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Verisimilitude[Map]

Forum Index > BW General
Post a Reply
20Nation
Profile Joined February 2005
United States258 Posts
Last Edited: 2005-07-29 05:01:18
July 28 2005 20:26 GMT
#1
This is my newest map Verisimilitude that I have edited once thx to TL.net'rs see if it looks any better.
[image loading]

Tell me if you see unbalance isues, unatural looking things etc. Also If you want to see my last 5 or so maps click HERE.http://www.geocities.com/opnations/
Thx
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
July 28 2005 20:35 GMT
#2
I like it but it looks really hard for T when facing P and P when facing z.

ModeratorFather of bunnies
Passion
Profile Joined December 2003
Netherlands1486 Posts
July 28 2005 20:36 GMT
#3
did you try to pronounce that name ?:D
20Nation
Profile Joined February 2005
United States258 Posts
Last Edited: 2005-07-28 20:39:10
July 28 2005 20:37 GMT
#4
On July 29 2005 05:35 ToKoreaWithLove wrote:
I like it but it looks really hard for T when facing P and P when facing z.


Explain why? Plz ^^ I think you mean flanking room etc., but compared to most maps there is about that much flanking room, and the terran can almost sit and take 2 expos.
HaiVan
Profile Joined April 2005
Bulgaria1698 Posts
Last Edited: 2005-07-28 20:39:00
July 28 2005 20:38 GMT
#5
Too many easy gas sources .
Listen to The Special One
Ghin
Profile Blog Joined January 2005
United States2391 Posts
July 28 2005 20:55 GMT
#6
If you take out the expansion below the island, it would make the map much better. It looks like it could become a good map if you keep working on it.
Legalize drugs and murder.
Empyrean
Profile Blog Joined September 2004
16986 Posts
July 28 2005 22:32 GMT
#7
I doubt Boxer will be able to say "vahr-i-sim-il-i-tood". I could image some of the announcers trying to pronouce that. The female one comes to mind XD
Moderator
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 28 2005 22:39 GMT
#8
On July 29 2005 07:32 Empyrean wrote:
I doubt Boxer will be able to say "vahr-i-sim-il-i-tood". I could image some of the announcers trying to pronouce that. The female one comes to mind XD


Is coming to mind...is comng.....!!!!

LOL
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
July 28 2005 22:44 GMT
#9
Haha it means appearance vs reality right?

Ver-Iss-Emm-ill-e-tude or something.
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
July 28 2005 22:52 GMT
#10
I like many gas though
5 gas hive tech fighting~Defiler/ultraling/guardians all at once
how reasonable is it to eat off wood instead of your tummy?
neSix
Profile Blog Joined November 2004
United States1772 Posts
Last Edited: 2005-07-28 23:18:26
July 28 2005 23:12 GMT
#11
here are the changes I would recommend (just theorycrafting, feel free to disagree):
[image loading]

Ok, firstly I would suggest moving the minerals circled in red where I've there arrow I've drawn points to. I think that prevents a player from setting up a defense where the light green line is, and securing too bases. Sounds like too much trouble for a Zerg to stop, when a Protoss can get that kind of power, or too much trouble for a Protoss to stop when a Terran gets that kind of power early.

Secondly, I would recommend putting a larger amount of unbuildable terran where the pink lines are, to help negate the strength of Terran pushes in PvT. The flanking room looks relateively decent, but you have to figure that since tanks can reach across the 'platforms' in the middle the long way, the flanking room isn't P E R F E C T, but certainly a lot more fair than most maps. This is probably the change I'm most lenient toward forgetting, because it's really not terribly important.

The small area's at 3:00 and 9:00 circled in white are areas where I am concerned that a terran can drop a siege tank and hit the expansion nearby. That might need to be changed considering you could probably drop 2 tanks, and nothing else would fit - similar to the dilemma on Luna a while back. [edit]the white circle on the right is in the wrong spot, it's a little bit lower than it should be... but i suppose it would be unfair if they could hit the island from there too, so just be careful of that.[/edit]

And finally, I agree with whoever it was that suggested that you take out that expansion just below the island. I think taht is what makes the map the most-fair, and probably the most fun.

I really, really like the look of it though... Great Work ~
20Nation
Profile Joined February 2005
United States258 Posts
Last Edited: 2005-07-29 05:02:15
July 28 2005 23:54 GMT
#12
Wow thx much Nesix I like your ideas. K NEW VERSION IS DONE. Tell me what you think.
BloodOfAChamp
Profile Joined February 2005
United States266 Posts
July 29 2005 14:18 GMT
#13
It doesn't look like it needs much changing, it seems even other posters havent said much.
PGTour Replay Admin lDaSl~
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 29 2005 14:48 GMT
#14
edit the 1st post with the 2nd versiona s well :D
Moderator<:3-/-<
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 29 2005 18:05 GMT
#15
I dunno... just on looks alone, it seems lacking somehow. And these rotational symmetry are just starting to associate itself with trcc's maps.
Moonlight Shadow
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