• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CEST 18:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1864 users

[D]Are mutalisks overpowered in WOL??

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 101 102 103 Next
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-25 09:23:01
October 25 2011 09:16 GMT
#1
Watching the Multiplayer Panel from Blizzcon, I got confused by some of the unit decisions that Blizzard are introducing into HOTS.

Specifically, the Warhound and the Tempest.




The multiplayer panel goes on to explain they felt that the thor was not a good enough counter to the mutalisk, because it was big, bulky and expensive. Furthermore, the tempest was described because Protoss players apparently had trouble with big muta switches in PvZ.

Personally, and I believe my opinion is shared by most of the community, Mutalisks are not overpowered. They're an effective harassment tool, that are dealt with a variety of units from each race. While I agree that the Thor may not be performing up to their standards for anti-mutalisk, the Terran race as a whole, does not seem to have a Mutalisk problem. Likewise, Protoss as a whole also do not have a problem with mass mutas. They have archons, high templar, blink, and phoenixes to help deal with Mutalisks. And all races have the option of applying pressure to the opponent.
Regardless of what problems exist in the matchups, I really do not think the mutalisk is the cause of any of those problems.

Which brings me to my point. For the Warhound, why do the Terran need another unit to help with Mutalisks? They handle mutalisks extremely well because of the Marine. You're effectively nerfing Mutalisk harassment, which is something that doesn't really need nerfing in the TvZ matchup. Yes, they are removing the thor, but the warhound is being introduced specifically to be better than the Thor against mutalisks.

My second point regarding the Tempest, is that the unit fulfills no niche. Do Protoss have a hard time with mass mutas? Are archons, high templar, blink, and phoenixes really not enough? Is mass mutalisk such a common strategy that it requires the removal of the carrier and the addition of an all new capital ship? If the niche that the tempest provides is mass AOE-anti air, I really do not see it being built much because as it is now, there are many options to handle mass mutalisks. The only air unit thats being added is the Viper, which is more of a support unit, then an offensive one like the mutalisk.

For those saying, we don't know what HOTS will be like, I agree, but none of the new units and changes revealed so far show any indication of changing the mutalisk dynamic except these 2 units in the 2 matchups.

Am I wrong? Is there something I'm missing? I'm just wondering, what would make Blizzard feel that the problem with the TvZ and PvZ is the mutalisk? I remember in the transition from Starcraft to Starcraft: Brood War, mutalisks were overpowered in Starcraft 1. The addition of the corsair, the valkyrie, and goliath range where to fight against mutalisks, a known problem. In this transition from WOL -> HOTS, the changes they are making do not seem to be solving a problem, but just changing the current status quo.

Edit - It could also be that Blizzard just doesn't want mutalisk harass to be as effective, intentionally changing the flow of the TvZ and PvZ matchups, but aren't mutalisks one of the most spectator friendly units out there?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-10-25 09:23:33
October 25 2011 09:21 GMT
#2
Umm, the point of the warhound replacing the thor is only for mech play. Mentioning the marine is pointless. The idea was that a mass of mutas would own up a bunch of a thors with magicboxing and essentially be the counter to mech and I guess they didn't want that.

For ZvP if you can amass 30 or so mutas it becomes incredibly difficult to deal with and you're basically forced to have half your army left in your base and if you leave you're basically forced into a base race. I don't think the tempest is the best answer here, it should always have been the phoenix, but mass mutas is definitely not easy to deal with.

I personally can't say I like either of the 2 new units in their new roles because they don't seem very interesting and microable.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 25 2011 09:22 GMT
#3
I think Blizzard wants to develop a game were 1 unit can't have a dominating grip after the early game. Mutalisks could decide a game on their own, with the new toys zerg gets we might see a bit more diversion in units on the board.

I had a good night of sleep.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-25 09:23:44
October 25 2011 09:22 GMT
#4
* They justified it in TvZ as magic box being too much for Thors to handle. I don't agree with that assessment. Thor + marine micro is enough imho.

* Protoss "doesn't really need any more units" so they're giving P players something to fill the strange scenario of "40-50 mutalisks." I don't agree with their reasoning either.

I'm primarily a P player nowadays, and I think muta is perfectly dangerous right now without being OP.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 25 2011 09:22 GMT
#5
I would rather prefer a single goliath like with less range and damage than thor and 10 damage to ground (none of zerg units are mech) than a thor with bigger range and insane ground DPS. For me is OK.

And i don't think mutas are overpowered. Some unit which costs 100 in gas and can die to mineral dump units like flies is not OP. One misclick and your muta flock just dissapear. I don't see how that can be OP.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
October 25 2011 09:23 GMT
#6
Protoss do have an issue with mobility, as long as Zerg has time to build up enough Mutalisks to combat cannons with minimal losses. The counter-attack style of Muta-ling can be extremely difficult to play against if the Protoss isn't aggressive enough in the mid-game.

