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[MOD] iCJug maps

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 5 10 11 12 Next All
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
Last Edited: 2011-08-02 10:52:07
March 17 2011 10:19 GMT
#1
Hi! I'm a fresh new user. So, this is my first thread in this website. I'm also a map maker for Starcraft, so I'm here to talk about a fresh new map. I hope you guyz like.

Team Revoki contacted me this weekend because they were needing a melee map that you don't have to remake. They wanted to use on their team. So I made the system, which I called iCJUG. The system works for any melee map. It's basically a 1v1 melee tournament where players based on skills and priorities are picked to play together. Who loses become and observer and who wins stays playing. And of course, there are all the Nexus Word Wars features on it, including admins, all-time ranking, player's stars, etc. Your score in one map is carried over to all other iCJUG maps.

iCJUG is the official training place of the master league players from Revoki.

Anyway, the map was published now, so this is my first post about it. It is more fun when you play with 14-players. If you do, I will be happy to hear some feedback and ways to improve it. You will find iCJUG on the first page if you filter by Melee.

Currently, there are 8 iCJug maps published on Battle.net: Shakuras Plateau, Xel'Naga Caverns, Terminus RE, The Shattered Temple, iCCup Valhalla, Antiga Shipyard, and MLG iCCup Testbug. (I will be glad to hear more suggestions).

Thank you. =]

[image loading]

[image loading]

[image loading]

[image loading]

=================
All the 8 iCJug maps are published on Battle.net US and EU.
Just made a new game! www.CHATROOMCONTEST.com
trevf
Profile Joined May 2010
United States237 Posts
March 17 2011 13:13 GMT
#2
I've been playing on this map and find it to be AWESOME!! I do have concerns about three things at the moment.

1. is the game time in the upper right hand corner being measured in actual seconds, or sc2 seconds?


2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen.

Suggestions:

-reset the 'replay stats' in the upper left hand corner after each match. Units lost for example will sum up each games units lost til you exit the map. If you could clear those after each gg then theyd be more useful.

-Add a 'rockthevote' feature that would work as follows:
20% of players would have to type 'rockthevote' to enable a map vote.
If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby)

This feature would make this map system about 10 x better simply because of the way battle net makes it hard for anyone to get an icjug map going for any map other than shattered temple at the moment. Perhaps this will change in time due to icnreasing popularity of your map (it really is the best system out there).

-If you could display more than just apm at the end of a match. APM is somewhat of an irrelevant statistic. It would be cool to see the income / army size graphs at the end of each match and perhaps a unit efficiency statistic (number of units built / number of units killed) or (cost of units built / cost of units killed). Another super useful statistic would be time spent supply capped. And by this i mean time spent having a unit queud up that you cant actually build until you finish building an additional supply depot.

I am not a map maker so I don't know how feasible these are, but I'm just trying to help brainstorm some additions to this great map.

Thank you, I've been having a blast playing this!

One last thing...
Nexus
Wars
o
r
d
Spells N-word vertically. Not sure if that is intentional, but it may prevent blizz from featuring your map despite how great it is.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-17 21:09:48
March 17 2011 13:33 GMT
#3
u the man mr alves
great contribution

edit: now that d is set up in eu= let's ..bait!
Ohitefin
Profile Blog Joined April 2010
United States19 Posts
March 17 2011 14:20 GMT
#4
I really really enjoyed playing on the maps. I loved the UI and it felt much better than obscustom (great job on them too, but not being able to see production tab is kinda a pain).

For improvements? I would love to see the ability to watch only one player ( so that I can see what they see). One thing that was fun with obscustom maps was the ability to communicate with the players, if enough of the spectators voted to allow it. Not a very useful feature if it's just random people, but if it's friends its really awesome.


Criticisms? I really really hate Terminus. It's so heavily zerg flavored (it's impossible to expand for the other races since Zerg can just tech up to Mutas and harrass you like crazy, which means that my only real play is 4 gate or 2 stargate). I highly suggest you change it to Terminus RE, which is a much much better map.

Could you make a version for Metalopolis (maybe even allow picking random spawns or cross-position only, on a game by game basis).
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
Last Edited: 2011-03-17 21:46:53
March 17 2011 21:38 GMT
#5
On March 17 2011 22:13 trevf wrote:
I've been playing on this map and find it to be AWESOME!! I do have concerns about three things at the moment..


1. is the game time in the upper right hand corner being measured in actual seconds, or sc2 seconds?
The time on the top is measured in real seconds. The time on the bottom is measured in game seconds.

2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen.
This will be interesting. I want to add this, but I don't know how to reset fog of war on the editor. If anyone knows, please let me know.

-reset the 'replay stats' in the upper left hand corner after each match. Units lost for example will sum up each games units lost til you exit the map. If you could clear those after each gg then theyd be more useful.
I tried to do that, but I don't know the map editor function to clean the stats. I tried cleaning the player score, but it didn't work. If you know the action to clean stats, please let me know!

-Add a 'rockthevote' feature that would work as follows:
20% of players would have to type 'rockthevote' to enable a map vote.
If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby).

