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[APL] A preview of the APL with interview

Forum Index > StarCraft 2 Tournaments
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Engore
Profile Blog Joined February 2011
United States1916 Posts
May 03 2011 21:00 GMT
#1
A preview of the American ProLeague with an interview of AEgis.
By: Engore

With team leagues becoming more and more popular I decided to track down one and find out more about it! I found the American ProLeague (APL) in the Team Liquid tournament forums. It’s a brand new team league just waiting to explode with content! AEgis, APL’s founder and organizer as well as a caster, gave me an interview concerning the APL.

The entire interview can be found in the spoilers.


-Can you tell me about the American ProLeague?

-Every season will have 2 leagues. Alpha and Beta leagues with 32 teams each. Eventually Alpha league will be the top teams and Beta league will be the lesser teams. But still all strong teams!

-What skill level players are participating in the APL?

-Currently I know of many masters’ level players that are currently participating. I have not yet sorted through all of the registrations to know the precise skill level, but we expect to see Diamond and Platinum players playing in the league as well. And since it is a team based league Diamond and Platinum players can still be a part of a winning team!

But it seems like competition will be fierce and we will have some really good games!

-Why did you start a team league and not a 1 v 1, which seem to have more success?

-Since I am graduating this year I decided to provide that team league experience to all players regardless of them being in college or not. I also know that there are people who participate in CSL but are not able to play with their regular clan members so the APL represents an opportunity to do that.

-I have seen the CSL! Sadly my college doesn't participate! Do you plan on seeking sponsorship for the APL?

-Yes, we are seeking sponsorship for the APL. We hope to grow the league into a large and well recognized organization. It is hard to get sponsors as a new organization but I hope that the strength of season 1 and the volume of players that we will attract can help us secure a sponsor to make the league even more competitive.

-Why do you think fans like team league? And why will they like the APL?

-A team league is not just dependent on the skill of one player and people will be able to watch many different players from each team battle it out. In addition to this type of diversity in players the APL has added an additional dimension to team leagues. The APL will not only feature an on the spot choice of who will play an ace match by both teams as in the CSL. We will also add the ability of the losing team to be able to choose the map for the 4th game. This will add to the reward of practicing a certain build on a certain map and make the choice of 4th map dynamic and really bring out the full skill set of all the players.


-Alright! Sounds exciting for sure. What about All Kills? What capability does your league have for them?

-Unfortunately for the teams with just one star player, we do not. We have limited play for each player per week to a maximum of 2 games. Games 1-3 must also have unique players so that your top two players don’t just take games 1-3 and end the match. We have adopted these rules to make sure that it isn’t a single player playing a best of 5 against another team and cleaning it up. The team league is what it is called, and there isn’t an I in team XD.

-How much time have you dedicated to the APL? How much staff are you working with?

-I have dedicated a lot of time to the APL. We have set up a site, made contact lists, web lists, all kinds of information that we are preparing to place onto the web. I have been advertising the APL through team liquid and have been getting the word out to participants of the CMSL (Collegiate Masters StarLeague) as well. I have been working with just 3 other people so far but we are looking to sign on a lot more staff before season 1 begins. We are going to set up division staff, casters, and a tech crew to take care of things at the APL.

- Ah casters and tech crews. Perfect lead into the next question! How will games be casted/live streamed and how often will we see the stream?

- Early in the season we will have set match times for all teams on Saturday and we will have casters to stream select games at specific times. Every weekend we can expect at least one stream up casting games from the APL. Casters may sometimes be casting different games at the same time so it will be up to the viewer which one to watch, or you could watch many with multiple monitors! All games casted will be available as vods either on youtube or on the site on which it was originally streamed.

- Anything else you would like to add?

- Make sure to check out the APL website at www.machtechcorp.net/apl and check out my youtube at www.youtube.com/aegisstarcraft2 and follow me on www.twitter.com/aegisstarcraft to hear more about the league and its developments. I also want to thank machtechcorp for hosting our site! We really hope that the APL will be a great experience for the players and spectators alike and result in great seasons for years to come.


+ Show Spoiler +
-Ok. Can you tell me about the American ProLeague?

-The American ProLeague is going to be a team league with multiple seasons with teams of 3+ players playing in best of 5 matches every week. Every season will have two leagues. Alpha and Beta leagues with 32 teams each.

The American ProLeague will feature a round of 32 that is group based; each group will have 4 teams. Week 1 will have A vs B and C vs D, week 2 will have the winners from week 1 play against each other and the losers play each other.

The winner of the winners’ game from week 2 will advance to the ro16, and the loser of the loser’s game will be eliminated. Week 3 will give the eliminated team and the winning team a break while the two other teams from week 2 battle it out for the final spot in the group to the ro16.

