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TL Mafia XLIII

Forum Index > TL Mafia
Post a Reply
1 2 Next All
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 01:55 GMT
#6
/in
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 14:19 GMT
#48
great typo in the Demoman description

oh and thanks for hosting a game. :D
+ Show Spoiler +

BLU Demoman
Drunkard. His amazing grenades and sticky bombs are great asses to team. He can plant sticky bomb on a player, which will detonate two nights after or when Demoman dies. He can't move stickies. He does not need to plant a sticky bomb every night.
Mad Hatter with a twist. He has two bombs, which can't be moved. After planted, they'll explode two nights after (Planted N1, will explode N3) or when Mad Hatter dies.


Trotske
Profile Joined August 2010
410 Posts
August 01 2011 19:56 GMT
#91
/confirm
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 22:07 GMT
#124
On August 02 2011 06:51 Mig wrote:
I agree with san's plan. The main benefits of the double lynch are 1) extra information right away. 2) everyone can claim to a confirmed townie so that townie can organize the blues for n1.

And forcing all the blues to claim to the day vig puts the mafia in a shitty situation. Either A) they can not claim at all to him and then he can direct the other vigs to just shoot into the much smaller pool of vanilla townies or B) they can risk trying to claim blue roles and outing themselves because the # of roles is suspicious, for example if 3 vets claimed.


What would happen if the mafia claimed vig so the comfirmed townie might tell the mafia real blues to kill.

I like the plan but I don't think the confirmed townie should tell anyone who the other vig could be unless they confirm themselves as a townie somehow.

Trotske
Profile Joined August 2010
410 Posts
August 01 2011 22:07 GMT
#125
because the mafia will know who is the real vig and the other vig won't giving them easy kills.
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 22:24 GMT
#130
you mean he can't share any info he gets. because no matter what he shares it gives info the scum of who could be a blue......
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 22:36 GMT
#133
On August 02 2011 07:26 Mig wrote:
No just tell the vigs who to hit, medics who to protect, dts who to check. All he has to do is make sure nobody is overlapping or shooting each other. As long as the day vig doesn't reveal anything else mafia isn't going to gain very much information from it.


makes sense I'm for this plan if we can pull it off.
Trotske
Profile Joined August 2010
410 Posts
August 01 2011 22:44 GMT
#136
why not pm...?
Trotske
Profile Joined August 2010
410 Posts
August 02 2011 00:33 GMT
#187
I would be for this plan on like day 3 with a sniper using the second shot because by then we would have a lot more info to make a better choice on who to shoot and if we do kill a townie with it by accident it would give us even more info.
Trotske
Profile Joined August 2010
410 Posts
August 02 2011 00:46 GMT
#193
If you use the sniper as a second lynch but don't have him claim until he is out of kills he can't get taken out until he is just a normal townie.

And since the sniper would be acting on the towns behalf it would show you who was pushing really hard for the vig shot on a townie. and let you reexamine what the townie who got shot had said because he was now a confirmed townie.
Trotske
Profile Joined August 2010
410 Posts
August 02 2011 01:19 GMT
#198
On August 02 2011 09:56 Varpulis wrote:
Show nested quote +
On August 02 2011 09:46 Trotske wrote:
If you use the sniper as a second lynch but don't have him claim until he is out of kills he can't get taken out until he is just a normal townie.

And since the sniper would be acting on the towns behalf it would show you who was pushing really hard for the vig shot on a townie. and let you reexamine what the townie who got shot had said because he was now a confirmed townie.

Wait wait wait

You're promoting the a plan where vigs just shoot without claiming, and kill townies for information.

FoS.


I never said kill townies FOR information. I just said it does give us some.
Trotske
Profile Joined August 2010
410 Posts
August 02 2011 14:07 GMT
#228
On August 02 2011 19:35 Lucidity wrote:
Haha, I guess I was still in the Asylum mindset with mass blue everywhere - somehow thought that all 7 blue roles listed would be in the game. ~4 blues make sense and we're very unlikely to have 2 medics in that, so a plan to coordinate them this early isn't actually that great.

