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Hi! I'm a fresh new user. So, this is my first thread in this website. I'm also a map maker for Starcraft, so I'm here to talk about a fresh new map. I hope you guyz like. 
Team Revoki contacted me this weekend because they were needing a melee map that you don't have to remake. They wanted to use on their team. So I made the system, which I called iCJUG. The system works for any melee map. It's basically a 1v1 melee tournament where players based on skills and priorities are picked to play together. Who loses become and observer and who wins stays playing. And of course, there are all the Nexus Word Wars features on it, including admins, all-time ranking, player's stars, etc. Your score in one map is carried over to all other iCJUG maps.
iCJUG is the official training place of the master league players from Revoki.
Anyway, the map was published now, so this is my first post about it. It is more fun when you play with 14-players. If you do, I will be happy to hear some feedback and ways to improve it. You will find iCJUG on the first page if you filter by Melee.
Currently, there are 8 iCJug maps published on Battle.net: Shakuras Plateau, Xel'Naga Caverns, Terminus RE, The Shattered Temple, iCCup Valhalla, Antiga Shipyard, and MLG iCCup Testbug. (I will be glad to hear more suggestions).
Thank you. =]
![[image loading]](http://static.sc2mapster.com/content/attachments/15/104/iCJugTestbugLoadingScreen.png)
![[image loading]](http://static.sc2mapster.com/content/images/31/274/icjug11.png)
![[image loading]](http://www.sc2mapster.com/media/images/32/922/icjug1.19.png)
![[image loading]](http://static.sc2mapster.com/content/images/31/275/icjug3.png)
================= All the 8 iCJug maps are published on Battle.net US and EU.
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I've been playing on this map and find it to be AWESOME!! I do have concerns about three things at the moment.
1. is the game time in the upper right hand corner being measured in actual seconds, or sc2 seconds?
2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen.
Suggestions:
-reset the 'replay stats' in the upper left hand corner after each match. Units lost for example will sum up each games units lost til you exit the map. If you could clear those after each gg then theyd be more useful.
-Add a 'rockthevote' feature that would work as follows: 20% of players would have to type 'rockthevote' to enable a map vote. If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby)
This feature would make this map system about 10 x better simply because of the way battle net makes it hard for anyone to get an icjug map going for any map other than shattered temple at the moment. Perhaps this will change in time due to icnreasing popularity of your map (it really is the best system out there).
-If you could display more than just apm at the end of a match. APM is somewhat of an irrelevant statistic. It would be cool to see the income / army size graphs at the end of each match and perhaps a unit efficiency statistic (number of units built / number of units killed) or (cost of units built / cost of units killed). Another super useful statistic would be time spent supply capped. And by this i mean time spent having a unit queud up that you cant actually build until you finish building an additional supply depot.
I am not a map maker so I don't know how feasible these are, but I'm just trying to help brainstorm some additions to this great map.
Thank you, I've been having a blast playing this!
One last thing... Nexus Wars o r d Spells N-word vertically. Not sure if that is intentional, but it may prevent blizz from featuring your map despite how great it is.
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u the man mr alves great contribution
edit: now that d is set up in eu= let's ..bait!
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I really really enjoyed playing on the maps. I loved the UI and it felt much better than obscustom (great job on them too, but not being able to see production tab is kinda a pain).
For improvements? I would love to see the ability to watch only one player ( so that I can see what they see). One thing that was fun with obscustom maps was the ability to communicate with the players, if enough of the spectators voted to allow it. Not a very useful feature if it's just random people, but if it's friends its really awesome.
Criticisms? I really really hate Terminus. It's so heavily zerg flavored (it's impossible to expand for the other races since Zerg can just tech up to Mutas and harrass you like crazy, which means that my only real play is 4 gate or 2 stargate). I highly suggest you change it to Terminus RE, which is a much much better map.
Could you make a version for Metalopolis (maybe even allow picking random spawns or cross-position only, on a game by game basis).
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On March 17 2011 22:13 trevf wrote: I've been playing on this map and find it to be AWESOME!! I do have concerns about three things at the moment..
1. is the game time in the upper right hand corner being measured in actual seconds, or sc2 seconds? The time on the top is measured in real seconds. The time on the bottom is measured in game seconds.
2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen. This will be interesting. I want to add this, but I don't know how to reset fog of war on the editor. If anyone knows, please let me know.
-reset the 'replay stats' in the upper left hand corner after each match. Units lost for example will sum up each games units lost til you exit the map. If you could clear those after each gg then theyd be more useful. I tried to do that, but I don't know the map editor function to clean the stats. I tried cleaning the player score, but it didn't work. If you know the action to clean stats, please let me know!
-Add a 'rockthevote' feature that would work as follows: 20% of players would have to type 'rockthevote' to enable a map vote. If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby). I also tried to do that, but I think it's currently impossible due to the map size limit.
This feature would make this map system about 10 x better simply because of the way battle net makes it hard for anyone to get an icjug map going for any map other than shattered temple at the moment. Perhaps this will change in time due to icnreasing popularity of your map (it really is the best system out there). Popularity is going to change on patch 1.3.
-If you could display more than just apm at the end of a match. APM is somewhat of an irrelevant statistic. It would be cool to see the income / army size graphs at the end of each match and perhaps a unit efficiency statistic (number of units built / number of units killed) or (cost of units built / cost of units killed). Another super useful statistic would be time spent supply capped. And by this i mean time spent having a unit queud up that you cant actually build until you finish building an additional supply depot. This is a good idea. I will add more data as soon as I learn what function cleans the data of a specific player.
Thank you, I've been having a blast playing this! Thank you for playing it. 
One last thing... Nexus Wars o r d Spells N-word vertically. Not sure if that is intentional, but it may prevent blizz from featuring your map despite how great it is oh, I never thought that! O.o. If Blizzard wants me to change the logo because of this, I would definitely change. But, I really don't think this is a problem and it's obviously unintentional.
On March 17 2011 23:20 Ohitefin wrote:
One thing that was fun with obscustom maps was the ability to communicate with the players, if enough of the spectators voted to allow it. Not a very useful feature if it's just random people, but if it's friends its really awesome. Right now, iCJug admiins can enable communication with the players. Later on, I'll let people also enable it by voting.
Criticisms? I really really hate Terminus. It's so heavily zerg flavored (it's impossible to expand for the other races since Zerg can just tech up to Mutas and harrass you like crazy, which means that my only real play is 4 gate or 2 stargate). I highly suggest you change it to Terminus RE, which is a much much better map. Yeah, I'll change later.
Could you make a version for Metalopolis (maybe even allow picking random spawns or cross-position only, on a game by game basis). Someone already suggested that to me. It's the next map on the iCJug list.
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Dear Rodrigo, i have a very important question. Who is this old woman on the map preview? Is it you? O_o
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oh god rodrigo. you really had to put debates in your forum name?
o lordy
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really a fan of the map. Seems to be quite a bit more user friendly than 1v1 obs. thanks
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On March 18 2011 07:21 Superouman wrote: Dear Rodrigo, i have a very important question. Who is this old woman on the map preview? Is it you? O_o
No. It's not me.
![[image loading]](http://static.sc2mapster.com/content/attachments/13/917/iCJugShatteredTemple.png)
Does that look better?
![[image loading]](http://img291.imageshack.us/img291/2245/icjugnewwomen.png)
iCJug Metalopolis has been published (with exclusive comic)!
Also, new feature: - Now players in game can enable chat between players and observers (press F12 to learn how).
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sweet, im so happy you got rid of that ugly old lady!
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On March 18 2011 15:47 mvpAKAenvyME wrote: sweet, im so happy you got rid of that ugly old lady!
not completly!  You will see the old lady sometimes!
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Love the map Rodrigo, all of yours actually. (I think me and my friends were the only people to play debates a lot).
I've played the Shattered Temple and the Xel N'aga Caverns ones, very cool. I'd love it if the new ladder maps were included!
Great job btw, I play those maps a lot so we don't have to remake for koth haha.
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Tried it out the other day, had this weird issue where after winning a game as zerg, I respawned as zerg with an infinite food limit.
Didn't have to make overlords or anything... boy that was fun. It did kick in mid game, but when you have 85 roaches + about 40 hydras + 125 drones, it's pretty much over.
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Remove Terminus and Lost Temple. I know I've told you this, and anyone decent on TL will tell you the very same thing.
The longer you wait not to replace them, the longer the maps will take to become popular. In fact I just talked to a guy today who said he hated ICJug because of the map pool (although he likes Xel'naga and Metalopolis, so I'm not even sure if he realized those maps were available)
Also, the timer display is still completely overlapping for me on 4:3 resolution. There is absolutely NO SPACE there (like 2-3 Px), unless you move it underneath the menu buttons. Personally I recommend putting it just above the mini-map, where the game timer typically goes. It makes perfect sense to me.
Suggestions:
- Add a vote-kick system (your/revoki choice on whether admin can be kicked)
- Add a list of commands in the help menu (maybe you did this already recently?)
- Add a zoom in + zoom out functionality, as well as camera rotation. This helps for people who want to do commentaries or who just want to view the battle at a better or wider angle.
- Don't know if this is desirable or even doable, but add special powers to game hosts (in-game). It doesn't need to be admin powers, but maybe for example the ability to choose who plays who. That might seem like huge ass power, but consider how it worked in brood wars— many people want it back like how it was in Brood Wars. In SC2 there is currently no way to host a public play/obs game guaranteeing you will play, in BW you could just host your own game if the games you joined had the player slots full. Hosts had the power to choose who they wanted to play before the game started.
That said, people should still be allowed to refuse to play, it's not like the host could force them to play, they could just leave-- hence why it should be a choice for the player of course.
- Because players cannot currently see what upgrades are done (aside from like speed, attack, armor, health, range which are all visible if you just hover over the unit's stat), there should be a little GUI box that is minimize-able that shows the upgrades each side completed
On March 17 2011 22:13 trevf wrote: -Add a 'rockthevote' feature that would work as follows: 20% of players would have to type 'rockthevote' to enable a map vote. If 2/3rds of the players vote to change the map then the map changes (without having to go back to lobby) While it's a nice Idea, map size limit isn't even the only problem from stopping this. Blizzard gimped mapmakers when it came to changing the terrain, or even having terrain at all. There are only EIGHT tiles (the same as each tileset has) you can use for an entire map. As far as I understand there is NO WAY on having more than that, which just seems terribly STUPID to me.
