Introduction
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This is a general Guideline to help Zergs who are having the most trouble against Protoss' FFE style of play. This is an opening I have been playing around with and been working on over the last few months. I feel that this opening deals with any type of FFE build protoss can throw at zerg.
This build is to make sure that you can survive the early-mid game against protoss so that zerg can continue the game with an economical advantage into mid-late game. Hopefully this thread will cover many standard 2 base timing attacks protoss can throw at you. There is already a standard 3 base type of play we have been seeing from GSL where Nestea and Losira have demonstrated for us, where they stay in a hatchery tech for a long time with no gas until about late 45-60 workers. However, I feel that with this type of play there is no effective way to punish greedy protoss players until way later. This opening will allow zerg players to have an option to punish protoss players who are planning on taking their third and fourth bases too quickly.
This build is to make sure that you can survive the early-mid game against protoss so that zerg can continue the game with an economical advantage into mid-late game. Hopefully this thread will cover many standard 2 base timing attacks protoss can throw at you. There is already a standard 3 base type of play we have been seeing from GSL where Nestea and Losira have demonstrated for us, where they stay in a hatchery tech for a long time with no gas until about late 45-60 workers. However, I feel that with this type of play there is no effective way to punish greedy protoss players until way later. This opening will allow zerg players to have an option to punish protoss players who are planning on taking their third and fourth bases too quickly.
Build Order
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14 Pool (This step is your choice. Any pool between 10-14 pool will be fine ex.10 overpool. If you dont want your opponent to open nexus before forge, I recommond 10 overpool)
16 Overlord (your first overlord should be positioned behind protoss' natural mineral lines to see when they take gases. The second overlord should be on top of you natural hatchery for cannon spotting and the third overlord should be headed towards your third hatch)
@Spawning pool completion 4 zerglings and a queen (This step is really important. All zerglings have their own purposes; 1 for cybernetics core, forge spotting, 1 for scouting denying, 1-2 for xelnaga tower control, 1 for patrolling around your third hatch and possible proxy pylon locations)
Natural Hatchery ASAP
Second queen production after the first queen (When the second queen spawns, she will lay down a creep tumor to connect creep between your main base and your natual)
24 Overlord
Third Hatchery ASAP (a drone should be heading towards the third hatch location when u have 100 minerals with no larvae left. Third queen should be in production as soon as the third hatch completes)
2 gas @30-32 Food (you will have 2 queens, 4 lings, and 24-26 drones before you throw down 2 gas)
Evo Chamber @6:30 mark (this will be a precautionary evo chamber for stargate plays)
@100 gas Lair
@25/80 Lair stage, Roach warren (this is so that the roach warren will complete as the lair finishes)
Third gas should start being mined as the lair finishes
@Lair Completion
1.Burrow upgrade
2.Roach speed
3.Overseer production(SCOUT!!) (you should have just over 300 gas as the lair finishes. It will be about 7:30-8:00 in game time and your food count should be about 60 with about 50 drones at this point)
Key Ideas
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The idea behind this build is that you will be able to scout exactly what protoss is doing and able to defend against any rush appropriately. I will cover few standard 2 base timing attacks protoss can do. You should be able to hold off a lot of gateway rushes with roach burrow.
6 Gate rush: This is by far the hardest to defend with this opener. Your spotting ling should see if the cybernetics core is being chrono boosted the entire time or not
as the earliest push can occur at 7:30-8:00 mark so you should adjust your roach warren timing accordingly. A standard 6 gate timing will be around 8:00-9:00 mark, which you will be able to scout with your overseer right before they move out and you should enough time to pump out enough roaches.
