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GSL Code-S, Ro16 Day 1 - CSN Coverage
Write-up by Kaelaris
Photos by Seltzer & TorcH
Edited by Andrew
We will be updating this very quickly as the games progress to give people a chance to catch up with what has happened throughout the night. Photos will be posted up for every match up soon as well. Enjoy!!!
To view the entire days photos please visit the following link: GSL May Code-S Ro16 Day 1 Album
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The first day of the Code-S Ro16 kicks off with a rather Terran heavy composition to say the least. A guaranteed team kill is to occur in the clash of SuperNova and TOP, as the relative new-comer attempts to break a previous Code-A champion. NaDa is hoping to continue previous success in Code-S by taking on a somewhat struggling Genius, while sC takes on Polt in another potentially epic Terran mirror match.
Finally we have what I like to think will be the series of the night, LosirA taking on Alicia. Both players as of late have been showing fantastic results, dominating the majority of their opponents. Each new to Code-S, they’re looking to stamp their marks on this season as some of the brightest hopes in SC2 to date.
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Game 1 - Metalopolis
SuperNoVa kicks off today, spawning at 9 while TOP spawns at the 6, making for close by air on Metalopolis. Both players open standard but SuperNoVa throws down a Factory, shortly followed by TOP also choosing the Factory as well. SuperNoVa goes straight for the Blue-flame Hellions while TOP goes for a quick Starport for Banshees. In the midst of the calm, SuperNoVa attempts to secure his natural as TOP fakes Cloak research for SuperNoVa’s scan. A push from SuperNoVa attempts to move up the ramp of TOP, however it’s denied pretty quickly, swiftly followed by Banshee harass in the main of SuperNoVa, but the Banshee gets cleverly sandwiched by Marines.
Both players now have a good amount of siege tanks, however TOP having air dominance, moves out across the map and sieges up on the low ground while his Vikings spot the main. TOP continues to shell the main of SuperNoVa, as our defender is powerless to deny this very strong harass. SuperNoVa in frustration, sends all his units as well as SCVs to try take out the Siege Tank line, however even though he cleans up the Tanks, a lone Banshee remains and SuperNoVa has anything to defend against it. SuperNoVa loses too much and GGs shortly after.
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Game 2 - Xel’Naga Fortress
SuperNoVa after a simple defeat spawns at the 11 while TOP spawns at 3. Neither player goes for a standard gas timing, after which both go for the 1 Barracks in to Command Center build. SuperNoVa goes for a fast double gas as TOP indicates the intent of going for a higher Biological composition, throwing down a few more Barracks. SuperNoVa on the other hand opts for a Factory and begins to build a defensive position at his natural with Bunkers. However, in a blunder of security, TOP sneaks an SCV in to the base of SuperNoVa, scouting the Starport as well as the Factory with tech lab.
SuperNoVa now goes for a Banshee as well as Cloak for some early harass, as TOP continues to build his Biological force complimented by Medivacs. SuperNoVa’s Banshee enters the natural of TOP, killing a few SCVs, however a double Medivac drop by TOP stops a lot of mining in the main of SuperNoVa, but it’s quickly denied by Tanks and Marines. Both players now invest in Siege Tech, as TOP tries another drop in the main but Siege Tanks decimate the Marines. SuperNoVa once again attempts Banshee harass, but TOP’s Vikings deny it yet again.
Both players now push out to the middle with their Tank/Marine compositions. A terribly mis-microed Medivac laden with Marines suicides itself in to the forces of SuperNoVa, giving him the supply lead. In sync with one-another, the Terrans try to secure their 2nd expansion, during which both of them attempt to move their Siege lines closer to one-another. Crack squads of Marines for both players move around the map, trying to find scouting Marines of either player as SuperNoVa attempts to kill a drop with a Viking, but TOP unloads his Marines, taking out the Viking just before the Medivac goes down.
Again in synchronized fashion, both players attempt to expand for a 3rd time, as TOP tries to push a few of his Tanks forward to take out a few of SuperNoVa’s. As their Tank lines stay stationary, both players try to fight for positions with their mobile Marines, while both players throw down several Starports and tech labs. TOP tries to send a double drop to an expansion of SuperNoVa, but well placed Missile Turret spots it and denies further damage being done. TOP decides to push in to the Tank line of SuperNoVa, as he knows his Marines are out of position, taking out the majority of SuperNoVa’s entrenched position. Shortly after the Vikings come in for both players, assaulting one-another which results in a fairly even trade.