Thors in general are very difficult to play against, even with Zerg's natural counters to them. Shifting the battle to a more easily-combatted unit in the Warhound is the correct move in their eyes, and I have a tendency to agree.

Granted I'm also biased in that the more players switch to Zerg, the greater my advantage through a year's worth of experience in ZvZ.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 25 2011 09:23 GMT
#7
totally agree with you. I couldnt believe blizz were making these changes to counter the mutalisk, terran in particular were not having any muta trouble at all with the thor. We will have to wait and see what happens with the next game, but all of these nerfs towards the muta makes me worry that it wont be an effective harass anymore, which makes me sad
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Laurens
Profile Joined September 2010
Belgium4557 Posts
October 25 2011 09:23 GMT
#8
Your vid shows TvT. Is there a vid about warhounds vs mutalisks? I've heard conflicting information, some people said the splash was ridiculously small and the base damage was bad too. Other people said it was much better than thors.
I'd love to see a vid of the air attack in action.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 25 2011 09:23 GMT
#9
I think in PvZ there is a small problem with the mutalisk. In mass you cannot beat mutas with pheonixes and in low numbers you need to be ahead in pheonix numbers over mutalisks.

Without instant warp in storm you now have to have templars waiting by mineral fields to charge up to use storm against mutas which is dangerous as they can easily be picked off.

Archons are good but its hard for archons to hit the mutas and navigate around the protoss bases as fast as the mutas especially with wall offs on the ramp etc so the mutas can just keep running away.

Blink is ok at defending but you cant keep defending or the typical zerg muta strat is to double/triple expand and if protoss attacks force a base trade, in this situation it is incredibly hard for protoss to actually win a base trade vs mutas.

So i would say the tempest gives a solid defence and eventually offensive option against mutas for protoss.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
October 25 2011 09:23 GMT
#10
Mmm blizzard should have just made the phoenix actually counter the muta instead of adding a whole new unit I think...
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 25 2011 09:24 GMT
#11
It's probably for the low league 3v3/4v4 games where you give the zerg huge masses of gas and he makes 80 mutas that kill everything at minute 10.

other than that ionno. I'd rather they buff archons/phoenixes than add tempest. even then i don't feel mutalisk is too good.
for terran the addition of both shredder and goliath v0.2 seems redundant as well. these things will probably change though.
aka ChillyGonzalo / GnozL
TFOG
Profile Joined September 2011
United States5 Posts
October 25 2011 09:24 GMT
#12
3/3 Marines are pretty good and storms are actually quite effective with blink stalkers
- 1:20

I'm not sure what blizzard is thinking, but hopefully they change their unit design goals.
UnholyRai
Profile Joined September 2010
720 Posts
October 25 2011 09:25 GMT
#13
speaking as a diamond protoss player I can say that the problem with mutas in p v z is the following:

1) If you don't have a critical mass of pheonix, mutas completely wreck them.
2) High templar storms can be easily dodged by the fast moving muta, and then you're screwed
3) Archons have tiny range of 3, it is incredibly easy to dodge them with mutas.
4) It is incredibly difficult to defend against MASS muta with stalker, because if you keep your whole stalker ball together mutas can simply fly to a location where your stalkers aren't. You need to often "get lucky" with a blink to catch the mutas. If you split up your stalkers, a MASS ball of mutas can outright kill them.

Personally, I don't even like the tempest, i would prefer a range buff to air for archons as a fix for the muta problem.
Gogo Grubby.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 25 2011 09:26 GMT
#14
Warhound might be good for the game in TvZ dynamics. They'll be able to buff muta defense

I don't remember Goliath was op against muta in BW, maybe they can revert parts of TvZ dynamics to the old days
Arvd
Profile Joined September 2011
England54 Posts
October 25 2011 09:26 GMT
#15
I think you are underplaying the strengths of a mutalisk in ZvP. Stalkers are the protoss equivalent of a marine vs mutalisks. However the main problem is is that we cannot produce stalkers as fast as terran make marines and there is also the fact that marines are significantly less costly than stalkers. Stalkers are also easily cleaned up by large amounts of mutas.

The other option for protoss is Pheonixes.This is not viable because by the time we start pheonix production zerg will have 8-10 mutas. There is also the fact that pheonixes seem to be made to clump up and Mutalisks have bounce. You may know that 1 pheonix can kill infinite mutalisks but I think that no one can micro well enough in a 1 pheonix vs 20 muta scenario even ignoring the fact that they need to warp in and macro. However if you scout the mutas early and opend Stargate you can use pheonixes with chrono.