On March 18 2011 06:38 Rodrigo(scdebates) wrote: 2. Is there any way for observers to hide the vision of one of the players? For example, this becomes important when someone scouts into their opponents base but you're not sure if they saw a certain building. By turning off player 2s vision for a second you can see only what player 1 has seen. This will be interesting. I want to add this, but I don't know how to reset fog of war on the editor. If anyone knows, please let me know.
Assuming it was possible to reset the fog of war, I don't think there is a way of easily showing the things a certain player has already seen, because when you share vision, it doesn't share the memories of that vision (or am I mistaken??).
It's obviously not completely useless though, you'd just need to move to vision of that player BEFORE the scout in question you want to check happens.
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I like how you can toggle the bottom panel and the information panel on the top right. I think the current setup is just how it should be for the participating KotH players.
However, I think the game host should at least have the option 'Make Spectator' in the lobby if they want to. It seems to be disabled for some reason. If you made it so Spectators/Referees aren't allowed, I highly suggest you re-enable the option to do so. The customized observer mode is great for players, but I don't think its suitable for casters or others who are there just to watch.
Here's the differences/limitations of being an observing player on this map and being a Spectator/Referee: -Can't use observer hotkeys (D Production leaderboard, U Unit leaderboard, V Quick Player View, 1-9 for Player Camera, etc) -Can't select multiple units/buildings -The command card is disabled (Example - you can't tell if Metabolic Boost has been researched when you click a Spawning Pool). -Can't see the players current selections, control groups, or mouse clicks. -Follow player camera isn't in real time like it is for spectators; it doesn't jump, it pans.
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On March 19 2011 14:38 lysergic wrote: However, I think the game host should at least have the option 'Make Spectator' in the lobby if they want to. It seems to be disabled for some reason. If you made it so Spectators/Referees aren't allowed, I highly suggest you re-enable the option to do so. I'm pretty sure SC2 is limited right now in the way you can have spectators for custom games - I don't know the specifics of it though. I think the max player count including OBs is the same as max player count overall though? so that obviously causes some issues, since if you want observer slots, that means you need to remove player slots - that is a limitation with the way the SC2 is designed.
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====== ICJUG UPDATED ======
Changes: - Map Terminus changed to TerminusRE. - Now observers can show/hide the leaderboard while watching a game. - Now players can see their combat efficiency between rounds. - Game timer moved to the top left side to avoid it over buttons in certain resolutions.
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NEW UPDATE FOR ICJUG MAPS [24/03]
Changes:
- Fixed a bug where bases were being spawn too early. - Improved the player camera. - Added an option to follow both players camera (and stats) in the same time. - Fixed starting position camera. -Now players can see only what the selected player is seeing. -Now players can see their Resource Collection Rate (average) after the game. -Now fog of war is reset between games.
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I played on the shattered temple flavor last night and I have to say GREAT WORK. It is really fun to be able to spectate and then play. It really feels like a little community in each game. Thank you!
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These are so awesome! I'd love it if you made a Tal'darim Altar LE version!
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I also encountered the unlimited supply bug, I didnt have to build supply depots for 10 minutes or so ^^
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On March 26 2011 07:54 Excellent wrote: I also encountered the unlimited supply bug, I didnt have to build supply depots for 10 minutes or so ^^
When did that happen? As far as I'm concerned, you can't have this bug in the latest versions.
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ICJUG WAS UPDATED.
The new features will drive you crazy. I won't even talk about them. XD
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Dunno if its been updated but it would be really nice if the hotkeys for observers actually worked (M) APM (I) Income etc...
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Btw guys, I love your maps but you should fix the timer. It goes on real time instead of gametime so it messes players up.
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LOL I love the old lady with the mug
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On March 27 2011 02:22 CurLy[] wrote: Dunno if its been updated but it would be really nice if the hotkeys for observers actually worked (M) APM (I) Income etc... I can't fix the hotkeys because this is a Blizzard bug. I've reported the bug to Blizzard already. Everything related to the production tab, I can't edit.
On March 27 2011 02:49 neobowman wrote: Btw guys, I love your maps but you should fix the timer. It goes on real time instead of gametime so it messes players up. Hmmm. Does everyone would rather see the timer in game time instead of real time?
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On March 27 2011 07:24 Rodrigo(scdebates) wrote:Show nested quote +On March 27 2011 02:22 CurLy[] wrote: Dunno if its been updated but it would be really nice if the hotkeys for observers actually worked (M) APM (I) Income etc... I can't fix the hotkeys because this is a Blizzard bug. I've reported the bug to Blizzard already. Everything related to the production tab, I can't edit. Show nested quote +On March 27 2011 02:49 neobowman wrote: Btw guys, I love your maps but you should fix the timer. It goes on real time instead of gametime so it messes players up. Hmmm. Does everyone would rather see the timer in game time instead of real time?
That's the way the Blizz timer works so that'd be what players have their timings set to.
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You asked, you got.
ICJug 1.03 Changes: - Players can now disable the music between games. - Timer set to game time instead of real time. - Fixed bug where VIP players were not being able to spawn a changeling (-gimme rex).
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This is awesome. Use this all the time, extremely more efficient then 1v1 obs by slimy, spectating and playing. Cheers.
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ICJug popularity is getting bigger and bigger every second. Now it's close to Smashcraft, but I'm not liking this company.
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I love this map, but can you put the command to disable smart cam in the F12 menu? I have no idea how to turn it off!
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On March 27 2011 18:51 TerriBad wrote: I love this map, but can you put the command to disable smart cam in the F12 menu? I have no idea how to turn it off!
You can just press the camera button on the top right corner to disable it. I will warn that in game next version tomorrow.
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On March 27 2011 19:14 Rodrigo(scdebates) wrote:Show nested quote +On March 27 2011 18:51 TerriBad wrote: I love this map, but can you put the command to disable smart cam in the F12 menu? I have no idea how to turn it off! You can just press the camera button on the top right corner to disable it. I will warn that in game next version tomorrow.
I coulda sworn I tried that and it didn't do anything, but I might be wrong.
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How is this not on EU? That is a tragedy.
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On March 28 2011 18:10 Ctuchik wrote: How is this not on EU? That is a tragedy.
It will be, soon.
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this map is awesome. (icjug shattered temple)
after a long break from sc2 (~2months on and off), i decided to get back into it. i played my buddy on this map about 20 games in a span of two days and my game sense and mechanics are starting to come back 
greatest training map ever.
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Hey Rodrigo. I spent a couple hours playing on these maps tonight, but I ended up banned by a player named TuckerX. I had been observing for a couple hours and finally jumped in to play. I first played PvP against Tucker and defeated him. Then I played PvT. He then told me he couldn't believe he lost to me, first reported me as a troll but no one voted, then paused his next game and banned me. Anything you can do about that? Who has control over the map? Is it simply the host or do you know this person? I can post replays if that's the case.
Edit: Found his profile if it helps.
http://sc2ranks.com/us/363986/TuckerX
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On March 30 2011 15:04 TheGrimace wrote: Hey Rodrigo. I spent a couple hours playing on these maps tonight, but I ended up banned by a player named TuckerX. I had been observing for a couple hours and finally jumped in to play. I first played PvP against Tucker and defeated him. Then I played PvT. He then told me he couldn't believe he lost to me, first reported me as a troll but no one voted, then paused his next game and banned me. Anything you can do about that? Who has control over the map? Is it simply the host or do you know this person? I can post replays if that's the case.
Edit: Found his profile if it helps. Yes, he is an icjug admin. Do you have the replay? If possible, send the replay to scdebates@hotmail.com I've talked to him. He explained what happened in his point of view. I gave him a warning. Hopefully, this incident won't happen again, I'm sorry.
NEW ICJUG MAP PUBLISHED!
iCJug Shakuras Plateau.
Enjoy.
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On March 30 2011 15:13 Rodrigo(scdebates) wrote:Show nested quote +On March 30 2011 15:04 TheGrimace wrote: Hey Rodrigo. I spent a couple hours playing on these maps tonight, but I ended up banned by a player named TuckerX. I had been observing for a couple hours and finally jumped in to play. I first played PvP against Tucker and defeated him. Then I played PvT. He then told me he couldn't believe he lost to me, first reported me as a troll but no one voted, then paused his next game and banned me. Anything you can do about that? Who has control over the map? Is it simply the host or do you know this person? I can post replays if that's the case.
Edit: Found his profile if it helps. Yes, he is an icjug admin. Do you have the replay? If possible, send the replay to scdebates@hotmail.com I'll talk to him. He might lose his admin powers. And sorry for that. NEW ICJUG MAP PUBLISHED!iCJug Shakuras Plateau.Enjoy.  Sent your way, I loved the map while I was able to play, I'm hoping for the best here. Thanks!
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Played on one last night with TLNY. Was awesome.
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TheGrimace,
I watched the replay. He provoked you by saying that you did a shitty job, and you said that it says a lot about him. Then, he banned you. I've talked to him about that already. Hopefully, it won't happen again.
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On March 30 2011 15:48 Rodrigo(scdebates) wrote: TheGrimace,
I watched the replay. He provoked you by saying that you did a shitty job, and you said that it says a lot about him. Then, he banned you. I've talked to him about that already. Hopefully, it won't happen again. I appreciate you looking into the matter, but is he still an admin? I see no reason to continue playing on this system with admins so willing to let their emotions get involved. It ruined my experience tonight, but it's not a huge let down, I know I can find other obs maps.
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On March 30 2011 15:53 TheGrimace wrote:Show nested quote +On March 30 2011 15:48 Rodrigo(scdebates) wrote: TheGrimace,
I watched the replay. He provoked you by saying that you did a shitty job, and you said that it says a lot about him. Then, he banned you. I've talked to him about that already. Hopefully, it won't happen again. I appreciate you looking into the matter, but is he still an admin? I see no reason to continue playing on this system with admins so willing to let their emotions get involved. It ruined my experience tonight, but it's not a huge let down, I know I can find other obs maps.
I've already warned him. He is still admin because this was his first problem. If the problem persists, he will be banned.
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TuckerX tried to kick me once too but I suppose it was at a time where he didn't have admin power.
There was a guy that said "hh" "hh" "ahh fail at GG. I'm too lazy to try again, oh well", then proceeds to stall the game for extra 5 minutes or something, so I vote to kick him, but then tuckerX votes to kick me? pretty damn stupid if you ask me, but i guess people can do what they want?
