• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:47
CEST 05:47
KST 12:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview1TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6513 users

[D][G] Getting Better: Benchmarks - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-29 14:53:23
July 29 2011 14:50 GMT
#41
+ Show Spoiler +
On July 29 2011 23:25 jhk0219 wrote:
Show nested quote +
On July 29 2011 07:40 Island wrote:
But basic goals that you should be able to meet with your race further in into the game will really let you know how good your mechanics are. I've found goals such as "get 48 drones by 6.30" to be very motivating and helpful for both training and build order design


High master zerg here.

I could hardly imagine the level of play at which these little benchmarks could matter. Maybe in some PvP between players at the same caliber as MC and Alicia, but these little early game timing things are really getting out of hand. I play against top masters and GM's all the time, but I don't ever feel hugely disadvantaged because I didn't get my 13hatch down 2 seconds quicker or my overlord timing was half a second off. I guess these little things can help you since one should take advantage of everything possible in a game, but considering how most players/readers on TL are not at super-high level of play, I don't see how this can be a crucially important factor.

It's almost detrimental for players at lower level to even worry about this sort of stuff. They should focus on more fundamental basics like scouting, proper macro, accomplishing game plan and building placement. Macro becomes harder to perfect as bases are added and unit count gets larger, so if anything, lower-level players should focus on maintaining acceptable macro continuously during the game. For the people who are arguing "these sort of things separate masters players from ______ players," I'm at a loss for words.


The above quote shows just how ridiculous these little "benchmarks" can get. At no point should a player ever set a goal like "get x workers at x:xx." Starcraft 2 is a reactionary game, and ESPECIALLY if you're zerg you should learn to cut drones according to the situation. Creating benchmarks under the assumption that everything will go perfectly smooth is almost useless. A simple 12/12 2rax pressure, 1 rax poke, zealot stalker harass, 2 stalker harass, ling harass will all alter your outputs. It's much more important to UNDERSTAND what you need to have at a certain point in the game WITH RESPECT TO what the enemy player has.



mid master zerg here, and I fully agree with the above stated.
Mechanics are great, but they come with practice anyway. Learn WHAT to do, before you learn how to do it best. There is really not a lot of use in improving your larvasplit, if you don't know how to react to an opening.

about the "drone or mining first" thing: It doesn't have a lot of impact. You get larvablocked at 13supply anyway, and larva pops every 15sec while workers take 17seconds, so there is hardly any difference for zergs, terrans and protoss players around that time in terms of building up.
Using an early queen build (11p/18h) or an early hatch build (14-16h) is like a million times stronger than any early game mechanics you can do, to build up zerg production.

One last exapmle to show you how little a lot of progamers care about those little things:
IMNesTea, arguably the best player/zerg in the world uses mostly 10 supply OL with or even without extractor trick, while there have been a lot of calculations that have shown 9OL is straight up better than those two.
EvilZergling
Profile Joined September 2010
United States194 Posts
July 29 2011 15:46 GMT
#42
I think another tip would be to make sure you are sending workers to the closest mineral patches first and if you're good at it you can double up on the close mineral patches early on.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
FairForever
Profile Joined February 2011
Canada2392 Posts
July 29 2011 16:39 GMT
#43
On July 30 2011 00:46 EvilZergling wrote:
I think another tip would be to make sure you are sending workers to the closest mineral patches first and if you're good at it you can double up on the close mineral patches early on.


It's not even that important. Personally I do it out of habit, but I've watched a lot of pro games where the workers are rallied to occupied patches and they bounce around (which is inefficient).

At a GM level I'm sure it helps a little, but even then you have to wonder if it's worth practicing. Anything below that (I'm high masters) seems to be just a waste of time. Personally I'd rather learn how to defend 15 hatch vs 11/11 rax than try and get an extra 5 - 10 minerals from an efficient split.
Komsa
Profile Joined November 2010
United States99 Posts
July 29 2011 19:03 GMT
#44
I'm starting to realize why this forum is such a filthy cesspool.