SuperNoVa sensing TOP is going too heavy air, switches in to Marauders while TOP’s cloaked Banshees begin to do a lot of damage to the Tanks of SuperNoVa. TOP starts to build 2 Command Centers, as he attempts to lure the Biological forces of SuperNoVa in to his Tank line with his Vikings. The successful lure manages to kill of a lot of SuperNoVa’s forces, and now TOP is entrenched right outside the second expansion of SuperNoVa, just in range with Tanks of the Command Center. Another air battle ensues as both players fly in with their Vikings, however TOP has just enough to barely stay ahead and SuperNoVa’s Viking retreats.
SuperNoVa stims his Bio forces, taking out several of TOP’s Tanks, however is shortly after forced to retreat as TOP has too many Tanks in the rear. TOP continues to harass the Tank line of SuperNoVa with a lone Banshee, however SuperNoVa in desperation pulls the majority of his SCVs and attempts to take out the contain. Taking out the majority of TOP’s Tanks, the Vikings land and are able to finish off SuperNoVa’s remaining Tanks and Marines. SuperNoVa GGs straight after as both players hug one-another in good spirit after the match.
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Game 3 - Xel’Naga Caverns
+ Show Spoiler +
Not needed
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Game 1 - Crevasse
Genius kicks off this series, spawning at the 4 while NaDa spawns at 1. Genius goes straight for a Nexus in his backdoor expansion, while Nada goes for a second Barracks in a hidden position, along with a Reactor on his first Barracks, indicating a lot of early pressure. Genius, having not scouted NaDas potential game ending pressure, begins to saturate his expansion as well as going for a second Gateway after Cybernetics Core. NaDa begins to break down the rocks near his base with his extremely potent Biological force.
As NaDa pushes in to the base of Genius, our Protoss pulls Probes off the line, forcing the retreat from NaDa, however NaDa begins to break down the frontdoor rocks of Genius, making it harder to force-field if he chooses to push back up. Sensing the push would be unsuccessful, NaDa falls back and begins to expand, while Genius throws down a Forge and NaDa invests in a Starport. NaDa begins to push out in to the mid-field, while dropping 8 Marauders in the natural of Genius, as Genius throws down a Templar Archive to grab Psi Storm.
NaDa attempts to poke the front of Genius’ main, however great force-fields deny any units from coming up. Throwing down another Command Center, a Ghost Academy begins production as NaDa sacrifices his Factory to gain an idea of how many units Genius has. Genius begins to push in to the force of NaDa, however a great concave from NaDa destroys the majority of Genius’ Gateway force. Genius retreats to his main with NaDa in hot pursuit, quickly followed by another Force-field wall denying NaDa the killing blow.
NaDa with a great contain on Genius, expands to the top left for yet even more of an economy lead, as NaDa slowly starves out Genius, limited to two bases. Genius begins to max out with a very heavy Zealot composition. Genius pushes down the ramp finally with a mass Charge, pushing the Marauders back however NaDa has set up a huge amount of Bunkers prepared for his retreat, and holds the push from Genius who is forced to retreat as well.
Genius spots the transferring SCVs heading to the top left expansion for NaDa, however while trying to secure his own expansion, there’s very little Genius can do about it. NaDa begins to expand yet again, as a huge amount of Marauders push in to another Gateway heavy composition of Genius, able to crush through it and force the retreat. During all this, a lone Zealot denies an expansion, shortly followed by the Zealot becoming surrounded by SCVs and killed off. More Zealots move in to the top left base of NaDa, trying to delay the economy slighty as NaDa pushes in to the main force of Genius once again, however good Psi Storms take out a lot of NaDas forces, potentially pushing Genius back in to this game.
Several Archons decide to push to the top left base of NaDa, killing the base entirely, however NaDa expands once again to a closer and easier to defend position. An engagement in the front of Genius’ one remaining mining base sees his Nexus sniped off, as great EMPs land on the High Templars, denying a lot of Psi Storms. The Marauders start kiting the last force of Genius, killing it off and squeezing the GG out of Genius after an epic match.
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Game 2 - Xel’Naga Fortress
Genius after a gruelingly long match spawns at the 7, while NaDa spawns at 11. Both players open standard as NaDa commits to some potential Marauder pressure. Opting not to put on the pressure, NaDa throws down a Command Center at the natural while Genius goes for an early Twilight Council followed by a Dark Shrine. As the Dark Shrine builds, Genius goes for a Nexus while NaDa has Missile Turrets go up in key positions, denying the Dark Templar harass from doing any damage.
NaDa with already more Barracks down, goes for a Starport to compliment his Biological force with Medivacs, while Genius goes for even more Gateways and Charge. 2 Medivacs full of Biological forces drop in to the main of Genius, taking out the Twilight Council and cancelling the Charge research resulting in a great snipe. Another Command Center completes for NaDa as he attempts a double pronged attack, but a great wall of Force-fields catch one attack, while the second attack is pushed away by the rest of Genius’ force.
