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Death Factory Mafia 2

Forum Index > TL Mafia
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1 2 3 4 5 6 Next All
Snarfs
Profile Joined November 2010
Canada1006 Posts
March 27 2012 20:06 GMT
#16
/in me.
Snarfs
Profile Joined November 2010
Canada1006 Posts
March 30 2012 22:33 GMT
#73
On March 31 2012 07:08 Ace wrote:
PMs will go out between tonight and Saturday afternoon. Game will start Sunday at 12AM ET.

As a heads up to the other players in the game, for the first 12 hours (or a little less), I will be unable to post as I won't be near a computer until Sunday evening between 7 and 9 PDT. Hope to see lots of content by then for me to sift through, though =).
Snarfs
Profile Joined November 2010
Canada1006 Posts
March 30 2012 22:53 GMT
#77
On March 31 2012 07:47 Tobon wrote:
Show nested quote +
On March 31 2012 07:33 Snarfs wrote:
On March 31 2012 07:08 Ace wrote:
PMs will go out between tonight and Saturday afternoon. Game will start Sunday at 12AM ET.

As a heads up to the other players in the game, for the first 12 hours (or a little less), I will be unable to post as I won't be near a computer until Sunday evening between 7 and 9 PDT. Hope to see lots of content by then for me to sift through, though =).


So wait. 12AM ET would be Midnight ET. Which means Snarfs would be out for the first 24 hours almost, not 12. Is he confused, or am I?

Oh woah, good catch. I was confused. So that's Saturday night my time and I'll be able to post right at the start!

I meant I'd be away most of Sunday during the day.
Snarfs
Profile Joined November 2010
Canada1006 Posts
March 30 2012 22:55 GMT
#79
On March 31 2012 07:54 Tobon wrote:
So did you mean 12PM ET, then? Noon or Midnight?

http://en.wikipedia.org/wiki/12-hour_clock#Confusion_at_noon_and_midnight

I was assuming the game started at noon and not midnight so that's why I read it like that without even seeing the AM/PM. My last post should clear that up .
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 01 2012 04:42 GMT
#112
/confirm

Hi
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 01 2012 05:06 GMT
#118
On April 01 2012 13:43 Mr. Wiggles wrote:
Let's try not to throw our pushes and pulls around too liberally, or at least not anymore than we have to if we can. That means that we don't end up wasting a whole bunch of pushes and pulls that have the net effect of cancelling each other out because people disagree.

This seems reasonable from a "don't want to waste PoPs" standpoint. However, is it not possible that by forcing everyone to vote in the same fashion we rid ourselves of some important information? If we just let/encourage people to push and pull as they please, I feel like down the road we will be able to look back and get some good vote pattern analysis. Thoughts?

Though it's tempting, I don't think we should kill more than a couple people each day, barring anyone basically claiming scum. The last game ended with a whole bunch of people dying on day 2, so based on the probability of queue altering abilities, we should probably pull townie looking people, or people we don't want to die forward a little. Maybe keep them towards the middle of the queue, in case there's some kind of queue flipper.

Yes, I agree keeping people who we think are town in the centre is a good idea. If anyone hasn't had a look at what happened in the first game yet, they should do so.



On April 01 2012 13:44 Mattchew wrote:
also, we should pop palmar to the blue item and then pull him back to safety. with syllogism and VE here it shouldn't be too hard to tell if he is a good toy or bad.

I know Palmar because he's the closest, but there could be some more obv town near that end of the belt before we decide on who to send. Maybe we should wait until Palmar talks a bit before deciding that he should get the item.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 01 2012 05:57 GMT
#124
On April 01 2012 14:24 Tobon wrote:
It'd take almost 1/3rd of our PoPs to move Palmar in and out. It's too big a cost for too uncertain a result, and discussing it much more would just be a distraction from scum hunting. Wait for a situation where we have confirmed town in a good position and/or have a particular need for some of the item types.

