Here's a brief summary of the video because it's terrible to go through the entire thing.
- Farms using 100 accounts - Writes scripts for his own bots, and manages the accounts to run them - Each account can be on America and EU at the same time, doubling each accounts effectiveness - Approx. 300k gold for each account per hour - Gold prices: $12 US for 1 million - Inflation is going to start getting outrageous if Blizzard does nothing to curb him and his kind - Blizzard needs to raise money sink prices to compensate - Approx. 10,000 accounts currently in use farming gold - Bots run 24h a day - Accounts are never banned, Warden cannot see the bots and likely will not for 3-4 months he figures - People (farmers) are saving up tons and tons of gold for the day RMAH comes in ("people will sells billions of gold, undercutting, especially the Chinese") - If the farmer can't make enough money to live off of, then the game has failed in his eyes, because then the game has been ruined for everyone because of inflation - Saving money for RMAH with a few others, selling some gold on grey market for little bits of money ( at this point the retarded interviewer's CELL PHONE RINGS WTF ) - Approx. $6000 gold investment for the accounts - Some farmers, but not him and his guys, use hacked and phished accounts ("very illegal") - "mostly hacking and carding" keep your PAYPAL AND EMAIL SAFE WITH DIFFERENT PASSWORDS FROM ANYTHING - bug in Blizzard store for EU - accounts are bought with stolen credit card #'s often (he only buys fresh CD keys however) - account hacking on Blizzard forum that was big issue a week or so ago - your computers are not being hacked, they hack FANSITES AND TEST ALL EMAIL AND PASS WORD COMBOS IN GAME (keep your D3 pass different than anything) - process is called 'comboing' - programs can create 'combo lists' with data that is hacked from other sites - 10 million email/passwords - only 1-10% may actually log in, but that is still a great number of accounts targeted sites: Diablo fan websites, Blizzard-related sites such as MMO-Champ "it's easy" - forums are being compromised OVER AND OVER AGAIN - Paypal, banks, Facebook accounts may be in risk because of this behavior, people with combo lists (see above) will attempt to gain access to a wide swath of sites - Cannot get anything out of the Blizzard website "they are bulletproof, logically" - what Blizz can do - "increase sinks and prevent botters" "fix farming spots and exploits" - Blizz is aware of all exploits and farming locations "it's all over Youtube!" - what if you get banned - "if we made profit, just buy new accounts and fix the problems [that got us banned]" - reiterates that there are idiots who will get caught by Warden, but at the moment he is undetectable with a new method that Warden cannot see at the moment
- account hacking on Blizzard forum that was big issue a week or so ago - your computers are not being hacked, they hack FANSITES AND TEST ALL EMAIL AND PASSWORD COMBOS IN GAME (keep your D3 pass different than anything)
this has been my assumption since session spoofing was debunked
On June 08 2012 05:03 johnnywup wrote: lol he spent $6000 to do this. sad imo ><
Ive done this kind of goldfarming, not in Diablo 3 but in another game. I had to spend some money to get it running, computer (shitty one), monthly fees on multiple accounts, spend some time making scripts... And i can tell you it was worth it. I only made like 50 euros per day but the effort I put in was pretty much 2 hours per week.
On June 08 2012 05:03 johnnywup wrote: lol he spent $6000 to do this. sad imo ><
It's not sad. I've legitimately sold off 1000 dollars in gold (could be close to 2000 if I sold the rest of my stuff; I'm not a gold farmer/botter, though, just a guy with a lot of extra money). I can only imagine how much he can get through 100 different accounts. They probably pay for themselves in a week.
However, a gold sink won't stop the farmers, it'll only stop inflation slightly, but botters will still be profiting greatly off it. For others to compete they'll either need to buy gold or bot themselves. Imo they should just nerf gold finding since I'm assuming that's what he does since it's safe and easy and doesn't require much gear. Botting through killing elites is significantly more difficult.
lol and all those conspiracy theories about session spoofing go up in smoke.