I present an objective way to train hand speed in an applicable manner.

Negative Nancys start moving their lil fingers about how it's a useless method and the way they like to train is obviously superior.

I hate visiting this forum because it's usually so sad. But I do still frequent it in the hopes some actual strategy discussion will break out. I can see now why it doesn't, too much ego and negativity.

I'm not going to work on the OP any more, this discussion is so disgusting to me.
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
jhk0219
Profile Joined March 2011
United States189 Posts
July 29 2011 19:20 GMT
#45
On July 30 2011 04:03 Komsa wrote:
I'm starting to realize why this forum is such a filthy cesspool.

I present an objective way to train hand speed in an applicable manner.

Negative Nancys start moving their lil fingers about how it's a useless method and the way they like to train is obviously superior.

I hate visiting this forum because it's usually so sad. But I do still frequent it in the hopes some actual strategy discussion will break out. I can see now why it doesn't, too much ego and negativity.

I'm not going to work on the OP any more, this discussion is so disgusting to me.


Your "benchmarks" had nothing to do with training hand speed. If you're gonna post something that's [D][G] you better be ready for some counter arguments. Why post at all if you're expecting people to agree with everything you say? Don't post if you don't want feedback.

It's not about ego or negativity. It's about viability. You presented an idea and people disagreed. Extending this single case to say "this forum is such a filthy cesspool" goes to show how close-minded you are. If you feel like your arguments are correct, then respond to the "negative nancys" with an organized set of reasons why you are right.

If anything, people being strict about posts on TL is a good thing because it keeps the level of posts high. What's the point of having a strategy forum if everyone posts [G]'s?
sanddbox_tl
Profile Joined July 2011
United States20 Posts
July 29 2011 19:49 GMT
#46
Komsa, why do you say that 3 chronoboosts with contiguous probe production nets you one extra probe when a probe takes 17 seconds to build and each chrono boost shaves 10 seconds of build time? 3 chrono boosts will give you slightly less than 2 probes.
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
July 29 2011 23:00 GMT
#47
On July 29 2011 16:49 KimJongChill wrote:
Show nested quote +
On July 29 2011 13:14 gdot5 wrote:
On July 29 2011 07:35 Geiko wrote:
On July 29 2011 07:28 gdot5 wrote:
I wouldn't consider those benchmarks to matter. Improving your drone split by 0.8 seconds isn't going to make much of a difference in your game


Yes it is. People who care about those things also get more precision later in the game. It's the difference between a master execution and a plat execution which gets everything out 1 minute later.


I disagree again. "gets everything out 1 minute later"

Although I do agree that a master level timing attack can come out a full minute before a platinum league one, it is not because they split their drones 0.8 seconds faster.

That would make their timing come out 0.8 seconds faster, not a minute


Well it's the butterfly effect, man. Building a later depot means a later rax, which means later so on and so forth. The slight delays are compounded until they coalesce into a significant setback. This is why pro zerg players can max out much faster than some random nabs. Of course, optimizing drone splits is absolutely useless for the majority of players, who simply just need better macro, unit control, and scouting.


No it doesn't. If I split 1 second later than you, my supply depot will be 1 second later, my rax will be 1second later, my marine will be 1 second later.

It doesn't magically get worse and worse
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
July 29 2011 23:06 GMT
#48
On July 30 2011 04:03 Komsa wrote:
I'm starting to realize why this forum is such a filthy cesspool.

I present an objective way to train hand speed in an applicable manner.

Negative Nancys start moving their lil fingers about how it's a useless method and the way they like to train is obviously superior.

I hate visiting this forum because it's usually so sad. But I do still frequent it in the hopes some actual strategy discussion will break out. I can see now why it doesn't, too much ego and negativity.

I'm not going to work on the OP any more, this discussion is so disgusting to me.


Why come to a forum, and post a [D] topic if you're not willing to discuss it. You presented us an idea, and we unanimously determined it to be a bad one. If you really were in search of "some actual strategy discussion," you wouldn't come in with such a narrow frame of mind.