And I think having to type GG shouldn't be necessary - while it's not common, lets say someone's keyboard runs out of batteries or fails in some other way and they want to surrender but not quit the game. Or more commonly, maybe someone just doesn't want to say GG because they got 6 pooled and lost/won, or whatever.
Other ideas: -Make Metalopolis and shattered temple MLG style, where you don't get close positions, it's very difficult for zerg to win in those positions. -show selected race for each player in the list of potential players. This will help players decide if they want to play or not based off what race the player with the highest score (opponent) is. -add total minerals and total gas mined statistic — I've found this to be such a useful piece of information but it's never included in post-game stats or observation info. -add build order recorder (this would be a lot of work, but I'm sure a million people would think it's useful. Could maybe get direct code form the YABOT map or whatever) -add zoom-in/zoom-out feature and camera rotation
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-add total minerals and total gas mined statistic — I've found this to be such a useful piece of information but it's never included in post-game stats or observation info. -add build order recorder (this would be a lot of work, but I'm sure a million people would think it's useful. Could maybe get direct code form the YABOT map or whatever)
The game shows in the end the total minerals and gas income rate (average). That basically tells how much minerals you were gathering. And about the build order, that would require a lot of work and there's not that much space. The zoom in zoom out thing is something I'm thinking about how to add.
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would like to point out, the Terminus RE being used is very old... it is like the first released version with the golds
the newest one by now is Terminus SE, and before that there was Terminus RE without golds (and maybe other small changes)
thanks for the icjug maps, but i do not understand why the players have star ratings. Rather, I do not agree with having star ratings unless you expect everyone to play their best and play to win rather than have fun and mess around sometimes.
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Thanks for making these Rodrigo they are a lot of fun and good practice.
This has probably already been said, but when you have allied colors on both players appear the same color on the mini map.
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Getting admins is a proof of hard work... still, it has rather impressive drawbacks... (bet you didn't think you'd have to "police" your "own" that much hmmm?)
Having to type the "GG" seems ludicrous to me, but who am i to judge... 
That said, thanks again for all your great contributions Mr Alves.
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On March 31 2011 17:03 Yoshi Kirishima wrote: would like to point out, the Terminus RE being used is very old... it is like the first released version with the golds
the newest one by now is Terminus SE, and before that there was Terminus RE without golds (and maybe other small changes)
thanks for the icjug maps, but i do not understand why the players have star ratings. Rather, I do not agree with having star ratings unless you expect everyone to play their best and play to win rather than have fun and mess around sometimes.
That terminus was the only one I could find. It would be good if the GSL could send me the new Terminus for me to publish an ICJug on it.
The stars represent how good a player are, and they are useful to make players with similar skills be picked to play together. As I said, stars increase your starting priority.
Stars = winning rate. More you play, more score you get, more stars you can get. The easiest way to have 5 stars is having 90 points, 25 games played, and 80% victory. You can see this data when you move the mouse over the player's name on the leaderboard.
But dont worry too much about stars. And besides, you can reset your score by deleting the icjug bank file on your computer. (something like llllIIII.sc2banks on the banks folder in your account folder in the starcraft II folder in the documents folder).
On March 31 2011 17:16 Ulfsark wrote: Thanks for making these Rodrigo they are a lot of fun and good practice.
This has probably already been said, but when you have allied colors on both players appear the same color on the mini map.
Press Alt+F
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Ah, thank you for the reply 
Yeah I forgot that you would need someone to send you the Terminus file, so nevermind.
Oh, didn't know you could do that. I thought if you delete the bank files then all your bank files will be gone. So I can just delete my Icjug bank file then? :D Or even, I could have 1 for fun and 1 for serious rating right? And switch the files when I want to before starting SC2?
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yeah xapti, that vote to kick you was an accident. and you're right, i didn't have admin. I was trying to vote kick that same guy you were cause we wanted to play and hit the wrong number. and a bunch of people who were trying icjug for the first time and had no idea what the -kick # thing did so they all typed what i typed to see what would happen.
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On March 31 2011 15:48 Rodrigo(scdebates) wrote: The game shows in the end the total minerals and gas income rate (average). That basically tells how much minerals you were gathering.. yeah but it doesn't tell you the average (or total mined, obviously doesn't matter which) during the game, which in my opinion is important due to fluctuations during the game. It also doesn't distinguish minerals mined from gas mined, although I don't think that's as big of an issue as let's say starcraft 1
On March 31 2011 15:48 Rodrigo(scdebates) wrote: And about the build order, that would require a lot of work and there's not that much space. I know it's a lot of work, but you might be able to use most of the code from YABOT.
About space, would it really take up much space? I bet it takes up less space for all the code than a loading screen.
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On April 01 2011 04:17 Yoshi Kirishima wrote:Ah, thank you for the reply  Yeah I forgot that you would need someone to send you the Terminus file, so nevermind. Oh, didn't know you could do that. I thought if you delete the bank files then all your bank files will be gone. So I can just delete my Icjug bank file then? :D Or even, I could have 1 for fun and 1 for serious rating right? And switch the files when I want to before starting SC2?
Yes, you can do that.
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iCJug update
iCJug Shakuras Plateau: -To copy MLG style, now the players can't spawn both on the left side or both on the right side.
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On April 02 2011 15:14 Rodrigo(scdebates) wrote: iCJug update
iCJug Shakuras Plateau: -To copy MLG style, now the players can't spawn both on the left side or both on the right side. uhh wasn't that how it was all the time even for blizzard?
The TSL/MLG style maps in that sense were for metalopolis and shattered temple, which are also bigger problems close position than Shakuras in the first place (which makes me wonder what is with Blizzard)
Shakuras plateau was always left side vs right side (separated by Xelnaga towers). What MLG did is made it cross/diagonal/farthest-position ONLY, so players know exactly where their opponent spawns.
So considering you are adding this for Shakuras, I suppose the change to Shattered temple and Metalopolis are on their way?
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I think this will reduce the number of possible strategies due to the limitations of start positions, but what other people think?
Should close positions not be allowed in Shattered Temple and Metalopolis?
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My opinion is in favor of denying close positions. (as you probably already know)
Maps don't decide the number of strategies, they decide the effectiveness of the strategies. The problems are numerous, one of which is it introduces a greater random factor to the game, which makes it more a game of rock-paper-scissors, than a game of chess.
Maps make certain strategies stronger or less strong, and when a strong (or imbalanced to being with) strategy is used on a map which bolsters a strong strategy, it can become an imbalanced (or undefeatable) strategy.
Maps like steppes of war were removed because of issues like this... having a map where it's 33% chance of rolling steppes of war makes no sense — it doesn't increase the number of strategies, it increases the number of imbalanced matches.
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Well, this surrey is biased because the people who voted is the people who access the forums only, and they are the ones who want some change. There are a lot of people who like the way it is and do not access the forums, specially those who like Blizzard style more than MLG style. This forum is mostly fans of MLG. I'm not sure if I should copy Blizzard style or MLG style.
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As far as tournament play, I prefer MLG. But lets be honest. In ladder, you get close positions sometimes. Keep it that way. Plus other people are waiting to play. If cheese speeds up the game and it provides both practice and a faster game.
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News:
The most popular maps were reset, so iCJug Xel'naga Caverns got to the top of 2nd page most popular.
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It would be great to get these onto the first page. At the moment the xel naga obs map is on there, so you have to use this in off peak time, but its a lot worse than icjug.
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Great maps! It's a lot of fun to just be able to relax and play with friends, queue up when ready etc.
I noticed that the average APM on the drop down menu shows the average APM for the whole game (when your idle and observing is included). I was wondering if there was a way to display the actual "game" average some how. I some times enjoy seeing the APM spikes seeing my friends panic etc 
Thanks again for the maps! They are quite enjoyable.
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On April 09 2011 23:11 Utinni wrote: I noticed that the average APM on the drop down menu shows the average APM for the whole game (when your idle and observing is included). I was wondering if there was a way to display the actual "game" average some how.
Thanks again for the maps! They are quite enjoyable.
About the APM average on the APM tab, I've tried a lot to stop the APM while the player is watching the game, but I couldn't. It might be impossible. Hopefully, the option to disable APM will be working on the next patch.
Meanwhile, you can see the APM average between games (that one is working perfectly).
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Good news for iCJug and/or iCCup fans.
I've talked to prodiG, and iCJug iCCup Valhalla has just been published with an exclusive comic! Enjoy
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We are playing this right now and arguing about how the system works to save the top player scores and personal scores.
Is it kept through the SC2 system, held on the map, held on personal profile, or a remote database or something? I'm sure there is an obvious answer, but right now all 10 of us playing are disagreeing on how all of it gets saved and updated.
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On April 11 2011 10:28 FLuE wrote: We are playing this right now and arguing about how the system works to save the top player scores and personal scores.
Is it kept through the SC2 system, held on the map, held on personal profile, or a remote database or something? I'm sure there is an obvious answer, but right now all 10 of us playing are disagreeing on how all of it gets saved and updated.
It's pixie dust XD I bet no one thought that!
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It's 99% likely that it's saved to your computer in the banks folder.
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On April 11 2011 08:41 Rodrigo(scdebates) wrote:Good news for iCJug and/or iCCup fans.I've talked to prodiG, and iCJug iCCup Valhalla has just been published with an exclusive comic! Enjoy 
Good stuff! GOGO iCJug!
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On April 11 2011 12:26 bobbob wrote: It's 99% likely that it's saved to your computer in the banks folder. Rodrigo and I were actually having a conversation about this and it's actually saved in a room filled withmonkeys recording data that is guarded by totally awesome rocket bears.
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On April 10 2011 08:23 Rodrigo(scdebates) wrote:Show nested quote +On April 09 2011 23:11 Utinni wrote: I noticed that the average APM on the drop down menu shows the average APM for the whole game (when your idle and observing is included). I was wondering if there was a way to display the actual "game" average some how.
Thanks again for the maps! They are quite enjoyable. About the APM average on the APM tab, I've tried a lot to stop the APM while the player is watching the game, but I couldn't. It might be impossible. Hopefully, the option to disable APM will be working on the next patch. Meanwhile, you can see the APM average between games (that one is working perfectly). No doubt, Really appreciate the maps Keep it up good sir
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iCJug MLG iCCup Testbug has just been published! (new comic!)
