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How badly is latency going to affect TSL / NASL?

Forum Index > SC2 General
Post a Reply
doihy
Profile Joined August 2010
668 Posts
March 16 2011 22:43 GMT
#1
On LiquidTyler's stream a few days ago he was playing on the korean server and lost to several zergs because his forcefields were placed too late. I'm wondering how reflective the TSL / NASL games are going to be on players's skills because latency might affect things like storming, forcefielding, emping, marine splitting, etc. It might be kinda of sad to see a good player get knocked out of the tournament because of latency, and this might produce short-ending games for the spectators. On another note, it's a big mistake that Blizzard doesn't have cross server play when they want to help grow e-sports.
FinestHour
Profile Joined August 2010
United States18466 Posts
March 16 2011 22:45 GMT
#2
This is a good question. I'm very curious if it has been mentioned anywhere in the tons of tsl/nasl threads around here, time to go digging..
thug life.                                                       MVP/ex-
happyness
Profile Joined June 2010
United States2400 Posts
March 16 2011 22:47 GMT
#3
I thought all the NASL games were going to be in NA? Am I way wrong here?
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 16 2011 22:47 GMT
#4
I saw the same stream, I think the latency was worse than usual due to the earthquake.
Howl67
Profile Joined October 2010
United States148 Posts
March 16 2011 22:47 GMT
#5
Well, IdrA let it slip on SOTG something about how the players were going to take turns playing on the different servers depending on seeding I think, so that the koreans weren't automatically at a disadvantage. Might still really affect a match or series though unfortunately :/
SC Trickster
Profile Joined October 2010
Denmark100 Posts
March 16 2011 22:49 GMT
#6
On March 17 2011 07:47 Howl67 wrote:
Well, IdrA let it slip on SOTG something about how the players were going to take turns playing on the different servers depending on seeding I think, so that the koreans weren't automatically at a disadvantage. Might still really affect a match or series though unfortunately :/


I believe that is in the TSL tournament, not NASL.


halvorg
Profile Blog Joined October 2010
Norway717 Posts
March 16 2011 22:49 GMT
#7
On March 17 2011 07:47 Howl67 wrote:
Well, IdrA let it slip on SOTG something about how the players were going to take turns playing on the different servers depending on seeding I think, so that the koreans weren't automatically at a disadvantage. Might still really affect a match or series though unfortunately :/


Pretty sure that was TSL mate,
would make sense for all the games to be played on the NA server since it's called the NAsl.
Howl67
Profile Joined October 2010
United States148 Posts
March 16 2011 22:49 GMT
#8
Ah yeah my bad.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 16 2011 22:50 GMT
#9
What if both players are from EU or Korea

Server region chosen by seeding or by toss seems more plausible.
-ZergSauce-
Profile Joined February 2011
United States4 Posts
March 16 2011 22:50 GMT
#10
For TSL the higher seeded player gets to play on their server for game 1 and game 2 gets played on other players server and back and forth. (For NA vs KR and NA vs EU)

For (EU vs KR) it gets played on NA server.
Zooper31
Profile Joined May 2009
United States5711 Posts
March 16 2011 22:52 GMT
#11
On March 17 2011 07:50 -ZergSauce- wrote:
For TSL the higher seeded player gets to play on their server for game 1 and game 2 gets played on other players server and back and forth. (For NA vs KR and NA vs EU)

For (EU vs KR) it gets played on NA server.


So lag is always going to be a determining factor on every match if both players arn't from NA.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Jayrod
Profile Joined August 2010
1820 Posts
March 16 2011 23:10 GMT
#12
I'm going to say this, but keep in mind that I really hope it turns out to not be true: The latency advantage will always cast a shadow on both of these events and make them less exciting than a live event or GSL event.
proxY_
Profile Joined July 2010
United States1561 Posts
March 16 2011 23:12 GMT
#13
On March 17 2011 08:10 Jayrod wrote:
I'm going to say this, but keep in mind that I really hope it turns out to not be true: The latency advantage will always cast a shadow on both of these events and make them less exciting than a live event or GSL event.


Unfortunately this is likely to be the case, hopefully it works out.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
March 16 2011 23:12 GMT
#14
On March 17 2011 08:10 Jayrod wrote:
I'm going to say this, but keep in mind that I really hope it turns out to not be true: The latency advantage will always cast a shadow on both of these events and make them less exciting than a live event or GSL event.


Yeah but it's the only way to unite the players across the globe.
I don't really see another solution, besides the gsl-esque format, where have to be
at the place of the tournament to participate.
wat
Jayrod
Profile Joined August 2010
1820 Posts
March 16 2011 23:13 GMT
#15
I'm going to say this, but keep in mind that I really hope it turns out to not be true: The latency advantage will always cast a shadow on both of these events and make them less exciting than a live event or GSL event.
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