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[M] (2) Incurs

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Enigma789
Profile Joined March 2011
Canada2 Posts
June 06 2012 01:27 GMT
#1
Incursion
by Quinoxali

Version 1.0 (not uploaded)



[image loading]
Overview

Size: 124 x 140
Starting positions: 2
Bases: 5 full bases, 2 half bases (with rich gas)
Towers: 0

Hi. I am new here, but I think you will enjoy my map. I found out about the MotM contest – and I think my map has a chance to win MotM June.

Close Ups:
[image loading]
[image loading]
[/spoiler]

Changelog:
+ Show Spoiler [changelog] +
1.0 – posted


Please comment if you are cool.

Quinoxali
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-06-06 01:39:08
June 06 2012 01:34 GMT
#2
blend the mains with sand to make it look better - also try experiment with different fog colours and densitys/heights, find one that might look better. I would(not sure whether you would though) try add some grassy textures to areas near the trees and etc. Some more recognizable noise on the ground might be suitable as well for such a dry environment.

You might also want to post some pictures of the layout using the sc2 map analyzer to help identify how big the map is with layout/how big mains are etc.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 06 2012 01:44 GMT
#3
Some interesting stuff in the layout, but it looks like it might be too easy to hold 3.75 bases. If you just position your army on the high ground right between the set of 2 opposite ramps, you can defend all of the ramps up to the high ground, and it only takes a couple seconds to move down to defend the bridge to the 4th.
vibeo gane,
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 06 2012 02:01 GMT
#4
Pretty cool layout here! Using the high ground to give control of more bases is a cool feature, although I'm also worried about the defender's advantage being too great; theres only 3 chokes to control 6 bases, all of which are somewhat on the small side and close together.

Still, its pretty well constructed and has a kind of beauty in simplicity.
~ ~ <°)))><~ ~ ~
Arcus
Profile Joined June 2011
United States32 Posts
June 06 2012 02:38 GMT
#5
Some interesting stuff here. I really like how the main attack paths to both bases are penis shaped
Technoverlord
Profile Joined January 2012
36 Posts
Last Edited: 2012-06-07 03:02:49
June 06 2012 02:59 GMT
#6
Seems a bit small, not sure how it will perform.
Consequence6
Profile Joined June 2012
United States4 Posts
Last Edited: 2012-06-07 04:10:49
June 06 2012 03:00 GMT
#7
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!
EDIT: I should also mention that this map is rather small, and I'm not sure how well it would preform..
Though, I do like how it feels, and I'll probably play with it a lot tonight.
Current project: Xel'naga Relic (WIP) http://www.teamliquid.net/forum/viewmessage.php?topic_id=341932
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2012 03:08 GMT
#8
On June 06 2012 12:00 Consequence6 wrote:
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!

Looks more like a giant cockfight to me :/
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
hoby2000
Profile Blog Joined April 2010
United States918 Posts
June 06 2012 16:07 GMT
#9
On June 06 2012 12:08 NewSunshine wrote:
Show nested quote +
On June 06 2012 12:00 Consequence6 wrote:
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!

Looks more like a giant cockfight to me :/


Two asteroids crossing paths?
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 06 2012 16:15 GMT
#10
On June 07 2012 01:07 hoby2000 wrote:
Show nested quote +
On June 06 2012 12:08 NewSunshine wrote:
On June 06 2012 12:00 Consequence6 wrote:
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!

Looks more like a giant cockfight to me :/


Two asteroids crossing paths?

This is no... *glasses* .. enigma.
Those are penises. *more glasses* deal with it.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2012 17:27 GMT
#11
On June 07 2012 01:07 hoby2000 wrote:
Show nested quote +
On June 06 2012 12:08 NewSunshine wrote:
On June 06 2012 12:00 Consequence6 wrote:
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!

Looks more like a giant cockfight to me :/


Two asteroids crossing paths?

...well, these asteroids in particular seem to have balls.