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Oh god... Thanks for testbug release... What a beastly map.
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Thanks for a couple new maps!
I thought you could only upload 5 maps per user though? apparently not?
If it's no trouble, could you...
upload all the GSL maps? haha
(the ones being used: Xel'Naga Fortress, Dual Sight, Terminus SE*, Crevasse, Crossfire SE, Tal'Darim Altar)
*We talked about this one, and you said you couldn't find the file for the map (makes sense, the mapmakers probably want to keep them secret), so I'm assuming you probably won't have the others either 
If not, then can you please update Shakuras Plateau to Shakuras Plateau 2.0, and also upload a version of Metal and Shattered where close-ground positions are disabled? In both MLG and GSL, they have disabled close-positions on both of those maps. I'm sure theres more leagues too that use the disabled-close-ground-position version too, but those are the major ones I know.
That would be super duper and thanks for making these
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On April 04 2011 14:30 Stryk wrote: As far as tournament play, I prefer MLG. But lets be honest. In ladder, you get close positions sometimes. Keep it that way. Plus other people are waiting to play. If cheese speeds up the game and it provides both practice and a faster game. So just because Blizzard is irresponsible with their maps, it's OK for no one to be fixing the issue? that's a pretty ridiculous argument in my opinion. Oh wait I forgot, people ARE fixing the issue — just take a look at MLG (to which zergs STILL didn't do well in) or TSL. The second argument about speed is also bad. I play Starcraft for real games, not fast games. If you want fast games, go play on fast maps like blood bath or fastest map possible or that other BS. Hell, you can even modify the game speed, why not make it even faster? Randomly forcing some games to be shorter is pretty dumb, especially considering that by doing so you're not just making the game shorter, but you're actually making the non-zerg (more likely to) win.
On April 11 2011 14:22 Rodrigo(scdebates) wrote: iCJug MLG iCCup Testbug has just been published! (new comic!) Thank goodness for another good map! I haven't played testbug much, but I think it's a pretty damn good map.
And what's the situation with Shakuras Plateau? I didn't get to check it out... did you actually make it MLG style, or did you just fix it so that it's the way it was supposed to be played by Blizzard? Also, is it the old rocks position, or the new one? (I think I remember it being the new one) MLG uses the old rocks position, which I think makes a lot more sense considering that the corridor doesn't go from base to base anymore.
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I will be updating Shakuras Plateau any time soon.
About the cross-position only, this is implemented on Shakuras. The other maps I'm still deciding, but I will implement if Blizzard does the same.
The map maker limit is 10 maps (and I reached that limit already with 7 iCJug maps + Nexus Word Wars + Platform Defense + Debates). Also, yeah I can't have MLG maps because they are locked.
2 new icjug admins: prodiG and iCCupDiamond
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Hey man, dropping by to say that I love your maps. Hope you release Tal'darim Alter eventually (maybe replace Valhalla? It's out of the iCCup rotation this month) and make Metalopolis/ST unable to spawn close by ground. That's all, great work these maps are amazing!
Also if they upgraded it to 10 maps/user I believe I have 5 map uploads I could let you use if you want more! All credit would go to you of course And I'd be happy to update them when needed.
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Thank you Meta. Yeah, I would for sure use your account if it wasn't by a big problem: If you publish for me, it will screw up the iCJug ladder, VIPs, Admins, and player scores (bank issues due to different publishers).
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I really want to enjoy these maps because everything i hear is great.. but whenever i get in to obs I get a black screen.
check it out: + Show Spoiler +
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On April 12 2011 04:46 zokj wrote: I really want to enjoy these maps because everything i hear is great.. but whenever i get in to obs I get a black screen.
o.O Wow. I've never seen that bug before. Have you tried changing your game configurations? resolution? graphics card config?
Please, report this to Blizzard. Let me know if they fix it.
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Why didn't you use the picture from testbug's map thread for its picture? There is no lava for quite some time.
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On April 12 2011 17:37 Superouman wrote: Why didn't you use the picture from testbug's map thread for its picture? There is no lava for quite some time.
oh rly? I got the minimap picture on google images, I didn't know it was the wrong one. Btw ur map is awesome.
iCJug news: - iCJug iCCup Testbug is now 100% in portuguese for those with Starcraft in portuguese (it is in English for everyone else).
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Its actually ok to have only a certain number of maps, that way it is a sole map pool instead of infinity number of maps, thats great for competitive play and map rotation 
Seems like a sick job, ill test it tonight.
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On April 12 2011 06:58 Rodrigo(scdebates) wrote:Show nested quote +On April 12 2011 04:46 zokj wrote: I really want to enjoy these maps because everything i hear is great.. but whenever i get in to obs I get a black screen.
o.O Wow. I've never seen that bug before. Have you tried changing your game configurations? resolution? graphics card config? Please, report this to Blizzard. Let me know if they fix it. 
It seems to happen when the Hud is clicked.. off. When I click it back on everything works fine. Also, this is a problem that i've never had outside of an Icjug map. Because I can get it to work I haven't changed any settings to test out other configs.
I'll let you know if i work out a solution
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iCJug v. 1.14 update: - Fixed minimap image on iCJug iCCup Testbug. - Fixed bug where the Rich Mineral Rocks on iCjug Terminus RE weren't being respawn. - Changed comic on iCJug iCCup Tesbug and iCJug Xel'naga Caverns. - Fixed PT translating bugs on iCJug iCCup Testbug Battle.net LA version. - VIPs' Rex now spawn away from the Xel'naga towers.
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Here's a picture of myself map-making iCJug iCCup:
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On April 19 2011 16:29 Rodrigo(scdebates) wrote:Here's a picture of myself map-making iCJug iCCup: ![[image loading]](http://static.sc2mapster.com/content/attachments/15/303/icjugMaking.jpg)
I will never look at your maps the same way again >.> jk though, the maps are fantastic to play on, major props from our group of friends (Aletheia hwaaaiting!)
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I don't play these maps because of the inability to allow observer chat. I like to play with friends, and not in silence.
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On April 19 2011 19:25 Vanished131 wrote: I don't play these maps because of the inability to allow observer chat. I like to play with friends, and not in silence.
I don't understand. ICJug does have observer chat, and the players in game can also talk to observers if they type "-enable chat"
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IIRC nothing can be done about removing chat from chat logs if sent to all.
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I think most players don't like -commands and like options to click. In game players shouldn't have the option... I like the vote from obs. A voting menu would be sweet.
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Isnt there a version for europe yet? i cant find anything
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I just want to say that I really enjoy these maps. However, I do have a few concerns.
1. It seems like the observer hotkeys never work for me. Maybe there is something I am missing or perhaps I keep using old versions?
2. The player selection process still bugs up sometimes, where it'd freeze and we'd have to check/uncheck to get it countdown. It's not a big deal, but somewhat annoying nonetheless.
3. What's with the chick!? Not really a complaint, considering it's sexy as hell, but why is it there?
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l10f
United States3241 Posts
Join Shattered temple right now we need more players!
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On April 20 2011 23:33 Klamity wrote:I just want to say that I really enjoy these maps. However, I do have a few concerns. 1. It seems like the observer hotkeys never work for me. Maybe there is something I am missing or perhaps I keep using old versions? 2. The player selection process still bugs up sometimes, where it'd freeze and we'd have to check/uncheck to get it countdown. It's not a big deal, but somewhat annoying nonetheless. 3. What's with the chick!? Not really a complaint, considering it's sexy as hell, but why is it there? 
1. There is nothing I can do about the hotkeys. It's just bugged. Hopefully, it will be fixed next patch 
2. I am aware of that, and it happens usually when lots of players are spamming the checkbox. What is really happening is that the trigger is called before the variables from previous triggers change their values (due to lag). When this happens, the trigger to start the countdown is not activated. Still, it's no a big deal. I implemented this way to prevent a mess of data (and players joining the game without wanting to play).
3. There was an old woman before, but no one was liking her. The new chick is just holding the jug to say that this is icJUG.
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Are these maps published on SEA? I cant see on the OP if it is or not
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damn....europe??when? plz?
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On April 21 2011 23:40 gwaihir wrote:damn....europe??when? plz? 
Soon (maybe today).
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I wish this would replace 1v1 obs metal so I can play some good koths for once knowing
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On April 20 2011 06:30 Rodrigo(scdebates) wrote:Show nested quote +On April 19 2011 19:25 Vanished131 wrote: I don't play these maps because of the inability to allow observer chat. I like to play with friends, and not in silence. I don't understand. ICJug does have observer chat, and the players in game can also talk to observers if they type "-enable chat"
Wow I had no idea about this command! I was using the message log to chat with observers in-game 
Thanks! I like these maps even better now! ^^
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On April 22 2011 15:59 Meta wrote:Show nested quote +On April 20 2011 06:30 Rodrigo(scdebates) wrote:On April 19 2011 19:25 Vanished131 wrote: I don't play these maps because of the inability to allow observer chat. I like to play with friends, and not in silence. I don't understand. ICJug does have observer chat, and the players in game can also talk to observers if they type "-enable chat" Wow I had no idea about this command! I was using the message log to chat with observers in-game  Thanks! I like these maps even better now! ^^
All those commands can be found if you press F12
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I really do enjoy playing on these ICJugs maps. It keeps track of games played on all maps and win percentage. Awesome! 2 thumbs up.
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more for europe plx...only 2 maps there
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I really am liking these maps and playing them a lot with my team.
I was wondering if it would be possible to make icjug maps for the new maps in the ladder pool. Tal Darim, Backwater Gulch, Slag Pits, Delta Quardrant and Typhon Peaks don't have an icjug mod to my knowledge (which i might add is a bit limited ).
Also, Crossfire and Crevasse would be good additions, since they are used often in tourneys despite not being in the ladder pool.
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add custom models that you can unlock with lots of points that you have to grind
I want banelings with capes
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If you have played the other 1v1 KOTH maps, is there any way you can add betting with wagering instead of just "who will win"
Having a pot to win makes the bets way more strategic and hilarious!
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wow custom models is a great idea and a good way to attract players to icjug :D (differentiate from normal melee games)
and yeah, have you updated Metal and Shattered to not be close-ground positioned anymore?
