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As you progress in SC2 skill whether you know it or not you will be able to hit certain benchmarks. A benchmark is related to the game state versus time. Hitting benchmarks is all about playing at proper speed. A player training with benchmarks can eventually begin employing properly timed attacks. A timing attack is often effective when your opponent is too slow to hit a benchmark.
I'm working on converting to relative timings because scout timings affect benchmark dramatically.
-----------Terran Benchmarks
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Benchmark #1
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Goal: The second SCV is queued before the first SCV is finished.
Execution:
1. Queue first SCV.
2. Send initial six SCVs to mine.
3. Set Command Center rally point.
4. Queue second worker ASAP.
Execution:
1. Queue first SCV.
2. Send initial six SCVs to mine.
3. Set Command Center rally point.
4. Queue second worker ASAP.
Benchmark #2 (Difficult)
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Goal: 1st Supply Depot finishes before 11th SCV finishes.
Execution:
1. Benchmark #1
2. Continuous SCV production.
3. Build Supply Depot when 10th SCV has four seconds of training or less.
Execution:
1. Benchmark #1
2. Continuous SCV production.
3. Build Supply Depot when 10th SCV has four seconds of training or less.
Benchmark #3.0 to 3.1
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Benchmark #3.0
Goal: 1st Gas finishes before 2:24GT. 1st Barracks and 15th SCV finished before 2:35GT.
Execution:
1. Benchmark #2
2. Continuous SCV production.
3. Barracks ASAP.
4. Refinery ASAP.
Benchmark #3.1
Goal: 1st Marine finishes, and Command Center starts before 3:01GT.
Execution:
1. Benchmark #2
2. Continuous SCV production.
3. Barracks ASAP.
4. Orbital Command ASAP.
5. Continuous Marine production.
6. Command Center ASAP.
7. Depot ASAP.
Goal: 1st Gas finishes before 2:24GT. 1st Barracks and 15th SCV finished before 2:35GT.
Execution:
1. Benchmark #2
2. Continuous SCV production.
3. Barracks ASAP.
4. Refinery ASAP.
Benchmark #3.1
Goal: 1st Marine finishes, and Command Center starts before 3:01GT.
Execution:
1. Benchmark #2
2. Continuous SCV production.
3. Barracks ASAP.
4. Orbital Command ASAP.
5. Continuous Marine production.
6. Command Center ASAP.
7. Depot ASAP.
Benchmark #4
-----------Protoss Benchmarks
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Note: Each Chrono Boost knocks 10 seconds off of 30 seconds of production.
Benchmark #1
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Goal: The second Probe is queued before the first Probe is finished.
Execution:
1. Queue first Probe.
2. Send initial six Probe to mine.
3. Set Nexus rally point.
4. Queue second Probe ASAP.
Execution:
1. Queue first Probe.
2. Send initial six Probe to mine.
3. Set Nexus rally point.
4. Queue second Probe ASAP.
Benchmark #2
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Goal: 1st Pylon and 10th Probe finish at 1:12GT.
Execution:
1. Benchmark #1
2. Continuous Probe production up to 9th Probe.
3. Pylon ASAP.
4. Probe ASAP.
5. 1st Chrono Boost on Probe.
Execution:
1. Benchmark #1
2. Continuous Probe production up to 9th Probe.
3. Pylon ASAP.
4. Probe ASAP.
5. 1st Chrono Boost on Probe.
Benchmark #3.0-3.1
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Benchmark #3.0
Goal: 1st Gas before 2:27GT. 2nd Pylon, 1st Gateway before 2:47GT. Add 8s if scout after Pylon.
Script:
1. Benchmark #2
2. Continuous Probe production.
3. 2nd Chrono Boost when 12th Probe has 13 seconds of training.
4. Gateway (1:42).
5. Assimilator.
6. 3rd Chrono Boost when 15th Probe has 13 seconds of training.
7. Pylon (Gateway[40]).
Benchmark #3.1
Goal: 1st Gas before 2:22GT. 2nd Pylon and 1st Gateway before 2:37GT.