This thread has gotten rather off topic, hasn't it? :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 06 2012 17:34 GMT
#12
On June 07 2012 02:27 NewSunshine wrote:
Show nested quote +
On June 07 2012 01:07 hoby2000 wrote:
On June 06 2012 12:08 NewSunshine wrote:
On June 06 2012 12:00 Consequence6 wrote:
Trollmap Incursion? Penises? Yeah.
Don't get me wrong, that's actually very funny and well thought out.
Some might say... *glasses* it's deep
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHh!!!!!!!!

Looks more like a giant cockfight to me :/


Two asteroids crossing paths?

...well, these asteroids in particular seem to have balls.

This thread has gotten rather off topic, hasn't it? :D

When the thread is about a map, and the map has two penises on it, the only other thing we could discuss would be the the strategical advantages and disadvantages allotted to the players who are invading the enemy base via the back-shaft ramp, as opposed to the front-shaft or glans ramps.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 06 2012 17:40 GMT
#13
I think that the problem is that after the third base, there's this narrow area that I find could be easily bottleneck-able and/or seigeable. Otherwise, great map.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2012 17:42 GMT
#14
On June 07 2012 02:34 Chargelot wrote:
When the thread is about a map, and the map has two penises on it, the only other thing we could discuss would be the the strategical advantages and disadvantages allotted to the players who are invading the enemy base via the back-shaft ramp, as opposed to the front-shaft or glans ramps.

What do you think about Tyrador Keep? Just curious.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
June 06 2012 18:07 GMT
#15
I think there are actually four penises, but the two on the low ground require a little "undressing" to see. If you whip out Paint and draw a curved line from the furthest edge of the glans ramp, to the glans-ward edge of the shaft ramp of the opposing mid-ground penis, you should have unveiled one of the two low-ground penises. Rinse and repeat, for the fourth. You could say that making this map was really kind of a dick move. *\_(``7)_/*

Also, I'm not sure what the mains make me of think of more in light of the surrounding environment, gall stones or a cancerous prostate.

Finally, to be more anatomically correct, I think the glans ramps need to be rotated 90 degress clockwise...

That said I think it might be fun to watch the action heat up on this map.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
clever_us
Profile Blog Joined January 2011
United States329 Posts
June 06 2012 19:51 GMT
#16
this is priceless. can we have it on the ladder now please?
glhf <3
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
Last Edited: 2012-06-06 20:14:05
June 06 2012 20:13 GMT
#17
The funny part is that this actually looks like a really interesting map. Third is super easy to defend by ground, but I guess you could say the giant space between 3/9 bases and the two mains leaves players with a... glasses... vulnerable back-door. YEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHH

EDIT: added ellipses
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 06 2012 20:15 GMT
#18
On June 07 2012 02:42 NewSunshine wrote:
Show nested quote +
On June 07 2012 02:34 Chargelot wrote:
When the thread is about a map, and the map has two penises on it, the only other thing we could discuss would be the the strategical advantages and disadvantages allotted to the players who are invading the enemy base via the back-shaft ramp, as opposed to the front-shaft or glans ramps.

What do you think about Tyrador Keep? Just curious.


Yes, the good old vagina map. We call it like that now even without a hint of a smile, we just got so used to it

Anyway, guys, whats wrong with you? Any special need to look for penises in stuff? I would not notice without you! (before you ask, looking for vaginas seems pretty normal to me).
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10160 Posts
June 06 2012 20:28 GMT
#19
only the penis map lol

solid map (if u know wat i mean ). I really like it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 06 2012 20:53 GMT
#20
You guys are sick, you're making it HARD for the author of the thread to make the map better.

to topic:
Hi. I am new here, but I think you will enjoy my map. I found out about the MotM contest – and I think my map has a chance to win MotM June.
is a bit Arrogant, but I will still give tips! I think you should make a backdoor for the 3rd, it should be small and blocked, but it is important for it to exist, to make the map have more paths and possible counter attacks. I suggest 1 width ramp, since you don't want to make it a main attack route.

Another thing is that the 4th is to easy to defend, I don't know if you should remove it, or maybe just make the path to the 5th a bit larger and maybe remove the 5th and make the 6th a bit closer? you should test it some and decide, but right now defending many bases is to easy for what it should be.
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