What do you mean by uncertain result? Are you referring to the items, or the possibility of it falling into scum hands? And since we're not talking about anything else, we might as well talk about this.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 01 2012 06:16 GMT
#126
On April 01 2012 15:04 wherebugsgo wrote:
if Palmar is town he'd be dead with one push over the line

If he's scum he'd live and get the item.

Agreed. Caller outed himself in LII to kill Palmar. No reason to think scum wouldn't do it again.

The only reason anyone should be pushed is because we think they are scum. Treat the pushes like votes. Treat the pulls like anti-votes.

Therefore, only pull someone in a last-resort situation (i.e. as if you're trying toforce a no-lynch in a regular game) and push them only when you believe they are scum.

If we simply push and pull for arbitrary reasons then we take the responsibility out of the action and scum can get away without doing any real work.

This is what I meant earlier (I didn't meant to imply arbitrary reasoning, just that people should not be forced into voting for the same person so as not to "waste" PoPs).
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 01 2012 06:21 GMT
#128
On April 01 2012 15:18 Bluelightz wrote:
I haven't helped discussion and didn't explain my reads. I think the people I mentioned are town because they didn't seem to act like they are discussing stuff in a qt blah blah.I agree that we should coordinate our PoPs.

FYI: This post makes it sound like someone just told you that your first post didn't help discussion and that you didn't explain your reads.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 05:14 GMT
#294
Home now, just got caught up reading the thread.

Probably only going to post this once then head to bed so I'm not too exhausted for work tomorrow. Really interesting for me to see people pushing and pulling without giving reasons and getting away with it I.E. cascades. Pulling Palmar "as a rolecheck" and in doing so acting against his own wishes that people not use their PoPs lightly? Hopefully I'm not the only one who sees how terrible it would be for town to let people get away with this. Laying down my push here as I think this is the most scummy thing that's happened in this game so far and I want to size up reactions.

##Push cascades

I'm also slightly suspicious of Bill Murray's claim, if both he and VE are mafia it would be a decent way to "confirm" both of them as town, using me as a pawn; or if BM is scum just trying to gain some cred. Sort of WIFOM though so I will just add that BM claiming that he'd die to verify mine and VE's alignment makes me want to say that they are most likely both town as well, but again, nothing is confirmed.

The math mistake by wbg does not make him scum . On the other hand, his pointing out that a town Palmar could very well be pushed off the edge by scum seems like quite a towny thing to bring up. Wbg and VE agreeing that Bluelightz is scum, I see as a good thing, especially since they both seem town (not a contradiction to my last paragraph, read closer), we may have found 2 scum already on day 1. Now though, I think that we should push cascades into the incinerator as he's closer and he's just as scummy as Bluelightz.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 05:21 GMT
#296
if you thought Bluelightz is scum,why the hell would you waste your push on cascades?

I'm just wtfing and this logic right now

I said he's just as scummy and he's closer to the incinerator.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 05:24 GMT
#300
On April 02 2012 14:21 syllogism wrote:
How is using a pull as a rolecheck wasteful? Pulls can generally only be used to "save" someone, which isn't particularly towny as especially early on that means using your power against the wishes of the majority. Furthermore, since then people have been pulling palmar towards the item quite "lightly"; are they too suspicious?

It's the way he said it. Saying that it wasn't the best use of a PoP, but he didn't really care. Plus, seriously, if he was going to lie about that it would be found out pretty damn fast by someone who actually was in favour of pushing him towards the item. Hence, it makes sense from people like VE and Mattchew, because they've at least expressed interest in him getting the item.

Also, look at cascades entire post. It's pure fluff plus this rolecheck which I thought was pointless.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 05:28 GMT
#302
Gonna head to bed now. If I didn't make my decision clear to anyone, feel free to ask.