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please, please publish on EU :D
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You should make Scars part of ICjug
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I'm looking for some practice partner to play with daily on your icjugs maps. I'm trying to improve my skills and would really enjoy finding 5-7 people to skype chat and play icjugs customs with. I'm a high diamond terran and looking for other high diamond or better players. Msg me on here or on sc2 grooves.646
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I love Icjug, currently have a score of ~600, looking to somehow get VIP status :o.
Also, I would like to know, how do you manage to kick trolls from the games? I've seen players do it before with certain commands, and I've never seen it abused, so I'm wondering if it's given to select players? I'm talking about players that come in with mics and talk the entire time about what players are doing, etc.
PS. These damn maps have caused me to stop laddering almost completely, damn you!
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where do you download these maps
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There is a bug I noticed, I haven't read the whole thread so maybe it's already been documented, but I played a match as Protoss and then another as Zerg, and when I got supply blocked it said "you must construct additional pylons".
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The alert messages you get in game is based on the race you joined the game. If you joined as protoss, you will always hear "you must construct additional pylons" independently of the race you're currently playing.
On June 02 2011 08:53 FabledIntegral wrote: Also, I would like to know, how do you manage to kick trolls from the games? Type -kick
And VIPs are rewarded by blue stars players.
Currently, I'm using all my free time to update my latest map Banana Cheaters, but I plan on updating icjug when I find some time, lol.
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Is it possible to do something about resetting the unit graphics after a match? If I go back to back matches as zerg my lings will still be depicted having wings (metabolic boost) even if I haven't researched it. It's mildly confusing and more distracting than the occasional spot of creep that stays on the ground between matches.
All and all, amazing maps. Than kyou.
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On June 19 2011 20:10 Rodrigo(scdebates) wrote:The alert messages you get in game is based on the race you joined the game. If you joined as protoss, you will always hear "you must construct additional pylons" independently of the race you're currently playing. Show nested quote +On June 02 2011 08:53 FabledIntegral wrote: Also, I would like to know, how do you manage to kick trolls from the games? Type -kick And VIPs are rewarded by blue stars players. Currently, I'm using all my free time to update my latest map Banana Cheaters, but I plan on updating icjug when I find some time, lol. 
Something you might want to consider is taking priority away for leaving before the first game, lots of people leave and rejoin til they find a game where they are the highest priority.
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still only shattered temple and testbug for europe....when can we hope for the rest? :D
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On June 22 2011 14:31 gwaihir wrote: still only shattered temple and testbug for europe....when can we hope for the rest? :D
If EagleSight wants to publish the rest on EU, I'm ok with that 
Well, since lots of people are asking me how to get more stars, I decided to explain the iCJug stars' system:
iCJug Stars System:
5 stars (one of the requirements below): - Score bigger than 90 with more than 15 games played and more than 80% winning rate. - Score bigger than 250 with more than 30 games played and more than 70% winning rate. - Score bigger than 700 with more than 40 games played and more than 60% winning rate.
4 stars (one of the requirements below): - Score bigger than 40 with more than 7 games played and more than 70% winning rate. - Score bigger than 150 with more than 9 games played and more than 60% winning rate.
3 stars (one of the requirements below): - Score bigger than 20 with more than 5 games played and more than 50% winning rate. - Score bigger than 120 with more than 7 games played and more than 40% winning rate.
2 stars (one of the requirements below): - Score bigger than 7 with more than 3 games played and more than 40% winning rate. - Score bigger than 40 with more than 5 games played and more than 30% winning rate.
1 star (one of the requirements below): - Score bigger than 4 with more than 1 game played and more than 20% winning rate. - Score bigger than 90 with more than 7 games played and more than 10% winning rate.
Starting priority: Number of stars + 1 if player is admin (blue stars) or vip (red stars).
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On June 22 2011 14:31 gwaihir wrote: still only shattered temple and testbug for europe....when can we hope for the rest? :D
VERY GOOD NEWS!
All 7 iCJug maps are now published on Battle.net EU!
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NICCCCEEEE I LOVE YOUUUUUU
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People need to start using this more, it is better and less irritating than the OBs maps made by Slime. I like the comics in the loading screen, especially the one where the races QQ and the Random troll comes in. I play this with my team a lot as our main KOTH and OBs map, keep up the effort!
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On July 02 2011 18:56 iTzAnglory wrote: People need to start using this more, it is better and less irritating than the OBs maps made by Slime. I like the comics in the loading screen, especially the one where the races QQ and the Random troll comes in. I play this with my team a lot as our main KOTH and OBs map, keep up the effort!
Thank you. The people that don't use iCJug are only because they don't know iCJug exist. And, there's no way to make them know since more than half of the players on Battle.net do not access forums and do not play maps that are not on the first 2 pages. I'm still trying to find a way, if you know a way please let me know.
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On June 30 2011 11:05 Rodrigo(scdebates) wrote:Show nested quote +On June 22 2011 14:31 gwaihir wrote: still only shattered temple and testbug for europe....when can we hope for the rest? :D If EagleSight wants to publish the rest on EU, I'm ok with that  Well, since lots of people are asking me how to get more stars, I decided to explain the iCJug stars' system: iCJug Stars System:5 stars (one of the requirements below): - Score bigger than 90 with more than 15 games played and more than 80% winning rate. - Score bigger than 250 with more than 30 games played and more than 70% winning rate. - Score bigger than 700 with more than 40 games played and more than 60% winning rate. 4 stars (one of the requirements below): - Score bigger than 40 with more than 7 games played and more than 70% winning rate. - Score bigger than 150 with more than 9 games played and more than 60% winning rate. 3 stars (one of the requirements below): - Score bigger than 20 with more than 5 games played and more than 50% winning rate. - Score bigger than 120 with more than 7 games played and more than 40% winning rate. 2 stars (one of the requirements below): - Score bigger than 7 with more than 3 games played and more than 40% winning rate. - Score bigger than 40 with more than 5 games played and more than 30% winning rate. 1 star (one of the requirements below): - Score bigger than 4 with more than 1 game played and more than 20% winning rate. - Score bigger than 90 with more than 7 games played and more than 10% winning rate. Starting priority: Number of stars + 1 if player is admin (blue stars) or vip (red stars).
1. I think you should make it harder to get 5 stars. I see a ton of people with it . 2. How can I get VIP!!!
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I'd like it if we can get updates for the iCJug maps. Specifically updating the GSL maps and changing all the ladder maps into their MLG versions.
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it would be helpfull to maybe open some channels on bnet ? like icjug or something cause i somehow can`t find people for icjug testbug on eu servers or only 1 or 2 at best, would be really easier with some channels. Maybe it could be updated on the first post so everybody reads about it.
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On July 03 2011 19:39 fakaaaa wrote: it would be helpfull to maybe open some channels on bnet ? like icjug or something cause i somehow can`t find people for icjug testbug on eu servers or only 1 or 2 at best, would be really easier with some channels. Maybe it could be updated on the first post so everybody reads about it.
On Battle.net US, we use the chat channel "ICJUG"
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The version of Terminus (on EU at least) is really old, maybe the first version ever actually. It's pretty terrible. Definitely look into changing it if you have the time.
Thanks for some great maps!
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Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system.
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On July 04 2011 16:35 [5th]Sybaris wrote: Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system.
It is sad that iCJug is low on popularity compared to others 1v1+obs maps, and that unmotivates me. I plan in making more iCJug maps and releasing more updates if people start playing iCJug (90% of the koth players play the 1v1+obs by Slime instead of iCJug).
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On July 04 2011 18:50 Rodrigo(scdebates) wrote:Show nested quote +On July 04 2011 16:35 [5th]Sybaris wrote: Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system. It is sad that iCJug is low on popularity compared to others 1v1+obs maps, and that unmotivates me. I plan in making more iCJug maps and releasing more updates if people start playing iCJug (90% of the koth players play the 1v1+obs by Slime instead of iCJug).
make custom models as rewards for playing on icjug like what blizz did with the Collector's edition thors
I WANT BANELINGS WITH CAPES!
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On July 04 2011 19:26 Zeroes wrote:Show nested quote +On July 04 2011 18:50 Rodrigo(scdebates) wrote:On July 04 2011 16:35 [5th]Sybaris wrote: Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system. It is sad that iCJug is low on popularity compared to others 1v1+obs maps, and that unmotivates me. I plan in making more iCJug maps and releasing more updates if people start playing iCJug (90% of the koth players play the 1v1+obs by Slime instead of iCJug). make custom models as rewards for playing on icjug like what blizz did with the Collector's edition thors I WANT BANELINGS WITH CAPES!
rofl. I dont know if everyone wants banelings with capes. lol. But, pink banelings I can do that :D
ICJUG UPDATE: ============= Shattered Temple: - To follow MLG style, there's no close spawn anymore. - The map is not on the Melee category anymore. You will find iCJug Shattered Temple on the Custom category.
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I actually ran into this map using the "Fun or Not" feature. My first thought was "this is way better than the other Obs map"
Unfortunately, with Blizzard's current system it'll be difficult to get this to the front page. But I will certainly support this map, recommend it to others, and play on it as long as there's people willing to play. You can find players in channel "ICJUG", correct?
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On July 06 2011 02:05 Josealtron wrote: I actually ran into this map using the "Fun or Not" feature. My first thought was "this is way better than the other Obs map"
Unfortunately, with Blizzard's current system it'll be difficult to get this to the front page. But I will certainly support this map, recommend it to others, and play on it as long as there's people willing to play. You can find players in channel "ICJUG", correct?
Thank you for the support. Yes, you can find players on the channel "ICJUG"
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On July 05 2011 16:21 Rodrigo(scdebates) wrote:Show nested quote +On July 04 2011 19:26 Zeroes wrote:On July 04 2011 18:50 Rodrigo(scdebates) wrote:On July 04 2011 16:35 [5th]Sybaris wrote: Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system. It is sad that iCJug is low on popularity compared to others 1v1+obs maps, and that unmotivates me. I plan in making more iCJug maps and releasing more updates if people start playing iCJug (90% of the koth players play the 1v1+obs by Slime instead of iCJug). make custom models as rewards for playing on icjug like what blizz did with the Collector's edition thors I WANT BANELINGS WITH CAPES! rofl. I dont know if everyone wants banelings with capes. lol. But, pink banelings I can do that :D ICJUG UPDATE:============= Shattered Temple: - To follow MLG style, there's no close spawn anymore. - The map is not on the Melee category anymore. You will find iCJug Shattered Temple on the Custom category.