Actually strategy discussion would be you presenting an idea, and changing it based on the feedback you receive. You presenting a bad idea, and raging when people disagree is just as productive as practising a drone split.
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
BlizzrdSlave
Profile Joined June 2011
161 Posts
July 31 2011 11:29 GMT
#49
On July 30 2011 04:20 jhk0219 wrote:
Show nested quote +
On July 30 2011 04:03 Komsa wrote:
I'm starting to realize why this forum is such a filthy cesspool.

I present an objective way to train hand speed in an applicable manner.

Negative Nancys start moving their lil fingers about how it's a useless method and the way they like to train is obviously superior.

I hate visiting this forum because it's usually so sad. But I do still frequent it in the hopes some actual strategy discussion will break out. I can see now why it doesn't, too much ego and negativity.

I'm not going to work on the OP any more, this discussion is so disgusting to me.


Your "benchmarks" had nothing to do with training hand speed. If you're gonna post something that's [D][G] you better be ready for some counter arguments. Why post at all if you're expecting people to agree with everything you say? Don't post if you don't want feedback.

It's not about ego or negativity. It's about viability. You presented an idea and people disagreed. Extending this single case to say "this forum is such a filthy cesspool" goes to show how close-minded you are. If you feel like your arguments are correct, then respond to the "negative nancys" with an organized set of reasons why you are right.

If anything, people being strict about posts on TL is a good thing because it keeps the level of posts high. What's the point of having a strategy forum if everyone posts [G]'s?


thats exactly what it IS about for him. He believed he had a sound idea, and having it crushed makes him feel inadequate, hence his comments about how horrible the forum and all of us are.. He might be onto something if he sees whats wrong with his idea and reworks it to do as he intends and succeed at that. we'd all agree with him then. Thats the problem with ego, it causes you to shut down and stop doing anything productive.
Proud supporter of the most ridiculously balanced PvP MUD in existence: abandonedrealms. 8 pm PDT to see people own each other.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2011-07-31 14:34:36
July 31 2011 14:33 GMT
#50
We really need a liquipedia page on the split/build first discussion. Its actually quite simple to figure out.

The tl;dr of it is that you do whichever option you can do faster. This will typically be build->split, because it involves less total mouse movement than split->build.

However, optimal play for a Zerg in particular, and P/T in certain situations, is to split->build. Theoretically, if you had infinite time to train, you'd train yourself to perform both sequences in as little time as possible.

I can re-do the math (for like the 4th time) if people are interested.
Like a G6
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 31 2011 14:57 GMT
#51
On July 30 2011 04:03 Komsa wrote:
I'm starting to realize why this forum is such a filthy cesspool.

I present an objective way to train hand speed in an applicable manner.


Your training of hand speed is potentially the worst method I've seen to date, maybe after 5+ hours you will have your first zealot 2 seconds faster whoop-de-freaking do.

If you want people to increase their hand speed they should do micro challenges. Not retarded shit like planting buildings down faster. Even the best of the best players don't care too much to share 1 second off planting all their shit down faster.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 31 2011 14:59 GMT
#52
On July 31 2011 23:33 kzn wrote:
We really need a liquipedia page on the split/build first discussion. Its actually quite simple to figure out.

The tl;dr of it is that you do whichever option you can do faster. This will typically be build->split, because it involves less total mouse movement than split->build.

However, optimal play for a Zerg in particular, and P/T in certain situations, is to split->build. Theoretically, if you had infinite time to train, you'd train yourself to perform both sequences in as little time as possible.

I can re-do the math (for like the 4th time) if people are interested.


