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On November 29 2004 16:46 Q.PYRO.Q wrote: Well, I went to try to upload the scm and it said "bad file type" or something like that, says it not correct format. Use a program like winzip to compress the file into the zip format, it should let you upload the file then.
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yes, i had to zip my file, or else it wouldn't load. just make it into a .zip and load it up
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Ok, I got them to upload, just trying to figure out how to make direct links to download them, using angelfire.
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Bill307
Canada9103 Posts
On November 29 2004 10:18 Peatza wrote: Having less space to move and build on was little my aim on Fallen Matrix. Building all your buildings in main base in practical impossible for Terran and Protoss.
*looks at the map*
Okay, lemme explain some of the BASICS of map making to you:
a) Giving terran and protoss players very little room to build in their mains is a great way to piss people off. NO ONE sits down to play BW thinking to themselves "Today, I will find new and creative ways to spread my buildings all over the map, so that no 4 buildings are in the same place!" or "I sure wish I had to waste my time trying to figure out where the hell to build my new gateways and supply depots!"
b) Making the ENTIRE MAP full of narrow choke points is a great way to make zerg auto-lose and terran auto-win.
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Space Debris is pretty cool.
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Power of Consequences could use some terrain decoration; its... plain. Middle is iffy, in terms of resource placement, and are the ramps supposed to do that?
As for Space Debris, IMO either the expos on the side or the ones in the middle should have its gas removed. That 'S' looks nice.
Fallen Matrix looks like its gonna be a pain just to move around. Good and bad, I suppose.
Hyper Circle could use some changes in the middle. Specifically some terrain decor and mineral placements.
Im a bit bewildered about Big We Play. No, horrified. The picture speaks better than I can.
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On Psycho Metal Temple...you can't expand to the center -_-;; there's too much mineral/gas that have the boundary so u cant set up a nexus there.
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some of the maps might not be great, but the ~10 submitted maps are already better than the wgtour top 10 imo
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Norway10161 Posts
Infi's map looks cool, actually.
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I've noticed that a lot of the maps have a terrible nat for zerg--it's either too far away, or has no gas, or requires additional hatches and sunkens to defend the main as well. You guys DID see boxer rape yellow 3 times in a row on maps like that didn't you? You DO know that zerg gets buttfucked by terran if they can't exp to a gas nat, right? The only exception is Nostalgia, and that's only because it's got such a huge open center, and a fairly long travel distance between mains.
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Agreed, some of the maps will be very hard tvz.
What I'm wondering is... I reall, really like shooting star, infinity's posted it here before, I think, but the gas nat also seems a bit hard for z and since it's a 2 player map... Has anyone playtested it? I'd like to know if it's good for tvz because otherwise I love it.
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I might edit it if it turns out to be imbalanced zvt but i think it's fine with the easily accessable and defendable 2nd gas natural
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On November 29 2004 19:56 useless wrote: Im a bit bewildered about Big We Play. No, horrified. The picture speaks better than I can.
Oh, come on. It is a beautiful art pro map. You should try to play it some time.
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Euphoria's map looks nice Many space//night tileset submitions so far
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i'd really like to see top players play on infinity's map, it looks very nice
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The least you could have done was put some effort into the mineral patches so that your map doesn't look like a two second job
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On November 29 2004 17:52 Bill307 wrote:Show nested quote +On November 29 2004 10:18 Peatza wrote: Having less space to move and build on was little my aim on Fallen Matrix. Building all your buildings in main base in practical impossible for Terran and Protoss.
*looks at the map* Okay, lemme explain some of the BASICS of map making to you: a) Giving terran and protoss players very little room to build in their mains is a great way to piss people off. NO ONE sits down to play BW thinking to themselves "Today, I will find new and creative ways to spread my buildings all over the map, so that no 4 buildings are in the same place!" or "I sure wish I had to waste my time trying to figure out where the hell to build my new gateways and supply depots!" b) Making the ENTIRE MAP full of narrow choke points is a great way to make zerg auto-lose and terran auto-win.
I agree zerg will be raped by terran if they must pass those narrow chokes in lines, and I don't see where you want to build... there is barely enough room for exp if you build outside your base... with main narrow like that, you will end up blocking your way to your min patch with your buildings
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