I think the only time that we should be claiming is if Mafia only have 1 KP left or if a Day Vig hits a Vet, leaving us with 2 confirmed townies. One of them will survive the night and be able to pass on info~

redFF, forever RED?


As you will know from this post

On August 02 2011 07:23 Kurumi wrote:
Show nested quote +
On August 02 2011 07:14 Curu wrote:
BLU Soldier
You don't care unless area is maggot free. You will blast them maggots when the sun is blazing hot!
Day Vigi with two shots. Type ##Rocket Player in the thread to use Your ability.

Kurumi/Palmar, when this guy shoots, does it get announced in thread regardless if the hit player dies or not?

There is no notification.


If a day vig trys to hit someone and they survive we have no way of knowing if they are both scum or a vig / vet .


No idea if you weren't reading the posts or just scum trying to slip this idea in to see if anyone would catch it.

FoS Lucidity

Trotske
Profile Joined August 2010
410 Posts
August 02 2011 18:34 GMT
#242
On August 03 2011 03:23 Varpulis wrote:
Show nested quote +
On August 03 2011 02:43 Mig wrote:
Varp every post you make screams wishy washy to me. Where is the confident Varpulis I have played with in the past? Every opinion you give you list the pros and cons and then you end up taking a pretty neutral stance. I haven't seen you have a strong opinion of anything yet.

If you had to vote for someone right now who would it be for and why? Do you find anyone besides red scummy?

I got called out for wishy washiness in PTP (day 1) as well. Day 1 nothing is solid, there's rarely anything to base arguments off of until late in the day, and I'm usually focused on proving my activity, not calling people scum. I haven't taken a stance because I don't have a really strong feeling about anybody yet.

By the way, if we're going ahead with the plan, could we have a soldier/sniper claim? If there are none we need to reevaluate.


you don't want the day vig to claim before the town has agreed to the plan (Which they havn't) or until we know where we want the dayvig to aim.
Trotske
Profile Joined August 2010
410 Posts
August 02 2011 21:02 GMT
#301
Here is where I said FoS on Lucidity.

On August 02 2011 23:07 Trotske wrote:
Show nested quote +
On August 02 2011 19:35 Lucidity wrote:
Haha, I guess I was still in the Asylum mindset with mass blue everywhere - somehow thought that all 7 blue roles listed would be in the game. ~4 blues make sense and we're very unlikely to have 2 medics in that, so a plan to coordinate them this early isn't actually that great.

I think the only time that we should be claiming is if Mafia only have 1 KP left or if a Day Vig hits a Vet, leaving us with 2 confirmed townies. One of them will survive the night and be able to pass on info~

redFF, forever RED?


As you will know from this post

Show nested quote +
On August 02 2011 07:23 Kurumi wrote:
On August 02 2011 07:14 Curu wrote:
BLU Soldier
You don't care unless area is maggot free. You will blast them maggots when the sun is blazing hot!
Day Vigi with two shots. Type ##Rocket Player in the thread to use Your ability.

Kurumi/Palmar, when this guy shoots, does it get announced in thread regardless if the hit player dies or not?

There is no notification.


If a day vig trys to hit someone and they survive we have no way of knowing if they are both scum or a vig / vet .


No idea if you weren't reading the posts or just scum trying to slip this idea in to see if anyone would catch it.

FoS Lucidity



He then says this post

On August 03 2011 05:12 Lucidity wrote:
YM and others:

Can you please stop going on about a mass roleclaim TO A CONFIRMED TOWNIE being a bad thing? It's getting tiresome.


to me it seems like he still is trying to set up a fake vig / vet claim to find the blues.

add this scumminess to redFF's post and I feel we have a pretty good case vs Lucidity.

##Vote Lucidity


Trotske
Profile Joined August 2010
410 Posts
August 02 2011 21:47 GMT
#314
On August 03 2011 06:34 heist wrote:
Trotske

Show nested quote +
On August 02 2011 09:33 Trotske wrote:
I would be for this plan on like day 3 with a sniper using the second shot because by then we would have a lot more info to make a better choice on who to shoot and if we do kill a townie with it by accident it would give us even more info.


Show nested quote +
On August 02 2011 09:46 Trotske wrote:
If you use the sniper as a second lynch but don't have him claim until he is out of kills he can't get taken out until he is just a normal townie.