As Charge completes, Genius pushes across the map in to the natural of NaDa, laying down great force-fields and catching the majority of NaDa’s force. However, despite the great force-fields and charge, the Terran pushes through the force, pursuing the remaining forces in to Genius’ natural, dropping MULEs along the way, taking the GG from Genius straight after.
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Game 3 - Tal’Darim Altar LE
+ Show Spoiler +
Not Needed
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Game 1 - Crossfire SE
Polt opens our second TvT of the night, spawning at the 1, while sC spawns at the 7. Both players builds are almost mirrored, as neither player looks to be putting on some early cheese. However, Polt places a proxy Factory down to the 4 o’clock position, as sC goes for an early reaper and Command Center. In a miracle of chance, sC’s reaper actually scouts the Factory and proxy Armory going down, denying Polts Thor rush entirely. In response Polt throws down a Starport back at home and begins Banshee production.
Gearing up for his own expansion, Polt invests in Cloak as well whilst sC goes for his own Starport. An initial Banshee flies in to the main of sC, however a large cluster of Marines denies a lot of damage being done. A second Banshee comes in while Tank production begins for Polt as well. sC however not deterred, gears up for a double Medivac drop doing a huge amount of damage, as Polt has very little to deny it. sC now in commanding position to take this game, continues to reinforce his army with Marines, as both players begin Siege Tech for their Tanks.
In a small lull of calm, Polt decides to throw down two sensor towers to deny drop play, while sC begins to move toward Polt’s base, taking the high ground above the natural without a struggle. sC continues to rally his forces to the front of Polt, and in an odd twist, Polt attempts to move his Tanks toward the high ground, quickly followed by the trading of Tank shells. Polt begins to move his Biological forces around for a potential counter-attack, however a few Siege Tanks do quite a bit of damage to them. Polt pulls a lot of his SCVs whilst this is going on to try break the contain, which is successful, however sC’s Marines come back to clean it up, along with taking out the natural of Polt. Polt’s Bio moves to clean up the Marines, but sC is now 2 bases ahead, and a odd move suicides the Bio ball of Polt in to a good position of sC’s forces the GG.
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Game 2 - Crevasse
Polt spawns at the 7 as sC spawns at 11. sC goes for a standard gas timing while Polt decides to skip the gas entirely in the opening stages. Predictably Polt from that goes for a super fast Command Center, shortly followed by 2 gas off of that. sC goes for a quick Factory, as does Polt eventually. sC begins to research Blue-Flame and produce Hellions, as a Starport goes down indicating the Hellion drop. Polt on the other hand also goes for a Starport along with Cloak and a Banshee for some early harass as well.
4 Hellions load in to the first Medivac of sC, dropping them in the natural of Polt, only to be greeted by Marines. However some great micro kills most of the Marines, as well as a huge amount of SCVs. During this sC has been taking his own expansion, and a Raven quickly pops out to dispatch the cloaked Banshee in his base. Polt attempts to move in to the base of sC after the huge damage of the Hellions, taking out an add-on but ultimately the push is denied, followed by sC chasing down the force with a lone Banshee that cleans house.
sC continues to put on the pressure with a Banshee, but a Viking appears for Polt denying anymore harass from being done. With Siege Tech on the way for both players, the game moves in to the more standard TvT setting of Marine/Tank. Both players move to the mid-field and set up their positions with Tanks, however a clever move by Polt has him secure the Xel’Naga Watchtower, negating the air dominance currently held by sC. Polt begins to gear up for a double Medivac drop in the main of sC, doing quite a bit of damage despite being spotted by a Viking early on. Polt having lured the Marines of sC back to his main, pushes sC’s Tank position and crushes it since the Marines were out of position.
Polt now has his 3rd up and running, while sC’s 3rd is denied due to Polt’s Tank position. sC feeling frustrated pushes in to the position of Polt, and actually breaks the position with the help of his SCVs, trading the majority of his army. sC pushes towards the Tank line of Polt however sC’s force is not enough to break it, and Polt moves towards the natural of sC shutting it down. sC is forced to GG shortly after.