Unlike a lot of other tournaments this league will allow the "eliminated" teams one more game. However this game will be slightly more tense especially as the seasons progress. The losing team from the eliminated teams will be forced into up and down matches much like the GSL and eventually Alpha league will be the top teams and Beta league will be with lesser teams but still strong teams. I don’t want to discount the strength of any team participating in the APL.

-What skill level players are participating in the APL?

-Currently I know of many masters’ level players that are currently participating. I have not yet sorted through all of the registrations to know the precise skill level, but we expect to see Diamond and Platinum players playing in the league as well. And since it is a team based league Diamond and Platinum players can still be a part of a winning team!

-Very nice. Do you know of any notable players we should look out for in the league?

-Of the list that I currently have we can look out for Cyrain, NerZhuL, LunatonePKM from UHBF, meFTW and Birdkicker from Standard Gaming, the VPGamers team. There is also another team that has clan tags built into their names, it is a Columbian team cLS but it seems like competition will be fierce and we will have some really good games.

-Why did you decide to start a team league and not a 1v1, which seem to have more success?

-I have actually run a 1v1 tournament, called the CMSL. Collegiate Masters StarLeague and that was a huge success. We held it live at my school UMBC and had students come from all over the entire VA, DC, MD, DE, PA area come and play in it. I have participated in the CSL, the collegiate starleague, and really enjoyed that league. If you haven’t heard of CSL check them out at www.cstarleague.com. I also did some casting for CSL and it was a lot of fun. Since I am graduating this year I decided to provide that team league experience to all players regardless of them being in college or not. I also know that there are people who participate in CSL but are not able to play with their regular clan members so the APL represents an opportunity to do that. The APL sort of brings that CSL experience to everyone who has graduated or is not yet in college.

-I have seen the CSL! Sadly my college doesn't participate! Do you plan on seeking sponsorship for APL?

-Yes, we are seeking sponsorship for the APL. We hope to grow the league into a large and well recognized organization. It is hard to get sponsors as a new organization but I hope that the strength of season 1 and the volume of players that we will attract can help us secure a sponsor to make the league even more competitive.

-Why do you think fans like team league? And why will they like the APL?

-A team league is not just dependent on the skill of one player and people will be able to watch many different players from each team battle it out. In addition to this type of diversity in players, the APL has added an additional dimension to team leagues. The APL will not only feature an on the spot choice of who will play an ace match by both teams as in the CSL. We will also add the ability of the losing team to be able to choose the map for the 4th game. This will add to the reward of practicing a certain build on a certain map. And make the choice of 4th map dynamic and really bring out the full skill set of all the players. The APL also will use maps from the GSL and iCCup to bolster the lineup of maps that blizzard has provided us. These additional maps will show a diverse range of strategies on such maps as Match Point, testbug, crevasse.
I think people will be pleased to see different maps being played in a major league and be thrilled to see the dynamics of team play. Especially with the rules that we have implemented.

-Alright! Sounds exciting, some new stuff in there for sure. What about an All kill, does your league have the capability for it?

-Unfortunately for the teams with just one star player, we do not. We have limited play for each player per week to a maximum of 2 games. Games 1-3 must also have unique players so that your top two players don’t just take games 1-3 and end the match. We have adopted these rules to make sure that it isn’t a single player playing a best of 5 against another team and cleaning it up. The team league is what it is called, and there isn’t an I in team XD. We will hold other events that will allow individuals to show their skill in bracket style tournament play along the way as well. But those events are still in the pot of ideas and are not set in stone as of yet.

Oh yes, speaking of ideas in the pot, we also have an idea of extended series show matches during off season periods. We hope fans will enjoy this, but I can’t elaborate on the details of that yet.

-Ah very interesting! Truly bring "teams" to the league! Along with some offseason banter.

-Yea we want the off season to be the time when we all get pumped for the next season. Therefore we will be coming up with exciting series for people to see during an off season periods

-Very good. Looking forward to see some of those as well. How much time have you dedicated to the APL? How much staff are you working with?

-I have dedicated a lot of time to the APL. We have set up a site, made contact lists, web lists, all kinds of information that we are preparing to place onto the web. I have been advertising the APL through team liquid and have been getting the word out to participants of the CMSL as well. We are setting up team pages for each team on our website and are looking forward to receiving "about me" blurbs from each team to talk about their team if they so desire. I have been working with just 3 other people so far but we are looking to sign on a lot more staff before season 1 begins. We are going to set up division staff, casters, and a tech crew to take care of things at the APL. I have also spent a lot of time just communicating with teams about their registration.

-Ah casters and tech crews. Perfect lead into the next question! How will games be casted/live streamed and how often will we see the stream?