Also if you think blizzard should just "fix" this remember that there are zero online games (with a money component) that are bot-free. They would love nothing more than to get rid of them, because the RMAH is going to be a major headache for them if they don't. It's not in any way a simple problem to fix.
On June 08 2012 05:03 johnnywup wrote: lol he spent $6000 to do this. sad imo ><
It's not sad. I've legitimately sold off 1000 dollars in gold (could be close to 2000 if I sold the rest of my stuff; I'm not a gold farmer/botter, though, just a guy with a lot of extra money). I can only imagine how much he can get through 100 different accounts. They probably pay for themselves in a week.
However, a gold sink won't stop the farmers, it'll only stop inflation slightly, but botters will still be profiting greatly off it. For others to compete they'll either need to buy gold or bot themselves. Imo they should just nerf gold finding since I'm assuming that's what he does since it's safe and easy and doesn't require much gear. Botting through killing elites is significantly more difficult.
Gold sink is still necessary though, because inflation will be something thats highly damaging to gameplay, and its easier to implement than fixing all the farming.
Nerfing gold finding also wont work because the only difference between farmers and gamers is that the farmers have more time, nerfing gold finding will just make gamers rage and increase demand for buying gold. What you need to do is limit the time accounts can stay logged in and playing, either by enforcing a limit or using some sort of captcha in game to keep you logged in. Maybe every 4 hours you play the next time you enter a map you enter a captcha, it has low impact to players but will significantly hinder people with 100 accounts logged in simultaneously.
There is no practical way to stop these things I think. Any gold sink or whatever will hurt the real players more then it does bots. Somehow indentifying accounts that are botting doesn't seem feasible either as it's just so hard to detect. This stuff only bothers a minority of the players anyway so I don't see them ever adding something silly as captcha's to prevent this problem as the casual gamer couldn't care less about it. I think it will most likely just result in a huge inflation that farming without bots will be very inefficient (isn't it always?) and items will cost a lot of virtual gold. Paying for stuff with real money should be super cheap though because of all the botters trying to undercut eachother. You find stuff yourself, trade items or buy with real money eventually I think. With all the botters it will be very unlikely that your own gold from finding or selling lower level items will be enough to afford higher level items.
On June 08 2012 05:03 johnnywup wrote: lol he spent $6000 to do this. sad imo ><
It's not sad. I've legitimately sold off 1000 dollars in gold (could be close to 2000 if I sold the rest of my stuff; I'm not a gold farmer/botter, though, just a guy with a lot of extra money). I can only imagine how much he can get through 100 different accounts. They probably pay for themselves in a week.
However, a gold sink won't stop the farmers, it'll only stop inflation slightly, but botters will still be profiting greatly off it. For others to compete they'll either need to buy gold or bot themselves. Imo they should just nerf gold finding since I'm assuming that's what he does since it's safe and easy and doesn't require much gear. Botting through killing elites is significantly more difficult.
Gold sink is still necessary though, because inflation will be something thats highly damaging to gameplay, and its easier to implement than fixing all the farming.
Nerfing gold finding also wont work because the only difference between farmers and gamers is that the farmers have more time, nerfing gold finding will just make gamers rage and increase demand for buying gold. What you need to do is limit the time accounts can stay logged in and playing, either by enforcing a limit or using some sort of captcha in game to keep you logged in. Maybe every 4 hours you play the next time you enter a map you enter a captcha, it has low impact to players but will significantly hinder people with 100 accounts logged in simultaneously.
gold finding can be nerfed in a tolerable way
make gold find not work on inanimate objects (pot breaking), but allow gold find to work when killing monsters
On June 08 2012 05:03 johnnywup wrote: lol he spent $6000 to do this. sad imo ><
It's not sad. I've legitimately sold off 1000 dollars in gold (could be close to 2000 if I sold the rest of my stuff; I'm not a gold farmer/botter, though, just a guy with a lot of extra money). I can only imagine how much he can get through 100 different accounts. They probably pay for themselves in a week.