I do basic click to mine (all 6 probes), build probe, the split off second(2 probes) and third group(1probe).
Island
Profile Joined September 2010
Sweden22 Posts
July 31 2011 15:36 GMT
#53
On July 29 2011 23:25 jhk0219 wrote:
The above quote shows just how ridiculous these little "benchmarks" can get. At no point should a player ever set a goal like "get x workers at x:xx." Starcraft 2 is a reactionary game, and ESPECIALLY if you're zerg you should learn to cut drones according to the situation. Creating benchmarks under the assumption that everything will go perfectly smooth is almost useless. A simple 12/12 2rax pressure, 1 rax poke, zealot stalker harass, 2 stalker harass, ling harass will all alter your outputs. It's much more important to UNDERSTAND what you need to have at a certain point in the game WITH RESPECT TO what the enemy player has.


Yes, absolutely right. Almost never will you be allowed to just "drone away" for 7 minutes of game time totally unchallenged. But before I realized that it was possible to have 48 drones by 6.30 I played games where I had 30 drones by 7-8 minutes and thought that I was doing great. I wanted to try and shift the focus of the thread away from "doing X instead of Y saves you 0.5 seconds" and more towards "you should be able to do X in a solo game or your macro is simply not good enough". I would like the benchmarks more if they were goals you could aim to achieve regardless of which build/s you're using.

A similar and perhaps less idiotic benchmark would be "max on 60 drones/140 army by 11 minutes" or something such (totally arbitrary numbers); a benchmark you can compare yourself to in order to see how your macro is compared to the "objective best". Or for terran, "Kill 20 banelings with 10 marines" etc.

That's what I thought it would be about when I read "benchmarks" and I liked the thought, so I imagine that there are other players who would also enjoy testing themselves to get an objective read on how good they are. Like I said, I used to think 30 drones by 8 minutes was great.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2011-07-31 16:36:53
July 31 2011 16:34 GMT
#54
I have an idea. Let's start a poll about what league you're in and what benchmarks you have beaten:

Poll: What league are you in and what benchmarks have you reached?

Bronze/Silver - All Benchmarks (1)
 
33%

Gold/Plat - Benchmarks 1+2 (1)
 
33%

Dia/Master - All Benchmarks (1)
 
33%

Bronze/Silver - Benchmark 1 Only (0)
 
0%

Bronze/Silver - Benchmarks 1+2 (0)
 
0%

Gold/Plat - Benchmark 1 Only (0)
 
0%

Gold/Plat - All Benchmarks (0)
 
0%

Dia/Master - Benchmark 1 Only (0)
 
0%

Dia/Master - Benchmarks 1+2 (0)
 
0%

3 total votes

Your vote: What league are you in and what benchmarks have you reached?

(Vote): Bronze/Silver - Benchmark 1 Only
(Vote): Bronze/Silver - Benchmarks 1+2
(Vote): Bronze/Silver - All Benchmarks
(Vote): Gold/Plat - Benchmark 1 Only
(Vote): Gold/Plat - Benchmarks 1+2
(Vote): Gold/Plat - All Benchmarks
(Vote): Dia/Master - Benchmark 1 Only
(Vote): Dia/Master - Benchmarks 1+2
(Vote): Dia/Master - All Benchmarks



If the author of the OP wants to add it to the OP feel free to do so
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-07-31 21:35:54
July 31 2011 21:32 GMT
#55
Platinum Zerg here, interesting benchmarks, given this won't make us perfect, but it is worth considering, despite whatever others are saying. I mean, brushing your teeth each day is important, but probably not as important as eating and sleeping, though i doubt anyone would be in their right mind to say, Fuck brushing your teeth, being healthy is able to occur as long as you simply eat and sleep well. Seriously guys? Seriously? It's all important, given maybe pedantic in realtion to the big picture, but it is a part of the picture, nonetheless.

Well, I have always heard that splitting drones and then queueing production of drone #7 is optimal for Zerg, (while queueing for Terran and Toss then splitting is optimal for them) so the OP first made me skeptical as to the knowledge base of its author. However, one post (near top of 2nd page i think it was) had me thinking, one which claimed that the next larvae doesn't begin producing naturally until there is <3 larvae on the hatch, which I believe is in fact true (or is it <4?). Regardless, this is interesting.

