
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Lecan93
Profile Joined October 2011
Finland17 Posts
June 09 2012 09:14 GMT
#10
Will energy barries casted by oracle benefit from shield upgrades?
Bair
Profile Joined May 2010
United States698 Posts
June 09 2012 09:15 GMT
#11
On June 09 2012 18:14 Lecan93 wrote:
Will energy barries casted by oracle benefit from shield upgrades?


It does not benefit from any upgrades and has no listed innate armor/shield armor.
In Roaches I Rust.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 09 2012 09:17 GMT
#12
Seriously? The Reaper has 7 range?!?!

That's insane! I just hope the build time is buffed a tiny bit too, maybe 5-10 seconds.
This is my signature. There are many like it, but this one is mine.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
June 09 2012 09:19 GMT
#13
It would have made sense for the widow mine to take a longer time to detonate on a flying unit than a ground unit . Mines have one purpose that is to solely unleash payload at anything that stumbles upon it's path neither friend or foe escapes it's wrath. I am disappointed the delay time needed for mines to explode will make it really bad and useless in the late game.
BW/KT Forever R.I.P KT.Violet dearly missed ..
SkelA
Profile Blog Joined January 2007
Macedonia13076 Posts
June 09 2012 09:22 GMT
#14
Widow mine is pretty useless with a 10 sec cooldown . You have more than enough time to remove it from your death blob.

I guess they can be viable because they attack air units too.
Stork and KHAN fan till 2012 ...
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 09 2012 09:22 GMT
#15
Wow tempest is so terrible cost 300/300, has as much DPS as a roach. Less than a zealot.
Miotonir
Profile Joined March 2011
Poland66 Posts
June 09 2012 09:24 GMT
#16
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 09 2012 09:28 GMT
#17
On June 09 2012 18:24 Miotonir wrote:
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting


Overseer which is 50/50 and all widdow mines are useless.
Synche
Profile Joined May 2010
United States1345 Posts
Last Edited: 2012-06-09 09:31:28
June 09 2012 09:29 GMT
#18
On June 09 2012 18:22 SkelA wrote:
Widow mine is pretty useless with a 10 sec cooldown . You have more than enough time to remove it from your death blob.

I guess they can be viable because they attack air units too.


This takes actions in a game that is already APM limited, against someone with as good APM as you. So if you're microing 4 lings out of your pack your opponent is gearing up for something at the same time.

I think people who think this isn't going to be an amazing addition ala spider mine don't have enough imagination.

Edit: And that includes DB
jnkw
Profile Joined November 2010
Canada347 Posts
Last Edited: 2012-06-09 10:01:37
June 09 2012 09:32 GMT
#19
On June 09 2012 18:17 Fencer710 wrote:
Seriously? The Reaper has 7 range?!?!

That's insane! I just hope the build time is buffed a tiny bit too, maybe 5-10 seconds.


I think they changed the range measure in HotS. There's no way the tempest has twice the range of a seiged tank.

Edit: Wow, nevermind. The tempest really does have 22 range :O
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 09:34:36
June 09 2012 09:32 GMT
#20
On June 09 2012 18:28 Sea_Food wrote:
Show nested quote +
On June 09 2012 18:24 Miotonir wrote:
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting


Overseer which is 50/50 and all widdow mines are useless.


they have 6 range for attachment, even if you reveal them, you need a siege weapon, they are pretty overpowered for they cost, because aside from ling they always return their cost(every other unit cost equal or more than these mines)
1 2 3 4 5 46 47 48 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 3
MaxPax vs Percival
herO vs Clem
WardiTV1455
IntoTheiNu 472
Ryung 423
Rex159
EnkiAlexander 0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 423
SortOf 187
Rex 159
StarCraft: Brood War
Horang2 19996
EffOrt 1221
Hyuk 1123
Stork 505
actioN 317
firebathero 252
Hyun 242
ggaemo 194
Soulkey 113
Last 106
[ Show more ]
ToSsGirL 102
Backho 86
Sharp 86
Pusan 81
[sc1f]eonzerg 50
Barracks 39
soO 33
Free 32
Sacsri 24
HiyA 23
yabsab 22
Rock 18
GoRush 15
JulyZerg 13
Noble 12
Sexy 9
NotJumperer 9
IntoTheRainbow 6
Icarus 6
Terrorterran 3
Dota 2
Gorgc5740
qojqva452
Counter-Strike
byalli970
kRYSTAL_20
Heroes of the Storm
Khaldor510
Liquid`Hasu137
Quackniix95
Other Games
singsing2230
B2W.Neo1069
DeMusliM406
XBOCT350
Lowko268
RotterdaM69
QueenE38
MindelVK20
Organizations
Dota 2
PGL Dota 2 - Main Stream16960
StarCraft: Brood War
Kim Chul Min (afreeca) 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• EnkiAlexander 23
• Adnapsc2 20
• LUISG 20
• Dystopia_ 1
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3113
• TFBlade1667
Other Games
• WagamamaTV306
Upcoming Events
Ladder Legends
40m
Bunny vs GgMaChine
ByuN vs Percival
MaxPax vs Krystianer
Solar vs Cham
uThermal 2v2 Circuit
40m
BSL
4h 40m
Sparkling Tuna Cup
19h 40m
WardiTV Map Contest Tou…
20h 40m
Ladder Legends
1d
BSL
1d 4h
CranKy Ducklings
1d 9h
Replay Cast
1d 18h
Wardi Open
1d 19h
[ Show More ]
Afreeca Starleague
1d 19h
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.