Exeuction:
1. Benchmark #2
2. Continuous Probe production.
3. Gateway (1:32).
4. Assimilator (1:52).
5. Pylon (2:12).
Benchmark #4.0-4.1
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Benchmark #4.0
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Goal: Against Terran, Expand after three Gateways at N:NNGT.
testing:
1gate > zealot 38> stalker 42 > sentry 37> sentry37 = 154s = +2:34GT 1CHRONO = 2:28
warp research: 160s =2:40 1 chrono = 2:34, 2 chrono = 2:28
-Warp finish 6:00GT (2 Chronos total)
-gateways ready at 6:00GT.
Execution:
0. Backwater Gulch.
1. Benchmark #3.0, scout with 10th Probe.
2. Cybernetics Core (2:48).
3. Zealot
N. 2 Gates (4:55)
N. Stalker (3:38)
TBC: Go contain with a few units, while expo, if overaggro comes, can always cancel nexus, but the goal is to get it out asap. use sentry contain if cannot break. Prepare for cloackshees if sense tech.
testing:
1gate > zealot 38> stalker 42 > sentry 37> sentry37 = 154s = +2:34GT 1CHRONO = 2:28
warp research: 160s =2:40 1 chrono = 2:34, 2 chrono = 2:28
-Warp finish 6:00GT (2 Chronos total)
-gateways ready at 6:00GT.
Execution:
0. Backwater Gulch.
1. Benchmark #3.0, scout with 10th Probe.
2. Cybernetics Core (2:48).
3. Zealot
N. 2 Gates (4:55)
N. Stalker (3:38)
TBC: Go contain with a few units, while expo, if overaggro comes, can always cancel nexus, but the goal is to get it out asap. use sentry contain if cannot break. Prepare for cloackshees if sense tech.
Benchmark #4.1
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Goal: Against Protoss have four Gateways and Warp Gate technology and five Pylons finished by 5:20GT.
Execution:
1. Benchmark #3.1
2. Continuous Probe production.
3. Cybernetics Core ASAP (2:37GT).
4. Zealot ASAP, rally to map awareness.
5. Warp Gate ASAP.
6. 3rd Chrono Boost Warp Gate technology.
7. Stalker ASAP.
8. Stop Probe production after 20 Probes.
8. 4th Chrono Boost when Warp Gate research is at 30 seconds.
9. Three more Gate Ways ASAP.
10. 2nd Stalker ASAP.
11. 5th Chrono Boost when Warp Gate research is at 60 seconds.
12. Proxy Pylon.
13. 6th Crhono Boost when Warp Gate is at 90 seconds.
14. Two proxy Pylons (5:05GT).
15. 7th Chrono Boost when Warp Gate is at 130 seconds.
Execution:
1. Benchmark #3.1
2. Continuous Probe production.
3. Cybernetics Core ASAP (2:37GT).
4. Zealot ASAP, rally to map awareness.
5. Warp Gate ASAP.
6. 3rd Chrono Boost Warp Gate technology.
7. Stalker ASAP.
8. Stop Probe production after 20 Probes.
8. 4th Chrono Boost when Warp Gate research is at 30 seconds.
9. Three more Gate Ways ASAP.
10. 2nd Stalker ASAP.
11. 5th Chrono Boost when Warp Gate research is at 60 seconds.
12. Proxy Pylon.
13. 6th Crhono Boost when Warp Gate is at 90 seconds.
14. Two proxy Pylons (5:05GT).
15. 7th Chrono Boost when Warp Gate is at 130 seconds.
-----------Zerg Benchmarks
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Benchmark #1 (with Replay!)
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Goal: The second Drone is queued before the first Drone is finished.
Replay: http://www.mediafire.com/?855xb35zuaxwdai (watch the production tab the drones in production will show the number 2.)
Execution:
1. Queue first Drone.
2. Send initial six Drones to mine.
3. Send Overlord to first destination.
4. Set Hatchery's rally points.
5. Select Larvae closest to open mineral patch
6. Queue 2nd Drone and set its rally.
Note: It's much easier to check speed with either Terran or Protoss. While practicing even as a Zerg, it's easier to see how fast the 2nd worker is queued with a Nexus or Command Center.
Replay: http://www.mediafire.com/?855xb35zuaxwdai (watch the production tab the drones in production will show the number 2.)