Its a dj wheat quote he has been saying that blizz should do custom models for a long time maybe banelings bursting into ballons and confetti
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On July 06 2011 11:11 Zeroes wrote:Show nested quote +On July 05 2011 16:21 Rodrigo(scdebates) wrote:On July 04 2011 19:26 Zeroes wrote:On July 04 2011 18:50 Rodrigo(scdebates) wrote:On July 04 2011 16:35 [5th]Sybaris wrote: Is there any possible way that you can implement the iCJug code for Tal-darim Altar and other GSL maps? I enjoy that map and would love to be able to practice on it with your system. It is sad that iCJug is low on popularity compared to others 1v1+obs maps, and that unmotivates me. I plan in making more iCJug maps and releasing more updates if people start playing iCJug (90% of the koth players play the 1v1+obs by Slime instead of iCJug). make custom models as rewards for playing on icjug like what blizz did with the Collector's edition thors I WANT BANELINGS WITH CAPES! rofl. I dont know if everyone wants banelings with capes. lol. But, pink banelings I can do that :D ICJUG UPDATE:============= Shattered Temple: - To follow MLG style, there's no close spawn anymore. - The map is not on the Melee category anymore. You will find iCJug Shattered Temple on the Custom category. Its a dj wheat quote he has been saying that blizz should do custom models for a long time maybe banelings bursting into ballons and confetti
Oh. I never heard of that, but it's not a bad idea, lol. There's a lot of zerg units and upgrades coming with the Heart of Swarm, so we might even see that
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These are awesome maps Rodrigo, keep updating and making more! The community appreciates it.
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icjug without close pos Meta/Shattered and I'd be in heaven <3
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On July 12 2011 16:44 MonkSEA wrote: icjug without close pos Meta/Shattered and I'd be in heaven <3
^^
There's no close pos on Shattered Temple anymore.
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On July 14 2011 12:09 Rodrigo(scdebates) wrote:Show nested quote +On July 12 2011 16:44 MonkSEA wrote: icjug without close pos Meta/Shattered and I'd be in heaven <3 ^^ There's no close pos on Shattered Temple anymore. 
Uhh since when? I played shattered temple today and I got close positions. It looks like you removed close by air instead of close by ground. I'm assuming this was a mistake, as you say in the splash page that close positions are removed "like MLG", which removes close by ground (the imbalanced position) and not close by air.
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On July 14 2011 14:01 Angry_Fetus wrote:Show nested quote +On July 14 2011 12:09 Rodrigo(scdebates) wrote:On July 12 2011 16:44 MonkSEA wrote: icjug without close pos Meta/Shattered and I'd be in heaven <3 ^^ There's no close pos on Shattered Temple anymore.  Uhh since when? I played shattered temple today and I got close positions. It looks like you removed close by air instead of close by ground. I'm assuming this was a mistake, as you say in the splash page that close positions are removed "like MLG", which removes close by ground (the imbalanced position) and not close by air. Yeah same for me, I played a PvZ and we spawned close positions (resulting in me getting roflstomped by a Roach all in), despite it saying it is now like MLG.
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Suggestion: Add the possibility of playing against Computer opponents (maybe with custom ai like fyn?) Not adding to your score of course
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Yeah I read this thread, thought Shattered had no close positions and then lost a ZvZ while scouting him last -_-
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On July 14 2011 17:55 Venomsflame wrote: Yeah I read this thread, thought Shattered had no close positions and then lost a ZvZ while scouting him last -_-
O.o I guess I had set the map to only spawn in close positions by accident. Ok. It's fixed now.
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Why not remove close pos metal? It's just as bad.
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Yeah, any chance you could replace the blizzard metalopolis with the MLG one? (Depots at bottom of ramp, no close ground positions, etc..)
Also, thanks for the awesome maps.
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Ok...i would really like to ask if it would be possible to not update maps unless its a map change cause dling all the maps on...dial-up T_T...is to ridiculous cause if i start dl and stop it it breaks my sc2 besides taking FOREVER. But ty for the maps and keep up the good work.
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On July 19 2011 12:05 Beardfish wrote: Yeah, any chance you could replace the blizzard metalopolis with the MLG one? (Depots at bottom of ramp, no close ground positions, etc..)
Also, thanks for the awesome maps.
MLG maps are locked. I can't access them. =/
On July 20 2011 07:00 StalinRusH wrote: Ok...i would really like to ask if it would be possible to not update maps unless its a map change cause dling all the maps on...dial-up T_T...is to ridiculous cause if i start dl and stop it it breaks my sc2 besides taking FOREVER. But ty for the maps and keep up the good work.
Sorry. I didn't know it would take too long to download them =/
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lol im sure im in the very little minority that has dialup but it holds me back for such little things.
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On July 20 2011 09:18 Rodrigo(scdebates) wrote:Show nested quote +On July 19 2011 12:05 Beardfish wrote: Yeah, any chance you could replace the blizzard metalopolis with the MLG one? (Depots at bottom of ramp, no close ground positions, etc..)
Also, thanks for the awesome maps. MLG maps are locked. I can't access them. =/ Oh I didn't know that... really sucks 
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iCJug News:
- Close position is now disabled for iCJug Metalopolis. I haven't tested yet, so please, let me know if it was really disabled.
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On July 22 2011 13:54 Rodrigo(scdebates) wrote: iCJug News:
- Close position is now disabled for iCJug Metalopolis. I haven't tested yet, so please, let me know if it was really disabled.
That is good to know. I have been looking for games on icjug but the lobbies are always empty
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On July 23 2011 10:37 Alejandrisha wrote:Show nested quote +On July 22 2011 13:54 Rodrigo(scdebates) wrote: iCJug News:
- Close position is now disabled for iCJug Metalopolis. I haven't tested yet, so please, let me know if it was really disabled. That is good to know. I have been looking for games on icjug but the lobbies are always empty 
It's because most people play private matches. Try inviting people on chat channels, such as teamliquid and icjug.
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On June 30 2011 11:05 Rodrigo(scdebates) wrote:Show nested quote +On June 22 2011 14:31 gwaihir wrote: still only shattered temple and testbug for europe....when can we hope for the rest? :D If EagleSight wants to publish the rest on EU, I'm ok with that  Well, since lots of people are asking me how to get more stars, I decided to explain the iCJug stars' system: iCJug Stars System:5 stars (one of the requirements below): - Score bigger than 90 with more than 15 games played and more than 80% winning rate. - Score bigger than 250 with more than 30 games played and more than 70% winning rate. - Score bigger than 700 with more than 40 games played and more than 60% winning rate. 4 stars (one of the requirements below): - Score bigger than 40 with more than 7 games played and more than 70% winning rate. - Score bigger than 150 with more than 9 games played and more than 60% winning rate. 3 stars (one of the requirements below): - Score bigger than 20 with more than 5 games played and more than 50% winning rate. - Score bigger than 120 with more than 7 games played and more than 40% winning rate. 2 stars (one of the requirements below): - Score bigger than 7 with more than 3 games played and more than 40% winning rate. - Score bigger than 40 with more than 5 games played and more than 30% winning rate. 1 star (one of the requirements below): - Score bigger than 4 with more than 1 game played and more than 20% winning rate. - Score bigger than 90 with more than 7 games played and more than 10% winning rate. Starting priority: Number of stars + 1 if player is admin (blue stars) or vip (red stars).
You should add this to the OP in a spoiler imo. Been having lots of fun playing these while adjusting to my new mouse and keyboard. Thanks a lot! By the way, some one in game yesterday was talking about how he was able to check player's stats. Whats the command for this ingame?
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On July 25 2011 11:49 Alejandrisha wrote:Show nested quote +On June 30 2011 11:05 Rodrigo(scdebates) wrote:On June 22 2011 14:31 gwaihir wrote: still only shattered temple and testbug for europe....when can we hope for the rest? :D If EagleSight wants to publish the rest on EU, I'm ok with that  Well, since lots of people are asking me how to get more stars, I decided to explain the iCJug stars' system: iCJug Stars System:5 stars (one of the requirements below): - Score bigger than 90 with more than 15 games played and more than 80% winning rate. - Score bigger than 250 with more than 30 games played and more than 70% winning rate. - Score bigger than 700 with more than 40 games played and more than 60% winning rate. 4 stars (one of the requirements below): - Score bigger than 40 with more than 7 games played and more than 70% winning rate. - Score bigger than 150 with more than 9 games played and more than 60% winning rate. 3 stars (one of the requirements below): - Score bigger than 20 with more than 5 games played and more than 50% winning rate. - Score bigger than 120 with more than 7 games played and more than 40% winning rate. 2 stars (one of the requirements below): - Score bigger than 7 with more than 3 games played and more than 40% winning rate. - Score bigger than 40 with more than 5 games played and more than 30% winning rate. 1 star (one of the requirements below): - Score bigger than 4 with more than 1 game played and more than 20% winning rate. - Score bigger than 90 with more than 7 games played and more than 10% winning rate. Starting priority: Number of stars + 1 if player is admin (blue stars) or vip (red stars). You should add this to the OP in a spoiler imo. Been having lots of fun playing these while adjusting to my new mouse and keyboard. Thanks a lot! By the way, some one in game yesterday was talking about how he was able to check player's stats. Whats the command for this ingame?
You can check the player's stats by moving the mouse over the player name on the leaderboard (left side).
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!!!!
iCJug Metalopolis suddenly dropped 90% of its popularity since I got rid of close pos. spawn. Please, let me know if I did the right thing. I'm worried about why the popularity dropped so much! Did people not like the MLG style?? Should I revert it!?
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make sure its the short close spawn thats disabled between 3 and 6 oclock (and 12 and 9), not the long one.
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Its probably because metalopolis got taken out of the map rotation for ladder
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ICJUG NEWS:
ICJug Antiga Shipyard has just been published! (with a new comic!)
![[image loading]](http://www.sc2mapster.com/media/images/32/855/IcJugMinimap.png)
edit: It's published on US and EU. (this is a new blizzard ladder map).
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I absolutely love these maps, keep making them!
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These maps are great, would love to see them become more popular than the other KotH obs maps so they fill faster.
Definitely add the other new ladder maps when you can.
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On July 30 2011 15:32 Gondlem wrote: These maps are great, would love to see them become more popular than the other KotH obs maps so they fill faster.