-Early in the season we will have set match times for all teams on Saturday and we will have casters to stream select games at specific times. Every weekend we can expect at least one stream up casting games from the APL. Casters may sometimes be casting different games at the same time so it will be up to the viewer which one to watch, or you could watch many with multiple monitors! However, for the semifinal games we will be streaming them at separate times to allow for the best viewing experience. All games casted will be available as vods either on youtube or on the site on which it was originally streamed. During the week I may also set up times to stream exciting matches that we did not cover on the day of the match. Additional matches will simply be casted as vods and available to watch whenever you are free. I will be casting quite a few of the games myself so we will also be setting up a way for teams to tell us about exciting matches or exciting games so we can make sure those are delivered to the community. Casting will most likely be streamed from justin.tv.

-Anything else you would like to add?

-Make sure to check out the APL website at www.machtechcorp.net/apl and check out my youtube at www.youtube.com/aegisstarcraft2 and follow me on www.twitter.com/aegisstarcraft to hear more about the league and its developments. I also want to thank machtechcorp for hosting our site! We really hope that the APL will be a great experience for the players and spectators alike and result in great seasons for years to come.



The APL is shaping up to be a great team league! It brings some new styles in format to the Starcraft 2 community and allows relatively unknown teams and players to make a stand and be recognized for the great people they are. APL has taken strides to make sure that all the members of a team can shine, individually, not just a star player.

You can find more information about the APL at their site http://machtechcorp.net/apl/ including a tentative schedule, rules and applications for your teams! Good luck to AEgis and his staff and we look forward to watching some great games and seeing new faces emerge in the Starcraft 2 community! Thanks to AEgis for the interview!

Twitter: www.twitter.com/aegisstarcraft
Youtube: www.youtube.com/aegisstarcraft2
Website: www.machtechcorp.net/apl
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
Zeri
Profile Joined March 2010
United States773 Posts
May 03 2011 21:08 GMT
#2
I'm actually really excited for this and I hope it goes well!!
You can think I'm wrong, but that's no reason to quit thinking.
AEsgaims
Profile Joined November 2010
United States237 Posts
May 03 2011 21:42 GMT
#3
sweetttt :D :D
HyDrO-NP-
Profile Joined May 2010
United States56 Posts
May 04 2011 02:54 GMT
#4
Nice interview! Can't wait for the season to start and see how it turns out. Tactical Gaming Fighting!
fracture
Profile Joined August 2010
25 Posts
May 04 2011 07:23 GMT
#5
cool beans
ditzCz
Profile Joined May 2011
United States2 Posts
May 07 2011 23:00 GMT
#6
Omg I can't wait to see what sponsors APL will get!
darwinmach
Profile Joined January 2011
United States3 Posts
May 08 2011 02:56 GMT
#7
haha sponsors aren't responding well to our requests though

i'm not sure if it's due to lack of trust or what. anyone have suggestions?
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
May 11 2011 16:08 GMT
#8
You have to show results first and caliber of teams, then sponsors will come. Also you have to network and hype it professionally. Show them what you can do for them, not what they can do for you.
Team Operations Director for CheckSix Gaming
I)etox
Profile Joined April 2011
1240 Posts
May 11 2011 16:13 GMT
#9
^ he's got the right idea. No one's going to sponsor an event that doesn't look professional. Make them know that their investment in the league will bring in more cash for them.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 11 2011 16:18 GMT
#10
I am sad they are not doing it GSTL way with KotH system. It will probably be a better competitors league but a much worse league for the viewers and viewers will bring in the sponsors.
AEsgaims
Profile Joined November 2010
United States237 Posts
May 11 2011 20:45 GMT
#11
Isnt the GSTL method similar to a bracket? My understanding of GSTL is not very good.
Although Season 1 methods are set in stone we are open to taking suggestions for season 2 and beyond.

Just to clarify, our current method is to place teams into groups for round 1.
Week 1 A vs B C vs D
Week 2 Winners play against each other, losers play against each other
winner of the winners match advances, loser of the losers match will be eliminated
Week 3 loser of the winners match plays against the winner of the losers match from week 2 and the winner advances. Loser is eliminated.

Advancing teams are then seeded and placed into a 16 team bracket.

-AEgis
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
May 11 2011 20:49 GMT
#12
My only concern is that you are basing seeding off the level of ladder points the "captain" of each team has. I for one have listed myself as the team captain because I will be managing and leading the team. I don't really play a lot and my skill doesn't reflect that of my team.

