• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:02
CEST 16:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy8[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
new ranked ladder hack? Bot on ladder screpdb: new Starcraft reporting tool Guide To Watching Ancient Brood War Replays [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10507 users

[M] (2) 6m1hyg Ion Ark

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-08 06:53:52
April 29 2012 05:23 GMT
#1
6m1hyg ION ARK
v0.2.1 6m1hyg published on NA server as "Ion Ark"
v0.2.1 FRB mod version published on NA server as "FRB Ion Ark"

[image loading]

Over eons of interstellar wandering, this ancient construct has been transformed into a haven for deep-space ecologies.

+ Show Spoiler [analyzer summary] +

[image loading]



+ Show Spoiler [previous versions] +

0.1
[image loading]


STATS
dimensions = 152x116
rush distance (analyzer main2main) = 147
rush distance (analyzer nat2nat (outer)) = 121

watchtowers = 0
rocks = 6

16 total bases
12 (6m1hyg) bases
2 (6m) bases
2 (6m2hyg) bases

tileset: ulnar (worldship)

FEATURES

aesthetics are incomplete

Low resource map (6m1hyg w/ 2000mins 5000gas) following Barrin's current standard: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

As always, if the map is bad it is entirely a consequence of my lack of mapping skill and should not not reflect on the validity of FRB

The main has an inbase nat that is also a rock-blocked backdoor. The "outer" nat is fairly open, though it is possible to wall off from the ramp.

rush distance shortens slightly when the center rocks are destroyed

please post any feedback, comments or suggestions to improve this map! thanks for reading.
This is it... the alpaca lips.
Syphon8
Profile Joined July 2010
Canada298 Posts
April 29 2012 05:38 GMT
#2
If you made the proportions better and removed the ramp that's close to the backdoor, I think this would be a glorious map.
',:/
Namrufus
Profile Blog Joined August 2011
United States396 Posts
April 29 2012 06:02 GMT
#3
On April 29 2012 14:38 Syphon8 wrote:
If you made the proportions better and removed the ramp that's close to the backdoor, I think this would be a glorious map.


which ramp do you mean?

+ Show Spoiler [ramps] +

[image loading]


removing ramp 3 might be interesting.
This is it... the alpaca lips.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
April 29 2012 06:03 GMT
#4
When i look at this map my first thoughts go to expanding in PvZ (and the possibility of it) and then to larger scale engagements from 4-8 base per player. I have no idea how broodlords would play out on this map, with the middle like it is, it seems too narrow and chokey for zerg IMO, but its very hard to judge
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HighLach
Profile Joined December 2011
United States132 Posts
Last Edited: 2012-04-29 06:17:26
April 29 2012 06:16 GMT
#5
There is a major problem for PvP in this map. The ramp to the third, could deal with a 4-gate, but you can''t protect yourself from a pylon placed on the highground near the natural. They can warp directly into your base. It would be a 4gate fest. Raise the natural ground, or it'll never be acceptable, you should probably just remove the rocks too. There are too many paths into the main. Too much area.

UPDATE: Siege tanks could also be very problematic there.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 29 2012 06:29 GMT
#6
O_O This is awesome!

On April 29 2012 15:16 HighLach wrote:
There is a major problem for PvP in this map. The ramp to the third, could deal with a 4-gate, but you can''t protect yourself from a pylon placed on the highground near the natural. They can warp directly into your base. It would be a 4gate fest. Raise the natural ground, or it'll never be acceptable, you should probably just remove the rocks too. There are too many paths into the main. Too much area.

UPDATE: Siege tanks could also be very problematic there.

This can easily be fixed with some minor adjustments. I don't think it's a major problem if tanks can hit the mineral line, zerg has a base outside after all which is plenty viable as a 2nd base. Also, there is no 4gate in FRB, 3gate is the most you can produce off of, and I'm not sure that's even a viable high level rush in the format--though it may be.
Comprehensive strategic intention: DNE
Zelaxe
Profile Joined March 2011
Sweden14 Posts
April 29 2012 10:58 GMT
#7
Putting LOS blockers next to the cliffs beside the inbase natural would be cool. It would help against very early tank pushes and stop all warpgate shenanigans before air units comes out. I would probably remove the rocks there though, since rocks and the base being on lower ground could make it very hard to hold.
"In GSL, the mega gosu players lose because they get cheesed. In #TSL, the mega gosu players lose because the other guy plays better 8-)"
HighLach
Profile Joined December 2011
United States132 Posts
April 29 2012 21:03 GMT
#8
On April 29 2012 15:29 EatThePath wrote:
O_O This is awesome!