DT rush: well... just make another overseer or two as soon as you see the dt shrine. You should be able to scout it before it hits you
7 Gate Blink: As soon as you scout with your overseer that hes going blink you will have enough time to pump out another round of drones before you should start making roaches. There are lots of variation with this build as they can go for +2 attack timing push or have an observer with the stalkers, but mass roaches should be able to crush these stalkers.(your spotter ling should also note if the forge is running or not since it can often be a good indicator that if protoss is doing a gateway pressure or not)
Stargate Opening: Your overlord thats positioned behind protoss' natural expansion mineral lines should poke in a litlle bit right after cybernetics core is completed to see if they throw down a stargate. try not to lose that overlord! If you couldnt scout it, it's fine. A good tell that protoss is going something tech heavy(stargate or dt) is revealed by your spotter ling again! If you see no forge action or no chronoboost on cybernetics core, you should put down a safety spore crawler each base
Fast third with sentry heavy 4/5/6 gates: get tunneling claws and go kill him! or you can just be extra greedy and tech up the choice is yours
6 Gate rush: This is by far the hardest to defend with this opener. Your spotting ling should see if the cybernetics core is being chrono boosted the entire time or not
as the earliest push can occur at 7:30-8:00 mark so you should adjust your roach warren timing accordingly. A standard 6 gate timing will be around 8:00-9:00 mark, which you will be able to scout with your overseer right before they move out and you should enough time to pump out enough roaches.
DT rush: well... just make another overseer or two as soon as you see the dt shrine. You should be able to scout it before it hits you
7 Gate Blink: As soon as you scout with your overseer that hes going blink you will have enough time to pump out another round of drones before you should start making roaches. There are lots of variation with this build as they can go for +2 attack timing push or have an observer with the stalkers, but mass roaches should be able to crush these stalkers.(your spotter ling should also note if the forge is running or not since it can often be a good indicator that if protoss is doing a gateway pressure or not)
Stargate Opening: Your overlord thats positioned behind protoss' natural expansion mineral lines should poke in a litlle bit right after cybernetics core is completed to see if they throw down a stargate. try not to lose that overlord! If you couldnt scout it, it's fine. A good tell that protoss is going something tech heavy(stargate or dt) is revealed by your spotter ling again! If you see no forge action or no chronoboost on cybernetics core, you should put down a safety spore crawler each base
Fast third with sentry heavy 4/5/6 gates: get tunneling claws and go kill him! or you can just be extra greedy and tech up the choice is yours
Remember that this is just a general guideline to survive until mid game against protoss who went FFE. The build is very flexible and lets you go heavy econ so after you scout what protoss is doing, you can adjust your build accordingly. Im a huge fan of trading armies with protoss and denying their expansions as long as possible. Another thing! if you do it right you should be able to max at 12-13 min mark with just roaches, which then u can just go sauron zerg style. Hope this helps!!!
Why no Ling Speed in all these games?
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Now try to think of why we get ling speed in ZvP when they do a normal expansion may that be a 3 gate expo, 2gate/stargate expo or a dt expo. It's to scout and get the information on when protoss throws down the nexus or to see how many sentries they have and to scout their sim city etc etc and the ling speed will help tremendously against a possible 4 gate or a light gateway pressure. However against a FFE why do we need ling speed? protoss is confined by its own 2 base makes them immobile and lets zerg have map control without needing to have the ling speed. It is true that ling speed is handy all game long but we just do not need the ling speed early game at all. Since this strategy involves around getting key upgrades on roaches to survive many rushes protoss can do, there is little to no benefit we gain from getting ling speed until later on.
Replays
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FXOChoya vs RoyalFlush (2 base Blink Stalkers all in)
FnaticMSiJF vs RoyalFlush (Blink Stalkers)
EGiNcontroL vs RoyalFlush (Blink Stalkers, DT, Early third)
coLCrunCher vs RoyalFlush (2 base Robo play)
Kowi vs RoyalFlush (Chargelot + Archon)
InfinityTTF vs RoyalFlush (6-7 Gate pressure)
Emphysema vs RoyalFlush (Stargate Opener)
PswGun vs RoyalFlush (Stargate opener to Early Third)
FnaticMSiJF vs RoyalFlush (Blink Stalkers)
EGiNcontroL vs RoyalFlush (Blink Stalkers, DT, Early third)
coLCrunCher vs RoyalFlush (2 base Robo play)
Kowi vs RoyalFlush (Chargelot + Archon)
InfinityTTF vs RoyalFlush (6-7 Gate pressure)
Emphysema vs RoyalFlush (Stargate Opener)
PswGun vs RoyalFlush (Stargate opener to Early Third)
Check out my stream for more and I will be posting more basic ZvP guides in the future!
RoyalFlush.713
http://www.twitch.tv/jroyalflushl#