We can also build canons however this is not as effective as turrets as we cannot repair them. This means you just clean up the 2-3 canons and then you have got free reign until the stalkers come.

Archons are also not too good as they require to be very close to the mutas. They have three range. All the muta player has to do is fly away when they see an archon.

This leaves the HT. It is very hard to storm a unit as fast as the mutas and you need to be constantly aware of the threat. It is also hard to storm flying units even with flyer help.

This leaves protoss with either having to all-in push when we see mutas. Defend and max out and a-move, Get to the Mothership and archon toilet the mutas. As you can see they are not particularly good options :D

Not very sure about ZvT though
"The better you get the more you realize you are really bad."
kurrysauce
Profile Joined October 2010
272 Posts
October 25 2011 09:27 GMT
#16
Thors are fine as it is right now. When have you ever seen a decent mech push get demolished by mutas? That's right magic boxing is great when thor numbers are low but ecomes close to irrelevant against mech push ZvT

Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 25 2011 09:27 GMT
#17
Anyone who has a problem with Mutalisks is just not doing a great job or have tried enough.

Seriously there is not a huge problem with Mutalisks, it's not like Mutalisks win more games than Blink Stalkers/Marine rushes yet we do not see a unit for zerg to counter either of these (since all their changes are late game). So it's just populism from Dustin Browder imo to appeal to the less than grandmaster players.
My Comment Doesnt Matter Because No One Reads It
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-10-25 09:28:43
October 25 2011 09:27 GMT
#18
On October 25 2011 18:23 firehand101 wrote:
totally agree with you. I couldnt believe blizz were making these changes to counter the mutalisk, terran in particular were not having any muta trouble at all with the thor. We will have to wait and see what happens with the next game, but all of these nerfs towards the muta makes me worry that it wont be an effective harass anymore, which makes me sad

Well I don't consider mutas OP but the best strategy in ZvT is massing mutas to the point where you get like 30-40 of them and constantly engange into army trades with the terrans and try to presserve your mutas while sacrificing lings to kill off their tank numbers to force terrans to reproduce them and delay the mass ghost.
I'm not a zerg,but I'm pretty sure this is how IdrA plays recently and how he was able to beat Bomber.
A lot of Koreans play like this as well I believe.
Cackle™
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2011-10-25 09:33:03
October 25 2011 09:28 GMT
#19
mutas in zvp right now

op vs terrible protoss players

good vs mediocre toss players

terrible vs good toss players

they go from good unit to: "all i can do now is base race and hope he doesnt bring probes + have money banked"

protoss can make extremely cost efficient compositions vs any zerg army comp. the tempest scares me even more, will it even be possible to stop a maxed protoss army x.x


Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 25 2011 09:29 GMT
#20
One thing I don't entirely like about Mutalisks in SC2 is how effective they are when massed. Balance aside, it just looks and feels weird. I know that Zerg use Mutas as a crutch in ZvT especially, but ideally I would prefer huge Muta clouds to be undesirable.

On that note, I do understand why they would want to give Protoss a straight-up answer to huge Muta numbers, because nowadays the answer is simply "don't let it happen". None of the Protoss anti-Muta measures are especially good against like 30+ Mutas. However, their solution is really dumb. Protoss already have an "anti-Muta" air unit, so why not accomplish the same thing by buffing the Phoenix, for example by giving it an upgrade on the Fleet Beacon that enables an energy-based anti-light aoe attack? If there's one thing Protoss does not need, it's extremely expensive reactionary units.

Besides, buffing Phoenix makes for better gameplay, as they're way more interesting than huge a-move wonders like the Tempest.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
1 2 3 4 5 101 102 103 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
WardiTV863
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 226
ProTech123
StarCraft: Brood War
Britney 33493
Calm 6428
Bisu 2168
Sea 1979
Mini 1010
EffOrt 858
Soma 582
Stork 496
Snow 379
Hyuk 334
[ Show more ]
ggaemo 246
Rush 231
firebathero 222
Soulkey 154
hero 134
sorry 99
HiyA 74
PianO 73
Hyun 38
Aegong 30
Terrorterran 29
Shinee 29
scan(afreeca) 17
IntoTheRainbow 15
Rock 13
Movie 12
soO 9
Sexy 7
Dota 2
Gorgc6456
canceldota130
Counter-Strike
pashabiceps1718
fl0m898
ceh9381
kRYSTAL_26
Heroes of the Storm
XaKoH 120
Other Games
singsing1779
FrodaN1465
B2W.Neo739
hiko636
Beastyqt536
crisheroes303
DeMusliM267
KnowMe165
QueenE63
Trikslyr32
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3353
• TFBlade1241
Other Games
• Shiphtur86
Upcoming Events
OSC
7h 54m
RSL Revival
17h 54m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 7h
RSL Revival
1d 17h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.