And since the sniper would be acting on the towns behalf it would show you who was pushing really hard for the vig shot on a townie. and let you reexamine what the townie who got shot had said because he was now a confirmed townie.


Varpulis has a right to be suspicious. I don't know why he isn't being so heavily pressured for this plan. He is asking the sniper to kill someone night 1 based solely on his gut reads and not claim the kill at all. Not to mention the fact that with a possibility of more than 1 vig, it'll be hell to sort out the day post. Also town will not be held accountable since we will not be voting on who to kill. All the drawbacks of an early vig hit with none of the upsides of a confirmed townie or information from the votes.

Will waiting till the sniper is a vanilla townie do him any good at surviving? No. He argues to wait till day 3 for the confirmed townie. But he still advocates an early vig hit. It's like taking the worst of both worlds: early vig hit, later/delayed confirmed townie, no way of protecting the confirmed townie anyways. And his reasoning? He reiterates the merits of a double lynch, which does us no good. It doesn't support his alternate plan in any way in comparison to the original.

Show nested quote +
On August 03 2011 03:34 Trotske wrote:
On August 03 2011 03:23 Varpulis wrote:
On August 03 2011 02:43 Mig wrote:
Varp every post you make screams wishy washy to me. Where is the confident Varpulis I have played with in the past? Every opinion you give you list the pros and cons and then you end up taking a pretty neutral stance. I haven't seen you have a strong opinion of anything yet.

If you had to vote for someone right now who would it be for and why? Do you find anyone besides red scummy?

I got called out for wishy washiness in PTP (day 1) as well. Day 1 nothing is solid, there's rarely anything to base arguments off of until late in the day, and I'm usually focused on proving my activity, not calling people scum. I haven't taken a stance because I don't have a really strong feeling about anybody yet.

By the way, if we're going ahead with the plan, could we have a soldier/sniper claim? If there are none we need to reevaluate.


you don't want the day vig to claim before the town has agreed to the plan (Which they havn't) or until we know where we want the dayvig to aim.


Clear contradiction here. He doesn't want the day vig to claim before we know where we want the dayvig to aim. Yet he's totally fine with the sniper shooting someone on his own night 1?


Show nested quote +
On August 02 2011 23:07 Trotske wrote:
On August 02 2011 19:35 Lucidity wrote:
Haha, I guess I was still in the Asylum mindset with mass blue everywhere - somehow thought that all 7 blue roles listed would be in the game. ~4 blues make sense and we're very unlikely to have 2 medics in that, so a plan to coordinate them this early isn't actually that great.

I think the only time that we should be claiming is if Mafia only have 1 KP left or if a Day Vig hits a Vet, leaving us with 2 confirmed townies. One of them will survive the night and be able to pass on info~

redFF, forever RED?



As you will know from this post

On August 02 2011 07:23 Kurumi wrote:
On August 02 2011 07:14 Curu wrote:
BLU Soldier
You don't care unless area is maggot free. You will blast them maggots when the sun is blazing hot!
Day Vigi with two shots. Type ##Rocket Player in the thread to use Your ability.

Kurumi/Palmar, when this guy shoots, does it get announced in thread regardless if the hit player dies or not?

There is no notification.


If a day vig trys to hit someone and they survive we have no way of knowing if they are both scum or a vig / vet .


No idea if you weren't reading the posts or just scum trying to slip this idea in to see if anyone would catch it.

FoS Lucidity



He makes a very very weak FoS accusation. He doesn't simply try to correct his misunderstanding but capitalizes on it to push forward a lynch based on very shaky foundations. His entire reasoning is based off one thought. His entire suspicions rest solely through the interpretation that this one thought is a sneaky attempt to push scum agendas.


For the first part of this post do you not understand that a sniper can shoot during the day? So we would know when he shot and who he shot. nowhere did I say for the sniper to shoot during the night when I suggested that plan.

second point makes no sense because you seem to think I want the sniper firing at night.

Trotske
Profile Joined August 2010
410 Posts
August 02 2011 22:04 GMT
#316
I suppose I am, I thought he just had two bullets and could use them whenever but just not during the same cycle. I can see how you think that was scummy of me.