I also tried to do that, but I think it's currently impossible due to the map size limit.

This feature would make this map system about 10 x better simply because of the way battle net makes it hard for anyone to get an icjug map going for any map other than shattered temple at the moment. Perhaps this will change in time due to icnreasing popularity of your map (it really is the best system out there).
Popularity is going to change on patch 1.3.

-If you could display more than just apm at the end of a match. APM is somewhat of an irrelevant statistic. It would be cool to see the income / army size graphs at the end of each match and perhaps a unit efficiency statistic (number of units built / number of units killed) or (cost of units built / cost of units killed). Another super useful statistic would be time spent supply capped. And by this i mean time spent having a unit queud up that you cant actually build until you finish building an additional supply depot.
This is a good idea. I will add more data as soon as I learn what function cleans the data of a specific player.

Thank you, I've been having a blast playing this!
Thank you for playing it.


One last thing...
Nexus
Wars
o
r
d
Spells N-word vertically. Not sure if that is intentional, but it may prevent blizz from featuring your map despite how great it is

oh, I never thought that! O.o. If Blizzard wants me to change the logo because of this, I would definitely change. But, I really don't think this is a problem and it's obviously unintentional.

On March 17 2011 23:20 Ohitefin wrote:


One thing that was fun with obscustom maps was the ability to communicate with the players, if enough of the spectators voted to allow it. Not a very useful feature if it's just random people, but if it's friends its really awesome.
Right now, iCJug admiins can enable communication with the players. Later on, I'll let people also enable it by voting.


Criticisms? I really really hate Terminus. It's so heavily zerg flavored (it's impossible to expand for the other races since Zerg can just tech up to Mutas and harrass you like crazy, which means that my only real play is 4 gate or 2 stargate). I highly suggest you change it to Terminus RE, which is a much much better map.
Yeah, I'll change later.

Could you make a version for Metalopolis (maybe even allow picking random spawns or cross-position only, on a game by game basis).
Someone already suggested that to me. It's the next map on the iCJug list.
Just made a new game! www.CHATROOMCONTEST.com
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 17 2011 22:21 GMT
#6
Dear Rodrigo, i have a very important question. Who is this old woman on the map preview? Is it you? O_o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
MavercK
Profile Joined March 2010
Australia2181 Posts
March 17 2011 22:22 GMT
#7
oh god rodrigo. you really had to put debates in your forum name?

o lordy
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
eVolvE342
Profile Joined January 2011
157 Posts
March 17 2011 22:58 GMT
#8
really a fan of the map. Seems to be quite a bit more user friendly than 1v1 obs. thanks
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
Last Edited: 2011-03-18 06:03:57
March 18 2011 03:04 GMT
#9
On March 18 2011 07:21 Superouman wrote:
Dear Rodrigo, i have a very important question. Who is this old woman on the map preview? Is it you? O_o


No. It's not me.

[image loading]

Does that look better?

[image loading]


iCJug Metalopolis has been published (with exclusive comic)!

Also, new feature:
- Now players in game can enable chat between players and observers (press F12 to learn how).
Just made a new game! www.CHATROOMCONTEST.com
mvpAKAenvyME
Profile Joined November 2010
Canada179 Posts
March 18 2011 06:47 GMT
#10
sweet, im so happy you got rid of that ugly old lady!
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
March 19 2011 02:38 GMT
#11
On March 18 2011 15:47 mvpAKAenvyME wrote:
sweet, im so happy you got rid of that ugly old lady!


not completly!
You will see the old lady sometimes!
Just made a new game! www.CHATROOMCONTEST.com
Mashes
Profile Blog Joined October 2010
Canada441 Posts
March 19 2011 03:29 GMT
#12
Love the map Rodrigo, all of yours actually. (I think me and my friends were the only people to play debates a lot).

I've played the Shattered Temple and the Xel N'aga Caverns ones, very cool. I'd love it if the new ladder maps were included!

Great job btw, I play those maps a lot so we don't have to remake for koth haha.
"life of lively to live to life of full life thx to shield battery"
VeryAverage
Profile Joined January 2011
United States424 Posts
March 19 2011 04:22 GMT
#13
Tried it out the other day, had this weird issue where after winning a game as zerg, I respawned as zerg with an infinite food limit.

Didn't have to make overlords or anything... boy that was fun. It did kick in mid game, but when you have 85 roaches + about 40 hydras + 125 drones, it's pretty much over.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-19 06:02:16
March 19 2011 05:13 GMT
#14
Remove Terminus and Lost Temple.
I know I've told you this, and anyone decent on TL will tell you the very same thing.

The longer you wait not to replace them, the longer the maps will take to become popular. In fact I just talked to a guy today who said he hated ICJug because of the map pool (although he likes Xel'naga and Metalopolis, so I'm not even sure if he realized those maps were available)

Also, the timer display is still completely overlapping for me on 4:3 resolution. There is absolutely NO SPACE there (like 2-3 Px), unless you move it underneath the menu buttons.
Personally I recommend putting it just above the mini-map, where the game timer typically goes. It makes perfect sense to me.