Definitely add the other new ladder maps when you can.
I do plan on adding new maps if people play them. 
Right now, most of the iCJug players are playing 1v1Obs Metalopolis by Slime because they don't want to wait in lobby for iCJug (although they like iCJug more). I don't blame the players, but more they play other koth maps, less popular iCJug gets, harder is to get a game of iCJug going, and more iCJug vanishes forever. =/
I'm doing what I can to keep iCJug alive, but I guess I just don't know where to ads
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great map we need to promote this somehow
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I wish people would play these maps instead of that bad old metalopolis KOTH, the observing function is way better, but thats bnet 0.2 for you, the best map is not always played.
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icjug is way better but most of the noobs dont like it because who plays first isent random. But thats what makes me love icjug cause i dont have to watch noobs play
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On August 01 2011 01:06 sLiMpoweR wrote:icjug is way better but most of the noobs dont like it because who plays first isent random. But thats what makes me love icjug cause i dont have to watch noobs play 
lol. iCJug puts the best players in game to play first. Yeah, maybe that isn't helping the map's popularity, but I think it is a fair way.
That's why iCJug is more popular between the master players while the other 1v1 Obs Metal is more popular to the bronze and silver players. (There's a WAY more bronze and silver players than masters)
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I think many more would play these maps if you put "koth" in the map name, since that is what i have always done to search for these maps...
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![[image loading]](http://www.sc2mapster.com/media/images/32/908/iCJugNewVersion.png)
Version 1.18 changes: - Added a ZOOM option that zooms in/out (zoom bottom on top right of the screen). - Players in game can now allow observers to control their units to help their micro. The observer selected can't build or trade money or see the location of the enemy units. All players in game will know about the observer controlling the units (press F12 in game to learn how). - Admins (blue stars) can now change player's priority. - Fixed the rocks on Antiga Shipyard.
Version 1.19 changes: - Now players in game can request the observer tab. Yes!! If both players request, they can see the production bar, and even their OWN APM while they play!! (iCJug is the 1st map ever to do that). I'm really exited to see how much a game can change with this option. (press F12 in game to learn how).
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One thing I've noticed is when obsing the key for the production bar and such don't work...is there a way to make them work again?
It's just easier to be able to hit the key for them instead of clicking them 
Also: The zoom out feature is amazing! Would it be possible to give a top down view of the map too?
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just wanted to say thanks again for doing these maps, as they are quite amazing!
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On August 02 2011 16:54 Seam wrote:One thing I've noticed is when obsing the key for the production bar and such don't work...is there a way to make them work again? It's just easier to be able to hit the key for them instead of clicking them  Also: The zoom out feature is amazing! Would it be possible to give a top down view of the map too?
I wish I could edit the observer tab, so I could do things like make hotkeys work. It might be impossible right now.
Yeah, players are loving the zoom. I will later on add a custom zoom too that you can set a value, so you can have any zoom you want.
Here's a screenshot I took on iCJug Antiga Shipyard:
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Is it possible to view only one player's vision without actually using their camera? Sometimes when obsing you want to see if a player can see something without having to actually switch to their camera, since they might not be looking at the right part of the map.
As far as I know in the icjug maps you can only use a player's vision by clicking the camera icon, but not just switch to their solo perspective but retain your own camera control.
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The new spectator shared control mode can lead to amusing games particularly when control is shared with an observer who's leagues above or below the player.
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On August 02 2011 21:31 Gondlem wrote: Is it possible to view only one player's vision without actually using their camera? Sometimes when obsing you want to see if a player can see something without having to actually switch to their camera, since they might not be looking at the right part of the map.
As far as I know in the icjug maps you can only use a player's vision by clicking the camera icon, but not just switch to their solo perspective but retain your own camera control.
There's a command called -player view that shows the player view without the camera. You can read about this command and many others if you press F12 while in game.
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icjug fighting!! These maps have helped me so much in getting used to new gear. Very easy to get a lot of games in a short period of time with no pressure 
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It finally donned on me that IC JUG is a play on IC CUP. A jug is bigger than a cup.
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On August 04 2011 00:04 stanik wrote: It finally donned on me that IC JUG is a play on IC CUP. A jug is bigger than a cup.

By the way guys, the popularity of iCJug is going downhill while the popularity of the 1v1Obs Metal is going up and up! This is really bad, and might lead to the end of iCJug.
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On August 04 2011 14:42 Rodrigo(scdebates) wrote:Show nested quote +On August 04 2011 00:04 stanik wrote: It finally donned on me that IC JUG is a play on IC CUP. A jug is bigger than a cup.
 By the way guys, the popularity of iCJug is going downhill while the popularity of the 1v1Obs Metal is going up and up! This is really bad, and might lead to the end of iCJug. 
ok ok ok the sky is not falling. I had a lobby of like 10 people yesterday for xel naga and another 8 for searing crater or w/e it's called.
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Great Maps!
i would really love to have more of them, because i like to play the maps i play in EU ladder (2 of the icjug maps are voted down for me, and 4 are not / no more in ladder at all, so i can only play Antiga Shipyard / Shakuras Plateau as good ladder training)
My wishes: Please (!) add at least one of these maps to the icjug map pool, so my friends and i have more variation in our play
(4) Abyssal Caverns (4) Backwater Gulch (4) Nerazim Crypt (4) Taldarim Altar LE (4) Typhon Peaks
my hope is that you are able to just copy paste the triggers and have the maps playable soon (ask me if you need testing help)
Thanks in advance, i will try to promote it in chats and always click the "open public" button.
have a good time
greetz
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Whats the point of people on the loading screens?
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This needs to be promoted somehow cause I can't stand the stupid Meta Obs map. Anyone wants to come up with ideas to get this back on the road again?
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On August 08 2011 01:44 icjug_player wrote: Great Maps!
i would really love to have more of them, because i like to play the maps i play in EU ladder (2 of the icjug maps are voted down for me, and 4 are not / no more in ladder at all, so i can only play Antiga Shipyard / Shakuras Plateau as good ladder training)
My wishes: Please (!) add at least one of these maps to the icjug map pool, so my friends and i have more variation in our play
(4) Abyssal Caverns (4) Backwater Gulch (4) Nerazim Crypt (4) Taldarim Altar LE (4) Typhon Peaks
my hope is that you are able to just copy paste the triggers and have the maps playable soon (ask me if you need testing help)
Thanks in advance, i will try to promote it in chats and always click the "open public" button.
have a good time
greetz
Thank you for your suggestion. Yes, to make new iCJug maps, I have to copy and paste, but it requires a way more than just that. I have to do a new loading screen and minimap image on photoshop, localize for all regions, write the news, set the game variants, open slots for all the players, import 12 different images, test play to see if it's working well, publish the changes in all the forums, etc. And when I update an icjug map, I have to update all the maps. It takes me more than an hour of work + 1 extra hour if I do a new comic (I always do a new one for each new map). It's just too much work for a map that nobody plays. I haven't even updated the latest patch 1.19 to Europe yet. EU is still using the older version of iCJug without the cool changes (it will be updated at anytime from now).
I plan on updating the map, but I also have to study and do other things. It takes away all my free time. Sorry. It's just too much work for a map that is played for less than 6% of the koth players.
Right now. iCJug has only about 6% of all the KOTH players on Battle.net. 1v1Obs Metalopolis has 94% of all the audience, and iCJug is still being more updated. iCJug had 10% a few months ago. The number of players are just disappearing slowly.
Thanks a lot for playing iCJug
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LiquidHenTai, oh lawd, what a great name lol
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On August 08 2011 13:36 Rodrigo(scdebates) wrote:Show nested quote +On August 08 2011 01:44 icjug_player wrote: Great Maps!
i would really love to have more of them, because i like to play the maps i play in EU ladder (2 of the icjug maps are voted down for me, and 4 are not / no more in ladder at all, so i can only play Antiga Shipyard / Shakuras Plateau as good ladder training)
My wishes: Please (!) add at least one of these maps to the icjug map pool, so my friends and i have more variation in our play
(4) Abyssal Caverns (4) Backwater Gulch (4) Nerazim Crypt (4) Taldarim Altar LE (4) Typhon Peaks
my hope is that you are able to just copy paste the triggers and have the maps playable soon (ask me if you need testing help)
Thanks in advance, i will try to promote it in chats and always click the "open public" button.
have a good time
greetz Thank you for your suggestion. Yes, to make new iCJug maps, I have to copy and paste, but it requires a way more than just that. I have to do a new loading screen and minimap image on photoshop, localize for all regions, write the news, set the game variants, open slots for all the players, import 12 different images, test play to see if it's working well, publish the changes in all the forums, etc. And when I update an icjug map, I have to update all the maps. It takes me more than an hour of work + 1 extra hour if I do a new comic (I always do a new one for each new map). It's just too much work for a map that nobody plays. I haven't even updated the latest patch 1.19 to Europe yet. EU is still using the older version of iCJug without the cool changes (it will be updated at anytime from now). I plan on updating the map, but I also have to study and do other things. It takes away all my free time. Sorry. It's just too much work for a map that is played for less than 6% of the koth players. Right now. iCJug has only about 6% of all the KOTH players on Battle.net. 1v1Obs Metalopolis has 94% of all the audience, and iCJug is still being more updated. iCJug had 10% a few months ago. The number of players are just disappearing slowly. Thanks a lot for playing iCJug 
hi, thx for the quick response
Actually the most popular icjug map is Antiga Shipyard, so that could be the key to popularity: adding the new ladder maps which exist since season 3 (Abyssal Caverns, Nerazim Crypt, Searing Crater, no other obs game has them)
though the shipyard is currently at page 16 of the custom games, which is bad... i will keep an eye on that and tell you when it hits page 1 lol . i truly understand your problem (work effort vs reward).
maybe you can add just one map at a time or something to minimize your work effort, or skip the comics / add them later.
would be great to see the new updates in EU.
gl&hf
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Is there any way to reset your score? I have a shitty w/l from when I was bronze-plat haha
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i truly understand your problem (work effort vs reward). Thank you for understanding me. The new updates might be on EU already, or they will be soon.
On August 10 2011 06:09 ZaloMonkada wrote: Is there any way to reset your score? I have a shitty w/l from when I was bronze-plat haha
You can delete a weird file name like IIIIlIIllIIl.SC2Bank on the Banks folder inside the Starcraft folder in the Documents folder. All banks from all custom games are in this folder.