I will say that this game I have pointed out quite a few flaws in peoples plans and I didn't spot this one.
Trotske
Profile Joined August 2010
410 Posts
August 03 2011 14:02 GMT
#379
On August 03 2011 22:05 DoctorHelvetica wrote:
I wouldn't mind a DT on munk-e or heist. Heist is the inactive player that sits wrongly with me but that all depends on how varpulis flips. His attack on trotske screamed "chainsaw" to me. I didn't really agree too much with the points he had made either, they were fairly weak.


Heist actually had a good point when he went after me becasue what I posted was stupid had I known that snipers only have one day shot.

I'm moving my vote to Varp. I really don't understand why a townie would need to prove their activity.
Trotske
Profile Joined August 2010
410 Posts
August 03 2011 22:19 GMT
#426
roleblocker down.
Trotske
Profile Joined August 2010
410 Posts
August 04 2011 16:44 GMT
#521
On August 04 2011 22:29 TheAwesomeAll wrote:
cb and jeejee could both be scum, this is chaos 13

Show nested quote +
On August 03 2011 06:42 chaos13 wrote:
On August 03 2011 06:28 youngminii wrote:
nah i was just kidding

Anyway, I'd rather Mig die than Lucidity/Varpulis. I dunno, the latter two just seem so.. Normal? While Mig is screaming "I'M SCUM".

Maybe it's just me.


What is Mig doing? He is scumhunting. I would not be okay with a lynch on Mig unless he makes some sort of blatantly obvious scum slip. Lucidity and Varpulis are being far more scummy than Mig is.

protecting mig (might be a scum hug of dead)


Show nested quote +
On August 03 2011 09:22 chaos13 wrote:
On August 03 2011 07:21 Munk-E wrote:
Below is some analysis of varpulis' posts i'll do more people later.


Don't forget about this. I really hate when players say they will and then fail to contribute, because then I have to get them lynched. They're usually scum though, so it works out well in the end.

fossing for very weak reasons

Show nested quote +
On August 03 2011 21:14 chaos13 wrote:
On August 03 2011 21:09 youngminii wrote:
I'm sticking to Varp. If he flips scum then BC/JeeJee should be looked at for a weird chainsaw defence. The attack on Drazerk was a bit unnecessary and looks as if they wanted to shift attention away from Varp without attacking Lucidity. Mentioned this on IRC already but might as well post it here too.

Nothing is concrete though.


This is quite possible, and Varp is looking really really bad right about now. On a scum scale I would put Varp and Drazerk at the same level, but there is one difference: Varp is relatively active, whereas Drazerk has managed to come across as scum in 4 posts and then vanished completely. Varp tomorrow, or maybe a vig hit on him tonight. Today I feel better voting for Draz

for very weak reasons voting on drazerk, a trend weve been seeing with all scummy people.
Imo chaos is very likely scum. He hasnt formed a real opinion the whole game the 2 people he accused were munk e for not delivering and drazerk for lurking.
Also there was a logical flaw in why he accused drazerk namely that people thought he drazerk scum because of the lurking, but chaos went a step further by saying drazerk is scum BECAUSE hes lurking AND hes lurking on top of that so he was more scummy then varp. ( he counted the lurking twice)
imo there is a clear line between jee jee and chaos, both calling out drazerk for lurking. Its their talking point.
If there are vigis in the house hit one of those two, you cant miss.



I don't agree with your veiw on chaos for the reasons you posted.


your first reason was he was "protecting mig" but during that same post he was point at a confirmed scum so I don't think this is scummy at all considering mig was soemoen who was really for the lynching of said scum.

your second reasond was a Fos for weak reasons when he was jsut pointing out something that annoyed him.

you said he hadn't formed an opinion yet the psot you quoted said his opionion right in it that he felt that draz was more scummy so he voted for him but he would be fine going for varp the next day. which by the say counts as accusing someone which you said he only did to draz and munk-e.

was your post just to try and put pressure on him?

oh and whats with claiming vig twice in the thread and then asking for other's vig to hit people.

Trotske
Profile Joined August 2010
410 Posts
August 04 2011 17:00 GMT
#523
scum mcscumscum
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