However, it does seem detrimental to Zerg to drone first then split, because we seeming must click-s-d, while toss and terran just click-s or click-e... So I had a thought: What if we could click the larvae, and then d? then split? That shouldnt be any longer than it is for T or P, given we can aim our mouse to that tiny target. Then I had another thought: the hatch is always center screen, and the larvae are always directly beneath... Assuming there's no doodads right where a larvae initially spawns, and there's not much lag, shouldnt there be a pixel just south of center screen where once the game begins, we can click and be guaranteed to hit that middle larvae?

I don't know, maybe... But if so, its just click, and hit d, then go to splitting, and then send olord, then route your drones building to a min patch b4 the drone #7 is built, such that we're not wasting time right clicking minerals b4 splitting...

Am I missing something, or does this sound reasonable? I would test thismyself, but unfortunatelyI'm not able to today due to my life's schedule...
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
hoax0000
Profile Joined May 2011
United States26 Posts
July 31 2011 22:22 GMT
#56
Good benchmarks for early game, its a little harder after your opening build orders to be able to set most benchmarks however just because of the pure situational feel of builds. All in all a good OP cant wait to see more ^^
#hoaxstarcraft
Ois
Profile Joined July 2011
China32 Posts
Last Edited: 2011-08-01 04:09:36
August 01 2011 04:08 GMT
#57
On July 29 2011 02:11 Qxz wrote:
Show nested quote +
Assume it takes 1 unit of time to send your drones off to mine, and 1 unit of time to start building a drone.
I build the worker first and then I send. The idea is that I don't need to look at anything to build the drone. I place my cursor in the middle of the screen as the game loads, and click+s+d blindly as soon as the game finishes loading. During that time, I will recognize where my drones are (which is variable) and move my cursor to where I want to start the selection box.

The net result is that both actions finish faster. I can do the blind automated action (selecting hatchery + build drone) immediately while I figure out how I want to do the non-automated action (selecting the drones, which depends on spawn position).



Ctrl +F1 to select all idle workers.
Removes a variable.

Works for me as toss, but might be a bit cumbersome for you as zerg have more button presses to make that first drone.
BlizzrdSlave
Profile Joined June 2011
161 Posts
August 01 2011 05:26 GMT
#58
To be honest, I voted Dia/Mas all benchmarks, but as zerg I've been doing all the benchmarks since gold+. I came from brood war so I guess its second nature to move as quickly as possible to get things done. However this does NOT equate to hand speed, as macro with one or two lazy right click rally points =/= a super strenuous exercise.

Now a good benchmark for zerg would be:

1. Create multiple hotkey groups of only 1 type of ground unit.
2. use these hotkeys in conjunction with regular move to get positioning and surround on protoss ball.
3. kill said protoss ball with only these forces when protoss ball has colossus.
4. Repop and recreate hotkey groups within 10 seconds of remaxing.
5.Repeat from step 2.
Proud supporter of the most ridiculously balanced PvP MUD in existence: abandonedrealms. 8 pm PDT to see people own each other.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
August 01 2011 06:10 GMT
#59
are you mineral stacking scv's to get the 1st depot finished before the 11th scv finishes? I don't have enough minerals to build it soon enough for it to finish before 11th scv.
I might be the minority on TL, but TL is the minority everywhere else.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 151
ViBE117
ProTech79
StarCraft: Brood War
Calm 1452
Mind 100
Leta 71
ToSsGirL 40
Icarus 4
Counter-Strike
m0e_tv360
Stewie2K292
Super Smash Bros
C9.Mang0979
Mew2King174
Heroes of the Storm
Khaldor117
Other Games
summit1g10422
JimRising 595
PiGStarcraft464
WinterStarcraft419
Temp036
Organizations
Other Games
gamesdonequick1163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH288
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo829
Upcoming Events
GSL
4h 14m
herO vs Rogue
Maru vs Cure
Patches Events
9h 14m
uThermal 2v2 Circuit
11h 14m
BSL
15h 14m
Bonyth vs Dewalt
OSC
20h 14m
Monday Night Weeklies
1d 12h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.