Suggestions:
  • Add a vote-kick system (your/revoki choice on whether admin can be kicked)
  • Add a list of commands in the help menu (maybe you did this already recently?)
  • Add a zoom in + zoom out functionality, as well as camera rotation. This helps for people who want to do commentaries or who just want to view the battle at a better or wider angle.
  • Don't know if this is desirable or even doable, but add special powers to game hosts (in-game). It doesn't need to be admin powers, but maybe for example the ability to choose who plays who. That might seem like huge ass power, but consider how it worked in brood wars— many people want it back like how it was in Brood Wars. In SC2 there is currently no way to host a public play/obs game guaranteeing you will play, in BW you could just host your own game if the games you joined had the player slots full. Hosts had the power to choose who they wanted to play before the game started.
    That said, people should still be allowed to refuse to play, it's not like the host could force them to play, they could just leave-- hence why it should be a choice for the player of course.
  • Because players cannot currently see what upgrades are done (aside from like speed, attack, armor, health, range which are all visible if you just hover over the unit's stat), there should be a little GUI box that is minimize-able that shows the upgrades each side completed

On March 17 2011 22:13 trevf wrote:
-Add a 'rockthevote' feature that would work as follows:
20% of players would have to type 'rockthevote' to enable a map vote.
If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby)

While it's a nice Idea, map size limit isn't even the only problem from stopping this. Blizzard gimped mapmakers when it came to changing the terrain, or even having terrain at all. There are only EIGHT tiles (the same as each tileset has) you can use for an entire map. As far as I understand there is NO WAY on having more than that, which just seems terribly STUPID to me.
On March 18 2011 06:38 Rodrigo(scdebates) wrote:
2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen.
This will be interesting. I want to add this, but I don't know how to reset fog of war on the editor. If anyone knows, please let me know.

Assuming it was possible to reset the fog of war, I don't think there is a way of easily showing the things a certain player has already seen, because when you share vision, it doesn't share the memories of that vision (or am I mistaken??).

It's obviously not completely useless though, you'd just need to move to vision of that player BEFORE the scout in question you want to check happens.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Lysergic
Profile Joined December 2010
United States355 Posts
March 19 2011 05:38 GMT
#15
I like how you can toggle the bottom panel and the information panel on the top right. I think the current setup is just how it should be for the participating KotH players.

However, I think the game host should at least have the option 'Make Spectator' in the lobby if they want to. It seems to be disabled for some reason. If you made it so Spectators/Referees aren't allowed, I highly suggest you re-enable the option to do so. The customized observer mode is great for players, but I don't think its suitable for casters or others who are there just to watch.

Here's the differences/limitations of being an observing player on this map and being a Spectator/Referee:
-Can't use observer hotkeys (D Production leaderboard, U Unit leaderboard, V Quick Player View, 1-9 for Player Camera, etc)
-Can't select multiple units/buildings
-The command card is disabled (Example - you can't tell if Metabolic Boost has been researched when you click a Spawning Pool).
-Can't see the players current selections, control groups, or mouse clicks.
-Follow player camera isn't in real time like it is for spectators; it doesn't jump, it pans.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-19 05:47:37
March 19 2011 05:47 GMT
#16
On March 19 2011 14:38 lysergic wrote:
However, I think the game host should at least have the option 'Make Spectator' in the lobby if they want to. It seems to be disabled for some reason. If you made it so Spectators/Referees aren't allowed, I highly suggest you re-enable the option to do so.
I'm pretty sure SC2 is limited right now in the way you can have spectators for custom games - I don't know the specifics of it though. I think the max player count including OBs is the same as max player count overall though? so that obviously causes some issues, since if you want observer slots, that means you need to remove player slots - that is a limitation with the way the SC2 is designed.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
Last Edited: 2011-03-20 12:43:57
March 19 2011 11:19 GMT
#17
====== ICJUG UPDATED ======

Changes:
- Map Terminus changed to TerminusRE.
- Now observers can show/hide the leaderboard while watching a game.
- Now players can see their combat efficiency between rounds.
- Game timer moved to the top left side to avoid it over buttons in certain resolutions.

[image loading]
Just made a new game! www.CHATROOMCONTEST.com
Rodrigo(scdebates)
Profile Joined March 2011
Canada154 Posts
Last Edited: 2011-03-24 07:49:09
March 21 2011 08:26 GMT
#18
NEW UPDATE FOR ICJUG MAPS [24/03]

Changes:

- Fixed a bug where bases were being spawn too early.
- Improved the player camera.
- Added an option to follow both players camera (and stats) in the same time.
- Fixed starting position camera.
-Now players can see only what the selected player is seeing.
-Now players can see their Resource Collection Rate (average) after the game.
-Now fog of war is reset between games.
Just made a new game! www.CHATROOMCONTEST.com
spraynard
Profile Joined July 2010
United States19 Posts
March 25 2011 16:54 GMT
#19
I played on the shattered temple flavor last night and I have to say GREAT WORK. It is really fun to be able to spectate and then play. It really feels like a little community in each game. Thank you!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 25 2011 22:10 GMT
#20
These are so awesome! I'd love it if you made a Tal'darim Altar LE version!
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