Execution:
1. Queue first Drone.
2. Send initial six Drones to mine.
3. Send Overlord to first destination.
4. Set Hatchery's rally points.
5. Select Larvae closest to open mineral patch
6. Queue 2nd Drone and set its rally.
Note: It's much easier to check speed with either Terran or Protoss. While practicing even as a Zerg, it's easier to see how fast the 2nd worker is queued with a Nexus or Command Center.
Note: Time must be added if Drones and Larvae are on opposite side of Hatchery from minerals. This is quite a large problem when trying to set precise benchmarks for Zerg.
Benchmark #2
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Goal: 2nd Overlord and 10th Drone finish before 1:13GT.
Execution:
1. Benchmark #1
2. Continuous Drone production up to 9th Drone.
3. Select Larvae closest to 2nd Overlord's desired scout location.
4. Overlord ASAP, and rally to desired location
5. Drone ASAP
Reasoning: Increase awareness with faster 2nd Overlord. In Losira v. Haypro on Metalopolis at MLG, Haypro's expansion is two seconds faster. Also easier to manage mineral stacking sense the Drones are coming out at a more steady rate.
Execution:
1. Benchmark #1
2. Continuous Drone production up to 9th Drone.
3. Select Larvae closest to 2nd Overlord's desired scout location.
4. Overlord ASAP, and rally to desired location
5. Drone ASAP
Reasoning: Increase awareness with faster 2nd Overlord. In Losira v. Haypro on Metalopolis at MLG, Haypro's expansion is two seconds faster. Also easier to manage mineral stacking sense the Drones are coming out at a more steady rate.
Benchmark #3
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Goal: Natural expansion completes at 3:41GT with Pool and Gas.
Execution:
0. Xel Naga Caverns with close Larvae.
1. Benchmark #2
2. Continuous Drones to 14.
3. Hatchery at natural expansion ASAP (2:01GT).
4. Spawning Pool ASAP (2:22GT).
5. Two Drones.
6. Gas ASAP (2:38GT).
Reasoning: From Liquipedia. Hatchery First.
Execution:
0. Xel Naga Caverns with close Larvae.
1. Benchmark #2
2. Continuous Drones to 14.
3. Hatchery at natural expansion ASAP (2:01GT).
4. Spawning Pool ASAP (2:22GT).
5. Two Drones.
6. Gas ASAP (2:38GT).
Reasoning: From Liquipedia. Hatchery First.
Benchmark #4 under construction
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Goal: Have 60 Drones, 4 Queens, 66 Roaches, Metabolic Boost, Glial Reconstitution, Tunneling Claws, Burrow, +2 Missile Attacks, and Pneumatized Carapace finished by 13:00GT.
Execution:
0. Xel Naga Caverns with close Larvae.
1. Benchmark #3.
2. Overlord after 15 supply.
3. 3 Drones to gas.
4. 2 Drone
5. Queen (3:27).
6. Zergling (3:27).
N. Queen (4:07)
N. Evolution Chamber (7:35)
Note: This benchmark contains a unique task which requires eye to top right at or before 88 Gas, as well as intricate micromanagement of the Drones mining from the Extractor. Start with the Drone that brings Gas 92 and send it to mine minerals. Continue with the next Drone you can use shift + click mineral right as they pop out so you can continue with another task sooner.
Execution:
0. Xel Naga Caverns with close Larvae.
1. Benchmark #3.
2. Overlord after 15 supply.
3. 3 Drones to gas.
4. 2 Drone
5. Queen (3:27).
6. Zergling (3:27).
N. Queen (4:07)
N. Evolution Chamber (7:35)
Note: This benchmark contains a unique task which requires eye to top right at or before 88 Gas, as well as intricate micromanagement of the Drones mining from the Extractor. Start with the Drone that brings Gas 92 and send it to mine minerals. Continue with the next Drone you can use shift + click mineral right as they pop out so you can continue with another task sooner.
I'll update with more benchmarks as time permits.
If you happen to hit any of these benchmarks sooner than the time I've posted, feel free to send me the replay and I'll update.
Note: Game Speed: Faster
Note: If your internet connection slows unit response time, try to hit these benchmarks in offline mode first.