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The matchup is pvp.
http://www.battlereports.com/viewreplays.php?orderBy=latest
replay uploaded by pheered.user
I almost always stop probes at 41 supply because it seems to work really good for me and was wondering if i am even close. Everyone always just says "stop making them some time" and I have always wondered if I do it right.
oh and if you have no idea, dont fucking post here.
thanks.
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16962 Posts
I generally don't stop until I need to free up supply. Then I load them in shuttles and see if I can get a few probe bombs. Doesn't work usually as the Terran have turrets and probes don't set off mines :O
If it's a pvz i usually just suicide them.
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On January 27 2005 21:51 pheered.user wrote: oh and if you have no idea, dont fucking post here.
Manner. Sup little old cleary.
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cygnus go cheese artosis and brag about it k.
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On January 28 2005 19:22 Empyrean wrote: I generally don't stop until I need to free up supply. Then I load them in shuttles and see if I can get a few probe bombs. Doesn't work usually as the Terran have turrets and probes don't set off mines :O
If it's a pvz i usually just suicide them.
this is for pvp....
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16962 Posts
eep. Can't help you much there sorry. Not like you'd want any help from me at all
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MaTRiX[SiN]
Sweden1282 Posts
I think ur stopping probe production a bit early..especially if ur trying to xpo be4 ur opponnent..cause if he made more probes he can just xpo himself and outmacro you..I think the right time to stop probes is at 50-70 pop depending on the game and the map..
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im guessing your orange.. ? Basically you stopped with 25 probes want 27(24 is 720 mines per minute 23 is 620.. + 3 for gas = 27) To do this click drag your army(should be about 9-11 drags/zeals/shutt at this time usually before reaver or when robo is just done i think) Then multiply by 2 since all toss units are 2 supply that you have then, and then subtract from total supply. You were able to throw down expand earlier tahn red although he had better macro, he had bad unit count and you had position with your goons. I dont see point in rallying units to main pvp, but not big deal. You needed to set up your control 6(best place to do that goon contain imo) better. Goons were in straight line and doubled-tripled some areas, need that semi-circle for maximum effectiveness of course, also your temps were late and you had to retreat which cost you some units, which made your micro look a tad off since you had to maneuver goons awkwardly. other stuff: building that pylon at his expand? just leave probe? Its effective because you can leave ur units in main vs drop until you see him come out of your base you move your units to expand. Also can tell his expo timing if you see probe come out with units. I dont see why you posted that rep seemed sort of dumb since you won game and it was so quick, probe count didnt even come into play that much imo because there was no attacking whatsoever except for that end of game.
edit: also about the expo related to probe production, if you are ahead you can afford to expand while keep up production, sometimes i cut probe production to expand earlier when both players are 3 gate gooning, i think its important to get that expand first( plus its easier to defend than attack pvp )If you are behind, then you most likely WILL need to cut probe production to keep up with opponent.
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well, you want 3-4 probes for every mineral patch. lets just say 3. you want 4 for gas, if you want your gas income to be the highest it can be.
(8*3)+4=27.
what id recommend doing is playing a game or two offline and saving the rep to see where in the build you got to 27 probes. i dont think you can really go my supply, as every game can/will be different, and therefore your supply will vary. this could be very difficult to do, but if you pay attention to about where in the build you get to 27 probes, youll know about where to stop.
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what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
btw. zergs middle and late game sux big time :O
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Yeah, when I used to play, I never stopped probe production, you can't have too many, you can always send them to a new expo. Unless you are doing some risky strat or rush, try not to stop. It all depends, but I usually prefer not to stop unless I'm cheesing .
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On January 30 2005 18:58 Geval wrote: what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
btw. zergs middle and late game sux big time :O
you have no idea what the fuck you are talking about, you cannot mass produce probes in pvp.
Why?
Because you wont be able to expand vs someone who stopped probes at the right time.
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On January 30 2005 17:55 Terross wrote:im guessing your orange.. ? Basically you stopped with 25 probes want 27(24 is 720 mines per minute 23 is 620.. + 3 for gas = 27) To do this click drag your army(should be about 9-11 drags/zeals/shutt at this time usually before reaver or when robo is just done i think) Then multiply by 2 since all toss units are 2 supply that you have then, and then subtract from total supply. You were able to throw down expand earlier tahn red although he had better macro, he had bad unit count and you had position with your goons. I dont see point in rallying units to main pvp, but not big deal. You needed to set up your control 6(best place to do that goon contain imo) better. Goons were in straight line and doubled-tripled some areas, need that semi-circle for maximum effectiveness of course, also your temps were late and you had to retreat which cost you some units, which made your micro look a tad off since you had to maneuver goons awkwardly. other stuff: building that pylon at his expand? just leave probe? Its effective because you can leave ur units in main vs drop until you see him come out of your base you move your units to expand. Also can tell his expo timing if you see probe come out with units. I dont see why you posted that rep seemed sort of dumb since you won game and it was so quick, probe count didnt even come into play that much imo because there was no attacking whatsoever except for that end of game. edit: also about the expo related to probe production, if you are ahead you can afford to expand while keep up production, sometimes i cut probe production to expand earlier when both players are 3 gate gooning, i think its important to get that expand first( plus its easier to defend than attack pvp  )If you are behind, then you most likely WILL need to cut probe production to keep up with opponent.
The reason that I posted the replay was to see if you guys (who actually knew what you were talking about) could tell if I was stopping probes at about the right time.
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On January 30 2005 17:55 Terross wrote: If you are behind, then you most likely WILL need to cut probe production to keep up with opponent. well, in most of the cases if I am behind I would increase the probe production and hope that my opponent wont attack me for the next few mins while trying to harrash him.... if you are trying to cut the probe production escpecially in pvp in the earlier game the game will be short. Sometimes you can somehow luckly surprise him and win a decissive fight but most of the time he will outmocroed you pretty badly.
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On January 30 2005 19:03 pheered.user wrote:Show nested quote +On January 30 2005 18:58 Geval wrote: what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
btw. zergs middle and late game sux big time :O you have no idea what the fuck you are talking about, you cannot mass produce probes in pvp. Why? Because you wont be able to expand vs someone who stopped probes at the right time. heheh believe me or not I would rape you pretty hard in pvp
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aha and do you know the difference between "stopped probes production" and "hold probes production for a moment?"
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pheered - my best mu is pvp and i can say im pretty good at it =| i know i dont stop probe production for that long until i get up to the 130's or 140's i guess its just my style but it is possible to play that way ~_~
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