COMMENTS thread on TL.Net Map Design Submissions
Forum Index > BW General |
uhjoo
Korea (South)1740 Posts
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EvilTeletubby
Baltimore, USA22225 Posts
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karelen
Sweden2407 Posts
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Mora
Canada5235 Posts
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Orome
Switzerland11984 Posts
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JazZ[AutO]
United States558 Posts
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EnDeR_
Spain2354 Posts
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Hautamaki
Canada1311 Posts
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Zer[OX]o
United States42 Posts
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KorvspaD
Sweden468 Posts
and theres always another gas expo that u can build on.. | ||
Orome
Switzerland11984 Posts
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boongee
United States967 Posts
Original design though. It looks like a PvZ game could be fun. | ||
indecision
Germany818 Posts
On November 28 2004 09:42 KorvspaD wrote: purity is not that bad.. if he can cliff one of ur expos it means u can cliff one of his.. and theres always another gas expo that u can build on.. yeah, i don't think that this should be an issue either. | ||
dork_of_death!!
United States374 Posts
however, i hate the ice setting because it BLINDS ME WHEN I DRAW RANDOM PROTOSS *aah i can't see* | ||
Tiger-
Mexico190 Posts
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GTR
51149 Posts
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GroT
Belgium3003 Posts
I'm kinda sad that the islands have gas, it would have been nicer without it i think t.t;; | ||
bio.dante
Czech Republic290 Posts
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GroT
Belgium3003 Posts
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EnDeR_
Spain2354 Posts
On November 28 2004 12:53 GroT wrote: i also think the main should have had 700 minerals per patch instead of 1500 ! interesting suggestion: have less mineral per patch. That way expanding would be even more important and we would also see much shorter actionpacked games, somebody try this out! . [edit] this would also make it easier for zerg, since they usually expand more... | ||
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