Show nested quote +
On April 29 2012 15:16 HighLach wrote:
There is a major problem for PvP in this map. The ramp to the third, could deal with a 4-gate, but you can''t protect yourself from a pylon placed on the highground near the natural. They can warp directly into your base. It would be a 4gate fest. Raise the natural ground, or it'll never be acceptable, you should probably just remove the rocks too. There are too many paths into the main. Too much area.

UPDATE: Siege tanks could also be very problematic there.

This can easily be fixed with some minor adjustments. I don't think it's a major problem if tanks can hit the mineral line, zerg has a base outside after all which is plenty viable as a 2nd base. Also, there is no 4gate in FRB, 3gate is the most you can produce off of, and I'm not sure that's even a viable high level rush in the format--though it may be.


Regardless if 4gate exists, protoss can still warp units into your main; it's unfair. More than minor changes need to be made.
PandaZerg
Profile Joined April 2012
Canada148 Posts
April 29 2012 21:14 GMT
#9
Very nice, I try to do something like this, but i am not enough talented...

Good job!

The only thing I see is the the little path (N and S) behind a high ground base. The path seems a little bit too narrow. It will be easy to solve if you decide to change it because the base I talked about seems big.

RumbleBadger
Profile Joined July 2011
322 Posts
April 29 2012 21:22 GMT
#10
I like it better with the nat up like you have it now. Good fix.
Also, make sure that a player can't warp into the main from the area right below the natural. If they can blink across, fine, but warping... much less acceptable.
Games before dames.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-08 06:33:38
April 30 2012 00:37 GMT
#11
@cyro: yeah, one of the main things I was trying to keep in mind when making the map was expanding PvZ, ZvP

@HighLach: gahh, I shouldn't have missed that, I've changed the inbase nat to be on double highground.

@EatThePath: thanks!

@Zelaxe: unfortunantly, units that are right next to the edge of the cliff can see through the los blockers, it might make such an attack slightly easier to stop, but it won't remove the problem.

@PandaZerg: thanks. Yeah, moving an entire 200/200 army through the side paths would be a bad idea, I was hoping tha they would be used for harrasment/flanks. If they are too narrow even for that, I could, as you said, easily change it.

@RumbleBadger: oops, I changed things and forgot to check again, It was just possible to warp in. I added a couple of doodads to block it. It is possible to blink accross. thanks for noticing that.




anyway i've updated the map in the OP and on BNet.

changes:
0.2 - changed inbase nat to double highground
0.2.1 - fixed warping into the main.

new map image in the OP

these changes should fix the warp-in issue, but it makes it harder to scout if the inbase nat has been taken.

This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-08 06:55:52
May 08 2012 06:37 GMT
#12
I've published a FRB mod version ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302 ), published as "FRB Ion Ark" on the NA server.

I've also worked some on the aesthetics on the SW part of the map, I'll probably regret it later, but whatever .

+ Show Spoiler [beauty shots] +

[image loading]
[image loading]
[image loading]


This is it... the alpaca lips.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 08 2012 06:56 GMT
#13
Flying fish in space? I mean you cant argue with the shark, but hes so badass, theres no more fish left to eat
KCCO!
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #262
Liquipedia
WardiTV Invitational
11:00
WardiTV 10 - Group A
WardiTV3171
ComeBackTV 383
IndyStarCraft 170
Rex116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 832
mouzHeroMarine 215
IndyStarCraft 168
ProTech125
Rex 114
SHIN 111
StarCraft: Brood War
Britney 55592
Bisu 2956
Jaedong 1805
Mini 753
Rush 432
actioN 351
Larva 291
Hyuk 258
Stork 257
Barracks 224
[ Show more ]
Snow 222
ggaemo 189
hero 179
Light 90
Zeus 87
Leta 87
Dewaltoss 61
Shinee 47
Mong 46
Killer 40
soO 26
ToSsGirL 22
Hm[arnc] 18
sorry 16
Noble 12
scan(afreeca) 12
Terrorterran 11
Rock 11
Shine 8
Icarus 7
Dota 2
Gorgc6175
qojqva1599
Dendi951
Counter-Strike
edward205
Heroes of the Storm
Trikslyr39
Other Games
singsing2019
olofmeister1495
B2W.Neo812
Lowko401
XBOCT358
crisheroes292
Mlord255
DeMusliM145
Liquid`VortiX138
QueenE51
RotterdaM41
Mew2King39
Organizations
Dota 2
PGL Dota 2 - Main Stream9130
PGL Dota 2 - Secondary Stream1663
Other Games
gamesdonequick421
StarCraft: Brood War
lovetv 10
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile113
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 2
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1875
League of Legends
• Nemesis2073
• TFBlade602
Other Games
• WagamamaTV169
Upcoming Events
PiGosaur Cup
9h 58m
Kung Fu Cup
20h 58m
The PondCast
1d 19h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
[ Show More ]
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.