However, a gold sink won't stop the farmers, it'll only stop inflation slightly, but botters will still be profiting greatly off it. For others to compete they'll either need to buy gold or bot themselves. Imo they should just nerf gold finding since I'm assuming that's what he does since it's safe and easy and doesn't require much gear. Botting through killing elites is significantly more difficult.
Gold sink is still necessary though, because inflation will be something thats highly damaging to gameplay, and its easier to implement than fixing all the farming.
Nerfing gold finding also wont work because the only difference between farmers and gamers is that the farmers have more time, nerfing gold finding will just make gamers rage and increase demand for buying gold. What you need to do is limit the time accounts can stay logged in and playing, either by enforcing a limit or using some sort of captcha in game to keep you logged in. Maybe every 4 hours you play the next time you enter a map you enter a captcha, it has low impact to players but will significantly hinder people with 100 accounts logged in simultaneously.
My point was never to get rid of bot farming, but make it more difficult for bots/programs so that inflation doesn't get out of control. Writing a script for breaking pots is probably really easy, but trying to go through act 1 inferno in mediocre gear with several different affix mobs? That would only be available to a few elite people. And nerfing gold finding certainly would help inflation. People find less gold, gold starts to become worth more. Of course, this doesn't really hurt gold sellers, but my original point was to make earning gold through multiple accounts difficult.
Botting is hard work yo. Since I don't play or have any connections to Ragnarok Online anymore, I can say that I botted before too on iRO Loki server, I must have set up over 100 accounts over the years that I played (many of them were eventually banned) and made over 10M zeny (currency for the game) per day. Even the setup and coding of the programs to make them more efficient or avoiding the GameMasters took hours to do. Eventually when I quit, I sold my main account for over $1000. People will always pay.
This will draw so much hate, but I think that putting a captcha whenever you start a new game is the way to go. AFAIK, computers can't figure out how to fill in captchas... yet. Benefits: it'll frustrate the hell out of legitimate chest farmers.
well, in d2 the gold was useless. And d2 had the best trading system in my opinion, Items for items. So my suggestion is just make gold useless again. was working in d2
blizzard said they want us players to farm bosses and elite/champion packs with NV. They try to make it more efficient than just farming one spot over and over again(like goblins/chests). If they can manage to make this happen, they have to make it happen for both types of farming: gear and gold. I doubt that this will be the final solution for that problem but to write a bot that can kill champions and bosses is way harder than one site long script that lets your bot destroy vases.
But i think most of the damage has already been done. Together with the people who used all the bug/exploits in the first week and the bots farming until some patches( and might keep on going after them) raised prices and brought massive inflation into the game. Its almost impossible to take out money from the game without punishing the players more than the bot user/hacker whatever.
On June 08 2012 07:12 HivMagnus wrote: well, in d2 the gold was useless. And d2 had the best trading system in my opinion, Items for items. So my suggestion is just make gold useless again. was working in d2
item for item trading was for poor people in D2
rich people (dupers/botters) traded in runes/SoJs to use as currency (D3 gold)
They try to make it more efficient than just farming one spot over and over again(like goblins/chests).
just stick an elite pack where ever a goblin or chest spawns
players will have risk/reward now instead of just reward assuming they can tolerate the monotony of remaking games and checking for spawns
On June 08 2012 07:10 Heh_ wrote: This will draw so much hate, but I think that putting a captcha whenever you start a new game is the way to go. AFAIK, computers can't figure out how to fill in captchas... yet. Benefits: it'll frustrate the hell out of legitimate chest farmers.
Not a horrible idea, although I'd rather it be a 30% chance to have a captcha instead. A 5 stack boss run takes at least 10 minutes for most people so 10 seconds every 30+ minutes won't hurt legitimate people. The people/bots though who constantly do farm runs every 1-2 minutes though are going to feel the pain.