I don't think this is a good way of doing things O_o
TwitteR: @NeverExpo follow me, i'll follow back :)
AEsgaims
Profile Joined November 2010
United States237 Posts
May 11 2011 20:58 GMT
#13
Unfortunately, I cannot possibly go through each team and search up all 360 currently registered people in one day and make an average of the skill and then deliver an accurate seeding.

I hope that the approximation that the team captain rank gives will be slightly better than having random seeding and possibly having highly rated teams stuck in beta for the first season and then forcing them to work quite hard to get into alpha.

However, I will take into consideration any suggestions that you might have to better seed the teams. Please do recognize that everything we do for the APL is currently manual and we have no automated way to do any of this busy work yet (but we will in the future).
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
May 11 2011 21:01 GMT
#14
take the 4-5 best players ranks and place them accordingly. No one said running a league would be easy, but basing seed on the leader's skill is stupid. Its like placing people in divisions based on their height.

If you wanna judge it that way, just have everyone submit their best player as their "captain" and seed according to each team's best player. Its kind of lame though as this is a team event and a lot is riding on the ranking of 1 player :p

my 2 cents~
TwitteR: @NeverExpo follow me, i'll follow back :)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44971 Posts
May 11 2011 21:08 GMT
#15
64 teams? O.O Wow.

I assume a large number of these aren't going to be the famous pro teams (Root, EG, Dignitas, etc.), but we'll get to see how these other, lesser-known teams stack up against the big dogs!

Should be good for new teams to gain recognition!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
AEsgaims
Profile Joined November 2010
United States237 Posts
May 11 2011 21:14 GMT
#16
As much as I agree with you on not basing it all off of one person, but it still is alot of searching up on sc2ranks and that site dosnt have everyone. Even 4-5 players is alot of time, probably would take a good 4 hours just trying to collect and process information - and it all has to be done at the same time so that ranks dont change too much from day to day.

again, at least its not random? Cuz i have teams generated on random right now in an excel sheet. and some of those groups are not pretty.

well, I might be saying this right now, but we will see if I decide to eat my words and try to seed everyone perfectly...but with season 1 generally being alpha and beta being equal....

sigh....
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
May 11 2011 21:21 GMT
#17
4 hours isn't a lot of time considering you're trying to run a league Plus you can have the teams get the info for you, you will have to verify it but teams should/could be punished for lying. Either way its not a huge deal because the best team will probably win regardless of groups.
TwitteR: @NeverExpo follow me, i'll follow back :)
Rjay
Profile Joined July 2010
Canada73 Posts
May 11 2011 21:25 GMT
#18
On May 12 2011 06:14 AEsgaims wrote:
As much as I agree with you on not basing it all off of one person, but it still is alot of searching up on sc2ranks and that site dosnt have everyone. Even 4-5 players is alot of time, probably would take a good 4 hours just trying to collect and process information - and it all has to be done at the same time so that ranks dont change too much from day to day.

again, at least its not random? Cuz i have teams generated on random right now in an excel sheet. and some of those groups are not pretty.

well, I might be saying this right now, but we will see if I decide to eat my words and try to seed everyone perfectly...but with season 1 generally being alpha and beta being equal....

sigh....

You should request that each registered team creates a custom division in sc2ranks, and adds all the players on their current roster. That way instead of searching up each individual profile, you'll just have to go through 64 links, and glance at the top names.
AEsgaims
Profile Joined November 2010
United States237 Posts
May 11 2011 21:31 GMT
#19
lol ur right about the 4 hours. but its a painful process where I also get to discover bad character codes, misspelled aliases and stuff like that. (I ran a tournament before, where I did a comprehensive seeding method). I was going to let teams eat dq's for not having correct information displayed when the tournament starts (hence the many many emails to team captains about having their team members check our page to make sure all their own information is correct)

But I will think about the seeding and decide between random, team captain, and something more labor intensive, again if you have suggestions on seeding, drop a comment and ill tear it apart for you on the thread - jk. (sorry if i seem like im really adverse to these ideas sometimes, I really am thinking about it and the thinking sometimes comes off as rejecting the idea)


which also reminds me of this -> where some people do this aggravating thing:::: -> DONT FILL THE REG FORM IF YOU DONT KNOW YOUR OWN TEAM MEMBER'S CHAR CODES! I dont want to email you back and forth 5 times to figure out each person's character code. I know there isnt a spot for a team captain's alias and char code, but the original intent was to have team captains list themselves as a player too.

If you have more team members than we gave you spaces for on the reg form just reply to the confirmation email with additional names and information
XD thanks!

wow i just looked this over and its a bit long...sorry
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
May 12 2011 00:44 GMT
#20
btw i agree - it is a bad way to seed teams, by manager....most use qualifers sometimes or they do as neverexpo said
Team Operations Director for CheckSix Gaming
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