I'll answer anything addressed towards me tomorrow.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 17:17 GMT
#375
On April 03 2012 02:15 Tobon wrote:
Okay, so Acro is NOT double wide. Which means that Nemesis is double strong or something after all (or I guess I could have some sort of super light and easy to push role - but that's not me). I was already suspicious of Nemesis, but how could him not explaining his push possibly be pro-town?

I'd like to see Nemesis lynched. I can't push him myself, and I can't push Palmar out of the fire either. Both of those would be what we'd need to do if we want to go that direction.

Meanwhile, still very interested in pulling syllogism or sbrubbles down and out of risk's range. Any objections or volunteers to pull sbrubbles?

Can we wait until risk confirms this is his ability before we use more actions on it?
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 17:19 GMT
#376
Also, I'm considering using my pull on Palmar to move him towards the item. Any objections from anyone currently on? I'm also getting curious about it.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 17:51 GMT
#386
I agree that the Palmar situation needs to be dealt with and sometime before he needs to disappear being in a European time zone.

##Pull Palmar

Whoever does the last pull needs to make sure that they make it clear that they're going to pull well before they make the pull so that we don't risk two people pulling at the same time and "accidentally" killing Palmar. Ideally we have two people, one who can pull and one who can push for safety. Also, refresh the actions in a new window before pulling. No excusing any "accidents" here.

Also, with risk claiming it isn't his ability, it's quite frustrating to see that Tobon wasted his push as well (though by chance it did verify some weird behaviour around Acro/Nemesis). This is the kind of PoP that I was trying to set a precedent for punishing by pushing cascades.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 18:08 GMT
#391
On April 03 2012 02:56 Cephiro wrote:
Sigh. What is it with you people being so insanely obsessed with Palmar getting that item? Are you just living in a fairytale where everything that happens is the best case scenario, Palmar is innocent as a bird, gets a dayvig item, shoots a scum and everyone is happy?

It seems to me that certain suggestions are going through way too easily. >_>

Also, I will threaten to push Palmar over the edge if someone pushes him to the item. I do not trust him at all currently, and if he doesn't even bother responding to me, I'm fine by killing him.

We need to resolve something. I think Palmar could have reasons both as town and scum for hiding whether his ability is one-shot or not.

I agree with what VE was saying about being able to judge Palmar's use of any item as pro-town or not. He is held to a certain standard that basically says if you misuse whatever item you get, you're scum. He knows this too.

One thing we do need to know though, is if Palmar is going to use his ability today. We can't wait until 3-4 hours before deadline to know because people need to start getting who they believe are scum into position to burn. If he is going to use his ability we've already wasted a few pushes on Blue/cascades. It'd be nice not to waste anymore.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 18:17 GMT
#395
On April 03 2012 03:14 Cephiro wrote:
His play so far has been "Let me get the item" "Random person is town for no reason", and "Lets kill person X".

Just seems like Palmar being Palmar to me. Someone with more experience might correct me though as I'm still new here.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 20:11 GMT
#481
On April 03 2012 05:04 VisceraEyes wrote:
The fact of the matter is that if Palmar is telling the truth, scum's agenda is for Palmar to not have the item. If Palmar were scum, he wouldn't be doing this - he'd want the item.

So I believe that Palmar is town and scum want him dead. But your mileage may vary. If you believe like I do, and you want to save Palmar, get in here and say something so we can get it done.

I support this plan with my words. Unfortunately, I don't have the actions to help.
Snarfs
Profile Joined November 2010
Canada1006 Posts
April 02 2012 20:16 GMT
#485
@Tobon and Cephiro: While I appreciate that there is a good likelihood many roles overlap between DF1 and DF2 please state all of your assumptions exactly as they are and really think if there is any way to confirm your assumptions before you use your PoPs (Tobon especially). Tobon you wasted both your PoPs when all we really had to do was wait for risk to explain his role. Cephiro, if people are going to use their roles to help out, let them explain it. There's no way you could actually know VE's role just from him saying that he has a way of saving Palmar.
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