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On August 04 2011 00:04 stanik wrote: It finally donned on me that IC JUG is a play on IC CUP. A jug is bigger than a cup.
OMG MIND BLOWN. srsly~!
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Maybe you're underestimating the popularity of your map, as some crowds might use them for private games. In my group, ICJug is the KOTH map of choice.
(Yeah I know I'm supposed to tick off 'open to public' before starting, but sometimes one forgets..)
Keep up the good work!
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On August 10 2011 13:18 Barrin wrote:Show nested quote +On August 10 2011 13:05 pinktemplar wrote:On August 04 2011 00:04 stanik wrote: It finally donned on me that IC JUG is a play on IC CUP. A jug is bigger than a cup.
OMG MIND BLOWN. srsly~! Holy shit, lol! I can't believe I haven't noticed this...
ROFL. And I left so many clues... like the photo on page 5:
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Some of us may have been thrown off by the shifty-eyed old lady with the mug.
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Hey Rodrigo!
1. Stop worrying so much about popularity of the maps. There are loads of people playing these with friends. Just relax and know that you are contributing greatly to the community! 2. Update the maps! On both US and EU! The version of Terminus RE on EU is still the basically unplayable first version. And add more maps! 3. ... 4. Profit!
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On August 11 2011 01:39 Ctuchik wrote: Hey Rodrigo!
1. Stop worrying so much about popularity of the maps. There are loads of people playing these with friends. Just relax and know that you are contributing greatly to the community! 2. Update the maps! On both US and EU! The version of Terminus RE on EU is still the basically unplayable first version. And add more maps! 3. ... 4. Profit!
1. Thank you. 2. What you mean Terminus RE is unplayable? 3. ... 4. How? I never got a penny with any of my maps
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Yeah, the version of terminus you have used is a very old version. It has a really wide ramp and no neutral supply depo. Makes for very hard vZ games.
As for profit, come to Sweden and I will buy you a beer.
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ICJug is by far the best KotH map series!
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Bump, as I'm trying to do my best to get people to populate ICjug maps over that old Slime Meta one.
Edit: I've single-handedly started the revolution. Went in to a ton of Meta KOTH games and told them all to join/bookmark ICjug games, gave them reasons, etc, for about 30 minutes. Now a ton of people are bookmarking/checking ICjug maps first. Got a full game going right now 
BOOKMARK AND CHECK ICJUG MAPS FIRST IF YOU FEEL LIKE A KOTH!
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On August 14 2011 04:34 Cedstick wrote:Bump, as I'm trying to do my best to get people to populate ICjug maps over that old Slime Meta one. Edit: I've single-handedly started the revolution. Went in to a ton of Meta KOTH games and told them all to join/bookmark ICjug games, gave them reasons, etc, for about 30 minutes. Now a ton of people are bookmarking/checking ICjug maps first. Got a full game going right now  BOOKMARK AND CHECK ICJUG MAPS FIRST IF YOU FEEL LIKE A KOTH!
Thank you.
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On August 14 2011 04:34 Cedstick wrote:Bump, as I'm trying to do my best to get people to populate ICjug maps over that old Slime Meta one. Edit: I've single-handedly started the revolution. Went in to a ton of Meta KOTH games and told them all to join/bookmark ICjug games, gave them reasons, etc, for about 30 minutes. Now a ton of people are bookmarking/checking ICjug maps first. Got a full game going right now  BOOKMARK AND CHECK ICJUG MAPS FIRST IF YOU FEEL LIKE A KOTH!
Takes forever to get one going usually though. This would be inexistant if Blizzard would ever allow us to see a game list. Theres a lot of nice maps at the end but you cant play them because the people only check the first ones on list due to less wait time.
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Yep, but it's still possible to take advantage of this system. I've been entering full 1v1 Obs Meta lobbies and pasting this: "Guys, Metalopolis is old, not in the map pool, and this custom isn't updated. Please check/play the ICjug KOTH maps, and bookmark them too! Down with Meta, up with updated maps!"
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=========== UPDATE ===========
iCJug 1.20: - Fixed rocks bug in Antiga Shipyard.
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Maybe we can start a thread on KOTH maps for people who want to get a ICJug game going. We might be able to get more people to get onto it in the process? You can start a small community or something for it and if anyone knows someone who stream, maybe we can get them to support it?
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Is there a chat channel for this on BNet yet?
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you making a tal'darim version?
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On August 22 2011 10:29 Nightmare1795 wrote: Is there a chat channel for this on BNet yet?
chat channel "icjug".
Currently, I'm not updating icjug because I'm terribly busy. Sorry
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we play koth every sunday on lolly's stream. id like to put in a request for a tal darim version of icjug as well. also would be nice if you did something to fix the apm so it reads the player's apm accurately.
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In blizzard's search box, they also need to search over category, rather than name. because a search for "1v1 obs" just leads to all those crappy old maps. unless, all of the ICJug maps also included 1v1 obs in their map title.
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I like icJug more than the slime maps, but I think a few structural defects make it impossible for it to be popular. I debated for a while posting this, and decided to because you seem like you really care about your work. I hope this comes off as constructive.
Priority System: Think about the average player. They join an icJug map, they have to wait, becaues there is NO chance of them playing first due to the priority system. They decide to wait their turn. After 25 minutes, they now have the chance to play a masters player. Of course, they lose badly. In short, the average player will never join icJug because they have 0% chance of winning even one game, and 100% chance of waiting to play.
The reason the slime map is so popular is: No ranking: You can off race, cheese, mess around, play with one hand, etc, without worring about your "ladder" points. Anytime there is ranking, people start caring, which means there is pressure. I am playing an obs map to get away from ladder, not to join another one.
Random opponant: People love gambling. They like the excitement of being randomly chosen, and having the possibility of playing anyone from a bronze to a gm. Also, in obs maps, I don't mind watching some games, but I at least want the chance of being choosen to play. Knowing you have a 10+ minute wait time before you can play really stinks.
One map: There is only one map to choose from, so all the popularity goes to that map. Many choices means splitting popularity among all your maps. I actually don't care about the map, I just want to find an icJug game! However, I don't know which one to join, and joining them all to check gets tiring.
Crappy Coding: I am loath to list this, but in reality, this helps slime a lot. Since 2-3 people drop at the start of every game, they start a new map and already have 2-3 people in the lobby. Lots of drop/remakes increases popularity.
All in all, I feel like slime is the "people's map", and icJug is for the niche elite. Which is very sad, because icJug is pretty boss.
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bbulzibar, sadly I agree with you. You have a good observation, and yes everything you said might be right. ICJug was made to be an elite 1v1+Obs, and it was my mistake to not see that masters were only 2% of Battle.net and not enough to make a map popular.
I guess we are always learning. And I also learned that making maps isn't the best for me. So, I'm kinda absent those days busy with my non-mapper life. Sorry for the lack of updates.
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Don't be absent Rodrigo, you always make the best maps.
iCJug, SCDebates and Nexus Word Wars are all awesome.
I hope you rediscover your passion for map making even if purely for my own selfish reasons
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On September 06 2011 19:54 hillburra wrote:Don't be absent Rodrigo, you always make the best maps. iCJug, SCDebates and Nexus Word Wars are all awesome. I hope you rediscover your passion for map making even if purely for my own selfish reasons 
Thank you for the compliment. I will continue making unique games like Debates and NWW were, but for a while they will be outside Starcraft. Who knows, maybe one day I make another sc2 map. Let's wait first to see how the new pop. system will look like.
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On September 18 2011 10:43 Rodrigo(scdebates) wrote:Show nested quote +On September 06 2011 19:54 hillburra wrote:Don't be absent Rodrigo, you always make the best maps. iCJug, SCDebates and Nexus Word Wars are all awesome. I hope you rediscover your passion for map making even if purely for my own selfish reasons  Thank you for the compliment. I will continue making unique games like Debates and NWW were, but for a while they will be outside Starcraft. Who knows, maybe one day I make another sc2 map. Let's wait first to see how the new pop. system will look like.  I haven't played Debates, but NWW is a fucking spectacular map, and your ICJug maps are my favorite observer maps. The popularity system is godawful; your maps deserve more recognition.
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Hey rodrigo, I think the patch changed the way observing works. It seems like you might need to put an extra trigger action in to enable observers to see what things the players are building now. Maybe you already did this, I don't know. I haven't tested your map, but I know the more popular one (Slime's the only one I can play, at least when things aren't busy) doesn't show the observer's what the player is building anymore, which is pretty annoying. Maybe your map didn't/doesn't even need to be fixed because it never had the problem in the first place (haven't tested, I know I should).
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On September 23 2011 17:59 Xapti wrote: Hey rodrigo, I think the patch changed the way observing works. It seems like you might need to put an extra trigger action in to enable observers to see what things the players are building now. Maybe you already did this, I don't know. I haven't tested your map, but I know the more popular one (Slime's the only one I can play, at least when things aren't busy) doesn't show the observer's what the player is building anymore, which is pretty annoying. Maybe your map didn't/doesn't even need to be fixed because it never had the problem in the first place (haven't tested, I know I should).
Yeah, I haven't tested either (I know I should).
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On April 12 2011 04:46 zokj wrote:I really want to enjoy these maps because everything i hear is great.. but whenever i get in to obs I get a black screen. check it out: + Show Spoiler +
I have the exact same problem. )))): Anyone knows what is happening?
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Try pressing that little + sign top right of your minimap, that might fix it.
As to OP, I have been using ICJug for a while now i have 600+ points on it. But there are 3 things that I think need to be fixed / improved.
1. player camera is good but no where near as good as 1v1obs or replays (good at showing the observer exactly where the player he is watching is looking)
2. it doesnt show the control groups (would like to see this if possible)
3. most importantly, i think a ton of people us icjug for 1v1 with practice partners where they want to play multiple games in a row. i think they only do this because they are lazy (this is why i do it) and the reason is because of the 25second counter. you can quit a game, make a new game, and be playing in less than 25 seconds it should be reduced by at LEAST 10 seconds imo.
aside from those, epic maps tkx to whoever made them.
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This is still my favorite koth map. It's a shame it's so low on that damn popularity list.
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Hey guys, Sorry for reposting here in this old thread, but I just wanna say that I was surprised to see today 26 icjug maps published! Lol! That is great!
edit: that's just on battle.net US
Thank you.
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