Game 3 - Metalopolis
+ Show Spoiler +
With Polt tieing the series 1:1, our come-back kid spawns at 1 while sC spawns at 3 making for close by air positions. sC opts for the standard gas timing while Polt goes for a quick Command Center, skipping the gas. sC on the other hand goes for a fast Factory as Polt adds on 2 gas. sC begins to fly his Factory and lands it to begin producing Hellions, but it’s spotted. As the Marines of Polt begin to attack the Factory, sC sneaks up some Marines to do some damage to the economy of Polt. As Polt attempts to deny the double pronged harass, sC has a Banshee in production on the way at home as well as Cloak, after doing a lot of damage with the Marines and Hellions. The Factory for sC lifts back off and goes home, however the first Banshee comes in for sC, killing even more SCVs putting Polt further behind.
As sC continues the harass, back home he starts making a Command Center. Polt now 25 SCVs down in comparison to 35 of sC, our harassing Terran drops a few more Barracks gearing for what might be a very quick game. Polt however also has Cloak and Banshee on the way, as sC continues to put the pressure on with Banshees, wasting more scans and potential MULEs for Polt. Polt however moves in to the main of sC, killing a few SCVs in the process while attempting to catch up in economy. Finally a Viking ends up denying anymore harass from Polt as sC seems to gear up for the final push.
Polt begins Siege tech however it’s going to be too little too late, as a huge Biological force pushes in to the main of Polt, taking the GG and securing sC’s round of 8 spot.
As sC continues the harass, back home he starts making a Command Center. Polt now 25 SCVs down in comparison to 35 of sC, our harassing Terran drops a few more Barracks gearing for what might be a very quick game. Polt however also has Cloak and Banshee on the way, as sC continues to put the pressure on with Banshees, wasting more scans and potential MULEs for Polt. Polt however moves in to the main of sC, killing a few SCVs in the process while attempting to catch up in economy. Finally a Viking ends up denying anymore harass from Polt as sC seems to gear up for the final push.
Polt begins Siege tech however it’s going to be too little too late, as a huge Biological force pushes in to the main of Polt, taking the GG and securing sC’s round of 8 spot.
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Game 1 - Terminus RE
Going in to my personally most anticipated series of the night, LosirA spawns at 12 while Alicia spawns at 6. Alicia opens standard, walling his ramp as LosirA goes for pool and gas, quickly followed by expansion. Alicia sets up for a 3 Gateway expand as LosirA goes for Zergling Speed. A Roach Warren goes down while Alicia continues to produce Sentries and expand. A Forge starts for Alicia, as well as Hallucination, as LosirA starts quite heavy production of Roaches and Zerglings.
The Zeglings push in to the natural of Alicia, surrounding a lot of the Protoss force however great force-fields deny much damage occurring, eventually being cleaned up by Alicia. During this though, LosirA has morphed in his Lair, as well as taken a second expansion. With Borrow on the way as well as Glial Reconstitution, a Hallucinated Void Ray moves across the map, as LosirA invests in a Hydralisk den and Spore Crawlers. With Robotics Facility down, Immortal production commences along with a second Nexus. Blink now being researched along with Groved Spines, a Robotics Bay goes down and Alicia starts to move across the map with a sizable Gateway/Immortal force. Alicia tries to push in to kill the 3rd expansion of LosirA, however great unit movement by the Zerg almost sandwiches his force, eventually decimating the army despite some great Force-Field placement.
A Spire goes down for LosirA, but it wont be needed as a tonne of Zerg forces move in to the natural and second expansion of Alicia, taking out the natural Nexus and then retreating shortly after. LosirA begins to morph in a huge amount of Banelings, gearing up for a Baneling drop as Overlord speed and Sacs are finished. LosirA moves his whole force to the front of Alicia’s natural, whilst killing an entire mineral line with a single Overlord Baneling drop. LosirA pushes in to the natural with his Hydra/Baneling/Roach force, cleaning up the army of Alicia, taking the GG.
![[image loading]](http://i.imgur.com/5D0O9l.jpg)
Game 2 - Metalopolis
LosirA spawns at the 6 while Alicia spawns at 12. Both players open standard while Alicia tries to block the implied Hatchery first, only to cancel the Pylon and have LosirA secure the expansion without trouble after Spawning Pool. LosirA begins to research Zergling Speed as Alicia seems to be gearing up yet again for a 3 Gateway expand again. LosirA goes for a Roach Warren at a similar time to last game, while Alicia secures his Nexus and throws down a Stargate and Forge.
LosirA begins to start producing a lot of Roaches and Zerglings once again to pile on the pressure, as a Chrono-boosted Void Ray comes out. LosirA moves in with the Zerglings and Roaches, doing a huge amount of damage but great Force-Fields deny instant death. LosirA continues to reinforce while throwing down a Hatchery as well. Feeling the pressure, Alicia loses too many units and GGs shortly after as his natural Nexus is about to fall.
Game 3 - Tal’Darim Altar LE
+ Show Spoiler +
Not needed
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