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Real Time Mafia
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Torqez
New Zealand6 Posts
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Torqez
New Zealand6 Posts
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Torqez
New Zealand6 Posts
Having said that, ingame actions do affect the Lurker List - so I suppose it's a possibility. Let's wait for a verdict. It could bring in some interesting dynamics. ----- Also, hi! Torqez here, new to TL Mafia. Played mafia before, and also on mafiascum, epicmafia and mafia on irc (plz don't bias me for this!). Getting used to TL mechanics...and the first thing I don't like is that the name of the person that posts is in the header-area of the post. Ack, gonna have to get used to looking there to see who is talking! | ||
Torqez
New Zealand6 Posts
On June 28 2011 13:02 LSB wrote: Strategic modkilling is a whole different thing. Consider this uh, maximizing the effectiveness of roles! Like pairing Medivacs with Marines! Or Lurkers and Defilers! lol'd...i thought we were supposed to keep SC2 out of this? :p | ||
Torqez
New Zealand6 Posts
On June 28 2011 13:22 chaos13 wrote: Would somebody mind assembling a list of the skilled/veteran players for myself and the others who are not familiar with all the names in the roster? A 'priority list', if you will, of players mafia are likely to kill first. Odd post. How does this help us who are new to TL anyway? Roles are all randomised. So given that there are some players with better analytical skills than others, we can expect to have some in town and some in mafia, obviously. Like someone else said, it's just painting targets though. Plus, with the Lurker List (this is new to me btw), everyone should be actively involved anyway with the way they see the game devloping. | ||
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